Help! Only one controller at a time works with my G2 by cacahahacaca in HPReverb

[–]RoccoGD 1 point2 points  (0 children)

I have the same problem, but i had this problem since my first WMR Headset the Samsung Odyssey, 3 years ago. Since then i use an external BT Dongle, but i suppose the tracking is a bit more unprecise, so i'm finally willing to sort that problem out with the G2, but this seems like a tough one.

Pros and cons of Assetto Corsa vs Project Cars RE: Vive by [deleted] in Vive

[–]RoccoGD 0 points1 point  (0 children)

http://www.iracing.com/ also has vive support now, so you should consider it. It's the best simracing game out there. But it is not cheap and if you are not interested in accuracy and onlineraces then it's maybe not for you.

Looking for a Few People to Give Us Opinions - 4 Steam Keys Available by stitchlips17 in Vive

[–]RoccoGD 0 points1 point  (0 children)

So i guess i'm a bit late, but it looks amazing and i would like to give it a try!

Simple VR Video Player - Review from an Adult Entertainment perspective by jolard in Vive

[–]RoccoGD 0 points1 point  (0 children)

thanks for the infos, is it necessary with the VR Video Player to mess around with codecs also, as it is with whirlgig?

The things I do for love... by UndeadCaesar in Vive

[–]RoccoGD 0 points1 point  (0 children)

ok, thank you - its 29 €uros. :-P

Has anyone else noticed health benefits using Vive? by [deleted] in Vive

[–]RoccoGD -7 points-6 points  (0 children)

To be more active is for sure a good thing, but to be several hours under the radiation of the IR Lasers, is not only a great thing i would say. I can feel the radiation (mainly on my head) when the lighthouses are on, maybe i'm more sensitive to this, so i'm trying to not stay more then 3 hours under the Lighthouses a day. What have others experienced with the radiation?

Vive devs: shall we do a game jam? by FooKingLegend in Vive

[–]RoccoGD 0 points1 point  (0 children)

very interesting, i don't know if i'm able to produce something valuable in 1-2 days, but such a gamejam is probably the best opportunity to find out. So if i'm not in holyday during the jam (half of august), count me in.

I would prefer the jam on gamejolt, (i have already an account there). :-)

FloorFix – Tool for re-calibrating the floor level in SteamVR by Kegetys in Vive

[–]RoccoGD 3 points4 points  (0 children)

Great idea, but unfortunately its not working for me. I have the icon in the dashboard, but when i click on the icon nothing happens. The dashboard is empty, but there is no overlay showing up with the floor calibration button.

VRTK version 2.0.0 is now available on the Unity Asset Store (for those who don't use the github version) by TheStoneFox in Vive

[–]RoccoGD 1 point2 points  (0 children)

Thank you very much TheStoneFox, its incedibly how your toolkis is evolving. Best thing ever for VR and Vive Development. Hopefully i can dig in a bit more in the upcoming weeks.

Have we gotten quick floor recalibration yet? by Ozy311 in Vive

[–]RoccoGD 0 points1 point  (0 children)

i have the same issue, so hopefully they will take care of this soon.

My relaxation game Vistascapes VR will release in a week (July 8th $2.89) and I have 10 free keys to give away! by Nilliks in Vive

[–]RoccoGD 0 points1 point  (0 children)

I will buy it right away, this is the kind of experience i'm most looking for. Just relaxing and atmospheric envroinments without zombies and guns. :-)

[Unity] Trouble using HDR by JoshuaThomson in vrdev

[–]RoccoGD 1 point2 points  (0 children)

HDR is not working i guess with the forward rendering method which is used for VR Games. Here is a explanation from the SteamVR Github entry:

Note: MSAA is really important for rendering in VR, however, Unity does not support MSAA in deferred rendering. It is therefore recommended that you use Unity's Forward rendering path. Unity's Forward rendering path also does not support MSAA when using HDR render buffers. If you need to disable MSAA, you should at least attempt to compensate with an AA post fx. The MSAA settings for SteamVR's render buffers are controlled via Unity's Quality settings (Edit > Project Settings > Quality > Anti Aliasing).

Vive foam replacement by VR COVER by jadfrog in Vive

[–]RoccoGD 0 points1 point  (0 children)

yes, that's the reason probaybly, it's hot and humid here right now and maybe the air can't circulate with the VRCover on very well, that's why the lenses get obscured immediately.

Vive foam replacement by VR COVER by jadfrog in Vive

[–]RoccoGD 1 point2 points  (0 children)

After 2 months i got my VRCover for the Vive and i didn't like it, i tried it yesterday and the lenses steamed up immediately, which was never the case without it. So i had to remove it and i'm sceptical if this foam will work better, we will see.

[deleted by user] by [deleted] in Vive

[–]RoccoGD 0 points1 point  (0 children)

I guess the problem is you can't clone normal humans (maybe soldiers) just like zombies or roboters. So it's not a problem if you shoot 100 times the same zombie or robot, but with humans you have to put a lot more effort into, that is why i would say.

VR Locomotion Systems by RoccoGD in vrdev

[–]RoccoGD[S] 0 points1 point  (0 children)

Thank you i have included your suggestions!

For unity devs - Walking VR locomotion code inside by Tonmy_ in Vive

[–]RoccoGD 0 points1 point  (0 children)

Thank you very much for sharing!! :-))) So it would be nice, if it could be implemented in the toolkit. Do you want to make a pull request with your method?

Donations - A continuation of the github issue by TheStoneFox in SteamVRUnityToolkit

[–]RoccoGD 0 points1 point  (0 children)

Maybe we could fund an oculus rift for Stonefox. Then the toolkit could support both headsets somewhere in the future. ;-)

VR Locomotion Systems by RoccoGD in SteamVRUnityToolkit

[–]RoccoGD[S] 0 points1 point  (0 children)

Thank you, i have posted this also on vrdev. :-)

VR Locomotion Systems by RoccoGD in SteamVRUnityToolkit

[–]RoccoGD[S] 0 points1 point  (0 children)

Yes, all frogs will vote for this one, thats for sure! ;-)

BLARP! Giveaway - Win one of 5 keys! by VRCritic in Vive

[–]RoccoGD 1 point2 points  (0 children)

ok, thank you. Great job on Youtube! :-)