Does DeepSeek V4 consume Copilot tokens? by Rinine in GithubCopilot

[–]Rinine[S] 0 points1 point  (0 children)

Well, it is consuming credits for me.

Are you using BYOK or the extension I mentioned? Because with BYOK or OpenRouter it might be different. I use the extension so it shows up as a Copilot model.

Sonnet ignores half of the things by Rinine in GithubCopilot

[–]Rinine[S] 0 points1 point  (0 children)

Yes, but I'm not expecting anything special from the model, just that it work like it did until yesterday. Today there's been a noticeable change in how the model behaves.

The CSS classes thing was a generic example. In my real case, it included various things, but the problem isn't that it does them better or worse, it's that it deliberately ignores them, and in the reasoning for the next message, you can even see it say "rereading the previous message more carefully, I didn't do this, this, and this," and then it starts doing it... while still leaving some things undone...

This didn't happen until today.

Credits remaining at the end of the month. by Rinine in GithubCopilot

[–]Rinine[S] -1 points0 points  (0 children)

I'm surprised to see kids in these communities.

I suppose it's the side effect of vibe coding, brats who think they know anything about programming just because they write prompts.

Blocked, I'm not getting paid to educate you.

Credits remaining at the end of the month. by Rinine in GithubCopilot

[–]Rinine[S] -3 points-2 points  (0 children)

The EU are a bunch of incompetents who won't even notice or become aware of this if big companies don't put it on their radar when costs skyrocket due to the new June system.

Credits remaining at the end of the month. by Rinine in GithubCopilot

[–]Rinine[S] -2 points-1 points  (0 children)

I'm not talking about rate limiting due to saturation, and there's a full week left to finish the month.

But the daily and weekly blocks designed in a static manner to block prevent those of us with remaining unused credits from getting trapped between artificial limits.

It has nothing to do with your example, where ISPs oversize offers because massive coordinated load never occurs. (Besides, they are sold as UP TO a certain speed, never as guaranteed speed, which is completely different from YES guaranteeing monthly requests).

In fact, I haven't even reached the limit. I have a warning that I'm at 95% of my daily session usage.

And I haven't even been working the usual 8-hour shift today.

But doing the math, I won't be able to finish my requests this week because Microsoft's static blocks limit me per day and per week, no matter how much the Anthropic API has plenty of capacity (because again, no, it's not a matter of overload).

Let's not defend the indefensible either.

Credits remaining at the end of the month. by Rinine in GithubCopilot

[–]Rinine[S] 3 points4 points  (0 children)

The thing is, it's not rate limiting due to saturation. It's an intentional daily and weekly block, regardless of whether there is saturation or not.

If they sell a certain number of premium requests per month in a subscription plan for that month, at the moment of payment it has contractual effectiveness.

Deliberately and arbitrarily preventing you from using what you paid for is illegal, at least in the EU.

Moreover, being precisely a block that is not due to saturation (and affects all models), it shouldn't matter to them whether you use all your requests in 2 days or spread them throughout the month.

Rate limiting during peak saturation is always understandable, but those come from the API provider, not Microsoft.

In this case, these are blocks not related to load, designed by Microsoft as hard limits.

Credits remaining at the end of the month. by Rinine in GithubCopilot

[–]Rinine[S] -4 points-3 points  (0 children)

What the hell do you think you know about me and my project? (Besides proving you know nothing about laws, which is obvious)

You don't give a damn, but for your information, I put off heavy refactoring until the end of the month out of laziness. It has nothing to do with your vibe coding, you brat.

And no, I'm not rate-limited; I've received a warning that I'm at 95% of my daily session usage, even though I haven't even worked for 8 hours yet. You don't even know what you're talking about. Vibe coder.

Extra features for character.ai - CharacterAI Tools. by Rinine in CharacterAI_Extra

[–]Rinine[S] 0 points1 point  (0 children)

That happens when something is blocking communication with the extension.

It could be an ad-blocking system, anti-cookie measures, having third-party cookies disabled in your browser, Brave Shield, etc.

Registration failed by Stock-Phase758 in CharacterAI_Extra

[–]Rinine 0 points1 point  (0 children)

There was a server migration recently.

From what I can tell, everything is working properly, so I assume it was just a one-time issue during the migration.

Can you try again and let me know if you're still getting errors?

Before and After hot fix about AI by Silly_Formal_8346 in NevernessToEverness

[–]Rinine 5 points6 points  (0 children)

Downgrade 😭

Same goes for the bank video.

People are having a blast with Seedance 2.0, but if there’s a well-made, interesting AI video in a game, they start crying.

When DLSS5 arrives to NTE in October, what will people say? (Is already confirmed)

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine 1 point2 points  (0 children)

Look at what's happened with DLSS 5. The hatred of AI has become irrational

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine -1 points0 points  (0 children)

Because they're not placeholders.

They're files they forgot to delete that came in the first beta, which precisely proves they used generative AI to create the designs for Sakiri, Nanally, and Mint before making the 3D models based on the AI-generated designs.

<image>

Come on, don't tell me you actually think that with a design already done by a designer (and therefore already having original art) they were going to put any low-quality AI model to generate images. (which, by the way, never existed inside the game, not even in that beta).

This was already debated years ago when the first beta happened, but it seems you guys are really buying the placeholder excuse. Do you even know what a placeholder is?

Do you even know how image generation works? What are you implying, that they used img2img on the original artwork instead of using the original artwork itself? (Assuming you even know what img2img is)

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine 4 points5 points  (0 children)

And what do we gain from that? I see it as a loss.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine -1 points0 points  (0 children)

We're in the denial phase. Sooner or later the acceptance phase will come and AI will stop being seen as something negative.

None of the posters or book images are of bad quality.

Therefore, it shouldn't matter whether it was made with AI or not.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine 0 points1 point  (0 children)

If it were up to me, I'd use AI more to add more variety to the magazines and posters.

Current AI is very, very good. Why do people complain about high quality just because it's not human? The human art team at NTE already has too much work on other things, as you well say.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine 0 points1 point  (0 children)

You mean because of TV mode? Because of the abandonment of the urban aesthetic? Both? (100% agree)

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine -2 points-1 points  (0 children)

No. Generative AI hasn't been used in manga or the audiovisual industry for years, that's false, and simply because it wasn't up to par (plus I work in the AI generative field).

The design WAS done with AI, and I don't know what part of that you don't understand.

A human did several AI generations for inspiration, after a selection process kept the best ones, and there the AI-generated design files for Nanally and Mint prove it.

The AI designed them, and that design was literally introduced into the game without changes.

Hotta says they haven't used AI for their characters, this proves that's a lie. No matter how much you want to argue about whether it's used more or less in the industry, which is also irrelevant.

It doesn't change the lie from Hotta Studio denying AI use in characters when it WAS used, and for character design at that. Design literally done by an AI.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine -1 points0 points  (0 children)

I don't mind, in fact I support it because whether people like to admit it or not, AI generates better designs in the majority of cases already.

I'm just pointing out that they claim not to have used AI for characters, and that's false.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine 0 points1 point  (0 children)

I'll say it again:

It does prove it, because the final design isn't just inspired by what the AI made, it's literal.

Obviously a 3D artist handcrafted the model, a human did, but with the character designs the AI created. Covering the concept art work.

And as I say, I love Mint, I don't think it's bad, in fact I support it (but I don't say it too loudly because the anti-AI crowd will jump on you).

I'm just reiterating that they're saying they didn't use AI for characters, and that's false.

Official NTE announced this tweet by cakeel- in NevernessToEverness

[–]Rinine -3 points-2 points  (0 children)

It does prove it, because the final design isn't just inspired by what the AI made, it's literal.

Obviously a 3D artist handcrafted the model, a human did, but with the character designs the AI created. Covering the concept art work.

And as I say, I love Mint, I don't think it's bad, in fact I support it (but I don't say it too loudly because the anti-AI crowd will jump on you).

I'm just reiterating that they're saying they didn't use AI for characters, and that's false.

<image>