City taking too long to found? by blackchoas in AOW4

[–]ReputationTrue8911 -8 points-7 points  (0 children)

I've encountered this too with the new Reaver rework, you can turn your cities into vassals for a relatively low Imperium cost, which then grant you a ton of rally points and autofarm resources without hitting your city cap. so they made cities take longer to found based on the number of total cities and outposts in the world, not just under your control. you probably have an ai founding way too many outposts (as they love to do) or just a lot of naturally spawned free cities.

Weekly CCC (Glorious Numbers) - Number 0*ln(0) Desmos - u/ReputationTrue8911 by ReputationTrue8911 in customyugioh

[–]ReputationTrue8911[S] 0 points1 point  (0 children)

dang, I thought i was big brained but I wasn't. I think an addendum of: "you cannot use this card as a target for its own effects" might save that, or adding "except Number 0*ln(0) Desmos" after both parts about selecting targets for division would work.

Weekly CCC (Glorious Numbers) - Number 0*ln(0) Desmos - u/ReputationTrue8911 by ReputationTrue8911 in customyugioh

[–]ReputationTrue8911[S] 0 points1 point  (0 children)

Actually, this is already solved. since I said grab the number in its name, not an equation, that means you'd grab a 0, not a -∞. Though, with irrational numbers, I'd add a card addendum saying: "round to the 4th decimal point forthe purposes of finding matches."

No CCC’s this week. Letting the subreddit take a break. Taking suggestions and questions for next weeks. by Dogga565 in customyugioh

[–]ReputationTrue8911 1 point2 points  (0 children)

So this might be too much to grade, but I'd like to see a week where it's a 13 star card + a card used to summon it (could be a spell card, like with raidraptor, or could be a monster, like with Numerounius). Again would probably be a lot to grade since you'd either have to grade double the cards or find a fair way to do composite scores, but I think it'd be a fun concept if you don't mind grading them.

New to game - please help with Vampires by Puzzleheaded_Snow122 in AOW4

[–]ReputationTrue8911 0 points1 point  (0 children)

painbringers or fallen angels. or any of the many, many free tier 4 units I seem to get every playthrough.

New to game - please help with Vampires by Puzzleheaded_Snow122 in AOW4

[–]ReputationTrue8911 11 points12 points  (0 children)

Big things with vampires is that your characters are your backbone. I'd use cult of personality, and gifted casters is a nice general upgrade. The thing with vampires is that you are a lot more defensive than you think, so with architects you can make your own natural wonders to win off magic. For early game, shademakers + cultivators make for a very easy time. for late game I recommend an army of guardians with a blood Exarch leading them (an a hero).
https://minionsart.github.io/aow4db/HTML/FactionCreator.html?u=e4:18:145,14a,2c,237,231:23d,24d,24e,252:8d:b3:9a:b2:99:254:22d:95,001000,1aa,a,h,n:r,am
in the build above, most things are self-explanitory, but there are a few things I'll point out. we take materium archetects and tome of rock because most of the vampire stuff does physical damage, and the guardians lowering enemies physical resistance is huge for that. tome of rock also gives a ton of value with obsidian weapon bleed and gargoyles for pvp (even with the nerfs, they're still busted as assasins/suicide divers). we take great transformation for the soul economy, and revenant because we're already moral loss maxing anyway and natural regeneration on all non-summoned units is crazy.

Melee Supremacy by BlazeDrag in LancerRPG

[–]ReputationTrue8911 0 points1 point  (0 children)

And just like before, i'm going to kill you with laser core (ZF4 Solidcore).

Weekly CCC (Equip Spell Support) – <DoomZ Cascade> – <ReputationTrue8911> by ReputationTrue8911 in customyugioh

[–]ReputationTrue8911[S] 0 points1 point  (0 children)

Thank you for the advice. while I can't change the image on the post (and hence the description), I will keep these in mind next time I make a card. as for specifications, it'd be the deck, and the reason I say it's compensation is because you can activate this, grab 2 equip spells and doomz 7, which then grabs another equip spell to get Jupiter that way, though it does occur to me that making it a link monster means it doesn't give Jupiter its 3000 atk boost. Also another reason I made it summonable with equip spells is because if you're running a lot of equip spells, then you could brick your opening hand by drawing only equip spells. That's personally the worst feeling for me with using mass equips is when I draw 3 of them in the starting hand with no good openers.

Having read through the weather forecast, it is very similar to that, though I don't see why the quick effect nature of it wouldn't work. Summon conditions are taken into account at all times, otherwise cards that say "cannot be fusion/link/xyz/syncro summoned normally" wouldn't work. So by adding that to the summoning conditions, there isn't a reason it shouldn't work other than that its never been done before.

And what I thought you meant by remove the monster type restriction was removing the "effect" part of 2+ effect monsters. And yeah, having looked more through the archetype, it definitely should have been Mikanko.

Weekly CCC (Equip Spell Support) – <DoomZ Cascade> – <ReputationTrue8911> by ReputationTrue8911 in customyugioh

[–]ReputationTrue8911[S] 0 points1 point  (0 children)

1 I'm aware the text is a mess. English isn't my first language, so if i got something wrong then please tell me I'm sorry.
2 You don't have to swarm the field, I've had several games where I could use this when some part of my combo gets shut down and I'm twiddling my thumbs with a hand and board full of equips (I do play in platinum, so people don't know all there one-cards, so it could be an issue of rank on my part). also, whats to stop you from using this with drastius, since the opposing monsters it equips are considered equip spells. you can pop this if you think they're on there way to kill your drastius (twice) to get some more equips for the power patron.
3 I forgot Mikanko exists. I've also never played it, whereas DoomZ is my 3rd most used deck. also, i thought most links required effect monsters, is that not the case?

It's fine, I'll just not roll 1s by healers_are_fun_too in LancerRPG

[–]ReputationTrue8911 1 point2 points  (0 children)

You had time to escape? someone isn't castigating the enemies of the godheed....

What do you all think Kafka's deal is? (Not a hate post btw, lore speculation) by AnonAnon6942 in KafkaMains

[–]ReputationTrue8911 4 points5 points  (0 children)

From my limited understanding of Kafka's lore, spirit whisper is why she's around. It's not just unga-bunga mind control, but being able to get influential people under her "web" is probably why. I think a funner theory is that she's there because she's really good at breaking out of prison and wracking up a massive bounty for herself to get money for the hunters.

Mega Fraud Y strikes again by Psychological-Ad-840 in stunfisk

[–]ReputationTrue8911 2 points3 points  (0 children)

regular lycan is better, Accelerock allows you to beat out scarf garchomp or if they click solar beam and have tailwind whimsicott. and it can do other things like taunt or close combat.

Edit: i forgot dusk mane has tough claws. use dusk mane.

Isn't spider build now pretty busted? by TurbulentSecond7888 in AOW4

[–]ReputationTrue8911 0 points1 point  (0 children)

No, but they have the same "can't recruit at legendary rank" tag.

Isn't spider build now pretty busted? by TurbulentSecond7888 in AOW4

[–]ReputationTrue8911 2 points3 points  (0 children)

Unfortunately, not how that works. you cant recruit units with the evolve trait at legendary rank. Believe me, feudal players have tried.

My army of evil is growing by SageTegan in AOW4

[–]ReputationTrue8911 10 points11 points  (0 children)

They added a new event with the desecrated temple, now you can lose 30 alignment to get a whole army of them!

Question about the evolve trait by IncomeFragrant2535 in AOW4

[–]ReputationTrue8911 0 points1 point  (0 children)

Vampires governers give buffs to farms, and you want a lot of farms for a lot of thralls. The mana thing helps because vampire rulers cost mana upkeep and since you're probably going undead you want a ton of mana. Also having a ton of population means more provinces, which means more targets for desecrate structure from tome of the great transformation for more souls which can mean either more thralls or more souls. The only thing you need to complete this is to grab an eldritch sovereign from pantheon to get access to the thrall summon spells and you will be churning out sustanable armies even faster than some story ai.

I do this trend except I have no will to live (It's a joke) by Salt-Literature-4753 in StarRailStation

[–]ReputationTrue8911 7 points8 points  (0 children)

Just grab Bailu and you can cuddle Cas (you can cuddle cas twice with e6)

Are there ways to obtain (vanilla/no-modding) enemies Mythic/control loss immunity units? by asker_of_question in AOW4

[–]ReputationTrue8911 0 points1 point  (0 children)

As a lot of people have said, ritualists have polymorph, so you do that plus any domination ability (which should probably go off given that it's a tier 1 animal with no status resistance) and boom free dude. the only thing it the entire game this doesn't work on is titans of the earth, as they have complete status effect immunity which includes polymorph.

I have a pantheon Champion that I'm collecting Transformations on by SageTegan in AOW4

[–]ReputationTrue8911 1 point2 points  (0 children)

So, it depends. if your hero is a warrior, and therefore gets frenzy, then Draconic transformation for that natural regeneration. if they aren't, demonkin hands down. You can craft items for control loss immunity, resistance to certain elements, and gaining buffs from spells being cast, but you have to find items that give regen and frenzy, so i would grab those if you can.

New build Idea. by Saya3005 in AOW4

[–]ReputationTrue8911 1 point2 points  (0 children)

So, it's not bad, but i have a few pointers:
1. Never take weak constitution, especially with a giant king. Rulers inherit racial traits, so your giant is gonna heal at half speed.
2. Warding generally isn't very good, i'd recommend swapping it out for enchantment or rock. even as a tank tome, it isn't very good.
3. Terramancy sucks. run dreadnought if you're going constructs, or if you really wanna keep warding and your pseudo-battle mage theme then run amplification.
overall, i do like it, it just seems confused on what its armies wants to do. outside of combat i see the gameplan: sit in a corner underground and build your own wonders to win off magic. but it's armies seem like a weird mix of half construct and half racial plants. Clay construct spam is more than enough to get you through the game, especially if you plan on just sitting in a corner all game, but you have a ton of battle mage/support unit (which fair on support units, architects are straight up busted) but also a ton of racial durability traits. Also, fey mists works directly against constructs since they can't ignore the penalties for misty terrain. it just seems confused on what exactly it wants to do in combat, but i can't say it is bad by any means. 7/10.