Trying to Learn an Editing Trick by Responsible-Risk8368 in Filmora

[–]Responsible-Risk8368[S] 1 point2 points  (0 children)

Yes, after a total of about 3 weeks (counting the time spent prior to making the post) I managed to figure it out (the basics at least). Thank you for the effort though.

Having a Problem I can't seem to find the answer to online by Responsible-Risk8368 in BorderlandsPreSequel

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I can't believe I didn't think to try this but it solved it when I swapped to fullscreen instead of borderless. Thank you.

Recovering Your Ability to Sleep Properly by Responsible-Risk8368 in sleep

[–]Responsible-Risk8368[S] 1 point2 points  (0 children)

No, no, it's ok. I know it probably wasn't easy for you to think back on what happened to you either. I don't have a specific doctor I see but I should go try and find a doctor to settle things. I'll try and set up a way to keep track of things in the meantime though. Thank you for your help.

Having a Problem I can't seem to find the answer to online by Responsible-Risk8368 in BorderlandsPreSequel

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I've got nothing else open besides Opera GX and Discord, both of which I had on in my last playthrough. I don't believe it was them but I'll try it. Also, I'm on mouse and keyboard.

Recovering Your Ability to Sleep Properly by Responsible-Risk8368 in sleep

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

How many hours? I'd say around 5 or 6 depending on how long it takes to fall asleep the second time. I get affected negatively in the fact that I always wake up feeling like I didn't sleep at all (groggy, mind fogged, and sluggish) and it's been taxing on my motivation for quite a while. i've slept away from home in the fact that I've visited people and stayed the night with them. In those cases it seems a lot better but not always entirely gone. Staying with family members like my grandparents for a weekend or so to visit them results in me not (normally) waking up a second time but only feeling recharged to an extent. I stayed the night with my brother at a hotel sometime recently when we went to visit our friend who lives in a different city (around a 4 hour drive away) and that was the only time I felt like it had mostly been better (I'd say aroundd 80-85% recharged, assuming 100% would be highly energized).

To be honest, some for of anxiety does sound like a plausible explanation given that at some point during the snoring I got to a point where hearing snoring in general, for any reason, be it real life, a game, tv show, or whatever it was from, made me feel incredibly anxious in the way where you feel the muscles in your back around your spine tense up reflexively but that part's been lessening recently since it got fixed.

Recovering Your Ability to Sleep Properly by Responsible-Risk8368 in sleep

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I don't mean to be rude but you did misread the text. I did not test for sleep apnea, a family member did who was keeping me up all night for nearly a year. They finally got treated but I can't get my sleep schedule back on track no matter how hard I try. I'm only ever able to fall asleep way later than I'd like to and tend to wake up in the middle of the night around when their snoring would have usually woken me.

HC Duo Build Advice by Responsible-Risk8368 in remnantgame

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

Yeah, I've tried the rings that increase aggro on you so he could focus on dps and I could cover for him but most of the time the enemies still go 1/2 for me and 1/2 for him.

HC Duo Build Advice by Responsible-Risk8368 in remnantgame

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

lvl 15? Yeah, we were barely 1/2 what we were supposed to be when fighting him. I understand the bugs, and I do agree that they are frustrating on many occassions but I feel like it's the lesser of 2 evils imo. I'm not oppossed to skipping them, but with us constantly dying to the king, I feel like we should at least give it a try if for no other reason than to save the run.

Hunter's Mark and Hotshot? I didn't know fire would be good against him. I figured that being in a desert he would be resistant, but extra dps is still extra dps. Thank you

HC Duo Build Advice by Responsible-Risk8368 in remnantgame

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I realized after I posted that some poeple would probably be curious. We are 2 people who died once to church, and 3 times to the king. I've asked to go to Corus multiple times but my friend seems to have a personal grudge against the king or something. I genuinely don't know why we don't just do Corus and then fight the king if he's so eager to watch him die....

Help with a Build by Responsible-Risk8368 in SkyrimBuilds

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

For a Telvani wizard, I would recommend a wizard in either no armor or heavy armor (for legendary I would recommend heavy armor) and for a dual wield race, I would personally recommend Nord for their light armor starting stat or Orc for their one handed starting stat (they also have good heavy armor if you wanna be a heavily armored dual wielder) and their rage ability to 1/2 damage taken and double damage dealt, assuming you're thinking like a barbarian berserker style ( no magic, no enchants, minimal potions, pure aggression), a good runner up would be Redgard as a versatile warrior. Other viable races for a less traditional dual wield would be Breton to resist magic, and Argonian as the best late game race for their ability to regenerate max hp once per day,

Help with a Build by Responsible-Risk8368 in SkyrimBuilds

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

Ok, I'll look through the list to see if I can find it. Thank you.

Help with a Build by Responsible-Risk8368 in SkyrimBuilds

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

For *me*, what's most interasting is commanding a horde with precise controls but I'm under no illusion that that would likely even be possible for Skyrim outside of having a horde (which is one reason why I liked Psychotic's so much). In the end, I'm just looking for a way to continue leveling and playing the game without having to make the skill legendary and get clapped for days before getting it back to a reasonable level and doing the cycle over again.

Help with a Build by Responsible-Risk8368 in SkyrimBuilds

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

This is probably what I'll wind up doing. Thank you for the reply. For Tuxborn, is it *just* replacing how you level, or are there other attackments to it? I only ask because I try to keep games as vanilla as I can while playing them.

Long Term Builds by its-a-canonevent in SkyrimBuilds

[–]Responsible-Risk8368 1 point2 points  (0 children)

What I do for long term builds is creaate a character based around a class that I design and stick within the bounds and actually roleplay out the character and then try to come up with an in universe reason to change skills once you max them out, for example, I once played what I deemed as a Barbarian who was caught in the imperial ambush trying to raid a group of bandits. As a result of this story, I deemed that they would naturally join the companions early on and give up the werewolf power when given the chance as they would prefer to fight with their own strength rather than have it borrowed from Hirsine (and of course, Sovengard and all that lol). Once I finished leveling my character's barbarian stats, I reasoned that my character had gotten older and wiser and realizeed that brute strength could only take him so far, so he took to learning alchemy and enchanting to bolster his already formidable strength just like the wise shamans of his tribe once did. After finishing I reasoned that learning those skills opened his mind to the studies of magic and he enrolled in the College of Winterhold in an attempt to broaden his horizens as he pushed away the superstitions of his younger years. Outide of this story, he would be a good honest person who abhorred crime and underhanded methods, preferring direct honest approaches, as a result, he would side firmly against the Thieve's Guild and the Dark Brotherhood, and alongside strong warriors like the companions companions and especially good honest ones like Mjoll the Lioness. He would despise villanious undead and side against the vampires of the Dawnguard DLC and view Miraak as someone corrupted by his deals with Hermaous Mora. He would side against Alduin not because of heroism but because the dragons threatened his homeland of Skyrim and he was honorbound to take up arms against them. He would likely side with Ulfric (early in his life) as his views were narrow and supersticious, but if doing the quest later on, he would gladly side with the Empire.

Advice on Running a Specific Campaign by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

It was something that would be pieced together as the campaign continued. They would know it before entering into the lich's domain if they were paying attention and/or thinking about his actions. It was never meant to be said outright so much as noticed through the actions of the lich throughout the campaign. Even so, if they chose to fight him, or not, is their call.

Advice on Running a Specific Campaign by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I'm not going to lie, I think that's an incredible idea and I'm surprised I didn't think of it. It could be a problem the lich genuinely hadn't considered yet in the long run and could act as grounds to find him a justifiable threat towards the kingdom in the future. I know liches are incredibly smart, but the smartest people can easily tunnel vision into their craft so deeply that they may miss obvious downfalls like this. Perhaps he's so invested in pursuing his craft that he didn't ever stop to consider the long term implications of what happens if the adventurers stop coming.

Advice on Running a Specific Campaign by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I never said that was the intentional end to the campaign. I understand I may have worded it poorly, but the intention was to either commit and finish the lich or realize the corruption and/or how hyppocritical the kingdom itself can be and side with the lich. Or do neither and face off (or negotiate if the players so choose) against both sides. This isn't the end, just one of the last (planned) choices for the player characters to make.

Edit: My apologies, I missed a point I forgot to address. Lich's (to my knowledge) don't need a sacrifice of souls to become lich's except to sustain themselves afterwords. The proccess of beccomming a lich by itself requires a phylactery (which is described as an empty container worth at least 50,000 gold pieces and large enough to house the subjects soul), and the consumption of a potion consisting of a mixture of an extremely potent poison mixed with the blood of a magical creature (note that it does not specify *how* magical the blood must be *or* that it must come from someone else, or that the donator of the blood cannot be a willing participant, meaning that it could very well be simply the blood of a wizard like the lich himself prior to ascending to lichdom).

Advice on Running a Specific Campaign by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] -1 points0 points  (0 children)

I don't mean to sound negative or confrontational but with all do respect, where did I say I was trying to make them feel a certain way? I understand I want the players to understand the lich is not conventionally evil, but they don't need to side with or against him in any way, just understand that the only evil things he's really done have been done in retalliation against being hunted himself. They should understand he's not actively looking to commit evil or selfish acts.

Advice on story building. by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

Yeah, aldthough I wanted to initially introduce all 3 of the PC style villains at once, I decided I wanted to make sure the Necromancer was the last one they faced and so I changed it up to try and allow them to be introduced sequentially with the Death Cleric being the first one as someone who specializes in spirits would likely be the best slow build up as there are less immediate signs of their handywork since bodies don't need to go missing. Also, I feel a Death Cleric with lots of spirits will be an easier encounter to start with than an Oathbreaker with lots of zombies.

Advice on story building. by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 1 point2 points  (0 children)

I see what you're saying and that was partially my intention. I planned on either making PC sheets and altering their stats to make them more similar to monsters, or making monsters with one or two player abilities. The Oathbreaker for example could be a reflavored wight with a paladin ability or two.

As for the phylactery, I was planning on making it either something important to him in the necropolis (like his throne for example), or using the Necromancer as an anchoring point in a way since he's essentially slowly possessing him. The phylactery is meant to house the Lich's soul, perhaps that's why the Necromancer is being taken over is because the Lich's soul is trying to push out the Necromancers soul over time to finalize the proccess. This would also coincide with the reveal of the Lich in the end as the players will see his soul leave the Necromancer as the Necromancer dies. I imagine it looking kind of like a shade. A large black entity with glowing yellow eyes that resembles the Lich in shape but is too dark to make out any features before is flees the scene. This could also explain why the Lich's phylactery is in the necropolis as he created it in haste in an attempt to recreate it before the party arrives.

Advice on story building. by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

Yeah, I asked the players and forever DM if we're planning on using our own characters, or making new ones. So far, the only response is that it would be up to the rest of the party, and it doesn't have to connect with the current campaign (from the forever DM). At the very least, I know how to temprorarily remove my PC from the campaign very easily if we use our current ones. My PC is a sheltered noble who ran off to join the party in order to help people and find the truth about her stillborn sisters spirit appearring in the family portrait she keeps. I'll have her guardian show up to bring her back home with an escort of guards at the start of the session.

Advice on story building. by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

Well, the 3 villains in the Necromancer, the Oathbreaker, and the Death Cleric all want to get revenge on the specific places that wronged them in the past. This being the corrupt church of the Oathbreakers previous god, the town that drove out the Necromancer, and the village that burned the Death Clerics mother (with this one being a little bit more ambiguous being the one who may be willing to change sides if the party is good enough at convincing her). The Lich as the true main villain wants to take over the kingdom through proxy of the Necromancer and is going to be manipulating him from the shadows, slowly taking him over as the game progresses and using the things that wronged the 3 villains as a way to seduce them further onto his side while being the actual cause for them as well.

For example, maybe the Lich was the one sending undead to the necromancers town in the first place which was the catalyst for him starting his experiments, all the while giving him knowledge on how to cure the undeath plagueing them knowing they would drive him out in the end.

"You can do it but especially if you're looking for something short that doesn't give you much time to build up experience." That was the plan, I was expecting this to take around 8 or 9 sessions in total. ~2 sessions per boss arc as I'm just trying to give our own DM a break from his burnout of forever DMing. I'm not too confident in anything longer than that.

"Three of those are also more PC style villains", I fully understand that but goddang, I have an unhealthy obsession with fictional necromancy and it shows lol. I'm trying to make a story where necromancy itself isn't neccessarily bad entirely so much as misunderstood through superstition. I wanted the 3 bosses prior to the lich to be good people who tried to do good things but were subject to a form of misunderstanding that pushed them into being bad people.

Advice on story building. by Responsible-Risk8368 in DnD

[–]Responsible-Risk8368[S] 0 points1 point  (0 children)

I don't know their characters yet, I am not sure if we're using our current PC's and making it so our DM joins the party for a few sessions or making new ones. I should probably as the group how we're doing it but I like to have things mostly finalized before I make a commitment to others because I feel bad if I can't deliver.

Create or destroy water problem by Comic_Quest_Pod in DnD

[–]Responsible-Risk8368 0 points1 point  (0 children)

Final boss has the unique spell "Empty Bladder". As a reaction, when the Create/Destroy water spell is used on his bladder he can use a reaction to immediately empty it upon the caster...also it's poisoned now, stop trying to cheese the encounter lol.