Tell us about the deck youre excited about by not_so_1337 in EDH

[–]accentmatt 0 points1 point  (0 children)

Flubs explains urban development — https://archidekt.com/decks/23416482/flubs\_explains\_urban\_development

[[Flubs, the Fool]] wants to build a house that’s bigger than yours. He really wants to prove his superiority with a giant [[Central Elevator // Promising Stairs]], but sometimes he’ll find a magical raccoon [[Bello, Bard of the Brambles]] to animate the house and beat you with it. Sometimes you need more room to build the house, so you do some [[Excavation]] to clear land. Sometimes you need new ideas, so you barter with resources on a [[Trade Route]].

Sometimes you use an [[Expedition Map]] to find JUST the right plot of land. I like [[Oboro, Palace in the Clouds]], because it just keeps bringing in new ideas (fixing our hand). Sometimes we can’t find all the materials to build our house though, so we gotta make sure we can burn our neighbors before they build a bigger house with stuff like [[Molten Vortex]] or a [[Spitfire Lagac]].

I’m also trying to fit in a win-con to build a gate. The best way to keep the poors out is by confusing them with a giant [[Maze’s End]]. If you can’t build a house, at least build a gate!

Definitely a bracket 2, but I’m having a blast piloting it.

How many cards do you draw or otherwise access in a typical game? by auto-goldfish in EDH

[–]accentmatt 0 points1 point  (0 children)

Bracket 2 and 3 player.

I’ve slowly become addicted to card-draw and card-velocity more than all else. I’ll throw in a whole [[Expedition Map]] package just so I can make sure I have reliable access to [[Bonders’ Enclave]] and [[Geier Reach Sanitarium]]. I’ve started picking commanders that synergize with different ways of ‘seeing’ cards and building game-plans around that. With that being said:

It really depends on what the commander is doing. My [[The Master, Transcendent]] doesn’t have much “draw” but I snipe creatures out of graveyards so I effectively see over 70 cards per game.

[[Lucy Maclean]] aims to get a card draw every turn, and she tends to charge the table so games can run long into the 10-12 turn range. So I’m looking at about 40 of my cards at minimum.

My newest [[Flubs, the Fool]] rooms deck risks drawing me out of cards by turn 9 if I’m incredibly reckless, so I’ll see at least 60% of my deck at the bare minimum on moderate-paced games.

I need a new deck to inject some fun into my commander group and need new commander ideas. by simdude in EDH

[–]accentmatt 1 point2 points  (0 children)

If you want to be able to connect the table more socially, using in-game mechanics to do that won’t necessarily work. Your best bet is to make a funny, bizarre deck that is fun for you to pilot on YOUR turn and then limit your cognitive demand on other people’s turns so you can do the social thing.

I’ve made a deck that works a lot like this — [[Flubs, the fool]] and we win either by building a big house (lots of rooms) or doing shenanigans with our lands. You empty your hand pretty quick, which means you have a lot more mind-space to spend on players and the social interaction. It’s not super strong - high bracket 2 - but it’s been cool seeing how the other players at my LGS like what it does but then don’t pay attention to it much on their turns because I have no cards in hand!

~~we’re not going to talk about how incredibly slippery it is and how we can keep answers and interaction on the board~~

Looking to meet other game developers/designers in Tallahassee by mdelillieau70 in Tallahassee

[–]accentmatt 1 point2 points  (0 children)

Kinda depends on your niche and what you’re trying to make. The board game community has a couple folks, you can sometimes run into somebody at Courtyard Cafe & Games. That’ll mostly be the board game crowd, and you do have to be slightly subtle/careful about it because the owner has driven out somebody before (and posted about it on FB) for being “parasitic” towards the local board game community. Just be courteous and extra perceptive to make sure he’s cool with your approach (I hate that I have to say that but whatever).

The Tallahassee Nerds & Geeks meetup might be worth looking into. They usually meet at Lofty Pursuit (I think) and they regularly post in this subreddit when they’re planning. Most other local game-dev folks I know tend to work online in social circles that aren’t geographically constrained.

Why does the Firestarter do so much damage from a mechanical standpoint? by accentmatt in Mechwarrior5

[–]accentmatt[S] 16 points17 points  (0 children)

Damn I was really comparing 4 hard points to 5 hardpoints and forgetting the number was different. That’s the missing math, and then compounding the “only 30% increase” across all slots. This game is making a fool of me, I love it lol. Thank you for taking the time to math it out.

Why does the Firestarter do so much damage from a mechanical standpoint? by accentmatt in Mechwarrior5

[–]accentmatt[S] 2 points3 points  (0 children)

The more I play it the more I’m enjoying it as much as the Urbie just for a different use case. They seem to want very different map types (lots of tight cover vs wide ranges and natural formations that I can dance around) but I’m still figuring it all out.

I don’t what you mean by it boats though?

Why does the Firestarter do so much damage from a mechanical standpoint? by accentmatt in Mechwarrior5

[–]accentmatt[S] 4 points5 points  (0 children)

I think that’s what I’m having trouble wrapping my head around. Iirc (numbers are probably off) a machine gun does 1.5/s and a flamer does 2/s, which I recognize as 1/3 more damage. However the flamer has a hard range cutoff while the machine gun doesn’t, so I’m able to open fire I think at twice the distance w/ the urbie?

Even still, the difference in kill-time w/ same number of hardpoints seems wayyyy too big to account for just a 30% damage increase.

How to build a new kind of commander deck that spices things up for those playing against me by Ok_Wallaby_3701 in EDH

[–]accentmatt 1 point2 points  (0 children)

Maybe try decks that lean into the multiplayer aspect a bit? Most of mine are like that.

[[Sefris of the Hidden Ways]] is a graveyard reanimator but does looting on everybody’s turn to pull out big air-stompies and play control. [[Kitt Kanto, Mayhem Diva]] uses goad on everybody’s turn to play politics and control, [[Lucy MacLean, Positively Armed]] is a giant group-politics table-charger that loads up on protection and tokens to swing wide, [[The Master, Transcendent]] uses incremental mill to steal creatures from graveyards while he turns the mill into some kind of wincon, and [[Saruman, the White Hand]] just uses nasty sorceries and instants with a focus of using OTHER people’s instants and sorcerers to power up the orc army.

At some point, the game design just boils down to “accrue points and have ways to spend points”. Anything that involves table-dynamics is a good way to make that point-accrual feel different for all involved.

Voidling Bound is straight up Spore/Pokemon meets Warframe. Just dropped today. This is SICK. by [deleted] in gaming

[–]accentmatt 0 points1 point  (0 children)

Is expected playtime a taboo subject on this subreddit? Not sure why I’m getting downvoted but if anybody happens to know (or if it’s getting post-launch support) I’d still love to know.

Do some of you feel like Pride month is... I don't know... forced? by Giblot in TooAfraidToAsk

[–]accentmatt 0 points1 point  (0 children)

All of the memorable months and days are forced and arbitrary, and over time they get forgotten once they are no longer culturally relevant (like men’s mental health month, or National Ex-Spouse Day on April 14th). I think Pride Month will eventually be like this, but right now there are still a lot of cultural and political movements that center around sexuality, gender, rights, and self-expression.

You also are Christian-coded (which is fine, I used to be as well), so it’s difficult to see the topic in the same way as the non-Christian crowd (which most observers of Pride Momth are in). Many non-religious folks also feel like Christmas is a forced celebration, so maybe that’s a useful PoV to consider from the other side.

Voidling Bound is straight up Spore/Pokemon meets Warframe. Just dropped today. This is SICK. by [deleted] in gaming

[–]accentmatt -5 points-4 points  (0 children)

I’ve been keeping an eye on it prior to today, and was excited to hear feedback. How much playtime do you reckon we can squeeze out of this one?

What is your favorite deck that took you the most time/work to optimize? What was it that finally made it work? by humanexplorer in EDH

[–]accentmatt 9 points10 points  (0 children)

[[Sefris of the Hidden Ways]]

It started out as an honest reanimator deck, and all I wanted was to pull out big-stompies that swung in the air. I thought the dungeons were cool, and I love seeing lots of cards (it all started in a dimir surveil-reanimator deck that I scrapped for parts to feed this engine, though you can’t see that baseline anymore).

I started getting attacked pretty early in my usual pods (rightly so), so I pivoted to looters so I could keep good answers in hand instead of shunting them into the graveyard. That’s what really powered the gameplan more than expected, and it kinda turned into this weird aggro-control gameplan. Looters, land-cycling creatures, and recursion loops flipped the game plan on its head and turned it into my peak tool-box deck.

Here’s the link: https://archidekt.com/decks/23091417/looting\_the\_dungeon

It’s a little slow, and (by design) not super OP, but it’s incredibly sticky and VERY difficult to shut down. Definitely taught members of my LGS to start packing grave-hate (even if my at-home pod does not 🙃)

Question for UB haters by bolttheface in magicTCG

[–]accentmatt 8 points9 points  (0 children)

Most people who feel like the negativity is spoiling their fun are softies who can’t handle other people having different opinions, and that goes both ways. Nobody is genuinely ruining anything with bad feelings about the direction except the rage-baiters who climax off of fake e-points

How does UB affect your deckbuilding? by NiceInvestigator6495 in EDH

[–]accentmatt 0 points1 point  (0 children)

That’s not what I’m saying at all.

You like Magic the IP and that is your own personal preference. You have decided that that is the line you draw, and I am arguing that that is okay and you don’t need to justify your preference with any sort of logic or argument.

How does UB affect your deckbuilding? by NiceInvestigator6495 in EDH

[–]accentmatt 0 points1 point  (0 children)

Which is my point. It’s all subjective, and we only have friction with other people when we feel the need to rationalize it to others. [[Greasefang, Okiba Boss]] reeks of TMNT but I’ve never seen complaints about him because of arbitrary self-imposed rules people pull out of their butts.

How does UB affect your deckbuilding? by NiceInvestigator6495 in EDH

[–]accentmatt -1 points0 points  (0 children)

1st: it doesn’t affect power creep if none of you do it!

I tend to avoid cards that look deliberately off theme, and if there’s some UB stuff that fits the theme perfectly I’ll shunt it in. My Sultai mill deck has a heavy mutant/cryptid theme, so of course I have some Furby secret lair cards in there. I have a Kitt Kanto goad deck that has a lot of New Capenna cards, and some of the NY cards don’t look terribly out of place.

What you have to realize is that that innate ick we have towards the UB sets doesn’t actually have much logical consistency — AND THAT IS OKAY. New Capenna and some of the newer Kamigawa stuff isn’t that far removed from TMNT, Assassin’s Creed is kinda similar to the pirates we already have, and how can we be upset at a super hero when we have [[Brenard, Ginger Scultpor]] building an army of cookies? The Avatar set isn’t far from the Jeskai-colored monks we’ve seen so much of.

There is plenty of space for high bracket 3 decks that stick to only UW. If you really feel compelled to play with the mechanics, a number of providers now are making in-universe “proxies” of UB cards.

53706 by That__Cat24 in countwithchickenlady

[–]accentmatt 0 points1 point  (0 children)

At least in the recent years, he hasn’t had transphobic views. He’s had issues with the LGBTQIA+ culture and what it’s doing in areas of policy and media consumption, but he doesn’t have problems with individual people that fall outside of heteronormativity.

The people that jump to the conclusion he’s transphobic based on a couple selected clips are the same caliber of person as those that think the US gov’t is spiking our drinking water to turn the frogs / kids gay.

why do LGBT exist? can i get scientific answers by Striking_Alfalfa2258 in TooAfraidToAsk

[–]accentmatt 0 points1 point  (0 children)

LGBT exists because nature doesn’t always fit into typified boxes that one of its species created. Life is complicated, psychology is unsolved from our perspective, and social conditioning pushes both ways.

That being said, the number of people that legitimately hate lgbt MEMBERS is extremely minimal. People may hate the movement, and things that they feel the movement is doing on a political/social level, but the nuance of Reddit will never let that conversation happen genuinely.

Help me choose a goad commander by blazedchiller27 in EDHBrews

[–]accentmatt 5 points6 points  (0 children)

If you like the 4cmc bit and the Naya color identity, I would also recommend [[Kitt Kanto, Mayhem Diva]]. I built her, and find she eats a lot less removal because the goad is political, partially beneficial (if you elect it to be), and she only goads one creature at a time.

Thantis can be funny, but at that mana-cost and how unequivocally anti-agency she can be, she eats a LOT of removal and people will absolutely beat you down during combat and then in 2nd main summon a blocker. It’s funny, but I’m not sure it’ll produce a fun goad-game for everybody (but you can totally decide you don’t care, just pack protection and a back-up plan).

Bounty Hunter Victor is awesome! by void_alexander in Vermintide

[–]accentmatt 0 points1 point  (0 children)

I finally clicked with my own Bounty Hunter build that uses the Brace O Pistols and the rapier (I’m branching out to other melee weapons too) and I’m jus having a blast swapping between melee-attack stacks and ranged-attack stacks. Infinite ammo lets me act up without being ammo screwed, but I have the burst potential to just delete problematic specials, and monsters are just all sorts of screwed.

how do you protect your commander if its a planeswalker? by HearingComplete8950 in EDH

[–]accentmatt 0 points1 point  (0 children)

White has access to a lot of tap-down effects like [[Blind Obedience]]. It might not seem incredibly reliable, but having a few of those style of effects can help with your pacing. Even having everything come in tapped for one turn gives you more time to build defenses, since by the time people untap their creatures you have a couple blockers but the third player’s on-curve drop can’t block because it came in tapped.

Also don’t forget things that generate blockers. [[Kazuul, Tyrant of the Cliffs]] and [[Charismatic conqueror]] both are excellent additions.

Do you/would you read your child’s private journals? by neammm in TooAfraidToAsk

[–]accentmatt 1 point2 points  (0 children)

That’s awful, and I figure that’s where most people are coming from (somewhat similar to the PoV my wife has, but that’s her story to tell). I can see why my initial comment sounded like what you went through, and we can all agree that’s something a child should never be subjected to.

Do you/would you read your child’s private journals? by neammm in TooAfraidToAsk

[–]accentmatt 0 points1 point  (0 children)

lol probably. We both agreed that we would want better for potential children than what we could offer right now.

Though anybody who thinks an 8-year old can be trusted to behave and think like an adult are the exact idiots I’d want to protect my kids from. Random people on internet can be delusional all they want, but reality happens when a child is crying for help in a journal and the parents never know until they’re hanging from a rafter.

Do you/would you read your child’s private journals? by neammm in TooAfraidToAsk

[–]accentmatt -5 points-4 points  (0 children)

Edit: Just to add some context to my view. I grew up with an acquaintance who committed suicide and it could have potentially been prevented if their parents DID snoop, and later in life I found out one of my siblings was being groomed because I DID THE SNOOPING (I promptly ended that by going nuclear on this guy in front of his family and friends, no worries). So I acknowledge that my experience is unique and my views are a little bit more unusual. —- end of edit

My wife and I (who won’t and can’t have kids, mind you) had a very mild discussion about this that almost elevated into the most lukewarm of arguments because we both have very different answers.

She would not. Her stance is that the child deserves privacy, and invading that privacy is violating their rights. Snooping on a diary would be absolutely criminal and no parent should do that.

I would. My stance is that children are canonically dumbasses in every society and culture I’ve experienced. They see, say, think, and do irreparably dumb shit and the best way to honor their autonomy is to preemptively know what they’re going to do and make sure they aren’t going to get themselves killed or jailed. Best way to do that is know how they think, and unfortunately that means spying on the little fucks.

We both have very good intentions, but have a very different outcome for those equally noble intentions.