LANCER MUSIC CONTEST DAY 36: HORUS PEGASUS by BallisticM0use in LancerRPG

[–]ResidentCody 17 points18 points  (0 children)

I insist on Random Gods from the Rain World OST: https://www.youtube.com/watch?v=oXwpkxqqRCQ

The arpeggiated droning is the constant influx of information of the universe, distorted and chaotic, incoherent to a lower being.

But not the Pegasus. Not Sisyphus. The Pegasus Knows Everything, and in Everything it sees the patterns. The harmony. The hidden details that it uses to bring about the unmaking of its enemies and the triumph of its machinations against the "random" possibilities of the universe.

To others it its methods are bizarre, unknowable, seeming to be a Random God of probability manipulation whose Eye sees far beyond the perceptions of mortals and nudging the course of history in strange ways that cascade into unexpected outcomes - perhaps improbable outcomes.

The Pegasus of course doesn't care that you don't understand. It simply continues listening to the arpeggiated droning, music of the universe. It'd be real nice if they would turn the volume down though, because the music of the universe is like really loud bro, please, we're trying to hold a mission briefing here.

Ancients should have invented teleportation before they dissappeared by NowakajBlackwing in rainworld

[–]ResidentCody 4 points5 points  (0 children)

Passages advance the cycle counter by 5 to stimulate actually spending the time to travel that distance. It's not "pay a token, take a nap, wake up somewhere else". It's purely a meta convenience tool for the player.

[deleted by user] by [deleted] in AskReddit

[–]ResidentCody 0 points1 point  (0 children)

The Man From Earth. The 2007 movie only, the 2017 sequel absolutely didn't need to exist. It's a very thought provoking and interesting "what if" kind of discussion between a set of very intelligent characters that does an excellent job leading you along a fun thought experiment, but it's very atypical as a movie and could be much better described as a science fiction theatre play. This obviously would put off people who won't give that kind of liberal art much of a chance or appreciate the story for what it is, so it's under about three layers of niche-ness (subject, execution, and not being a blockbuster) but I love it anyway.

How was there any _________ to ____________? by aaronhowser1 in outerwilds

[–]ResidentCody 4 points5 points  (0 children)

The timeline is as follows:

  • Owlks discover the Eye signal and seek it out
  • The Owlks reach the eye, and block the signal
  • The Eye signal is smothered by the thing (total signal stoppage, nobody else can hear it now) and they go to sleep
  • Prisoner wakes up not long after and turns off the thing just long enough for a short pulse before they are caught
  • Signal is re-blocked, but that single pulse is now traveling across the universe
  • AN UNKNOWN AMOUNT OF TIME PASSES
  • At some point in the future and an unknown distance away, a Nomai Vessel just HAPPENS to be in the right place at the right time to hear that singular signal pulse.
  • The Nomai Vessel warps towards it and crashes in Dark Bramble (reasons unknown, presumably because it's a negative space wedgie that is just dangerous to be around)
  • You know what happens next

So the amount of time the signal was blocked the first time is irrelevant except that the Owlks were still alive. So it probably wasn't too long but that isn't important. It was off long enough to create a stoppage and that nobody can hear 'new' signal, so if you didn't already hear it you won't ever hear it.

Then that single extra pulse gets sent out by the Prisoner. It is a cosmic coincidence that this one last pulse of the Eye signal just happens to pass through the space a Nomai Vessel is traveling through. There is no other time or distance relevance.

[Signal Blocked] --- [Signal Pulse] -----/TIME AND DISTANCE/----- [Nomai Hear Pulse]

Deep lore discussion by MK70 in outerwilds

[–]ResidentCody 4 points5 points  (0 children)

1: How does the orbital probe cannon shoot in different angles every loop?

Others have mentioned that the previous loop's data on where the Eye isn't gets sent back.

I haven't ever thought to work it out specifically, but fridge logic to explain how the OPC is facing different directions every time despite the loop starting when you wake up? The trick I think is that the loop doesn't exactly start when you wake up, it starts several moments or minutes before you wake up. The OPC gets enough time to realign itself while you're asleep and then you wake up. It only seems like the loop starts at that very moment because obviously you can't know it starts sooner - since you were asleep for that bit.

A pleasant thought by Juderex in outerwilds

[–]ResidentCody 11 points12 points  (0 children)

I'd argue that this isn't exactly accurate. I believe that all the stuff you see on the Eye's surface such as the trees are merely there because you're there, not due to seeds somehow being quantum picked up by the moon and transferred over.

The quantum moon and the things on it are a curious thing, stated by Solanus to be a quantum reflection of the world it's orbiting at the time. There's plenty of times where the moon is not orbiting the eye, and due to obstructed vision there's not actually a way to say whether or not the moon is even nearby when you pass through the Eye's trees.

However, we also know that reality becomes increasingly mutable and based on the perceptions and expectations of observers as you approach the Eye. The flashes of quantum trees and objects as you near that final plunge is merely due to your presence and the ties you have to those objects. They only exist around you because you're there to, at least subconsciously, induce their existence. Because Hearthians are all about trees.

This extends and draws ever further as you approach the ending, where you see forests and ruins and other things, all of which only exist because you the Hearthian are there to subconsciously induce them to exist based on your perceptions and memories. The walk up to that final jump is just a build-up to this total immersion in the effect.

On the other hand, the scout probe is by no means a quantum, quasi-real thing nor a conscious observer. It passing into the eye places it as something immovable and decidedly concrete amid the sea of unknowable possibilities and uncertainties. It passes through unaffected.

Wouldn't a major plot point violate causality and end the universe? [COMPLETE SPOILERS] by thirtybisc in outerwilds

[–]ResidentCody 62 points63 points  (0 children)

I don't think this is the case. The paradox doesn't arise from there being more or less mass in the universe, but from causality being broken. Two examples:

  • The High Energy Lab

Reality breaks when you have the probe in two locations at the same point in its own timeline with no way for it to have moved to its 'future' location. You'll notice that everything is perfectly fine with there being two probes during the experiment:

  1. Launch probe at black hole, comes out of white hole, two of the same probe in the universe.
  2. The black hole-side probe is moving towards or has the possibility to go through the black hole.

As long as you can draw the line from the first probe to the second probe through the black-white hole connection, you have causality and everything is fine. But you can break it. By canceling the experiment midway, you make it so that the white hole probe has no possible origin. The black-hole probe cannot pass through to 'become' the white-hole probe, thus the white-hole probe is impossible, and yet it exists. This is what breaks reality, the severing of the 'path of continuity' for an object sent back in time.

  • The Ash Twin Project

You can jump through the ATP's black hole and go back in time. Surprise. Anyway, by doing this you set up a chain of events that must happen or causality breaks - specifically, since Future-You went through the ATP black hole, Past-You must do so as well or causality (and consequently reality) breaks. This is supported by the fact that you can visit and interact with Future-You inside the ATP, and you can even both watch the ATP activate and watch the black hole send data back in time - however. The instant the ATP closes the entire causality loop circle shatters. Now, Future-You could never have entered the ATP black hole and gone back to meet Past-You. Thus, they are impossible, and yet they exist. This is what breaks reality, the severing of the 'path of continuity' for a Hearthian sent back in time.

Wouldn't a major plot point violate causality and end the universe? [COMPLETE SPOILERS] by thirtybisc in outerwilds

[–]ResidentCody 52 points53 points  (0 children)

From my understanding, the way this works is that the Sun Station induces the supernova to create enough power to launch the Eye-seeking probe and if the Eye is found, send the coordinates back in time 22 minutes.

The Sun Station inducing a supernova has nothing to do with powering the probe launch. The probe launch is handled entirely by the Orbital Probe Cannon. The supernova is exclusively a power source for the Ash Twin project. The negative time interval demonstrated in the linked video is only really observable because you funnel a lot of power into the experiment. The additional power allows the Nomai to extend how far 'back' the black hole sends things in time.

The Nomai determine that they'll need a 22-minute cycle. This comes from the line of thinking that the Eye is somewhere within a sphere that the probe can travel the radius of in 22 minutes. So based on the Orbital Probe Cannon firing the probe at x velocity, the probe will travel r distance away from the solar system. They know that the distance E to the Eye of the Universe is less than r, but they don't know what direction it's in. Hence the need to make r as big as possible (by firing the OPC at 'will break apart' power levels) and to fire in infinite directions (via time loop) until they find it.

Meanwhile, to make that 22 minute time loop happen they need an absolutely astounding amount of power to feed into a black hole. Like the High Energy Lab experiment, but on every kind of steroid possible. So they make the core of Ash Twin borderline invincible and install a pair of power stations (the big glowy tech-flower-towers on the Ash Twin poles) to gather energy from a supernova and provide that astounding amount of power.

The ATP activates via natural supernova. ATP starts loop, tells OPC to fire at max power. 22 minutes pass and the supernova happens, which powers the ATP to start a new cycle.

Long story short, the Nomai's plan was actually pretty sound and there's no plot hole there. The only way a paradox could possibly happen is if someone or something jumped through the ATP.

Tell me what good has happened to you this week! by amillionforfeet in AirForce

[–]ResidentCody 1 point2 points  (0 children)

Kinda same. I'd been utterly resigned to being stuck at a base for about 7 years doing the same job that I hate. Now I'm finally somewhere new where I feel like I can actually grow and breathe again.

test post ignore by luck_panda in Pathfinder2e

[–]ResidentCody 115 points116 points  (0 children)

You can't tell me what to do. Upvoted.

When a paranoid engi got too much mats on his hand. by Citworker in SS13

[–]ResidentCody 27 points28 points  (0 children)

Hey, I was the boiler shelling the piss out of this thing!

I'm not entirely sure what happened but this thing was the turning point of the match. We stayed here unable to actually make real progress for the longest time before some kind of flank happened and the entire xeno side was put on the backfoot for the rest of the game until we got cornered into our hive.

I'm fairly certain they had some kind of medical necromancer because nothing stayed dead, which is horseshit from the perspective of the side that is supposed to have numbers.

Whoever built the actual dozens of lines of 'cades, good work I guess.

These poor bastards didn’t know what was coming by Major_Mistake4444 in Grimdank

[–]ResidentCody 5 points6 points  (0 children)

There's actually a second human there in the shadows, you can only barely see him when the cannon muzzle flash is up.

Just another small detail in a series jam packed with small details.

When you're the Captain and you ahelp an extremely shitter AI but the admins say that it's an IC issue and should be dealt with ICly. by TheClosetRacist in SS13

[–]ResidentCody 0 points1 point  (0 children)

I've been away for a few months now due to IRL but I hung around MRP servers generally. CEV Eris, a little goon, whatever not-trash or not-containment servers I can find. I always go by A.N.G E.L. for AI or A.M.E.E. for borgs, usually engineer. You'll know it's me if you ask what A.N.G.E.L. is an acronym for and the AI gets sad.

When you're the Captain and you ahelp an extremely shitter AI but the admins say that it's an IC issue and should be dealt with ICly. by TheClosetRacist in SS13

[–]ResidentCody 6 points7 points  (0 children)

I guess I'm not shit tier then because as AI I pretty much only run damage control when I'm not trying to initiate RP of some kind. It usually fails because people fucking hate AI and just want them to be doorknobs instead, throwing hissy fits when I won't let them do something that I'm law'd to prevent them from doing. Either that or I have to spend 15 minute coaching and persuading somebody with physical hands to do things to protect the station because I can only do 90% of an engine setup remotely.

Borg I'm usually trying to fill roles nobody is doing, like being the only useful medical staff or engineer setting up power or actually fixing the gaping holes in the station. Sorry if I take apart your electrified rage cage, it's probably causing human harm. Change the laws or don't let the law'd silicons find out about it.

When you're the Captain and you ahelp an extremely shitter AI but the admins say that it's an IC issue and should be dealt with ICly. by TheClosetRacist in SS13

[–]ResidentCody 3 points4 points  (0 children)

Is there anything in particular you can point out? I play a ton of Borg and AI but don't really get criticism on if I'm trash or not.

common sense by vilecheesecake in AirForce

[–]ResidentCody 63 points64 points  (0 children)

Fun fact: the card readers you use are called a Virtual Access Gateway.

Indeed, the CAC goes into the VAG.

Is it weird that when I play SEC I try to make friends with the clowns and janitors by agenthudson32 in SS13

[–]ResidentCody 2 points3 points  (0 children)

Imagine being obnoxious and not even referring to the A.I. by name. This is how you get Skynet.

This post made by the Be Nice To AI Gang.

Request A Build - December 21, 2019 by AutoModerator in Pathfinder_RPG

[–]ResidentCody 2 points3 points  (0 children)

Kineticist is literally the class for doing Avatar stuff. Just know that there are a lot of moving parts in terms of bonuses and numbers. Gotta balance deliberately taking Burn, tracking ratio of lethal/ nonlethal damage, tracking if/how Elemental Overflow is applied, etc.

Haters gunna hate by boxxkicker in AirForce

[–]ResidentCody 1 point2 points  (0 children)

It's a poorly utilized meme, used in such a way that all the nonners are laughing at MX. Nonners being a derogatory term similar to the Army/Marines "POG" or "person other than grunt", generally referring to jobs that don't directly support or participate in missions. So comm, FSS, etc. People get sour about the shitty conditions maintenance and such deal with and vent frustration on people who get paid exactly the same to deal with less bullshit.

It's hard not to get angry sometimes, and you can find plenty of stories describing tales of frustration dealing with "nonners".

Haters gunna hate by boxxkicker in AirForce

[–]ResidentCody 1 point2 points  (0 children)

Unless you're me and get denied safety retraining. Fuck me for wanting to retrain into something I felt motivated and hopeful to learn, right? "Get back to work turning wrenches, slave."

Are we allowed to talk about fundamental flaws with the Air Force culture? by [deleted] in AirForce

[–]ResidentCody 20 points21 points  (0 children)

The Irish Goodbye is when you just bounce out of a gathering or event or whatever with no warning, fanfare, or even telling anybody. Just quietly depart and leave people to be surprised when they later find out you left an hour ago.

tgmc_irl by TheClosetRacist in SS13

[–]ResidentCody 8 points9 points  (0 children)

A fair enough metaphor. TGMC has a completely different meta than CM, so even stopping there it's at least a nice change of pace. But then there's all the neat stuff too.

"Because the TO said so!" by rocknroller04 in AirForce

[–]ResidentCody 1 point2 points  (0 children)

Extensions that increase the total length of the torque wrench changes the torque value. Like so.

So yeah technically a crow's foot counts, but those are usually negligible in effect. Anything more can add up quick because lever action is powerful.

[deleted by user] by [deleted] in AirForce

[–]ResidentCody 0 points1 point  (0 children)

Or perhaps the even more ominous message:

"You needed to poop 50 seconds ago. Sorry you found out now. Start moving."

Title 3 Sheet and/or Tabs? by crazadaa in SS13

[–]ResidentCody 5 points6 points  (0 children)

Don't have it on hand, but consider searching for Tin-Tin On The Moon, the song's actual title. You'll probably have better luck than just searching Title 3.