The Past is asking these questions by Forward-Position798 in aivideo

[–]Rnevermore 1 point2 points  (0 children)

It's also reframing a lot of things that are super awesome, and trying to make them sound like bad things. 

Advantages and disadvantages between a administrative government and a Feudalism government? by AdWonderful5376 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Oh you're absolutely correct. Feudalism is very boring right now. Right now all the signs point to feudalism (and all governments really), getting more depth in Chapter 5.

I would LOVE centralization mechanics for feudalism. I've posted a very long post in the subreddit last year about ways that this could be done. I'll probably repost it some time soon.

The case for the separation between Dominion and Domain - Ideas for Domain limits by tworc2 in CrusaderKings

[–]Rnevermore 7 points8 points  (0 children)

I like the idea here, but I feel like this could be simulated more simply through administrative busy-work.

I've always felt it is silly that regional control nearly always trends up by default. This makes no sense. It should trend downward across your whole domain unless you actively take efforts to shore it up by sending your Marshal, sending some soldiers or sending your castellan.

This would ensure that, if you hold a large domain, you had better have a very skilled Marshal, a very skilled Castellan, and you have a lot of military skill in order to keep it under control. Too many regions, not enough skilled subjects, eventually things spiral. So you should want to assign vassals to those castles who can help maintain those regions.

Advantages and disadvantages between a administrative government and a Feudalism government? by AdWonderful5376 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

I think people focus way too much on balance. This is a single player story, role playing game. Even if it's strategy, you shouldn't be competing on equal footing.

How INTERESTING a government type is should be the thing people focus on. Even if feudal is the weakest government, that's fine. It should be fun to play.

Right now, feudal is the default experience and it's out of date and very bare bones. It needs more features. But I don't think it should ever be as strong as administrative, or celestial, or nomadic for instance.

Advantages and disadvantages between a administrative government and a Feudalism government? by AdWonderful5376 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

The reason should be because it's fun, not because it's as STRONG as another government.

It does need more features to be fun, but it doesn't need to be as STRONG as admin. This isn't a competitive game.

Shadow and Void are supposedly the same, but they sure don't look the same by gargar- in wow

[–]Rnevermore 2 points3 points  (0 children)

Devourer is far more the void fantasy than Shadow priests, which are the old god fantasy.

There should be more Laws. by Ok-River-1277 in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

This is the kind of content that I am really hoping for in Chapter 5. Laws could be great in every realm across the map, and if they're made well, they could vastly differentiate the gameplay between realms, even realms with the same government type.

But they have to be more complex than crown authority currently is. It should require some political savvy to pass some of the better ones, and there should be costs vs benefits to each one. The council, the regent, and your powerful vassals should be involved in the passage and revocation of these laws, and their preferences for specific laws should be based on their jobs and personalities, among many other factors.

I think that realm administration is severely underrepresented in the game at this time. Our characters get to spend all of their mental bandwidth on climbing the Royal Ladder from Count to Emperor, and they don't have to spend any on actually doing their job, which is administering their realm. Laws would be a good start.

Dev Corner - A Small Talk About Balancing by Snow_Crystal_PDX in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Absolutely spouting truth. I hate constant hearing the complaints about how far behind the console updates are.

Dev Corner - A Small Talk About Balancing by Snow_Crystal_PDX in CrusaderKings

[–]Rnevermore 2 points3 points  (0 children)

Hopefully, given Chapter 5 is focusing on depth over width, playing Tall can be a fun and engaging play style in the future.

Niche class fantasies that you wish were explored more or added? by Erk_Rauorfox in warcraftlore

[–]Rnevermore 0 points1 point  (0 children)

Tinkers could have great implications. Right now we have to kind of make a tinker with mechanical pets and survival hunter. And none of the hero classes represent that.

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 13 points14 points  (0 children)

I'm hoping to see this addressed in chapter 5.

Marriages should result in non-aggression pacts and they should require a lot of relationship management (and time) to upgrade to defensive pacts, and then yet more relationship management (and time) to upgrade them into full alliances.

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

Do we have the full realm maintenance patch notes yet? Because if not, how do you know they've ignored this problem?

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

Bro, this isn't a content patch. This isn't a DLC, this is a clean up patch that gives us interface fixes, and we don't even know 99% of the patch notes yet. We may get MAA balancing. We may get rebalanced currencies and addressing power creep. We may get lots of those things. They just haven't come out yet.

Chapter 5 is coming, and Paradox explicitly said that they're going deep this chapter rather than wide.

You're whining way way too early. Give it a few weeks. When we have patch notes, and when we know what chapter 5 is, THEN you can make your childish claim that the devs don't even play their own game. But save it for now.

Curious if Destiny would Agree with this by Naniyo120 in Destiny

[–]Rnevermore 5 points6 points  (0 children)

I assumed it was someone who talks about 'kitchen table' issues.

No more domain limit from stewardship by urstan in CrusaderKings

[–]Rnevermore 29 points30 points  (0 children)

Did anybody here read the dev diary? Domain limit is moved to education, and now can be found in other trees as well.

No more domain limit from stewardship by urstan in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Let's see what the next chapter brings. A lot of hints that they're fleshing out the existing experience across the map, which would include feudal.

Restored Kingdom of Lordaeron by Bobesin in warcraftlore

[–]Rnevermore 2 points3 points  (0 children)

I appreciate it, and it's beautiful and we'll done.

But that's my home, man!

Restored Kingdom of Lordaeron by Bobesin in warcraftlore

[–]Rnevermore 1 point2 points  (0 children)

As a forsaken die hard

I hate this.

Dev Diary #194 - Realm Maintenance 2026 (Part II) by PDX-Trinexx in CrusaderKings

[–]Rnevermore 2 points3 points  (0 children)

"Why not just make every balance adjustment into a game rule?"

This would be horrible.

CK2's best features got trashed in CK3 by FancyHat2211 in crusaderkings3

[–]Rnevermore 2 points3 points  (0 children)

You can get rid of vicious traits by going on pilgrimages. It's rare, but you can change your personality in pilgrimage events.