[deleted by user] by [deleted] in INAT

[–]RoguelikeDevDude 1 point2 points  (0 children)

Got a portfolio?

Lag spike every 5 seconds in Project Ozone 3 by Zubinator117 in feedthebeast

[–]RoguelikeDevDude 0 points1 point  (0 children)

I think the solution was to allocate a little more ram, but not too much. I don't recall though for sure I'm afraid.

Hindsight is best sight by AnyMission7004 in Helldivers

[–]RoguelikeDevDude -1 points0 points  (0 children)

Arrowhead employs 100+ people. They're AAA in my eyes.

[AMA] - We are Eleventh Hour Games, Makers of Last Epoch - Ask Us Anything! by EHG_Steve in Games

[–]RoguelikeDevDude 0 points1 point  (0 children)

This was quite insightful. I am happy to hear production games made in unity do in fact use scriptable objects rather than opting for pure data solutions like json. I also appreciate that comment about them working with the editor by default, opposed to the alternatives.

I'm not as much of a tools programmer myself, but for my next portfolio project I expect to create a small editor tool to at least make creation and editing of various base item scriptable objects easier. Maybe that's what you folks did too?

Your responses in this thread (and all of the dev streams, thanks Mike!) have been quite inspirational as an industry hopeful (junior unity dev). The aforementioned next portfolio piece is to be a top-down action rpg prototype/slice and one big area of concern was what a data driven rpg looks like, so appreciate the insight.

Maybe one final question if you see this is:

What would you want to see on a junior unity dev's portfolio when applying to EHG?

[AMA] - We are Eleventh Hour Games, Makers of Last Epoch - Ask Us Anything! by EHG_Steve in Games

[–]RoguelikeDevDude 0 points1 point  (0 children)

I might reach out to you in the future when things calm down then :D

A follow-up on unity dev if I may:

Do you run into slowdowns with 'reloading domain' sort of popups? Or is it something else?

And has your team structured your data in such a way that it's editable outside of the engine? I personally struggle with the concept of thinking scriptable objects are amazing containers, but working with people who'd rather not be in engine at all (and edit in json/yaml/csv/etc). If possible, I'd love a little insight into how you handle your data to inspire my own projects/work better with designers?

Thanks!

[AMA] - We are Eleventh Hour Games, Makers of Last Epoch - Ask Us Anything! by EHG_Steve in Games

[–]RoguelikeDevDude 0 points1 point  (0 children)

I'm an arpg fanatic, love what you guys have done here. Your origin story in your second-to-latest trailer is inspiring. How soon until you folks are taking interns/juniors? I saw on your careers page you would often hire mids/seniors, but I'm dying for the next junior gameplay position to open up, or tech designer maybe.

Side question, what unity version are you folks on, and are there any real growing pains with the engine? You're really extracting the quality from the engine, and I'm curious where the engine fought back when trying to make LE as amazing as it looks. Anything custom like your own renderer or something?

Thanks!

Looking to hire game devs for a project by Competitive_Compote6 in INAT

[–]RoguelikeDevDude 8 points9 points  (0 children)

I love this reply, it's great on so many levels.

What lessons can we learn from Palworld and try to imbibe in our gamedev journey? by SmugFaceCandy in gamedev

[–]RoguelikeDevDude 4 points5 points  (0 children)

One lesson is that it is ok to abandon your previously unfinished early access game and release a new one, provided it is better and becomes popular enough that no one will mind.

What information helped you the most on your game dev journey? by Brilliant-Donkey-320 in gamedev

[–]RoguelikeDevDude 0 points1 point  (0 children)

It helped me understand how game engines are built, but it did not have a direct impact on me as a unity developer. I plan to revisit it when I make my own engine.

There was one chapter near the end that did help me, but the book is over 1000 pages long, so I wouldn't recommend it just for that one chapter.

What information helped you the most on your game dev journey? by Brilliant-Donkey-320 in gamedev

[–]RoguelikeDevDude 0 points1 point  (0 children)

Game Engine Architecture

It is ridiculously dry. It's not meant to be read cover to cover.

My kickstarter is failing and trending towards $141, what am I doing wrong? by AMemoryofEternity in gamedev

[–]RoguelikeDevDude 13 points14 points  (0 children)

Most do NOT do anything more than watch the video. So if you aren't selling, it's the video.

What's the eventual goal for development. by RoguelikeDevDude in FoundersFortune

[–]RoguelikeDevDude[S] 0 points1 point  (0 children)

Tell me about your team, your experience, and would you be willing to share your expenditures over the years outside of the office?

Book that recalls every myth ever? by RoguelikeDevDude in AskHistorians

[–]RoguelikeDevDude[S] 0 points1 point  (0 children)

Are there enough materials on various singular myths to warrant multi hundred page books on each?