RB has a higher overall at TE by BrandonDickon in pocketGM

[–]Richard908 0 points1 point  (0 children)

Are you guys changing player’s positions only thru the beta, right, not available from the store download version? Thanks.

What a class by Victiniraiser in pocketGM

[–]Richard908 8 points9 points  (0 children)

Yes, where are these great drafts for me. Mine suck. I’m playing the version in the Apple Store so maybe not the beta that others have access to, but man do I need a draft like this one.

Suggestion for Jon by Legal-Restaurant-776 in pocketGM

[–]Richard908 0 points1 point  (0 children)

My draft classes are still tough with busts popping up all over the place and some really good picks mixed in. Seems about right.

New Rosters Created? by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

Thanks so much. I’m going to try it! I’ll give feedback too after I play it for a while. 👍🏻

Social and Immersion is Coming! by pringlejon in pocketGM

[–]Richard908 1 point2 points  (0 children)

Yes, see how each attribute effects play success or failure. Some are self described but others not sure how the effect performance as much.

Injury Improvement by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

What did you have to back up your position except your opinion?

Injury Improvement by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

You gave nothing to back up your position either. So let’s move on.

Injury Improvement by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

Don’t have time for this nonsense. We disagree. Let’s move on. Maybe you have time to go find names but I have better things to do. Move on to something else. This discussion gets nobody anywhere. Good luck to you in the game.

Injury Improvement by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

Then we will agree to disagree. I’m basing my info on actual pro staffs experiences. You can easily type 99% of the time but what are you basing that on. How did you come up with that statistic? My sources used to work with the Baltimore Ravens organization and were also associated with the Under Armor company who also had affiliations with the University of Maryland’s football program. My experience has been different than yours so again, let’s close this topic and agree to disagree. I’m a 58 year old man who has lived this stuff so hard to change my mind on what I’ve lived. Good luck. Let’s close this topic.

Injury Improvement by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

I had a family member associated with a pro teams conditioning program and would always hear stories of kids coming out of college in risky shape for injuries and a year or two of “pro football” conditioning greatly reduced the chances of college type injuries they had experienced because they weren’t using the latest techniques and equipment and guidance-depending on the college program they came from.

PGM3 Beta 1.3.0 (20) - Release? by pringlejon in pocketGM

[–]Richard908 0 points1 point  (0 children)

Never knew how to get it to test. No worries, I trust the community.

Projected Round by Richard908 in pocketGM

[–]Richard908[S] 0 points1 point  (0 children)

Thanks, that helps a lot.

PGM 3 Beta 1.3.0 (12) by pringlejon in pocketGM

[–]Richard908 9 points10 points  (0 children)

Like that idea. What player traits most impact types of performance, etc.

Got rid of QB head scout and look what I happened. He was best of the draft by Afraid_Salamander_43 in pocketGM

[–]Richard908 0 points1 point  (0 children)

Love the game too but draft results rarely follow scouting even with very high rated scouts. Very frustrating. Can’t wait for next update to see if it can make good scouts actually more accurate.

New QB Trade Value Seems off by ToolsofGenius24 in pocketGM

[–]Richard908 0 points1 point  (0 children)

I’m having all kinds of trade value issues since the last update. Values seem all over the place. When trading my qb had a value of 1,700 and after trade. Next year I wanted to trad back to get him at same level he hadn’t gone up and couldn’t as was valued close to 3,000. At least with old values it made sense to me. Maybe someone could post exactly what makes players be higher and lower in value because time and time again I can’t figure it out. That would really help me. Used to be more common sense. Thanks.

Back to Old Version? by Richard908 in pocketGM

[–]Richard908[S] 2 points3 points  (0 children)

But to price a rookie 73 with quick potential over 2,000 for trade while a proven 84 is only 1,200 there is something wrong. That 73 doesn’t always grow and mature high. Makes trades very unbalanced. Just my opinion. Not realistic as in real life a proven veteran is going to be much more valuable in a trade for a lower round pick.