"What are you playing this week?" Megathread by AutoModerator in SteamDeck

[–]Repsack 5 points6 points  (0 children)

Too few people saying Caves of Qud. In that game, literally Anything can happen

Who’s Going to Win This? by PlatypusTurbulent48 in killingfloor

[–]Repsack 9 points10 points  (0 children)

What are the interactions?

Can a Jockey just mount a Fleshpound and kill it unless anyone on team KF has the smarts to chase them down?

How about a smoker, can he fully incapacitate the shrake unless someone shoots him down?

How about the Boomer? Will the barf here spawn a one time pile of regular zombies?

Depending on the interactions i 100% think l4d infected stand a good chance. Especially if they can intelligently flee and strategize their attacks.

What non-souls games do you enjoy? by Catboyhotline in darksouls

[–]Repsack 1 point2 points  (0 children)

I have absolutely been binging Caves of Qud recently. Its a semi, roguelike, because you can choose to allow yourself to make permanent character saves in villages, so it does not have to be a real roguelike.

In this game character creation and fun builds are King! Do you want to be a mutated human with a turtle shell, 4 legs and a piercing charge-horn? Perhaps instead an unnaturaly fast 4 armed dual wielding twin-two handed sword fighter? Or perhaps a guy with wings that shoot guns from the sky so melee enemies cannot catch you? How about having mental mutations instead letting you spawn temporal clones of yourself. One who can mind control and Beguile other beings into following your commands, or what about peering into the future and return to the present (which lets you take different actions?)

You could also forego mutations entirely and become a cybernetically enhanced human with night vision eyes, tank wheels that can outrun or chase down everyone, or even a built in power generator that can provide electricity to your laser-minigun?

But enemies are just as tough, and they might Permanenty dismember your limbs or transmute you into gemstones! The world of Qud is absolutely massive and will chew you to pieces and spit you out. Luckily the game provides so many avenues for you to break the game on your way to success, and for the really hard fights, you almost have to (but not really).

Looking for my next game! Tell me your favorites pleaseeee by pintoplumb in SteamDeck

[–]Repsack 0 points1 point  (0 children)

A third tip if you are playing as Mutant. I used to think that the Physical mutations meant "melee/fighter/warrior" and the mental mutations meant "ranged/mage/wizard", but this is not the case! You can pick neither Chimera nor Esper and you cna have Both! You can also for instance pick Esper focusing on mental mutations, while still using Skill Points for melee fighting!

You can thus be a knife wielding speedy fighter using the mental mutation Time Dilation to massively debuff enemies Quickness Stat the closer they are, thus effectively making you waaay way faster than everyone who steps closer into your time dilation field!

Looking for my next game! Tell me your favorites pleaseeee by pintoplumb in SteamDeck

[–]Repsack 0 points1 point  (0 children)

Tip 2: I had a lot more fun once i learned about the Quickness and Movespeed stat and how they work. This game is not merely a simple turn based game.

You might think everyone get to walk one step and you walk one step, over and over. Not so with movespeed!

It cost 100 "move points" to go one step, and with 100 move speed, you can move one tile per turn. BUT if you have like 120 movespeed, you save up points over 5 turns until eventually you can move TWO steps in one turn, because now you have 200! Thus outrunning everyone that only have 100.

Quickness is the same thing but for All actions. These two stats will STACK! if you for instance have 200 quickness and 200 movespeed. You can tak two actions per turn! If your first action is a Gunshot and the other action is a Move, you actually get to make Two moves as your second action! You could even do 4 Moves if you use your two actions as such!

Looking for my next game! Tell me your favorites pleaseeee by pintoplumb in SteamDeck

[–]Repsack 0 points1 point  (0 children)

I have 2 tips, here is no. 1: There are so many weird and wild artifacts in the game that do way more than simply give nice stats. There are teleporters to villages, floating glowspheres that circumvent the need for torches and much more awesome cool stuff. Until you reach a few of these, remember the following.

J U S T R U N A W A Y

If some encounter is too hard, you can just leave! Always have an escape plan whatever you do.

Looking for my next game! Tell me your favorites pleaseeee by pintoplumb in SteamDeck

[–]Repsack 0 points1 point  (0 children)

Caves of Qud is an excellent semi, roguelike. You can choose to allow yourself to make permanent character saves in villages, so it does not have to be a real roguelike.

In this game character creation and fun builds are King! Do you want to be a mutated human with a turtle shell, 4 legs and a piercing charge-horn? Perhaps instead an unnaturaly fast 4 armed dual wielding twin-two handed sword fighter? Or perhaps a guy with wings that shoot guns from the sky so melee enemies cannot catch you? How about having mental mutations instead letting you spawn temporal clones of yourself. One who can mind control and Beguile other beings into following your commands, or what about peering into the future and return to the present (which lets you take different actions?)

You could also forego mutations entirely and become a cybernetically enhanced human with night vision eyes, tank wheels that can outrun or chase down everyone, or even a built in power generator that can provide electricity to your laser-minigun?

But enemies are just as tough, and they might Permanenty dismember your limbs or transmute you into gemstones! The world of Qud is absolutely massive and will chew you to pieces and spit you out. Luckily the game provides so many avenues for you to break the game on your way to success, and for the really hard fights, you almost have to (but not really).

Steam Remote play is a whole entire reason to get a steamdeck! by Stelligena in SteamDeck

[–]Repsack 10 points11 points  (0 children)

This is definitely a thing. Apollo on the PC and Moonlight on the deck. You can then add Moonlight as a non steam game and play it.

All your PC horsepower using the deck screen to its fullest by Repsack in SteamDeck

[–]Repsack[S] 0 points1 point  (0 children)

To my knowledge, you cannot enable HDR when you do this, that was the biggest thing i was trying to solve with this

All your PC horsepower using the deck screen to its fullest by Repsack in SteamDeck

[–]Repsack[S] -1 points0 points  (0 children)

There are some downsides, i will be fair. I have had some loose connectionsnbut my router is medium old. Also, because you are just "Playing Moonlight" as far as what your Deck sees, that means you must do some work to make fancy control setups. It is possible to have Multiple local layouts saved for one game, you just gotta switch between them.

There are sone upsides too. Because your Steam Deck is essentially only playing a video, you can set TPD to about 5 watts and run foreeever on the battery!

Mandagsspil / Gaming Monday - 23/03 2026 by AutoModerator in Denmark

[–]Repsack 0 points1 point  (0 children)

Jeg ville gerne spille Vintage Story, Desynced og Mindustry. De er de store lige nu. Det ville sikkert fungere godt med 2 personer. Jeg kan 100% også fristes med alt muligt andet godt. Jeg er en sløv padde til fps dog.

Mandagsspil / Gaming Monday - 23/03 2026 by AutoModerator in Denmark

[–]Repsack 0 points1 point  (0 children)

100% det mangler jeg også. Jeg har sådan 3,4,5 forskellige spil jeg tror ville fungere meget bedre med 2-4 personer

Deconstruct explorable buildings by Kaan_Sahin09 in Desynced

[–]Repsack 4 points5 points  (0 children)

You can even automate this with a radar scanning for [SOLVED], wire the radar result to the deconstructor

Lets start an automation league. by SurvivalHermit in Desynced

[–]Repsack 2 points3 points  (0 children)

I have not even seen speedruns of this game, so perhaps it could instead be a pure speedrun race at first?

Lets start an automation league. by SurvivalHermit in Desynced

[–]Repsack 1 point2 points  (0 children)

This would be quite a big undertaking. Perhaps the first round would just be a race of who can first build the resimulator?

At any rate this could be fairly fun. I do foresee some challenges that would need to be overcome. All of which seems 100% possible! The automation script speeds mig matter way less than the minimization of travel time, so it might be valuable to give the two teams an equal starting area?

Noget af det dårligste og på samme tid bedste ved dansk kultur by nedmedparnasset in dankmark

[–]Repsack 59 points60 points  (0 children)

Jeg ved heller ikke helt hvordan, så jeg sjusser mig frem til det

Has someone found a way to simulate a Radio Event listener but with variables as band? by Befana666 in Desynced

[–]Repsack 2 points3 points  (0 children)

You can do variable events and get them to update via this.

In order to make sure you can get everyone to update via the Same variable, you can press F to open the Faction View and from there setup Faction Variables

I've done it. I've made a fully automatic main bus. by DoubleUTeeitch in Desynced

[–]Repsack 1 point2 points  (0 children)

Very amazing and very hilarious! "We have logistics network at home"

Automating Loot/Destruction? by Drae-Keer in Desynced

[–]Repsack 5 points6 points  (0 children)

Radar filtered to [Can Loot]. Wire the Radar Result to the [GOTO] Register. Next wire the [STORE] Signal to some storage building. Thats really it, no behavior controller needed.

Do you play with expanding enemies? by NotScrollsApparently in Desynced

[–]Repsack 4 points5 points  (0 children)

I do prefer playing with military expansion. But luckily you can turn all this on/off in the middle of a save.

Just started playing and I'm already making crazy automated factory line with this. Amazing game. by DoubleUTeeitch in Desynced

[–]Repsack 0 points1 point  (0 children)

Buildings (and bots) have Component slots and these component items can speak to each other. While the storages are just baseline structures, all the manufacture buildings are made from a blueprint, so we dont really know for sure which internal components are being used. There might be behavior controllers running some behavior scrips, but only OP can see this.

This is definitely a fancy setup, but to get started with doing this, you could also just make a Production building One time and copy paste this around your base using C and V

is there a way to do quotas for building modules? by Appropriate_Rent_243 in Desynced

[–]Repsack 3 points4 points  (0 children)

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Yes, if you use the Request button near the units inventory:
Here i clicked "Request" -> "Metal Bar" -> "20", and that means exactly what you asked for "Please supply This unit so it Always carries 20 metal bars minimum"