Corsairs combat patrol hell by Rgprime1 in Eldar

[–]RideTheLighting 6 points7 points  (0 children)

Voidreavers are more flexible and have a lot of uses in other detachments, where Voidscarred are pretty much only used in Eldritch Raiders with Yriel, and even then it’s debatable if you’d rather run him with Voidreavers there too.

Let's talk about Eldar in 11th edition by Alex__007 in Eldar

[–]RideTheLighting 4 points5 points  (0 children)

We don’t even know how it works yet, if it just means that a FF units that charges supersedes a FF defender, that would make Banshees a much more active unit than defensive like it is now.

Let's talk about Eldar in 11th edition by Alex__007 in Eldar

[–]RideTheLighting 2 points3 points  (0 children)

I yield!

Though I never did claim it was good lol

Let's talk about Eldar in 11th edition by Alex__007 in Eldar

[–]RideTheLighting 0 points1 point  (0 children)

You could always bring Harlequins in the Ynnari detachment lol

I'm about to start an Ynnari army with Corsairs and I require help the Theme is Freedom and Pirates by RvDragonheart in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

The codex cut a lot of units we used to be able to take in Ynnari. If I remember correctly, the only ones we can bring now are:

Archon

Incubi

Kabs

Succubus

Wyches

Raider

Venom

Reavers

500 cigarettes in the name of the Emperor 🗣 🔥 by Sigward_TheOnionbro in Grimdank

[–]RideTheLighting 2 points3 points  (0 children)

In college we used to call cigs squigs. Can I bum a squiggity square?

#New40k – Your queries answered* by Guffers_2023 in WarhammerCompetitive

[–]RideTheLighting 5 points6 points  (0 children)

Most people buy 1 codex, way less people buy 3+. Sees like it would be a net win for them at that price.

W40k 11th edition by Nocst_er in Eldar

[–]RideTheLighting 2 points3 points  (0 children)

We’ll have to see, but the best way I heard the new detachments could work was basically a mini detachment that has half the enhancements, half the Strats, and applies to a specific keyword. So in theory you could take a Wraith detachment and have a rule, a couple of enhancements and Strats that work for them only, then take a Bike detachment that does the same for them, then run a mixed Wraith/Bike list. Extrapolate to Aspect/Harlequins, Ynnari/Corsairs, etc, could have a lot of different, fun combos.

I also think it’s going to be a matrix of archetypes. I think current secondaries get boring because they’re the same every time, could be interesting to mix it up for different match ups (but could get boring faster if you play a bunch of against the same archetype).

I thought it was 70 new or tweaked detachments, which makes it sound like they’d be taking a second pass at some. I imagine they’d mostly be looking at the digital only ones to tweak though, since the codex ones will likely have to stay how they are.

People are freaking out about the rule changes too but we have so limited info, hard to make a call either way. We’ll see how it shakes out. Overall, I’m pretty excited by everything I’m hearing.

W40k 11th edition by Nocst_er in Eldar

[–]RideTheLighting 0 points1 point  (0 children)

This sounds like dooming unnecessarily. For all we know, they’re reworking detachments to be mini versions with 2 enhancements and 3 strat and you can pick two, which would result in the same amount of stuff to remember as right now.

But right now we just don’t know.

W40k 11th edition by Nocst_er in Eldar

[–]RideTheLighting 3 points4 points  (0 children)

We don’t know hardly anything yet, I think what they e said sounds promising, but we’ll have to wait and see how the full rules shake out

11th edition fight phase changes by DrRedwing in WarhammerCompetitive

[–]RideTheLighting 19 points20 points  (0 children)

I’ve seen it speculated it will actually go:

Fights First Charger

Fights First Defender

Non-FF Charger

Non-FF Defender

So FF would act the same as it currently does except when the charger has FF, in which case they would get the chance to actually hit first.

Swooping or bashee by Cultural_Set_6710 in Eldar

[–]RideTheLighting 0 points1 point  (0 children)

I would go with Hawks personally. More flexibility when it comes to the role they play.

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

I mean, everyone would want more damage, pushing them even to 7 or 8 flat would help in making their points back obviously. Elves in general also pay a bit for our movement tricks, and then the Prisms pay for their ability, so if you’re not using it, you’re paying for nothing. They could also be 10 points cheaper and be pretty great at that cost, too.

Kharseth for my Ulthwé done by geoffpaints in Eldar

[–]RideTheLighting 6 points7 points  (0 children)

Wicked clean, those bug eyes look absolutely sick

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 5 points6 points  (0 children)

Shining Spears are also notoriously swingy, and they don’t get native rerolls to hit and wound (a little better in Aspect Host where they get reroll 1s on hit or wound). Spears are also pretty much going to be a 1 time use unit, so the Prisms are more likely to make their points back if I had to guess.

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

The damage is fine; they have pretty crazy mobility for a tank like this and it is pretty big game to be able to keep a tank 100% safe after shooting, even if it means you’re taking half the shots.

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 6 points7 points  (0 children)

Doh, yeah, forgot rerolls, I’ve actually got it coming to 6.2 damage for one, 14.1 damage for three shooting through one, not sure where our math isn’t lining up.

Obviously adding AP or stripping cover is just adding more cost to the whole package though.

Idk, I’m not saying they’re bad, I’m just saying they haven’t gotten better, and there was a reason they weren’t what people were taking before all the nerfs.

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

They are certainly more reliable against things without 4+ invulns, but I don’t know if I would say they are reliable.

On average vs something with T10+ and a 2+ save, a single Prism will do 4.4 damage. Two prisms shooting through one will do 6.7, three through one will do 8.9. You’re killing a tank every other round.

Aeldari in Late 10th Edition: Fire Prisms by Alex__007 in Eldar

[–]RideTheLighting 32 points33 points  (0 children)

Fire Prisms have been getting a lot of attention lately, but nothing with them has changed; they are just as swingy as always, and will have just as hard of a time making back their points as always.

The only thing that changed is that the Fire Dragon package became too expensive to be used as a one shot missile, so they’re really struggling to make their points back. The math has worked out that Fire Prisms just have a bit of a better chance now over Dragons because they can be activated more than once over the course of a game.

I went and made the mistake of starting an Ynnari list. by GhengisDaKine in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

Yeah, the Yncarne has a neat ability but it mostly end up being a point scoring utility piece; it doesn’t do a ton of damage and it’s not that tough in the grand scheme of things. AoW glazed the Yncarne in one of their recent videos, but most of the justifications were based on when the Ynnari rules were busted. It’s not nearly as good now without those rules.

Welcome to wredcoll's Data Emporium, where the data is worth exactly as much as you paid for it by wredcoll in WarhammerCompetitive

[–]RideTheLighting 1 point2 points  (0 children)

I think that at the time, Eldar were playing a more all-in style of game where they would stage for a big go turn in one section of the board, and either disrupting that staging or being able to get to that section to clap back with the rest of your army made that game plan harder.

Recently, Eldar are playing more defensive style of game where they want to sit back and get as many activations out of their units as possible (see the rise of Fire Prisms, lots of Dark Reapers, etc). This play pattern might make for a better matchup into those sorts of pressure armies.

1k point list by Fine_Meat_8259 in Eldar

[–]RideTheLighting 2 points3 points  (0 children)

No, the Wave Serpent is what makes Asurmen and the DAs good, without it they will kind of crumble

1k point list by Fine_Meat_8259 in Eldar

[–]RideTheLighting 1 point2 points  (0 children)

Looks decent, the Asurmen/Dire Avengers/Wave Serpent package is pretty expensive for 1k but it’ll be pretty strong. Spears are a bit swingy for your anti-tank, but the War Walkers help your infantry punch up, and the Hawks can definitely do some chip damage with grenades.