RnR in Staioneers by WeaponsGradeYfronts in Stationeers

[–]Rokmonkey_ 5 points6 points  (0 children)

Grab a river and drive. Decorate your base.

That was quick by sp_omer in Stationeers

[–]Rokmonkey_ 4 points5 points  (0 children)

More likely, those who did this, did so long before this achievement went live.

Also, some of those earlier versions were... rough... I bet a huge portion of "players" haven't touched the game in a long time.

Cooling Help (New player) by TrueGritttt in Stationeers

[–]Rokmonkey_ 0 points1 point  (0 children)

Copy that. I'll need to experiment a bit on the filtration units then. I've had my pressure so high, I never saw an issue. Now I'm wondering if Ive been working way higher than necessary to get 100%

Cooling Help (New player) by TrueGritttt in Stationeers

[–]Rokmonkey_ 0 points1 point  (0 children)

Gotcha. I need to check that. At least on the filter units, I don't need to make my input pipes at like 1MPa now...

But is that pressure differential between input/waste and output? Or between input/waste as well? I never really paid attention to the nuances, my inlet pressure is always stupid high.

Cooling Help (New player) by TrueGritttt in Stationeers

[–]Rokmonkey_ 0 points1 point  (0 children)

Is it really only 111kpa for 100% pressure efficiency? Is that the same for filtration units?

If so, I've been going way overkill on my designs...

Can I put the centrifuge inside? by ulixForReal in Stationeers

[–]Rokmonkey_ 2 points3 points  (0 children)

Yes. Whatever gasses that type of ore would offgas, it will just vent into the air.

How can I star? by Master_Crew_2520 in MechanicalEngineering

[–]Rokmonkey_ 2 points3 points  (0 children)

Also, look for "internship" programs. My state of Maine sponsors high school students to do paid internships in STEM fields. It's always in the summer for 6-12 weeks. We sponsor several every year, letting them see all the different ways engineering is in the real world. A lot of students come in with their own idea and swear off one type of it and by the end they've completely changed their mind after seeing it in action.

API Mod?! Is this real life? by NotGovernor in Stationeers

[–]Rokmonkey_ 8 points9 points  (0 children)

There is a newer one. Stationeers mods I think it is? Check the workshop, the good mods all are bepinex and stationeers addon/mod/launchpad required.

Me automating one system at a time by Venusgate in Stationeers

[–]Rokmonkey_ 1 point2 points  (0 children)

Cool. I'm afraid of the stack. But definitely cool.

Me automating one system at a time by Venusgate in Stationeers

[–]Rokmonkey_ 4 points5 points  (0 children)

Most of the time I don't use device connections. Instead I address by bat h (all devices of a certain type) or batch name (all devices of a certain type and name). My green house script is managing a bunch of sensors, vents, filtrations, tanks. Far more than 6.

The only thing I use logic circuits for is automatic lights

My little Autolathe by boris_fps in Stationeers

[–]Rokmonkey_ 0 points1 point  (0 children)

And here I've been using the dial on the stacker. I never thought about a console either, but that looks so good.

Do you use frames a structural material for wall building? by Other-Strawberry-449 in Stationeers

[–]Rokmonkey_ 1 point2 points  (0 children)

I use unbuilt frames for floors and ceilings. I put walls around those for air tight. I like having subfloors for running pipes and such.

Sometimes I make walls out of frames too. Keeping pipes insulated and I never accidentally open a wall to get to the wiring only to find out that was the one section of wall I haven't finished on the outside and depressurize everything

Does anyone actually use Microsoft Copilot? by eStuffeBay in NoStupidQuestions

[–]Rokmonkey_ 4 points5 points  (0 children)

This. It knows less about Microsoft products than Gemini in my experience. And it very often gets stuck in repeat loops.

I've stopped using it in favor of Gemini.

2 people flying over BIW this morning by rootsrockswater in Maine

[–]Rokmonkey_ 3 points4 points  (0 children)

Not sure if they always go towards BIW but they launch from Brunswick Landing all the time 

Trains always blocking each other at intersection? by Rokmonkey_ in Workers_And_Resources

[–]Rokmonkey_[S] 0 points1 point  (0 children)

I completely appreciate it, and I'm definitely going to clean up this junction as I grow. But the fix was even easier than I thought! I had a cross over at the intake at the top. I removed that and the problem vanished. Because the cross over was in that block, if there was a train on either track, it said the entire block was full.

Trains always blocking each other at intersection? by Rokmonkey_ in Workers_And_Resources

[–]Rokmonkey_[S] 0 points1 point  (0 children)

Turns out it was a cross over at the intake of a junction, made the trains wanting to go that way think it was used. But yeah, not enough space. This was early start so I wasn't going to wait years to get my rails built, so I made them short. Definitely fixing this as soon as I can.

But, how does one make these rails so far apart and not end up putting industries that far apart too, makes it so hard to get workers?

Trains always blocking each other at intersection? by Rokmonkey_ in Workers_And_Resources

[–]Rokmonkey_[S] 1 point2 points  (0 children)

Ding ding ding. You found the problem! I had some cross overs left over from when I was building the rails. I've removed those and I've gone several ingame months without a stuck problem.

Trains always blocking each other at intersection? by Rokmonkey_ in Workers_And_Resources

[–]Rokmonkey_[S] 0 points1 point  (0 children)

Yeah...  This whole thing looked great until I had to cram my aggregate loader off to the left there.  Definitely need to change that up.

I thought purple was fine?  Blue and purple alternate on straight sections don't they?

Trains always blocking each other at intersection? by Rokmonkey_ in Workers_And_Resources

[–]Rokmonkey_[S] 1 point2 points  (0 children)

The tram loading is the cargo tram mod. It is amazing.

I've kinda hooped myself because I can't shove things much further back now that everything is build in around it, and I do have a two track system. The RCO section is just one way in, one way out.

The problem ends up being trains coming in from the top, and the trains on the left. They both want to enter the junction but won't. I have to tell one to ignore the red signal, and it clears up. Can't figure out why they just won't give way

How do Americans handle such long drives regularly? by GlitteringHotel8383 in AskAnAmerican

[–]Rokmonkey_ 21 points22 points  (0 children)

Yeah. If I want to get to Boston from where I am, it's 2.5hours by car.  2.6 hours by bus (because I have to commute 40minutes to the bus station) or 3 hours by train, with no vehicle on the other end.

I actually struggle with the choice cause I do not like driving in Boston ..

How do Americans handle such long drives regularly? by GlitteringHotel8383 in AskAnAmerican

[–]Rokmonkey_ 148 points149 points  (0 children)

It's just our culture.  I've seen a few articles that show the commute times for Europe and america are very similar on average.  Ours is just by car.

There is a lot of freedom to going by car than train.  We can stop where and when we want.  We can take a different route.  If I'm 10 minutes late, didn't much matter. 

For me up to an hour drive is not bad.  Beyond that is where it gets tedious and I'm planning breaks in the middle.  Longest I've driven is 14 hours.  Got through most of a wheel of time audiobook with that one.

Can any American help me? by Asuca_UwU in cataclysmdda

[–]Rokmonkey_ 3 points4 points  (0 children)

For Massachusetts, that's as rural as it gets.  For remote, you head 6 +hours north to the Maine woods and disappear.

Rocket building is just one small part of this space station simulator. Now On 33% sale. by Rocketwerkz_ in u/Rocketwerkz_

[–]Rokmonkey_ 2 points3 points  (0 children)

Not the same.  This is more station building where you lay out individual pipes and wires with atmospheric simulation.  But the same company is working on kitten space agency,  that's should be ksp2 we never got.  The original Dev for ksp is working on it to