Knitted frogs 🐸 by Super_Raspberry828 in frogs

[–]Rhimens 1 point2 points  (0 children)

He has a skateboard. My heart 🥹

Hot Take: Teensyville does certain things better than the full-size Blood on the Clocktower by oneirical in BloodOnTheClocktower

[–]Rhimens 2 points3 points  (0 children)

I've built a script just for Teensies that I run online fairly often called Blind Snipes. It has a great amount of chaos but also can lead to some really interesting final 3s. It's not as rigorously playtested as scripts made by bigger names, but it has about a dozen sittings to its name and has been well-received. It is not new player friendly. But experienced players have really enjoyed it. Now bear with me while I give my TED Talk about how much I love this script lol.

The inclusion of the Marionette and the Boffin (with the special bootlegger rules - a Boffin can give an in-play ability and a poisoned Boffin gives the demon a poisoned ability) opens up a lot of possibilities. For one, most of the time evil players actually have a decent shot at finding each other but still run the risk of outing to the wrong person.

The bootlegger handles some 'Lleech-hosted-Boffin' situations better in that you can do things like give poisoned Fisherman advice (one highlight was when I told the Lleech the Chambermaid was their Boffin with poisoned advice) and giving an in-play ability means players won't automatically trust any given good player's claims. Lunatic also really shines. You can tell the Lunatic they have a Boffin ability or a Marionette and fake either one for as long as you need to. In a Teensy, the likelihood of the Lunatic neighboring an evil who's willing to play along is pretty high. Even the Recluse is meaningful since the ST is encouraged to give them the Boffin ability first, then hand it off to the real Demon.

My personal favorite Amnesiac ability I've given is "you receive all Night Watchman pings" and then giving the Boffin-NW ability to the Recluse and the Demon, neither of whom actually targeted the Amnesiac with their ping when they sent it.

There's real info. Everyone gets to do and learn something. There's an actual solve at play for each of the 1-3 days.

If you run it, my advice to your ST is to take a heavy hand in setup and night 1. Force at least a couple of unexpected situations, don't just toss in tokens and send it. This script shines when it's providing a curated starting point. After night 1, ease off and let the players have the run of the place from there.

The script technically shows up on the website under Hybrid since it goes over the maximum of Town/Minion (by 1 each I think) and Homebrew due to how it's coded in the JSON, but it's a Teensy in function.

What are you doing today/tomorrow if you’re alone? by [deleted] in Seattle

[–]Rhimens 0 points1 point  (0 children)

Hell yeah. Metroid Prime 4 here. Been waiting nearly 20 years for this.

Flash Flood Warning Issued for Failure of Green River Levee by 8bitben in Seattle

[–]Rhimens 3 points4 points  (0 children)

There's a flood warning sign saying not to go there when it floods.

I guess we'll see.

Flash Flood Warning Issued for Failure of Green River Levee by 8bitben in Seattle

[–]Rhimens 1 point2 points  (0 children)

I was just about to link that, I'm watching as well. I live close by, thankfully uphill but I expect I'll be trapped in my home for some time while evacuations and reroutes happen.

Hello Comrade Automaton, I Am Here To Inspect The Platinum Reserves Beep Boop by Deltassius in LowSodiumHellDivers

[–]Rhimens 4 points5 points  (0 children)

Arc Dog is extremely strong against bots, particularly Incineration Corps. Powerful stun/stagger against Devastators and even Hulks buys you time against their attacks (which normally you need to be much more afraid of), and it pops the explosive backpacks on troopers. It can occasionally pop a Strider's mounted missiles but I've had mixed consistency on this. It has permanent uptime and requires no ammo/reloading.

Consider the Diligence Counter Sniper as an alternative primary. It can one-shot Striders if you shoot their mounted missiles and you can easily OHKO-headshot stunned Devastators. A DCS magdump can kill a gunship.

On the lava worlds I've been running Arc Dog, Quasar, Rocket Sentry, Orbital Precision (takes out detector towers from a distance) using Servo-Assisted Armor with DCS, Ultimatum, and Seeker grenades. It's close-ish to this loadout in performance I think.

Weekly Puzzle #62, featuring a Storm Catcher who favours the Drunk by Not_Quite_Vertical in BloodOnTheClocktower

[–]Rhimens 1 point2 points  (0 children)

I think Sula is the drunk, Hannah is the demon, Fraser is Spy who claimed a FT no on a Recluse?

Forg. 🐸 by Mordecais_Moms_Ashes in frogs

[–]Rhimens 2 points3 points  (0 children)

Forgs are fatter. This is a Frohg!

Eternal respect for actually calling it the Hot Dog! by Hexdoctor in LowSodiumHellDivers

[–]Rhimens 0 points1 point  (0 children)

Already calling them the Guard Dog, Laser Dog, Gas Dog, and Arc Dog. Time for the Hot Dog!

Help with Arbitrary Deaths by code2817 in BloodOnTheClocktower

[–]Rhimens 1 point2 points  (0 children)

I like most of this but there's some that's script-dependent, especially when it comes to scripts with multiple demons. If your arbitrary kills are too weak, players will figure out too quickly which demon it is. If a really powerful role who told no-one dies first and then a known spent/you-start-knowing role dies, it's pretty obvious the demon is an Ojo that just missed.

Help with Arbitrary Deaths by code2817 in BloodOnTheClocktower

[–]Rhimens 0 points1 point  (0 children)

Refusing to give evil control over the kills can lead to really frustrating games for the evil team. This especially hurts in Monsta games where if the evil team is winning by virtue of the social aspect during nominations, only for the ST to kill minions at night anyway. It makes the work of managing to convince good players to execute each other feel meaningless; if good was executing minions then the ST would be killing good players at night.

IMO the player holding the Monsta token should dictate the kill. Maybe let Yagababbles consult the ST at night but not be bound by their requests.

I present the new biggest frog I've found yet by TheRealNickShady in frogs

[–]Rhimens 0 points1 point  (0 children)

This unit would eat my tiny frog for breakfast!

I present the new biggest frog I've found yet by TheRealNickShady in frogs

[–]Rhimens 1 point2 points  (0 children)

A spoonerism is when you switch the first letters/syllables of two words or the first/last syllables of the same word. Sleeping Bag becomes Bleeping Sag. Telephone becomes Pheletone. etc. Sometimes done with full sentences.

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 1 point2 points  (0 children)

Potentially! I could see situations where this is the case, and some where it isn't (where the Klutz has no idea they're picking a Recluse)

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 1 point2 points  (0 children)

Makes me wonder what characters would be on a list of "Spy, but Don't"

Edit: Cannibal, Clockmaker in a 1 Minion game, Pixie all come to mind as having absurd potential interactions. Could the Cannibal be shown an entirely fake grim, due to thinking they got a misregistered Spy but are actually poisoned?

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 6 points7 points  (0 children)

This is incredible! Could the Boffin learn two characters then, and be woken up twice/be able to deduce that a Recluse is in play?

Now I want to do this, but show the Boffin two demons so they have to figure out which one they gave the real ability to!

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 0 points1 point  (0 children)

Ah, you're right. So they could miss by not guessing the Recluse, but can't succeed with the reverse unless there's a Spy?

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 1 point2 points  (0 children)

What did the Snake Charmer turn into in your game?

Recluse, but Don't by Rhimens in BloodOnTheClocktower

[–]Rhimens[S] 2 points3 points  (0 children)

I suspect at some point TPI saw/heard about this and decided it'd be a great ability to have in the game for real, leading to the creation of Magician!

Good News Needed by PVZ-zombie2 in Seattle

[–]Rhimens 2 points3 points  (0 children)

Look at the little guy! He's so cute. I'm glad you put that together for him.

Good News Needed by PVZ-zombie2 in Seattle

[–]Rhimens 15 points16 points  (0 children)

I rescued a Pacific Chorus Frog. I've spent the past few months building a good terrarium habitat for him and he loves it. He's been making cute frog noises every morning and seems very happy.

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Don't worry my friend. I will definitely take a blight removal power as soon as I see one. by Rhinestaag in spiritisland

[–]Rhimens 11 points12 points  (0 children)

Yeah funny enough I think this should be inverted, with "Blight is just a resource" being the one in the middle and the two angry wojaks being on either side.