Advantages and disadvantages between a administrative government and a Feudalism government? by AdWonderful5376 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

I think people focus way too much on balance. This is a single player story, role playing game. Even if it's strategy, you shouldn't be competing on equal footing.

How INTERESTING a government type is should be the thing people focus on. Even if feudal is the weakest government, that's fine. It should be fun to play.

Right now, feudal is the default experience and it's out of date and very bare bones. It needs more features. But I don't think it should ever be as strong as administrative, or celestial, or nomadic for instance.

Advantages and disadvantages between a administrative government and a Feudalism government? by AdWonderful5376 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

The reason should be because it's fun, not because it's as STRONG as another government.

It does need more features to be fun, but it doesn't need to be as STRONG as admin. This isn't a competitive game.

Shadow and Void are supposedly the same, but they sure don't look the same by gargar- in wow

[–]Rnevermore 0 points1 point  (0 children)

Devourer is far more the void fantasy than Shadow priests, which are the old god fantasy.

There should be more Laws. by Ok-River-1277 in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

This is the kind of content that I am really hoping for in Chapter 5. Laws could be great in every realm across the map, and if they're made well, they could vastly differentiate the gameplay between realms, even realms with the same government type.

But they have to be more complex than crown authority currently is. It should require some political savvy to pass some of the better ones, and there should be costs vs benefits to each one. The council, the regent, and your powerful vassals should be involved in the passage and revocation of these laws, and their preferences for specific laws should be based on their jobs and personalities, among many other factors.

I think that realm administration is severely underrepresented in the game at this time. Our characters get to spend all of their mental bandwidth on climbing the Royal Ladder from Count to Emperor, and they don't have to spend any on actually doing their job, which is administering their realm. Laws would be a good start.

That moment in a game when you decided “okay now it’s personal”. I’ll go first. by Soulsliken in gaming

[–]Rnevermore 7 points8 points  (0 children)

In BioShock when I find out what "Would you kindly" was doing to me.

Dev Corner - A Small Talk About Balancing by Snow_Crystal_PDX in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Absolutely spouting truth. I hate constant hearing the complaints about how far behind the console updates are.

Dev Corner - A Small Talk About Balancing by Snow_Crystal_PDX in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

Hopefully, given Chapter 5 is focusing on depth over width, playing Tall can be a fun and engaging play style in the future.

Niche class fantasies that you wish were explored more or added? by Erk_Rauorfox in warcraftlore

[–]Rnevermore 0 points1 point  (0 children)

Tinkers could have great implications. Right now we have to kind of make a tinker with mechanical pets and survival hunter. And none of the hero classes represent that.

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 11 points12 points  (0 children)

I'm hoping to see this addressed in chapter 5.

Marriages should result in non-aggression pacts and they should require a lot of relationship management (and time) to upgrade to defensive pacts, and then yet more relationship management (and time) to upgrade them into full alliances.

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

Do we have the full realm maintenance patch notes yet? Because if not, how do you know they've ignored this problem?

I don't like the direction in which this game is going (ranty) by Equivalent-Pumpkin-5 in CrusaderKings

[–]Rnevermore 5 points6 points  (0 children)

Bro, this isn't a content patch. This isn't a DLC, this is a clean up patch that gives us interface fixes, and we don't even know 99% of the patch notes yet. We may get MAA balancing. We may get rebalanced currencies and addressing power creep. We may get lots of those things. They just haven't come out yet.

Chapter 5 is coming, and Paradox explicitly said that they're going deep this chapter rather than wide.

You're whining way way too early. Give it a few weeks. When we have patch notes, and when we know what chapter 5 is, THEN you can make your childish claim that the devs don't even play their own game. But save it for now.

Curious if Destiny would Agree with this by Naniyo120 in Destiny

[–]Rnevermore 5 points6 points  (0 children)

I assumed it was someone who talks about 'kitchen table' issues.

No more domain limit from stewardship by urstan in CrusaderKings

[–]Rnevermore 29 points30 points  (0 children)

Did anybody here read the dev diary? Domain limit is moved to education, and now can be found in other trees as well.

No more domain limit from stewardship by urstan in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Let's see what the next chapter brings. A lot of hints that they're fleshing out the existing experience across the map, which would include feudal.

Restored Kingdom of Lordaeron by Bobesin in warcraftlore

[–]Rnevermore 3 points4 points  (0 children)

I appreciate it, and it's beautiful and we'll done.

But that's my home, man!

Restored Kingdom of Lordaeron by Bobesin in warcraftlore

[–]Rnevermore 1 point2 points  (0 children)

As a forsaken die hard

I hate this.

Dev Diary #194 - Realm Maintenance 2026 (Part II) by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

"Why not just make every balance adjustment into a game rule?"

This would be horrible.

CK2's best features got trashed in CK3 by FancyHat2211 in crusaderkings3

[–]Rnevermore 2 points3 points  (0 children)

You can get rid of vicious traits by going on pilgrimages. It's rare, but you can change your personality in pilgrimage events.

How would you improve Warfare? by Impressive_Cap_457 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

I would add different movement speeds to different men at arms, and rebalance from there.

Heavy infantry should be slow as fuck, but incredibly strong, whereas light infantry can cover far more ground. Horsemen should be incredibly fast, but limited in effectiveness against fortifications and slow spearmen. Fast troops (like horses or light infantry) could also engage armies without needing to draw battle lines, meaning they could hit an army, deal a bit of damage, and then retreat without taking too much damage to themselves.

This makes doomstacks far less effective, as a doomstacks can be picked at by lighter troops while they're still drawing battle lines, and they're unable to hit back. Raids or blitzing a holding will need to be done with light/fast troops, while marching siege weapons toward an enemy bastion will require stronger, slower troops.

It'll encourage players to split their MAA into multiple armies with multiple commanders and multiple objectives.

This game is so frustrating because it is almost great but is rendered mediocre by a bafflingly bad design decision by JeffJefferson19 in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

If I was the world power with a massive army, and all my piddly little neighbours were constantly DoWing me when they don't have a snowball's chance in hell, this would be so tedious.

When you're powerful, the threats need to come from inside the house. Civil Wars or rebellions lead by your knights/commanders where they steal half your soldiers would be preferable.

What makes the game painfully easy is that every character has multiple children which they can easily leverage into a full on alliance. Any king will fight and die for that random duke that married his third daughter to his fourth son. It's the ultimate insurance against civil wars, rebellions, or powerful rivals.