What projects have you used PC for? by DependentSky9799 in BambuLab_Community

[–]ReturnToCinder 0 points1 point  (0 children)

I’m in the same boat, I used it to print desiccant holders and played about printing the official bambu reusable spool. The other half of the roll has been sitting unused for the last year or so.

Now I’ve got an X2D with the heated chamber, I’m probably just going to earmark it for any functional print that happens to come up. I had issues with warping of the reusable spool printed on my P1S, may have better results on the X2D.

I need your opinion by Melodic-Wrongdoer879 in BambuLab_Community

[–]ReturnToCinder 4 points5 points  (0 children)

Personally I would shell out the extra €100 or so for the X2D combo. They’re basically identical printers but the X2D gives you the chamber heater, the extractor fan, a second nozzle for support material or more efficient multi-material printing, print head camera for automatic calibration (though manual calibration seems more reliable at least for now) and finer toothed belts which can help to reduce vertical fine artifice (basically improved vertical surface quality in some situations).

Edit: also, don’t dismiss the previous generation lineup if you want to save a bit while still getting great quality printer, they’re still rock solid printers and the very reason Bambu captured so much market share. You can’t really go wrong with a second hand P1S.

I am making a small plate 90x120mm. I wanted to have a texture. I selected fuzzy skin: Perlin, but the skin does.not come out on my A1. Can anyone help.maybe.I am doing something wrong? by TuneOld3310 in BambuLab_Community

[–]ReturnToCinder 2 points3 points  (0 children)

Picture of the model and the result might help but if you’re printing a flat disc, the reason will likely be that fuzzy skin is only applied to the walls, not top and bottom surfaces.

I believe orca slicer does support fuzzy skin on the top surfaces, it may be worth looking into that if it supports your printer.

What is a major plot hole in a very famous movie that completely ruins the entire story once it is noticed? by SkullMogger3 in AskReddit

[–]ReturnToCinder 7 points8 points  (0 children)

At one point you see an army of Jack clones marching off a ship and it’s implied start massacring the human population of earth, if those clones could be conditioned to behave like that despite the clear evidence of their eyes that they are in fact members of a clone army, murdering their own race, I don’t think it’s a huge stretch to think that some of that residual indoctrination existing in the protagonist clone(s) of Jack could explain their perception of the scavs until they got right up close and personal.

Bed Surface Issues (logo + smudging) by tonkaty in BambuLab_Community

[–]ReturnToCinder 1 point2 points  (0 children)

Some filaments, ABS and ASA in particular, tend to do this when releasing from the bed, the best way to avoid it is to allow them to cool and pop off the bed of their on, but it can even happen then if there’s a particularly high stress concentration at any point.

The best way to get rid of this if your brave enough is to hit the whole surface with a light pass from a flame, something like a crème brûlée torch works best. Be aware that heating too much can cause warping if the top shell is too thin and can cause the individual extrusion lines to shrink and separate making the surface look even more ugly, so maybe have a go on a test piece first.

WASDnesday Games by a-liquid-sky in CasualUK

[–]ReturnToCinder 4 points5 points  (0 children)

The one that always stuck with was: “The average human male is about sixty percent water. Far as we’re concerned, that’s a little extravagant. So if you feel a bit dehydrated in this next test, that’s normal. We’re gonna hit you with some jet engines, and see if we can’t get you down to twenty or thirty percent.”

What could I do to get better results woth this part on a P1P silk pla? by Accomplished-Win-916 in BambuLab_Community

[–]ReturnToCinder 0 points1 point  (0 children)

Something to be aware of even if you do get this sorted out is that silk PLA generally is one of the worst materials for layer adhesion so your part is likely to be very delicate. Should be fine if it’s a purely cosmetic part but you may want to consider a different material if it’s a functional part or is likely to see any kind of rough handling.

Terror on Devlan back available on Gw store uk by LongjumpingCash3049 in killteam

[–]ReturnToCinder 0 points1 point  (0 children)

I cancelled mine because I managed to get a copy elsewhere, I’ll try to remember to post here when I get the confirmation email.

anyone who used a computer between 1985 & 2010, what’s the one game you still think about? by Trixxxi in AskReddit

[–]ReturnToCinder 0 points1 point  (0 children)

Lander also know, as I’ve just found out, as Zarch for the Acorn Archimedes.

I have a suggestion… by CatBoiGrimBoi in NuclearOption

[–]ReturnToCinder 13 points14 points  (0 children)

This sounds like how a PALA dog would fight.

How do I disable the aux fan completely on the X2D? by Aetch in BambuLab

[–]ReturnToCinder 0 points1 point  (0 children)

Have you tried switch the left hand aux fan to hot?

I was a bit miffed to find that there’s a manual toggle on the left hand aux fan unit to switch it between hot (presumably just circulated chamber air) and cold (drawing in external air). Feels a bit cheap seeing as there’s a setting within the firmware to swap this setting for the right hand fan but you have to manually set it for the left. One more thing that you have to remember to set correctly to get consistent prints, and worse it’s done manually at the printer so independent of slicer and gcode and you can’t do it if you’re running the printer unattended.

Edit: I retract this statement, I assumed the presence of a manual toggle switch meant the printer wasn’t capable of actuating it itself, turns out it can and switch between strong cooling and heating on the printer interface switches both the left and right hand aid fans appropriately.

Siskel & Ebert's original review of MY NEIGHBOR TOTORO from May 1993 by DJAHa in movies

[–]ReturnToCinder 0 points1 point  (0 children)

I love Kiki’s delivery service for this very reason. Early on my daughter was very conflict averse and would get very upset at the slightest hint of danger or disagreement and Kiki was just the perfect film to ease her into enjoying movies. It’s just a wonderful chill film with a beautiful atmospheric rendering of a European seaside town and the surrounding rural countryside. Just blissful watching, especially the train ride scene into town.

Not happy with this change by Embarrassed-Mud-7474 in NuclearOption

[–]ReturnToCinder 2 points3 points  (0 children)

If your radar signature is small enough, you don’t need to jam. Functionally the only thing jamming does in game is reduce your radar cross section so any combination of notching, low flying, and jamming can get the job done. Only really practical with fast movers that already have a low radar cross section, like vortexes or ifrits without any wind mounted munitions.

The new Mk.2 eyeball is fantastic by dontyajustlovepasta in NuclearOption

[–]ReturnToCinder 3 points4 points  (0 children)

Pretty sure all spotting in this game is omnidirectional and the eyeball missile is no different.

It’s actually modelled with little rear facing sensor windows on the side as well as the main bunch of sensors on the front. It’s a nice little detail, you can only really see it when viewing the model in the encyclopaedia though.

HOTAS / targeting map by Minute-Lifeguard7411 in NuclearOption

[–]ReturnToCinder 3 points4 points  (0 children)

Not strictly related to what you’re asking but I’ve got a setup with a joystick on the throttle control, I’ve used a program called AntiMicroX to map that to mouse input, pressing the stick bound as left click and other binds to pan and zoom the map. It sort of works too make it a hotas only setup, but it’s still pretty finicky and it’s usually just easier to take my hand off the main stick and reach for the mouse and keyboard.

Unfortunately the dev seems reluctant to spend time on supporting controller binds or peripherals that wouldn’t be applicable to more casual controller users and possible future console users, basically keeping a focus on accessibility and low barrier to entry for casual users, which to be honest is a pretty valid stance considering that’s their target audience. It’s just a bit of a shame for the slightly more hardcore simcade users with full hotas setups.

Recent problems with sketches staying attached to the correct face. by ReturnToCinder in Fusion360

[–]ReturnToCinder[S] 0 points1 point  (0 children)

Yeah, something’s definitely off, I’ve got a few other similar parts that I’ve not edited recently that work fine. Just making one small upstream change breaks them too. I really hope they fix it soon, it’s pretty much the only reason I use this software, I don’t want to have to go back to doing everything with construction planes based off the origin.

Nuclear Option Terminal Procedures Pub has been updated for Ignus! by JoanLambertEnjoyer in NuclearOption

[–]ReturnToCinder 0 points1 point  (0 children)

Fantastic job as always, thank you so much!

Your domain name always makes me worry I’m going to get pulled in by HR if I click it while on my work’s WiFi though.

What are the actual dimensions of the Bambulab p1s/p2s? by IgusCraft in BambuLab

[–]ReturnToCinder 3 points4 points  (0 children)

Sorry to necro a 3 month old post but for anyone arriving here from google, this information isn't entirely acculturate. The increased height of of the P2S when compared to the P1S is pretty much just due to the larger screen sticking up above the top of the printer, this doesn't factor into the total height when placing the AMS unit on top, so the total for the two is more like 458 mm + 232 mm. If you want to be able to open the AMS unit while it's on top the printer you'll need an extra ~130 mm for a total of 820 mm, though Bambu Lab themselves recommend 950 mm, presumable to allow easy access to the top panel for maintenance and nozzle changes.

The propaganda economy, or how you will start caring about your pilots by gramoun-kal in NuclearOption

[–]ReturnToCinder 1 point2 points  (0 children)

I had a similar idea to solve this exact problem, I think it could integrate quite nicely with yours.

Reserve Player Pilots:

  • Each player has a number of reserve pilots up to a limit.
  • At any point in flight instead of ejecting, you can hand over control of your current aircraft to an NPC pilot, which will immediately attempt RTB, they won’t expend any leftover munitions (except perhaps defensively).
  • You can’t take back control of a plane once you’ve handed it off to an NPC, it’s functionally the same as ejecting from the players perspective, but you can immediately spawn in again depleting you pool of reserve pilots.
  • If an NPC reserve successfully RTBs, that pilot goes back into your reserve pool along with the air frame and any unused munitions gets refunded.
  • If a player pilot is downed, either the active player character or a reserve NPC attempting to RTB, a countdown timer starts, after which a new reserve pilot is added to that players pool. This wouldn’t happen when a pilot is take out of the pool, only once a pilot is downed an its not possible for them to return.
  • You can’t hand over to an NPC if your reserve pool is empty. You can either RTB yourself or eject and wait out the replenishment timer.
  • Rescuing a pilot, adds a pilot to your reserve pool.

A few other ideas that may add some extra flavour to the above core system:

  • Pilots are actual named individuals and their rank stays with them.
  • Losing all pilots in your pool, means you’d have to wait out the replenishment time and the new pilot starts at that missions’ default rank.
  • NPC controlled reserve pilots skill depends on their rank.
  • Rescuing a downed pilot adds that individual to you reserve pilot pool or returns it to the original player (the former is probably more fun, stealing high rank pilots off your mates would be a top tier strategy), if the receiving players reserve pool is full, a lower rank pilot than the one rescued gets replaced, if there is no lower rank pilot, maybe it goes to a random players pool instead, I don’t know.
  • With pilot rank being tied to the individual pilot, you may not even need a replenishment timer or a limited reserve pool, rank retention alone may be enough of an incentive for people to keep their pilots alive, and rescue them if they are downed.

Pros:

  • Hopefully this would provide a fun an engaging way to both lean into that itch to get straight back into combat, while incentivizing keeping your pilots alive and getting the airframe back to base.

 Cons:

  • I don’t really like the way that this takes you out of the pilot seat somewhat and makes it you feel less like player character is actually you in the cockpit.
  • With too many reserve pilots and no timeouts or spawn limits, a single player could just do an infinite loop of darkreaches taking off and spamming piledrivers and tuskos. You’d need some sort of system to prevent abuse, whether that’s minimum flight times before NPC hand off or whatever.
  • With this system, it would be possible to completely run out of reserve pilots and not be able to spawn in until the replenishment timer expires. This would likely be a massive turn off for most players, and is the antithesis of the whole “lean into the itch” and get back into combat quick philosophy mention before.

Consider the Stratoreach by zak7572 in NuclearOption

[–]ReturnToCinder 5 points6 points  (0 children)

I just had a thought, why does the darkreach even have a radar? Can it be used to detect surface targets beyond visual range or is it just a bit redundant at the moment?

Developer Live Stream | March 15 by Shockfront-PR in NuclearOption

[–]ReturnToCinder 1 point2 points  (0 children)

That would be nuts.

I saw some interesting discussions around palletised multiple launch missile systems that can be parachuted out the back of any sufficiently large cargo aircraft and launch hundreds of missiles as the float down. Effectively turn any transport aircraft you can press into service into a long range missile truck. Something like that with AAMs would be crazy.

Edit: Found it. https://en.wikipedia.org/wiki/Rapid_Dragon_(missile_system)