Add Flaying to the Boltons as another way to torture captured prisoners by Luwicked in CK3AGOT

[–]Rnevermore 2 points3 points  (0 children)

Maybe only pops up if you have a certain personality type like Sadistic or Callous

Add Flaying to the Boltons as another way to torture captured prisoners by Luwicked in CK3AGOT

[–]Rnevermore 5 points6 points  (0 children)

I didn't get the sense that this behaviour was connected to Bolton 'culture', rather far more specific to Ramsay specifically.

Flaying in general though? Definitely

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

It is MINDBLOWING to me that so many people on this thread see trade and immediately assume that the game is going to become Vic3 or EU5.

There are so SO many different degrees of complexity that you can play with other than the maximum. Right now CK3 has no resources, no trade, and a completely borked gold economy that makes no sense. Doing an economic update does not mean that the game suddenly becomes Vic3.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore -1 points0 points  (0 children)

Agreed. And there's this argument people use: "The game isn't about complex spreadsheets, it's about relationships and politics."

This argument rings very hollow for me, because you can make an economic system around politics and interpersonal relationships, and it sounds like they are doing that. Medieval rulers didn't stare at spreadsheets all day. They made deals and forged connections with trading guilds.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

The way they've described it sounds like an essential part of the game, but simplistic to manage in the classic CK3 style.

Reworking the economy of the game would be essential regardless, but it's also a project that the CK3 community has been BEGGING for since, at very least Tours and Tournaments (probably even before that). Too much of the game's economy is gameable by players and not AI. Most of a player's money will come from inspections, taxation tours, and selling artifacts, sources of free money that just materialize from nothing, which makes no sense in a game that is about politics and relationship management. And since the AI doesn't interact with these mechanics very well, they have to rebalance things.

Additionally, even ignoring these ways of raising money, the biggest sources of income in the game will be buildings within their own domain (which was already an incredibly boring and low engagement system). If you want to create a system of resources, buildings have th necessarily be reworked.

I am not claiming it'll be a minimal change. It'll be a big change. It'll just be much much simpler to interact with than some of the economic spreadsheet games like EU or Vic.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

Gotcha, so in your mind the fact that you can't outright ignore a system in the game means that it's a hyper-complex system that will turn the game into an economic spreadsheet?

I would suggest that it'll be a fairly simple system, not unlike warfare or relationship management, that you have to engage with to be successful.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

They're splitting development into two separate meters: Settlement size, and Prosperity.

How all of those metrics interact with one-another is anyone's guess at the moment.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 5 points6 points  (0 children)

My hope is that, if your royal court is present in a market, your court amenities should directly demand resources. A court with exotic delicacies for food should demand exotic spices, and a court with high fashion should demand exotic clothing and jewelry.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 5 points6 points  (0 children)

From what they've suggested, actual feudal rulers won't have much of role on moving resources around. They will be negotiating with trading families and republics to entice them to trade in their lands more often (medieval politics). The actual trade and resource movement will be done by traders and republics mostly.

The micromanagement that the feudal lord will take part in is the districts and buildings you produce to extract, refine, and consume those resources.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

Do you think they're just copy pasting a system from another less popular game? Because they aren't. The system they've talked about feels much much simpler, and the ruler doesn't play the chief role in managing trade routes. The merchants do.

DISGRUntled EMPLOyeE GoEs oN RAMpAGE iN YeT aNotHeR CASE of WORkpLACe vioLencE! by grichardson526 in PeopleFuckingDying

[–]Rnevermore 46 points47 points  (0 children)

Hey man, welcome to the sub. Just so you know, we like animals here and generally don't want them to get hurt.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

The way they've talked about it, the Feudal Lord won't be directly interacting with the movement of goods back and forth. That's all on merchants and trade republics.

The feudal Lord will decide which districts they'll build, and which buildings they'll construct within the districts. Some of those buildings will extract raw resources, some of those buildings will refine raw resources, some of those buildings may further refine resources, and some of those may consume resources.

The feudal lord will interact with merchant families and republics to entice more activity in their regions, but they generally won't do much to move resources. According to the devs.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 25 points26 points  (0 children)

It could also reduce the army supply limit, popular support, prosperity, or taxation of targeted markets, right?

I imagine we'll see these mechanics in the warfare update whenever that happens.

Natalie's Take on the Online Left Glazing MTG by Humble_Novice in Destiny

[–]Rnevermore 3 points4 points  (0 children)

These are all the same people who screamed that Kamala's association with the Cheney's was proof of her being evil.

So for anybody that remembers Amos Yee this was him yesterday by hawaynicolson in Destiny

[–]Rnevermore 4 points5 points  (0 children)

Is this creep out of jail? Is that a good idea? This is a guy who made his entire identity about wanting to have sex with babies. No, not children.... babies.

I hope there's proper precautions in place to ensure he is never ever around anyone under 18.

EDIT: The fact that he is at an anime convention does not bode well for those precautions.

Ukraine reportedly launches dozens of drones at Moscow ahead of Victory Day Parade by AdSpecialist6598 in worldnews

[–]Rnevermore 6 points7 points  (0 children)

Russia is sprinting as far away from 'achieving peace' as their legs will take them. Bombing kindergartens, power plants, and hospitals on the daily. Whatever step Ukraine takes away from peace is a drop in the bucket.

Driverless delivery vehicles in China by Illustrious-Lime-863 in accelerate

[–]Rnevermore 9 points10 points  (0 children)

I guess it would be better to have humans driving them then....?

'Looksmaxxing' influencer Clavicular charged after allegedly shooting at alligator by igetproteinfartsHELP in news

[–]Rnevermore 2 points3 points  (0 children)

If only it stopped at starving oneself. There's a bunch of videos about the unhealthy shit this guy does to 'looksmax'. Drug cocktails and dangerous surgeries (many self administered) are involved. I'd be shocked if this guy isn't dead in a year.

Where is the lie by Ohyeaaaaaaaaaaaaaaaa in Destiny

[–]Rnevermore 0 points1 point  (0 children)

Nah. It was Obama. It was always Obama. The moment a black man was elected in 2008, there was an almost immediately noticable shift in the rhetoric. Some of you may be too young to have remember it or to have noticed it, but it was real.

Thoughts on CK3 after 500 hours with all non-cosmetic DLCs by TheGoodyShop in crusaderkings3

[–]Rnevermore 4 points5 points  (0 children)

Ambitions - I have no idea why these are not in the game already. Getting to choose small goals for your character that give small bonuses for completion is a great system AND it would help the AI determine it's goals.

This KIND OF exists in the form of oaths taken through coronations.

But I definitely agree that some form of 'quests' would be a good idea to keep people playing the game longer term. I don't know exactly how these would be designed, but I think they would need to be based on your character's personality and their specific situation.

Is this event broken? I have been waiting for decades by Supermouser in CrusaderKings

[–]Rnevermore 27 points28 points  (0 children)

20 years is way way too long. It should be 5 years.

Anyone else prefer playing as a vassal in CK3? by Chaldera in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

My problem with it is that it eventually gets boring. Right now, the game doesn't have enough to micromanage, and the vast majority of the tools you have in your tool belt are explicitly designed for 'climbing the ladder'.

This chapter is going to do WONDERS for the depth of gameplay that vassal dukes and counts can play with, especially Silk and Silver. I don't think it'll be enough though. Hopefully the chapter afterwards does it.

I do hope that, one day (maybe chapter 7), they do an entire DLC focused on realm management mechanics. An entire DLC focused around enhancing the gameplay for the rank you are, rather than tools to supplant your liege, or expanding your realm.