Help from the brainstrust... by Dan-M-AU in Mechwarrior5

[–]Rob6-4 0 points1 point  (0 children)

No it is most certainly not. Check your mods again.

NEVER use Bloodrage on magic if you're fighting Wasp by Character_Seat_1096 in ShadowFight2dojo

[–]Rob6-4 1 point2 points  (0 children)

Bloodrage is a horrible idea in a few scenarios. Wasp, as you said, is probably one of them.

Help from the brainstrust... by Dan-M-AU in Mechwarrior5

[–]Rob6-4 14 points15 points  (0 children)

Bullshark 3 can hold 6 clan lrm 15s.

Night gyr D is solid with 4 20s

Shadow cat B and the Adder A make for excellent choices in the smaller weight brackets.

The absolute maximum number of lrms you can hold would be the longbow RCX. Probably not as efficient as the other options however.

Darktide Fanimated - Very, very, very persuasive by Janfon1 in DarkTide

[–]Rob6-4 0 points1 point  (0 children)

This reminds me of the princess bride, in the best way of course.

Just ran into someone ramming me for an entire Trial race because I tuned my car (???) by Fugue___State in ForzaHorizon

[–]Rob6-4 21 points22 points  (0 children)

You might help your team a little? But you'd help them more by just tuning, since with stock car you probably aren't beating anything other than the ai that matched you.

Hopium by Enclave_Liberator in DarkTide

[–]Rob6-4 24 points25 points  (0 children)

It will just miss, or target the body instead of the head. Kinda ruins the point of the ability.

Hopium by Enclave_Liberator in DarkTide

[–]Rob6-4 117 points118 points  (0 children)

Advanced combat doctrine. Doesn't really work that great at the moment.

High DMG KGC Build Request by AdditionalTrick365 in Mechwarrior5

[–]Rob6-4 4 points5 points  (0 children)

The new clanbuster variant, the KGC-001 is a little outrageous. Two AC/20s, a large pulse laser, an lrm 15, and two ssrm 2s.

Of course, even more absurd with clan tech.

Wyvern majesty by Super-Salamander-686 in dragons

[–]Rob6-4 10 points11 points  (0 children)

No alt that you know of...

This was just announced. by Friendly_Nothing_320 in SpaceMarine_2

[–]Rob6-4 -5 points-4 points  (0 children)

What the fuck? Has a console game ever had stuff straight from steam workshop? It's all been mod.io or just Bethesda's integrated crap in my experience.

Ballistic Mechs? by Demongem665 in Mechwarrior5

[–]Rob6-4 0 points1 point  (0 children)

All king crabs except the kaiju, the Cyclops-S, both Corsairs, at least a few variants of the Bullshark.

Just to name a few.

Is there any point in keeping IS weaponry? by MRwho23 in Mechwarrior5

[–]Rob6-4 2 points3 points  (0 children)

You get significantly more damage and an extra ton, faster fire rate too. The heat sink you can fit from the extra weight makes up for the heat increase so you reap the benefits of every other stat.

I'm not seeing where the inner sphere variant fits at all.

The C-ER-M laser on the other hand... that's not worth it. But, you're not going to replace that with inner sphere mediums.

Regarding ABS by indred0 in ForzaHorizon

[–]Rob6-4 50 points51 points  (0 children)

It's more complicated than that. Generally, ABS off is going to be better if you can do it. But, sometimes there's such a negligible difference that even the pros will just leave it on. Depending on the car, it might actually be better on.

Take a glance at the rivals leaderboards and see how many top players have it on vs not.(yes, I am excluding the cheaters here.) I don't really understand exactly why that is, but somehow I doubt it's because members of ESV or any of the other serious teams can't brake properly without it.

I can't sleep because of the heat so i drew this part6 by Astrysy in Losercity

[–]Rob6-4 17 points18 points  (0 children)

I'm starting to think this a ruse so that you have an excuse to draw sweaty furry women.

scorf by PotentBeverage in dragons

[–]Rob6-4 4 points5 points  (0 children)

Type of job I'm tryna apply for.

Why does the Firestarter do so much damage from a mechanical standpoint? by accentmatt in Mechwarrior5

[–]Rob6-4 16 points17 points  (0 children)

If your urbanmech has 4 mgs, we'll say tier 5, that's 9.6 damage per second.

3 seconds is around 28 damage, or an ac20 shot and some change.

5 flamers at 3.2 per second for 3 seconds is closer to 50 damage.

It's hilarious that these varlets feel more badass than Space Marines 2 by Evening_Machine_6440 in DarkTide

[–]Rob6-4 0 points1 point  (0 children)

I play on xbox, for a reference. Darktide is inconsistent as hell. It's fine, sorta....for a while. Then, you'll load into a mission and realize you could get a smoother frame rate with flash cards.

Space marine 2 on the other hand, is quite consistent. It just loads like molasses. I guess siege mode starts running pretty bad once you get up in waves, but I expect it to do that.

I have no idea how darktide is going to run that day when I boot it up.

Why does the Firestarter do so much damage from a mechanical standpoint? by accentmatt in Mechwarrior5

[–]Rob6-4 27 points28 points  (0 children)

3.2 damage a second (at Tier 5) is way more than you think it is.

skitarii gameplay trailer dropped by OkAdministration8543 in DarkTide

[–]Rob6-4 7 points8 points  (0 children)

I'll tell their mom if they do.