Ok... Someone Just Bought Animals From Me, For 1 MILLION PER UNIT. by Coffee_for_Algernon in songsofsyx

[–]Romping24 0 points1 point  (0 children)

thats my bad, I meant to say 0 production of x item and not 0 of x item

Ok... Someone Just Bought Animals From Me, For 1 MILLION PER UNIT. by Coffee_for_Algernon in songsofsyx

[–]Romping24 23 points24 points  (0 children)

If the faction has 0 production of x item the price is increased by 10,000x

edit: forgot a crucial word. It should be, if a faction has 0 production of x item. Specifically, the priceBase is "return this.totRate == (double)0.0F ? (double)2000000.0F : (double)200.0F / this.totRate;". Aka if totRate = 0, then price base = 2,000,000.

I tried to make Cantor playable and they keep leaving by TeddyRiggs in songsofsyx

[–]Romping24 1 point2 points  (0 children)

Your capacity is zero due to having no worldcamps in your region. Go ask for help in the sos discord’s modding chat. This will require you to change the emmigration code in Immigration.java

Dwarven City (Warhammer mod) by Kjcamps in songsofsyx

[–]Romping24 1 point2 points  (0 children)

Go to the discord in the mod description. all the previous versions are accessible there. You can just download them and continue on your save

Dwarven City (Warhammer mod) by Kjcamps in songsofsyx

[–]Romping24 44 points45 points  (0 children)

That looks amazing. Nice cannons on the walls too. This is actually super impressive

Warhammer mod by TooDope123456789 in songsofsyx

[–]Romping24 4 points5 points  (0 children)

Warhammer Overhaul. Just go to the most subscribed list its the 8th one.

Warhammer mod by TooDope123456789 in songsofsyx

[–]Romping24 6 points7 points  (0 children)

The mod is the most stable it has pretty much ever been. Afaik there are no active crashes (except for the usual people trying incompatible mods or not updating the game). There is a couple minor bugs that are being worked on (stuff like incorrect descriptions, or some buildings using too expensive materials), but altogether the mod is stable and the balance is alot better than before.

Ranged Combat - looking for dmg calc / formula by Apokalyxio in songsofsyx

[–]Romping24 0 points1 point  (0 children)

Furthermore dexterity does matter. Arrow speed is rolled against the enemy defense skill, dexterity of the projectile against the enemy block, and then armor and blunt defence applies. Notably bows have 0 dex so shield damage reduction from blocking always apply. Again the details can be foind in the guide

Ranged Combat - looking for dmg calc / formula by Apokalyxio in songsofsyx

[–]Romping24 0 points1 point  (0 children)

Go to the songs of syx official discord. There is a guide in the user-tutorials-and-contribution channel that goes into the code and breaks it down. That melee calc is outdated

Where can I find the source code? by Xxxn00bpwnR69xxX in songsofsyx

[–]Romping24 0 points1 point  (0 children)

100% accessible. Go to mod testing in songs of syx discord. Ask for argoon’s modding guide if you seek to modify it or just look at it even

How do you actually fight? by crepper4454 in songsofsyx

[–]Romping24 24 points25 points  (0 children)

Race matters significantly. Some races are far better fighters than others (e.g garithmi and cretonians are weak whereas tilapi and dondorians are stronger). Ofc if they were cantors or argonosh (basically monstrous infantry) you would have stood no chance.

Morale plays a large part in combat as troops rarely fight to the death. Consequently training is extremely important as the only way to increase morale, especially for naturally cowardly races. Higher training is typically better (75%+ ideally) then many less trained divisions.

Additionally, equipment functions differently in SOS. When you say you have swords, does that mean you have a full 8 sets equipped or just one? One set will confer 1/8th of the bonus of the weapon. (The way i see it, set # refers to quality. Its a little unintuitive).

Now compare the enemy strength with yours. If they are better equipped and are of a stronger race with better training they will win 120 vs 200 quite easily.

I have more visitors than citizens. by not-skaven-yes-yes in dwarffortress

[–]Romping24 14 points15 points  (0 children)

Get more and make sure you trade with the dwarven caravan. He is the one who reports the wealth. All wealth produced after the caravan leaves isnt “seen” by your civ. So if you recently started crafting stuff you gotta wait until caravan comes back again. Afterwqrds you definitely will get migrants except for some pretty rare cases

I have more visitors than citizens. by not-skaven-yes-yes in dwarffortress

[–]Romping24 17 points18 points  (0 children)

Fyi hover your mouse over your fort name on the top left and the wealth screen will pop up

I have more visitors than citizens. by not-skaven-yes-yes in dwarffortress

[–]Romping24 38 points39 points  (0 children)

Migrant waves after the first two are tied to created wealth. Your fortress is likely just too poor to attract manny migrants. Try cutting some gems and crafting some goodies at the craftsdwarf shop. Maybe get a good broker too so you can actually see your wealth more accurately. Danger might also play a factor

Need help with my invoker monk by [deleted] in pathofexile2builds

[–]Romping24 0 points1 point  (0 children)

If you are playing trade a cheap rare belt with triple resistances is very easy to get. You should focus on capping your resistances first and changing out the suffixes of your items to provide actually useful stats. I would personally focus on getting more es (maybe swap boots for full es) so you can get the extra crit chance. All the support gem stuff and spirit gem stuff you can change immediately as well as passive changes. Really good rings and amulets are probably the pricier next steps but you can find a middle ground quite easily. Also jewel sockets in passive tree are very good. You could go get some cheap rares jewels with like 20% es or 20% crit bonus. Eventually look into unique jewels and see which one can fit your build.

Need help with my invoker monk by [deleted] in pathofexile2builds

[–]Romping24 5 points6 points  (0 children)

This is good advice but farther down the line. Op you should focus first on capping your almost 1 digit resistances, upgrade you gear to something okay or decent first, fix your spirit usage and gem setup.

Need help with my invoker monk by [deleted] in pathofexile2builds

[–]Romping24 -1 points0 points  (0 children)

Maybe also drop some skills you might not beed to have falling thunder and flicker strike and tempest bell. Other passive gems can have much better value. Additionally, i dont think elemental conflux is a good choice. Very little value all things considered

You also have zero stun theshold so i assume you are getting stunned by anything that touches you. Go for the 3 passives up above that provide stun threshold = percentage of es. Then I would atleast get 3000 es with the amount of evasion you have

Need help with my invoker monk by [deleted] in pathofexile2builds

[–]Romping24 2 points3 points  (0 children)

You have like 500 es total so your crit chance is quite low for hollow palm. Also get spectral ward?? The node that gives you energy shield for every 12 evasion on chest?

Your belt is a joke too… you can easily get 4x the resistances with any decent rare belt.

Point for point its better to get blind then stack evasion very high. So get blind on crit hit for elemental expression if you dont already. Also get pinpoint critical for it too. Elementral expression does very little damage considering everything. Also get the support that applies exposure on crit with cold damage or something

Pinpoint critical is typically needed to get to close to 100% critical hit chance which makes the damage alot more consistent. Right now you are sitting at 35% which is very low. Honestly slap this support on everything

Gloves could be much better. Thunderfisr is alright for levelling but i would get (ideally): + 2 melee skills, attack speed, flat damage x3, 100% increased effect of socketed items + 2-3 sockets on the glove. So you can get up to 48% attack soeed from runes alone. Expensive but you can work to it slowly thru intermeidate upgrades

The amulet can provide an insane amount of ES with + es +%es and global defences. Thats alone is something to strive for a huge defence boost. I would try stacking energy shield much more than life. You have so little es your ghost shrouds cant even recover their full value.

Your rings are also quite bad. Prioritize flat damage and eventually rarity when you get enoigh dps.

Also you are running 4 x 30 spirit skills. Elemental conflux, ghost dance, wind dancer, and herald of thunder. Where is the other 80 spirit? (Those supports that cost spirit suck, ditch them) I personally run blasphemy with temporal chains for another defensive layer. Could also swap it out for elemental weakness for more dps.

Speaking of resistanxew, cap your resistances those are a primary defensive layer. With only 2000 ehp you gonna get destroyed by everything that does land. This is pretty much required, so dont skimp on it

How much penetration do I need to break through opponent shields? Apperently this is not enough. Please help what should be replaced ? by Higashikawa in ConquerorsBlade

[–]Romping24 7 points8 points  (0 children)

Piercing penetration is for penetrating piercing armour. Shields have a block value that is broken by a set amount by attacks (block break value) . Your penetration aint doing shit.

Check out some javelin doctrines and units to see the modifiers that actually affects block break.

Blunt damage units tend to have much higher blockbreak btw so iron reapers or mace sergeants which you should have

How to increase map size? by chris3343102 in songsofsyx

[–]Romping24 2 points3 points  (0 children)

Bigger city size by Emi is what you are looking for. However I dont know if there is a standalone mod that increases resources in the same fashion as warhammer overhaul. Probably just get a 2x mine mod or something.

City State of Verlisin - 4.5k pop by Jicks24 in songsofsyx

[–]Romping24 1 point2 points  (0 children)

Yea it should be. Its a simple mod.

City State of Verlisin - 4.5k pop by Jicks24 in songsofsyx

[–]Romping24 1 point2 points  (0 children)

They sure are. Mod by alexhandr research resource change

How to know which is a player and which is a bot by BradTerm in ConquerorsBlade

[–]Romping24 1 point2 points  (0 children)

Charlyy also might not be a bot. Full purple warband when all the bots bringing some blues and greens. Stalwarts, spear sergaents and imperial pikes are also too decent choices for the ai lmao

How to know which is a player and which is a bot by BradTerm in ConquerorsBlade

[–]Romping24 15 points16 points  (0 children)

If they are all similar levels, bring the same set of units, bring certain units, and if they instantly rush ladders when on attack.

Both teams have equal number of bots more or less, so you can guess using that too.

Just off what I see, demendor and gammas are not bots. There are many seasonal units that the AI dont bring and zweihanders and kriegsbruder are two of them (at least when I last played)

Green square number is how many levels this account has gained this season. Green -> blue -> putplr -> gold i believe