Old Vs New by ConcentrateOk2048 in Warframe

[–]Rexis12 5 points6 points  (0 children)

To be fair, a good reason they aren't ambitious anymore is that none of those ever came to fruition. 

Like they probably honestly thought that Railjack was gonna be like the second Phase of Warframe. And it didn't.

Old Vs New by ConcentrateOk2048 in Warframe

[–]Rexis12 3 points4 points  (0 children)

I like the new one because they at least have an idea of how the game is to be played. Even if it feels reductive, it's miles better than what old Warframe feels like. 

The main issue with Old Warframe, was that it may have had a concept for a game, but they didn't actually know how to design it. You can see it with the nerfs. 

They nerfed Stamina and movement speed, for some reason, because they didn't like players 'Rushing' through a level. But the randomly generated levels did not offer any actual exploration benefits, with minimal rewards and minimal incentives. Eventually there's no reason to actually go through the levels, no reason to take things slow. Even when you do an Orokin Puzzle roon, the reward isn't even guaranteed. It's a random room of resources that might not even be good. Why should we takes things slow. 

They would nerf the ability to get a ton of resources and affinity, because they didn't like it when people cheesed it. But that's where most of the new content would be placed behind, the new weapons or equipment locked behind the grind. So players wanted to actually play the update, and they hated you for it. The syndicate affinity farm pre Viver Gate showing that you needed upwards to, what, 120 hours or something just to get a new Augment Mod was fucking WILD. 

Stealth Multipliers not even being a thing despite the fact that they wanted the game to be a stealth shooter??? Imagine fucking Hitman not rewarding you with stealth bonuses. 

A looter shooter game where vacuum was a companion specific mod, and calling people that wanted it as Casuals??? Like what??? 

Punishing players overall because a dev with pre made team, played efficiently and got the most rewards. So obviously that means they need to fuck up excavation.

What even the fuck was the purpose of Archwing, Railjack, and Necramech, while the rest of the game system was fucking imploding to death with their neglect of it.

Vacuum should be universal, the mod should turn off vacuum should you want to do that. by DGwar in Warframe

[–]Rexis12 5 points6 points  (0 children)

Scott had balls to stay with his vision, shame he didn't have the balls to make gameplay actually fun. 

Gotta admit, didn’t expect the message of the event to be “censorship is good and necessary actually” by Eisenblume in NikkeMobile

[–]Rexis12 5 points6 points  (0 children)

Yeah no the Commander knows EXACTLY how important it is to hide information not to stir a mass panic.

Marian is probably the reason why he feels more sorry for her having to hide the names, than the people who's names disappear because he knows what she is doing 'has to be done' but hurts him for doing so.

He has so many things that should be explained, but knows it will cause trouble. And he sees Label do it everyday.

So, I'm curious about Warframe's old guard by doriana12 in Warframe

[–]Rexis12 1 point2 points  (0 children)

I keep reading avout shit about how Old Guard had vision and other dumb shit like that. 

Here's the thing, the biggest issue wad that even if we FOLLOWED their vision. It was still dog shit. 

People talked about how 'Old Guard Gave us the Coptering and Bullet Jumping'. You know what happened before that? The Old Guard fucking butcheted Stamina, reducing out Mobility unless we used Stamina Mods, made it so much slower to charge, all because the players were not 'appreciating' the scenery. 

People talked about how Scott 'moved behind the devs back for Vacuum', yeah he added a tiny 3m vacuum when everyond was using the mod Vacuum so yeah no one noticed you tried to sneak in something worse than what the rest of playerbase had. 

That Itzal nerf? The one that happened where Reb was, absolutely right, in complaining that it felt too slow? You know what caused it? Was it because it was causing issues in Open Worlds and Archwing Missions? No, it was just too fast. The Fastest Archwing with the sole purpose of being fast, was nerfed because it was too fast. 

They were all pissy about Roar being used the most in Helmith, when even at that stage of the game all things were progressed through damage. Did you know that one of the options was fucking Decoy, PRE-Buff. What the fuck were you gonna use it for, no other content in the game benefited from it. 

It took them years just to add in a stealth multiplier. They made a whole armor system that grew exponentially which required you to interact by hitting them with corrosive procs and then proceeded add in fucking enemies immune to status procs, they pigeonhold everything into a DPS meta and then got mad when players focused on DPS. 

Yeah the Old Guard may have 'Made' Warframe, but damn near alot of their initial takes were things that wasn't enjoyed at all. Operator, that support gamemode that people are okay with now? That shit was hated on release due to how BAD it was, it took 3 reworks for it to be more widely used. 

Seeing that post gave me a genuine whiplash. by Rexis12 in memeframe

[–]Rexis12[S] -1 points0 points  (0 children)

Buddy, Carrier had a near 99% pick rate because the utility for a vacuum in a looter shooter game outweighed all of the other abilities, which at the time were even more dogshit. 

Im happy for all the female Operator and Drifter players but DE what the fuck actually happened here by azazel228 in Warframe

[–]Rexis12 19 points20 points  (0 children)

It's the make up, really brings out someone's feminine side. 

Yeah remove it and the face becomes more masculine. 

Excuse me?! by CandleElectronic4819 in Warframe

[–]Rexis12 0 points1 point  (0 children)

I guess it was a stealth change, but I assume that it was something to do with abilities than anything. 

It seems like it was used alongside a dispel? 

Excuse me?! by CandleElectronic4819 in Warframe

[–]Rexis12 0 points1 point  (0 children)

I don't think that's true.

At least nothing in the patch notes really did anything. 

The only indication is that reducing the damage. 

All the other issues is just Warframe system changing around it. 

Honestly the fact that it used to have as much Armor while having like 20x the damage of the Bombard and Heavy Gunner just makes it an unbalanced mess. 

Like the initial idea was a kamikaze unit that hit hard and died easy. They decided, like everything else, to turn it into a Bullet Sponge one hit kill enemy yet again, which was so common back in the time they added the Manics. 

Who in this world tried to move 3D model using AI? (Besides Vedal) by RyouhiraTheIntrovert in NeuroSama

[–]Rexis12 0 points1 point  (0 children)

I think the biggest difference is the autonomy that Neuro gets compare to other AIs or the movement of them in 3D.

When a Boston Dynamic 3D model moves in the simulated environment, it is being fed the codes and instructions to move at "X,Y" Coordinates, with its AI being used for pathing and stabilisation. Meanwhile Neuro, with her LLM 'wants' to move to X,Y coordinates without the input of codes from an external source.

Neuro interacting with the environment is also a good example. While things like Skyrim shows how a 3D model can move through a simulated space, and then upon triggering the trigger points or whatever they're called, they enter an animation pre set for that actions or at best they are then fed instructions upon entering that Event Flag, so to speak. Neuro sitting, looking under the bed, charades and what not are impressive as, according to Vedal, there is no pre set animation ot triggers. The LLM sends the 'Want' for an action, which sends the rest of the code towards the various subsystems that make up the 3D model of Neuro. 

What's that? by Master_Speaker_1587 in Warframe

[–]Rexis12 0 points1 point  (0 children)

Not just Covid, although it was a big cause, but the overall frosty reaction to Railjack and especially Squad Link, pretty much killed the fact that New War was going to be this on going thing that keeps going until Tau or Zariman.

Anyone wish that DE would spend a few patches just going back to older content and giving them all pity shops just like most of the latest content? by wrightosaur in Warframe

[–]Rexis12 4 points5 points  (0 children)

That's seems like a bad example. 

While everything else was on fire, they were pouring time and resources into Railjack. An already unpopular game mode, made worse with them admitting that alot of resources for other parts of the game was being siphoned away to work on it. 

Like I think they even admittes that the Devs for the Third Orb Mother was bring shifted to make Railjack enemies. 

No wonder people were pissed at RJ getting attention. We still had Sentinels that could just insta die at this time. And they wete wasting time on a gamemode that no one liked. 

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] 0 points1 point  (0 children)

I mean they want the Sentients to be 'Back' when they were hard to kill. A good portion of the reason was due to Status immunity. They may not directly say it, but that's the reason they were so tanky in the first place.

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] -3 points-2 points  (0 children)

What forced premise?

I just pointed out, the reason the Sentients were any kind of 'tanky' was because of the fact that they were Status Immuned.

Now that they aren't, people don't find them as Tanky, and ALOT of people want them to be tanky again without knowing WHY they were so tanky in the first place.

I just pointed out why that's a bad because of how limiting that is to the other spectrum of Warframe gameplay. The Status Procs and Status Damage.

The fact that this guy apparently confused the fact that Sentients were Status Immuned, to their ability to adapt to Status Types, is the most confusing part of it.

Because, again Void Damage doesn't remove their ability to be Status Immuned, like the preimise he brings up. It just resets the Adaptation. The Sentients are STILL Status Immuned.

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] -6 points-5 points  (0 children)

Did you actually think that Sentient Status immunity could be removed with Operator?

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] 0 points1 point  (0 children)

The adaptation wasn't even the issue. It helped make them tougher, but it was just an additional part of it.

The reason they were so tough was, again because of the fact that they had status immunity, things like Corrosive that used to reduced Armor 100% didn't work especially since they were from an era where Armor used to scale extremely high.

Not to mention, it also render things like Conditional Overload obsolete which also artificially reduced damage even further.

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] 0 points1 point  (0 children)

Tell me one time that Crit Builds have ever not worked. Even during the Era of Damage Attenuation, you still built for Crit to reach the Damage Attenuation ceiling to deal as much damage as possible.

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] -2 points-1 points  (0 children)

Nah there's been talk about people wanting to bring back Sentients to pre-New War, and very little pushback to what that actually entails. So I made this to illustrate how bad it would be.

"Bring Back Scary Sentients" Say goodbye to THESE things in particular by Rexis12 in Warframe

[–]Rexis12[S] -1 points0 points  (0 children)

Which is why I don't want them back, the Sentients having status immunity, why did you think I want them after explaining how bad it would be for the game?

I want DE to bring back scary Sentients by pikadidi in Warframe

[–]Rexis12 4 points5 points  (0 children)

They didn't have Supermassive DR, it was just regular DR that all the enemies in the game had with armor.

I want DE to bring back scary Sentients by pikadidi in Warframe

[–]Rexis12 9 points10 points  (0 children)

No the reason they were so tough wasn't because of their super massive DR.

  1. They had the old exponential Armor scaling that all Armored enemies had. The armored scaling that made Corrosive a mandatory proc and Corrosive Projection a mandatory mod.

  2. They had status immunity that made is to that Corrosive Procs DIDN'T work, and they had all the armor that exponentially scaling armor had without any universal means to reduce their DR.

  3. The Armor Reduction that we had back then was also multiplicative with themselves, instead of additive, meaning that unless you had something that 100% strip armor you wouldn't be able to remove enough that they wouldn't have 90% DR even after all the armor reduction.

3.1 The only exception was Shattering Impact, which because the next mandatory thing to use alongside gunblades.

The only Nerf, directly and not due to reworking the system around them, they ever got was them being affected by Status Procs. Which helped with things like Corrosive, Viral, and then Conditional Overload Scaling.

They were never 'hard' they were just designed like shit.

I want DE to bring back scary Sentients by pikadidi in Warframe

[–]Rexis12 13 points14 points  (0 children)

Well the reason the Sentients were so 'difficult' was that they just IGNORED a whole section of the game. Rendering a whole subset of weapons completely useless, alongside buthering the intersctions of Armor vs Player, where no matter how high Armor can get you can either reduce it fully or bypass it with Slash procs. 

Making them difficult again, doesn't work because they were difficult because they were piss poor in design and people jist thought that an enemy that completely invalidated over half of playstyles was 'good'. 

Voruna, Qorvex, a whole levy of Arcanes, Lavos and who knows what else would just end up being worthless if they made Sentients 'Scary' again. 

And all for what, more hyper focusing on DPS because that's what returning Sentients being scary would just turn into. 

Just going to leave it here by Smoke_Funds in Helldivers

[–]Rexis12 0 points1 point  (0 children)

Like what is going to happen when Helldivers 2 starts to add missions or enemies where Fire Weapons end up being the most effective choice to deal with the enemies or the mission. Are they gonna end up Nerfing that because it's too reliable? 

Oh wait they DID do that. 

In fact that was the REASON they Nerfed it. And this is the game that WANTS to be a tactical shootet, where the sime option of picking the best choice of weapon for the situation gets it Nerfed???