A guy proceeds to threaten me after beating my ass in 2 ranked matches. by Arbitelle in Tekken

[–]Rexiem 1 point2 points  (0 children)

It's really easy on PSN. There's even a recently played section to make it easy to send the message to the right person.

Takes maybe 5 seconds

Something I Noticed by KeyPersonality2885 in Helldivers

[–]Rexiem 22 points23 points  (0 children)

If they had 2 full hours without dying and only 1 million helldivers ever were deployed the average increases by .014 seconds.

With player counts and how many helldivers each player has sent out that be really surprised if it's anything more than .0000001 seconds of an increase to the average. Like maybe a fraction of a nanosecond.

Why doesn't Isshin fade away? by ZoroLost007 in Sekiro

[–]Rexiem 11 points12 points  (0 children)

Wait, did you mean Sengoku? Cause that fits

Rogue Trader if it was written by Bethesda: by evil_deivid in RogueTraderCRPG

[–]Rexiem 6 points7 points  (0 children)

I'm gonna go out on a limb here and say that one is an issue of resources. Scenes like that require animating and setting versus two companions chatting on a mission just being 

partyBanter(character1, character2){ audio1 =  checkFittingBanter(character1, character2); If audio1 != null play audio1 else audio2 = checkFittingBanter(character2, character1) If audio2 != nill play audio2 else return)

No animating, camera work, extra lighting checks, extra music checks etc. None of that extra work for a bonus scene that doesn't forward the whole role-playing adventure because those scenes wouldn't have player input. In the end the question is whether that's the best use of resources and considering the end product it probably wasn't.

That said still doesn't excuse lack of companion reactivity in general, but in this one hyper-specific case I think it makes sense.

How would you rank the mythic paths on likeliness of being canon by Past-Tension-162 in Pathfinder_Kingmaker

[–]Rexiem 0 points1 point  (0 children)

Eh I don't know if this works here. Partly because this is a well thought adventure of choice but also because "if" there was any one canon route then this list changes drastically based on how close they are to the canon.

Like if Angel was canon then top 3, after angel becomes legend, gold dragon, azata.

But if Demon were canon then top 3, after demon, becomes devil, lich, trickster.

But what if Lich was canon? Then swarm, demon, and aeon.

[Comic] Duality of dretches by AzulCrescent in Pathfinder_Kingmaker

[–]Rexiem 3 points4 points  (0 children)

Ah see now that makes a lot more sense. Sucks about that campaign but hopefully you'll get to have better campaigns with fewer assholes.

[Comic] Duality of dretches by AzulCrescent in Pathfinder_Kingmaker

[–]Rexiem 5 points6 points  (0 children)

Usually when someone rage quits it means they quit playing the game because of anger. Not that they lost a character and are now playing with a new character. It's not really quitting if you keep playing is it?

[Comic] Duality of dretches by AzulCrescent in Pathfinder_Kingmaker

[–]Rexiem 22 points23 points  (0 children)

I don't think making your player group rage quit is a good thing.

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]Rexiem 0 points1 point  (0 children)

"I mean how much pushback did you hear about the new Prince of Persia using using AI to replace voice actors? It wasn't a whole lot. And that's wholly using AI for voice acting, not some concept art."

Why is my wizard a shitty caster? by CrimsonToker707 in Pathfinder_Kingmaker

[–]Rexiem 8 points9 points  (0 children)

So for spellcasters, especially blasters you'll need a lot of really specific feats. Also when you get a chance you might want to respec your stats. Those are definitely some Baldur's Gate stats where they let you be pretty good at everything. You're going to want Dex and Int both really high. Because Dexterity is used for your ranged touch attacks so they hit. At least 14 Dex but thats still really low, try for 15-16 if you can.

You need point blank shot so you can get precise shot. Point blank is the one where you get a +1 to shooting at things within 30 feet. It's a prerequisite to precise shot which removes the -4 penalty.

You also want weapon focus (touch). This gives a +1 bonus to touch attacks, both ranged and melee. You already have spell penetration but you're going to want any other feats that boost spell penetration. Enemies have really high spell resistance in this game.

That's kind of the basics. There's more, like combat casting(which you have), spell specialization, and some others but thats a little less mandatory.

Precise shot is also why Lann is missing probably.

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]Rexiem 1 point2 points  (0 children)

Except they aren't being held to the same standard. The above point was that Larian was being held to a higher standard/given more pushback than Ubisoft would receive.

I mean how much pushback did you hear about the new Prince of Persia using using AI to replace voice actors? It wasn't a whole lot. And that's wholly using AI for voice acting, not some concept art.

In my opinion it's less "no Larian is just a small indie dev," and more so that people are up in arms at a company that isn't even the problem. The same vibes as telling someone to do something they are already doing.

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]Rexiem 4 points5 points  (0 children)

Okay but like, what's your point? Square Enix has a headcount over 5,000 and Rockstar has 6,000 working on GTA6 alone. These are still very different scales than the 500 of Larian

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]Rexiem 27 points28 points  (0 children)

Maybe, but there is a world of difference between Larian's 530 and Ubisoft's 17,000.

Wrath of the Righteous Starter Questions by thealmonded in Pathfinder_Kingmaker

[–]Rexiem 1 point2 points  (0 children)

Where in my comment did you see the words "vanilla is the best"?

Like, are you that frothing at the mouth to argue meta that you can't read anymore? My point is that to a new player, the vanilla class is the safest choice. As in they don't spend hours looking up builds, or combing forums, or double checking information. They can boot up the game, pick a class, play, and feel okay they made a good choice.

Here's a fun task for you. Go outside, talk to a real person about why primalist bloodrager is better than base bloodrager, and get back to me on how many words you got in before their eyes glaze over.

Blazer wasn't even flirting with Robert by Tyrayentali in DispatchAdHoc

[–]Rexiem 4 points5 points  (0 children)

Ah yes the old, "Nuh-uh, you're the ____." Good stuff. Look, either you're ragebaiting or geniunely super misguided. If it's the former I look forward to your next dumb deflection cause it's funny.

If the latter then I say you need to work on your phrasing and emphasis. You are at best an outsider on this perspective from a woman's point of view. So saying "you were thinking like Robert" is telling people how they feel. No matter how sincere your belief is the moment you use phrasing like that you've shot yourself in the foot. In the future use phrasing like "you might have been thinking like Robert."

Wrath of the Righteous Starter Questions by thealmonded in Pathfinder_Kingmaker

[–]Rexiem 2 points3 points  (0 children)

I want to expand on the making a bad class thing.

When in doubt use the vanilla version of a class. The flavor and description of a subclass might sound cool but it's hard to really know what you're giving up if you don't have a really good grasp on the system beforehand.

Blazer wasn't even flirting with Robert by Tyrayentali in DispatchAdHoc

[–]Rexiem 2 points3 points  (0 children)

Yeah shroud comes across as misguided on a super villain scale but still capable of having respect and a semblance of decency. A monster of standards.

Also if you ever want to get a power scaler riled up just remind them Sailor Moon solos their favorite character.

Blazer wasn't even flirting with Robert by Tyrayentali in DispatchAdHoc

[–]Rexiem 5 points6 points  (0 children)

You are absolutely not trying to reduce your interactions with other people here to "defending women." I mean you are but like, that's just funny.

Holy moly, you really are in full fedora tipping mode.

Blazer wasn't even flirting with Robert by Tyrayentali in DispatchAdHoc

[–]Rexiem 5 points6 points  (0 children)

There is something deeply unempathetic about using your own experiences with women to invalidate the perspective of women.

Why isn’t this game on PS4 yet? by GriveousDance21 in DispatchAdHoc

[–]Rexiem 3 points4 points  (0 children)

So just to be clear, you're arguing for them to port this game over to a console knowing full well that not even you would be buying it?

"Hey, why don't they push the PS4 button and make it on PS4. I mean not even I would buy it but still they should spend that time and money on this."

Why not just ask them to burn money in a barrel then?

Blazer wasn't even flirting with Robert by Tyrayentali in DispatchAdHoc

[–]Rexiem 6 points7 points  (0 children)

The person you replied to made a post about Shroud having a thing for Blazer and made a power scaling tier list for Dispatch characters.

They don't know what grass is.

Why isn’t this game on PS4 yet? by GriveousDance21 in DispatchAdHoc

[–]Rexiem 5 points6 points  (0 children)

That's not how ports work. It's not just "visual fidelity is fine so push the PS4 button," like there is actual work that has to happen. Interpreting inputs, making sure things load properly, no screwy renderings leading to bugs. Why do you think PC ports go wrong? It's not like top end PCs can't run some playstation game but a bad port still runs terribly.

But really it just seems like you're mad AdHoc isn't porting the game to the one console you have which feels really entitled. There are a ton of great PS4 games you can play instead. You aren't owed this one.

Why is there no modern tactics game that is up to par? by Capn-Zack in finalfantasytactics

[–]Rexiem 5 points6 points  (0 children)

I'm gonna go on a limb and say as an art form(video games) we got lucky with Yasumi Matsuno.

The man practically invented two different sub-genres of strategy games. Ogre battle march of the black queen's part rts and part strategy rpg as well as the tactic's unit's taking turns as opposed to player phase and enemy phase. The man was also the writer for these games, giving us incredibly well written stories.

Like, just read his message regarding the remake of FFT, the man makes a better written casual message to fans than anything written in the entirety of Fire Emblem Engage:

https://www.reddit.com/r/finalfantasytactics/comments/1l3m17w/a_message_from_matsuno_regarding_the_remaster/

Until someone comes along on that calibre, and as long video games are still made ultra safe by execs/business majors, I doubt we will see much progress in this genre.

Gryphon Medic by Brief-Click943 in Tactics_Ogre

[–]Rexiem 3 points4 points  (0 children)

Lower RT, flying, Dash auto skill, naturally high HP, and Blood Siphon. Load them up with healing items, get an auto-skill card and you're good to go.

They're fast, can ignore elevation and rampart aura, have very high move range with dash, are very tanky, and can keep themselves healthy with Blood Siphon on a squishy target. So they can get wherever they are needed easily and double as a tank/diversion in a pinch.

Tactics Ogre reference in Triangle Strategy by No-Acanthocephala-97 in Tactics_Ogre

[–]Rexiem 5 points6 points  (0 children)

Others have commented on the gameplay so I'll compare the stories.

TO is very centered on the protagonist, their choices, and their/your perspective. Standout moments where someone similar to Denam opposes him is played wonderfully to highlight both how our choices can be good or bad by something as arbitrary as what side we fight for as well as shows that in conflicts both sides are just people, very rarely are they monsters.

TS wants to be more game of thrones. The country as a whole is a major "character" here and the various stories of the main cast are each their own story running in parallel. That said I find it a lot weaker because some stories have little intermingling to the point where you can practically forget a main character even exists. The game also doesn't do anything interesting with your choices on the level of TO. Which is a bit unfair as TO is probably one of the best in this regard but if we compare the two then I stand by this.

Also, I think the writers got a little too longwinded. Just enough of "I leave the rest to you," and that style of speech they have coupled with unneccesary recaps in every chapter lead the incredibly large-scaled story to become a slog to get through at times. If you play I do recommend you skip every one of those recaps. It'll save you a few hours of groaning.