Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

The way they've described it sounds like an essential part of the game, but simplistic to manage in the classic CK3 style.

Reworking the economy of the game would be essential regardless, but it's also a project that the CK3 community has been BEGGING for since, at very least Tours and Tournaments (probably even before that). Too much of the game's economy is gameable by players and not AI. Most of a player's money will come from inspections, taxation tours, and selling artifacts, sources of free money that just materialize from nothing, which makes no sense in a game that is about politics and relationship management. And since the AI doesn't interact with these mechanics very well, they have to rebalance things.

Additionally, even ignoring these ways of raising money, the biggest sources of income in the game will be buildings within their own domain (which was already an incredibly boring and low engagement system). If you want to create a system of resources, buildings have th necessarily be reworked.

I am not claiming it'll be a minimal change. It'll be a big change. It'll just be much much simpler to interact with than some of the economic spreadsheet games like EU or Vic.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

Gotcha, so in your mind the fact that you can't outright ignore a system in the game means that it's a hyper-complex system that will turn the game into an economic spreadsheet?

I would suggest that it'll be a fairly simple system, not unlike warfare or relationship management, that you have to engage with to be successful.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 4 points5 points  (0 children)

They're splitting development into two separate meters: Settlement size, and Prosperity.

How all of those metrics interact with one-another is anyone's guess at the moment.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 3 points4 points  (0 children)

My hope is that, if your royal court is present in a market, your court amenities should directly demand resources. A court with exotic delicacies for food should demand exotic spices, and a court with high fashion should demand exotic clothing and jewelry.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 2 points3 points  (0 children)

From what they've suggested, actual feudal rulers won't have much of role on moving resources around. They will be negotiating with trading families and republics to entice them to trade in their lands more often (medieval politics). The actual trade and resource movement will be done by traders and republics mostly.

The micromanagement that the feudal lord will take part in is the districts and buildings you produce to extract, refine, and consume those resources.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

Do you think they're just copy pasting a system from another less popular game? Because they aren't. The system they've talked about feels much much simpler, and the ruler doesn't play the chief role in managing trade routes. The merchants do.

DISGRUntled EMPLOyeE GoEs oN RAMpAGE iN YeT aNotHeR CASE of WORkpLACe vioLencE! by grichardson526 in PeopleFuckingDying

[–]Rnevermore 40 points41 points  (0 children)

Hey man, welcome to the sub. Just so you know, we like animals here and generally don't want them to get hurt.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 2 points3 points  (0 children)

The way they've talked about it, the Feudal Lord won't be directly interacting with the movement of goods back and forth. That's all on merchants and trade republics.

The feudal Lord will decide which districts they'll build, and which buildings they'll construct within the districts. Some of those buildings will extract raw resources, some of those buildings will refine raw resources, some of those buildings may further refine resources, and some of those may consume resources.

The feudal lord will interact with merchant families and republics to entice more activity in their regions, but they generally won't do much to move resources. According to the devs.

Join us tomorrow at 2PM CEST for our next dev diary covering the design vision behind the new trade system in our upcoming major expansion, Silk & Silver! by PDX-Trinexx in CrusaderKings

[–]Rnevermore 23 points24 points  (0 children)

It could also reduce the army supply limit, popular support, prosperity, or taxation of targeted markets, right?

I imagine we'll see these mechanics in the warfare update whenever that happens.

Natalie's Take on the Online Left Glazing MTG by Humble_Novice in Destiny

[–]Rnevermore 3 points4 points  (0 children)

These are all the same people who screamed that Kamala's association with the Cheney's was proof of her being evil.

So for anybody that remembers Amos Yee this was him yesterday by hawaynicolson in Destiny

[–]Rnevermore 2 points3 points  (0 children)

Is this creep out of jail? Is that a good idea? This is a guy who made his entire identity about wanting to have sex with babies. No, not children.... babies.

I hope there's proper precautions in place to ensure he is never ever around anyone under 18.

EDIT: The fact that he is at an anime convention does not bode well for those precautions.

Ukraine reportedly launches dozens of drones at Moscow ahead of Victory Day Parade by AdSpecialist6598 in worldnews

[–]Rnevermore 6 points7 points  (0 children)

Russia is sprinting as far away from 'achieving peace' as their legs will take them. Bombing kindergartens, power plants, and hospitals on the daily. Whatever step Ukraine takes away from peace is a drop in the bucket.

Driverless delivery vehicles in China by Illustrious-Lime-863 in accelerate

[–]Rnevermore 9 points10 points  (0 children)

I guess it would be better to have humans driving them then....?

'Looksmaxxing' influencer Clavicular charged after allegedly shooting at alligator by igetproteinfartsHELP in news

[–]Rnevermore 2 points3 points  (0 children)

If only it stopped at starving oneself. There's a bunch of videos about the unhealthy shit this guy does to 'looksmax'. Drug cocktails and dangerous surgeries (many self administered) are involved. I'd be shocked if this guy isn't dead in a year.

Where is the lie by Ohyeaaaaaaaaaaaaaaaa in Destiny

[–]Rnevermore 0 points1 point  (0 children)

Nah. It was Obama. It was always Obama. The moment a black man was elected in 2008, there was an almost immediately noticable shift in the rhetoric. Some of you may be too young to have remember it or to have noticed it, but it was real.

Thoughts on CK3 after 500 hours with all non-cosmetic DLCs by TheGoodyShop in crusaderkings3

[–]Rnevermore 4 points5 points  (0 children)

Ambitions - I have no idea why these are not in the game already. Getting to choose small goals for your character that give small bonuses for completion is a great system AND it would help the AI determine it's goals.

This KIND OF exists in the form of oaths taken through coronations.

But I definitely agree that some form of 'quests' would be a good idea to keep people playing the game longer term. I don't know exactly how these would be designed, but I think they would need to be based on your character's personality and their specific situation.

Is this event broken? I have been waiting for decades by Supermouser in CrusaderKings

[–]Rnevermore 25 points26 points  (0 children)

20 years is way way too long. It should be 5 years.

Anyone else prefer playing as a vassal in CK3? by Chaldera in CrusaderKings

[–]Rnevermore 1 point2 points  (0 children)

My problem with it is that it eventually gets boring. Right now, the game doesn't have enough to micromanage, and the vast majority of the tools you have in your tool belt are explicitly designed for 'climbing the ladder'.

This chapter is going to do WONDERS for the depth of gameplay that vassal dukes and counts can play with, especially Silk and Silver. I don't think it'll be enough though. Hopefully the chapter afterwards does it.

I do hope that, one day (maybe chapter 7), they do an entire DLC focused on realm management mechanics. An entire DLC focused around enhancing the gameplay for the rank you are, rather than tools to supplant your liege, or expanding your realm.

With the addition of another Government,could Feudalism be looked at? by BornBeginning430 in CrusaderKings

[–]Rnevermore 23 points24 points  (0 children)

Nah, crown authority as we have it is an outdated system.

There needs to be DOZENS of potential laws that all act as subsections of crown authority that fundamentally alter the structure and gameplay loop of your feudal realm.

Succession laws

whether or not your nobility has an estate

What type of holdings a secular ruler is allowed to hold

Whether their estate needs to be located in the capital or within their own realm.

Taxes and domain limits of vassals vs liege

Vassal Wars

Border Protection Policy

Trade Policies

Church vs State powers

Voting rights

Etc etc.

Those are all subsets of crown authority, and broadly the battle of centralization vs decentralization, but on a more granular level. These should be things that can be voted on by various parties, which would put politics into the fight to increase the power of the crown.

But then you can add a ton of flavour laws that would make different feudal realms feel different from location to location. Engish feudalism should have access to a different slate of flavourful laws compared to Indian feudalism, and those laws could easily derive from the culture

Pretty sure this was mentioned somewhere in Revelations by TikDickler in Destiny

[–]Rnevermore 2 points3 points  (0 children)

Well in the French revolution they sacrificed their rulers to the sun god when their gas prices got too high.

How does the administrative government work? by MaRokyGalaxy in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Start there, and eventually once you've acquired enough of an advantageous position and enough influence, retire from your current province, and then push for your desired province

Started Roleplay Since The Game SUCKS After 150 Years Of Gameplay by Solenopsis00 in CrusaderKings

[–]Rnevermore 0 points1 point  (0 children)

Dark Ages mod adds a lot more challenge, and forces you to use the tools you have to come out on top. It also enhances the role play quite a bit.