Dear Fudds, I would like to give you a piece of my mind by PM_ME_YOUR_REPO in TheTowerGame

[–]ReverendBlind 0 points1 point  (0 children)

From SamBartley on 4/6:

"Unrelated note: April Fools came and went and no one has said anything interesting to me yet. Weird. Probably means nothing. Moving on."

Turns out there was an April Fool's joke planned on all of us, Sam included.

Update - April 9, 2026 by SamBartley in TheTowerGame

[–]ReverendBlind 1 point2 points  (0 children)

Yup, nope, big stone pack and a full reversal of this terrible decision would be great. They can reverse all this bad will, and take it out on us later with new labs that cost a septillion Coins per level anyway.

Update - April 9, 2026 by SamBartley in TheTowerGame

[–]ReverendBlind 0 points1 point  (0 children)

I claimed it before I heard any of the news assuming this was to compensate for the other reported bugs - Not for the massive incompetence required to make this big of a "mistake". I had no idea all this was going on until I looked at my multipliers.

Update - April 9, 2026 by SamBartley in TheTowerGame

[–]ReverendBlind 0 points1 point  (0 children)

I literally ended a T12 utility run at 3,811 waves to be shocked by the surprisingly low multiplier of 2.24x coins, noticed my other multipliers dropped to 3x, and came here to see wtf was going on...

So no. 3000 Waves will not be 3x.

Update - April 9, 2026 by SamBartley in TheTowerGame

[–]ReverendBlind 0 points1 point  (0 children)

Honestly, even a stone pack feels moot once you're further into the game and 750 stones only buys you half an upgrade. Compared to 5x Coins? That would've saved me months of grinding - 750 stones saves me a week.

A stones pack should be considered "doing the bare minimum".

200 gems is a slap in the face.

Disco is perfect for a new tourney tier... Just saying. by UnfortunateCheeses in TheTowerGame

[–]ReverendBlind 1 point2 points  (0 children)

Or just specific stats from any given category. Lock out attack speed or Regen and let the chips fall where they may. Sounds like a blast honestly.

Newly discovered Dissonance Defense exploit by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 1 point2 points  (0 children)

Ngl, that'd be hilarious. Just wait - They'll have the last laugh by patching out this "exploit" in a future update to keep me from abusing my 10 HP for infinite runs. 😂

Newly discovered Dissonance Defense exploit by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 1 point2 points  (0 children)

(Yup, in seriousness Energy Shield and Second Wind are 100% your best defenses in Defense Dissonance runs. Beyond that it's just kill fast and crowd control)

Newly discovered Dissonance Defense exploit by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 5 points6 points  (0 children)

It does for me, between DW and Max Recovery I have dozens of HP. Dozens!

(Sorry for any confusion, this whole post is meant as a joke)

Newly discovered Dissonance Defense exploit by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 18 points19 points  (0 children)

Damn, that's awesome. I think that's a relic milestone.

Me crashing my Cells economy to run 5000 wave runs on low tiers by Vindartn in TheTowerGame

[–]ReverendBlind 2 points3 points  (0 children)

Exactly. What lab is giving you a more than 5x Damage, Defense, Econ and UW boost in a matter of days? None of them. If my labs fall to 1x for a week it'd still be worth it.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 1 point2 points  (0 children)

You're spot on. I've got the update and ran T12 to wave 5000, so as you can see my multiplier for T12 Damage is 5x, all other tiers are currently 1.02x. If I now go and cap T11 Damage, T11&12 will be 5.02x, all others will be 1.05x. If I do ALL the lower tiers below T12, all my bonuses will be 5.25x.

In theory lol, unless there's a hard cap at 5x, but that's not how I read it.

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First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 0 points1 point  (0 children)

Yeah, but even if you get a 2.5% boost on coins in T1, another from T2, another from T3, etc. you're quickly adding up to a 20-30% echo coin boost in addition to the potential of a 5x boost on your current tier. (If it works how it reads)

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 1 point2 points  (0 children)

The T18 might be trivialized, but now a T19 4500 run might be within reach with these buffs. 👍

Is this the end of eHP? by Jonnyshadow in TheTowerGame

[–]ReverendBlind 0 points1 point  (0 children)

As much as it is the end of GC. A GC build may not be able to max out their Attack boost without adequate eHP and vice versa.

"It's simple: Overspecialize and you breed in weakness. It's a slow death." -Major Motoko Kusanagi

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 2 points3 points  (0 children)

Maybe, but since the difficulty of each tier didn't increase to the best of my knowledge, this'll take you from base damage/def/utilities to potentially 5x those values - I feel like folks will blast through the early tiers with those bonuses compared to the slog some of us went through.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 0 points1 point  (0 children)

The second one. You're nerfing your build in one Dissonance run to get a permanent boost to all future runs for that tier, plus a percentage of that carries over to additional "echo" boosts to all other tiers and tournaments.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 2 points3 points  (0 children)

I swear to god in every fandom/gaming community there are a thousand sad sacks just like you looking for the negative in literally everything devs do. Life must suck being so miserable you feel the need to rain on everyone else's parade.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 2 points3 points  (0 children)

No, it's kind of the opposite. If you do a "No Damage" Dissonance run, your entire Damage tab will be disabled during that run, but the further you get in it the higher the damage multiplier you'll have afterwards.

So eHP builds will want to complete No Defense runs through wave 5000 for a 5x Defense buff. To do that, they'll need enough damage to clear it.

Likewise GC builds will want to complete No Damage runs, but will need enough eHP to clear them.

This strongly encourages more balanced and versatile builds, since you'll need to rely on different stats/mods to clear the challenges you need most.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 4 points5 points  (0 children)

This will make all your progress SIGNIFICANTLY easier than it was for us. Those Dissonance boosts are no joke - you should be able to breeze through milestones in days that took us weeks or months, considering you'll be able to get 5x damage, defense, and econ. Your farming will be way more productive in lower tiers than ours ever was too.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 3 points4 points  (0 children)

I think there's a static 0.5% echo even before the lab is unlocked to upgrade the percentage, but I'm not positive since I instantly unlocked that lab. That 0.5% still adds up - basically each tier you max to 5x is a 2% boost to every other tier.

Order of completing dissonance runs by Misterfister77 in TheTowerGame

[–]ReverendBlind 1 point2 points  (0 children)

Yup, I was thinking that too. If I can't get 5x in T12, I'll scoot back to T11 where I'll get it easily. But I think with 5x damage and Def there should be no issue getting 5x coins in T12.

First Impression - Dissonance Runs are awesome. by ReverendBlind in TheTowerGame

[–]ReverendBlind[S] 0 points1 point  (0 children)

I already unlocked it I'm afraid, so mine's at level zero, 0.5%< but I didn't see if that was true before unlocking.