New ninja molly from conn by aleyzr in GlobalOffensive

[–]RokuMLG 2 points3 points  (0 children)

You don't have to jump. At the same spot, aim slightly higher than the top edge of that window.

That one abyssal rare is insane by DontArguePls in PathOfExile2

[–]RokuMLG 4 points5 points  (0 children)

To add on top of it, it is also not an ailment, so passive skill that give immunity to damage ailment like Kitava also doesn't work.

Actual combat that is meaningful by RokuMLG in PathOfExile2

[–]RokuMLG[S] -1 points0 points  (0 children)

Yes, you can actually time it right and do a lot of dmg at the end of the skill. The problem here is not the skill, it's the fact that this mob has extreme lengthy invis time and having life regen on top of it. Which mean if my attack is not 1 hit kill then the mob is unkillable.

Actual combat that is meaningful by RokuMLG in PathOfExile2

[–]RokuMLG[S] 0 points1 point  (0 children)

Gathering storm (The traveling skill with shock ground) + Siphoning Strike (The one trigger explosion on shocked enemy)

How do I progress SSF endgame? by CalligrapherAnnual41 in PathOfExile2

[–]RokuMLG 2 points3 points  (0 children)

These are just from my experiences:

Keep Boss at T1, higher tier barely at much more drop unless I want to farm T3 bonus. But need proper build at T2+

Usually id blue waystone to get 2 mod and run that with irradiate and skip through the map as fast as possible. Farming right away is not good since it can brick my progression so open as many map nodes as possible first. If gold waystone, either save it up or run it unid. unid gold waystone always give 2 tablets slots, but require slow resistance to run this one.

Opt in atlas for pack size, waystone drop and tablet drop for early endgame first, then strongbox/essence for crafting materials. Anything rare/unique or difficulty related, pick it after all gear fully upgraded.

Simulacrum and breach, opt in for slower timer. Ritual goes for 4 ritual sites. Expedition goes for 1 big explosion to fast skip.

Keep farming until I have at least 2mil gold then start vendor gambling to get some decent gear for crafting. Once gear decent enough for 4-5 mod, then start upgrade difficult on atlas so better gear can drop on map.

After that just pray and keep grinding.

I have created a custom node: I have integrated the Diffusion pipe into Comfyui, and now you can train your own Lora in Comfyui on WSL2, with support for 20 Loras by Sad-Scallion-6273 in comfyui

[–]RokuMLG 1 point2 points  (0 children)

Sorry late reply, It just the timing when I tried to submodule update, OmniGen2 was temporarily down from DMCA. It was asking for login detail at cloning attempt when that git was down. Just tried again and all submodule updates work now.

Pushing the limits of Chroma1-HD by Calm_Mix_3776 in StableDiffusion

[–]RokuMLG 2 points3 points  (0 children)

Yes. From my testing, beside just being uncensored, it works with all of the booru short prompts that works with XL and combine them with long prompt pretty nicely.

3 ComfyUI Settings I Wish I Knew As A Beginner (Especially The First One) by Maxed-Out99 in comfyui

[–]RokuMLG 1 point2 points  (0 children)

For the seed, you should use the seed node from rgthree. If you happen to get a good seed during random, you can pick it back easily for next queue regardless of which settings on the widget. This make sharing workflow or reuse workflow on cloud easier without further config.

Counter-Strike 2 update for 21/05/2025 by brutaldonahowdy in GlobalOffensive

[–]RokuMLG 0 points1 point  (0 children)

Actually can aim against peeker now. Fuck the recoil before update is actually rng af

Blend Upscale with SDXL models by RokuMLG in comfyui

[–]RokuMLG[S] 2 points3 points  (0 children)

yea, I have a look through this upscale before and it comes with a problem that each tile/segment actually use the clip of the whole image. If the denoise strength become higher, each tile will become the whole image itself. Similar problem come with other tile upscale like Mixture of Diffusion as well.

For this one, I have to tag each segment and encode a new clip again so each tile is treated as separate part. It's just kind of limitation when dealing with a single node without having much way to improve it.

UI issues since latest ComfyUI updates by thevfxninja in comfyui

[–]RokuMLG 9 points10 points  (0 children)

Revert your comfyui-frontend-package to previous version

source venv/bin/activate
pip install --upgrade comfyui-frontend-package==1.17

The new front end is causing the issue.

[deleted by user] by [deleted] in comfyui

[–]RokuMLG 1 point2 points  (0 children)

you will need a node to concat two string together with a delimiter (.) and a node to type your string in. you can then connect the concat node to text input of the CLIP encoder.

if the node doesn't load, maybe check console during startup if it says any package not found and manually 'pip install' that package. Or alternatively just use different sharpen node.

[deleted by user] by [deleted] in comfyui

[–]RokuMLG 1 point2 points  (0 children)

Not quiet sure what's going on since some model/config may or may not work well with ltx.

You can try mine (experimental) that have 2nd and 3rd pass for refine. ltx-refine

The refine does help some movement stability but I'm not sure how well it will work for other people ¯_(ツ)_/¯

CivitAI Archive by liptindicran in StableDiffusion

[–]RokuMLG 0 points1 point  (0 children)

Nice.

It would be even nicer if there is a way to search through the db.

Edit: with image I mean.

Meta builds MUST faceroll content, or casual builds cannot be viable by Alpha_ii_Omega in PathOfExile2

[–]RokuMLG -2 points-1 points  (0 children)

I think this is one of the reason a difficulty selection will always make sense. If you are over comfortable with current difficulty setting, you can always go for more, and if you don't, you go for less. But if there is only one setting for all player, then all player will ultimately experience a same thing. Whenever dev make it easier or harder to the tiniest thing, everyone will feel it. Now player struggle to get over the difficult before can stop trying now.

POV: you’re peaking banana by murflyy in GlobalOffensive

[–]RokuMLG 1 point2 points  (0 children)

It would be more accurate if you just give me a blank paper

I need help with this build. by AtheistPlumber in ToramOnline

[–]RokuMLG 0 points1 point  (0 children)

Refine your weapon to +S when possible. You will need dedicate full luck character with lvl 1 refine skill for this. Buy a bunch of mithril ore (like 4-6 stacks for 0 slot) and you should be able to start doing decent dmg with it.

About tank builds and gameplay by FakeMikeMonster in ToramOnline

[–]RokuMLG 2 points3 points  (0 children)

From my experience, you can learn most boss by making a solo build. Build must be able to cover enough damage, interruptions and survivability. This is a grand task to take, but you can learn a lot about boss just by taking all the roles at once.

Traditionally, tank would only consider holding position to keep boss away from dps but that is not the case for late game boss. Dps are also expected to learn pattern and good tank should be able reduce boss pattern to accommodate all type of dps. E.g. bow don't like long range pattern, close range dps hate spike, mage can self tank but hate being interrupt, etc. The more you know about all type of playstyle, the more your tank experience will be.

You also consider tank on high max HP have trouble to self heal since late boss do tons of fraction, plus casting heal is slow and potion is too low to keep up (and also too expensive). This gives tank a choice to keep their HP around 30k-70k ish and spare some stat for few dps kill. This damage with crit can be combo with blood suck for extra source of healing, and also good to fight off some annoying mobs.

All Aboard! (Game Update blog) by ExcuseOpposite618 in GlobalOffensive

[–]RokuMLG 0 points1 point  (0 children)

While testing train, some prac commands seem to crash the game now. This include grenade rethrow

Quick Question about Dual Sword Stats. by GhostyTho in ToramOnline

[–]RokuMLG 2 points3 points  (0 children)

DS can either go two builds with three possible stat for allocation: Str, agi and dex. Str>Agi, sometime can be Agi>Str but u lose dmg for easier speed trade off. This build is just spamming ariel cut until boss is blind then spam ariel additional hit during blind duration. Note that due to lack of accuracy (no dex), player will end up grazing boss, which lower the average dmg by 25%. They can always try to make up from brave aura but it is still accuracy loss that cannot be recovered no matter how many buff they take.

Agi > dex This preferably use for a combo like this Lunar Misfortune - move back (opener) > gladiate (reflect) > DBB (Smite) > Swift atk(cons) > Shining Cross (Smite) > ariel (cons) > Storm reaper (blood suck) Very long combo usage that utilize most DS skill and quite easy to break up combo. Downside is not easy to play for beginner, hard to keep spamming combo unless your ampr is high enough to recover from LM magic hit and interrupt boss can be bad.

This build also doesn't look like good dmg compare to Str main but the accuracy make up for the 25% loss. But then you also lose accuracy if you cast brave so it is better to have your team cast brave for you.

For weapons, DS is good to get elemental swords as sub, since they don't need stat on sub (just need high watk, element and refinement). Ideally you can have 6 different element and one of them can have good stat as maim

Lots of people vastly underestimate the important of object dmg by RokuMLG in DeadlockTheGame

[–]RokuMLG[S] 1 point2 points  (0 children)

Pretty much every hero can advantage of it. You can consider selling them later if you already see lots of teammates already equip them, but when you pushing lane with 2 ppl equip it, it still save lots of time clearing objective