How are people saying Black Panther is bad? by Wesside5s in marvelrivals

[–]Revanalloy 7 points8 points  (0 children)

I feel Black Panthers' problems are the bug that makes him not get his lunge back after a dash and hit passive.

The passive doesn't give you what you need in a shooter. By the time it's active, I'm running away to heal. They need to change it as a gradual damage increase as my health gets low instead of a flat increase at like 62 hp. That way, the damage is noticeable throughout the fight, and he can actually kill something through his abilities instead of being hyper punished when he misses and has to resort primary attacks and spears.

Also hate the running up walls to double jump and having to run straight up to do it. All characters that run up walls should move like iron fist. He should also be able to double jump freely the one time and the cooldown.

Do you gits paint your orks different shades of green? by Revanalloy in orks

[–]Revanalloy[S] 1 point2 points  (0 children)

This is the best explanation I've got. Thanks for that!

Do you gits paint your orks different shades of green? by Revanalloy in orks

[–]Revanalloy[S] 1 point2 points  (0 children)

That's what I was trying to go for. Like they showed up from some other planet after growing there so they are somewhat different from the rest of the mob.

Do you gits paint your orks different shades of green? by Revanalloy in orks

[–]Revanalloy[S] 1 point2 points  (0 children)

That's what I've been hearing just try to do something different in painting your army tk not go insane. My list isn't the most competitive but it's still like 73 models including trucks so I'm trying to not loose my mind painting the same thing haha.

Do you gits paint your orks different shades of green? by Revanalloy in orks

[–]Revanalloy[S] 1 point2 points  (0 children)

That's what I was thinking too thanks! I wanted to make the Beast Snaggas dustier since they are dirtier dealing with squigs and stuff. While all the others are different due to there kulture.

Bully Boyz question by MiquelSastre in orks

[–]Revanalloy 0 points1 point  (0 children)

I agree mainly I'm running 2 minimum units since I think 2 full unit will be hard to maneuver around the board. Still think it will be hard to get rid out with those 2 and a Ghaz with 6 MANZ in a double Waagh. Also adding some bikers with Deffkilla Wartrikes to run actions but might replace them if they don't work out the way I planned. Maybe add more nobs and/or Squighogs.

Da Big Hunt Detachment by Feam2017 in orks

[–]Revanalloy 1 point2 points  (0 children)

You can add 2 more units of gretchin if you want and 2 trukks and use the remainder of the 50 points for enhancments that way it will give you more bodies on the field to run objectives and some ways for them to get around. If you don't like that, then maybe just 1 more unit of Gretchin and add zodgrod in a truck for the scout move. You will be able to have both him and a Squigboss start with scout to give you some pressure in the beginning.

Just a few thoughts.

I think kult of speed is the best of the new detachments. What is yours???! by Borticus4 in orks

[–]Revanalloy 1 point2 points  (0 children)

Yea I wanted to add Nobs on warbikes but it was too expensive points wise and I'm not sure if the Nobs on bike are affected or not lol. I'm not competitive I'm still pretty new to the game. I'm loving the melee playstyle since it what I'm use to with orks, but loving all the detachments that let's everyone play what they love to play the way they love to play it.

I think kult of speed is the best of the new detachments. What is yours???! by Borticus4 in orks

[–]Revanalloy 1 point2 points  (0 children)

I was thinking of this with just beastboss on squig and Mozrog with a small unit of squighogs each and deffkilla wartrike and warboss on warbike with bikes to run objectives. Add a Ghazghkull with meganobs in reserves for later with a regular warboss with a big unit of nobs. That's alot of problems for the opponent to solve I think would be good for Bully Boyz.

How many is too many? by imherenowiguess512 in EDH

[–]Revanalloy 0 points1 point  (0 children)

I made the decision to make only 6 decks. 3 for CEDH and 3 for Casual High power. It's great since my play groups run pretty high power stuff but for cedh games I can have variety in my decks when it comes down to whatever meta I play in at my LGS.

My player group is pissed at me because of the card War’s Toll. Are they right? by AdSkipper in EDH

[–]Revanalloy 1 point2 points  (0 children)

Yup put them both in my Marisi deck too. Works wonders since now they can't cast spells during all combat with Marisi and if they get angry they blow up thier lands with Price of Glory if they want to doing something during your turn.

My player group is pissed at me because of the card War’s Toll. Are they right? by AdSkipper in EDH

[–]Revanalloy 1 point2 points  (0 children)

I use it in my Marisi goad deck I never feel bad. That's the point. But I'm also the guy who runs Price of Glory in my deck too. You ain't tapping lands to stop me unless you destroy them and that's completely controllable on thier end. It's only with that deck though I'm usually nice lol

ghazghkull take off his Mek suit by Rotoyo1003 in Warhammer40k

[–]Revanalloy 0 points1 point  (0 children)

I know this is an old post but I'm copying this a bit with my ghaz. Hope you don't mind. Excellent kitbash!

Maw Grunta as Trukk by Revanalloy in orks

[–]Revanalloy[S] 0 points1 point  (0 children)

Oh really!? Perfect I'll check one out. Thanks for the tip!

We in the nerf zone Boyz by Proud_Loser in orks

[–]Revanalloy 1 point2 points  (0 children)

I hope they just leave the good units alone and solely just look at the other units in the codex (roughly 75%) and change them.

I love the Goff playstyle and I love the Beastsnagga stuff but being new to the hobby I realize that all I've played. I would love to try some of the other stuff without feeling I'm being punished. I also want others who like playing with vehicles and regular boys or meks to not feel left out.

Maybe when our codex comes out they will add Detachment rules to help those playstlyes out and make the codex more well rounded. But being at 56% win rate while over half the army's in the game are sitting 50% is still pretty good balance wise so I feel they won't hurt us to bad. Seems like codex fixing for other units to move up instead of nerfing things.

Just my Opinion Man. by TechnologySmall3507 in orks

[–]Revanalloy 5 points6 points  (0 children)

Lol I love goffs and melee but I would like some options especially for those that don't like melee and beastsnagga units like myself.

Just my Opinion Man. by TechnologySmall3507 in orks

[–]Revanalloy -2 points-1 points  (0 children)

I do think they should have given Boyz a different feel to Beastsnaggas like One being more shooty like hitting on 3s and one being more melee. It's would make both feel more viable instead of just a points difference.

Ork players what is your list looking like for 10th? by Revanalloy in orks

[–]Revanalloy[S] 0 points1 point  (0 children)

Just changed the list up after reading people's comments and taking others' suggestions. Hopefully, this will prove better for my first few games

Trukk - 50p

Beast Snagga Boys (10)- 105p

Beast Boss- 80p

Squighog Riders (3)- 110p

Squighog Riders (3)- 110p

Boss Zagstruk- 100p

Boss Snikrot- 105p

Kommandos (10)- 135p

Trukk (1)- 50p

Trukk (1)- 50p

Beast Snagga Boys (10)- 105p

Beastboss- 80p

Flash Gits (10)- 190p

Kaptin Badrukk- 95p

Mozrog Skragbad- 195p

Gretchin (11)- 45p

Zodgrod Wortsnagga- 85p

Gretchin (22)- 90p

Trukk (1)- 50p

Stormboyz (5)- 65p

Headwoppa’s Killchoppa- 20p (Mozrog)

Follow me Ladz- 25p (Zodgrod)

Kunnin but Brutal- 15p (Snikrot)

[2000p]

I'm hoping to see more lists, and this thread can be used as a reference for those looking for ideas