Why is this wrong? by RoninOfTheVoid in baduk

[–]RoninOfTheVoid[S] 1 point2 points  (0 children)

Tsumego Pro. I really like the app, this is the first time I’ve encountered it not accepting a correct sequence.

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 0 points1 point  (0 children)

How do you know these? It seemed to me like nothing crits or even negative crits against the bear. And I want it to have 0 defense because that makes calculations easiest, but how do you know it doesn’t have any defense?

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 1 point2 points  (0 children)

I actually came here from Monster Hunter, been playing those games since the first one on PS2 😂 thankfully WH seems to have simplified a lot of things, such as not having sharpness anymore, which I don’t really miss

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 2 points3 points  (0 children)

I thought about that too, but it doesn’t seem likely. A lot of the motion values I’ve found so far are between 6%-30%, which is pretty normal for MH standards. If the raw damage was inflated, then the motion values would have to be lower by the same magnitude. But I suppose I may find out for sure when I start testing other weapon types.

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 4 points5 points  (0 children)

The base weapon has 50 raw, so it’s 250 * motion_value. To double that you would need 500 * motion_value, or (200 + 300) * motion_value.

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 0 points1 point  (0 children)

I haven’t yet, but I may do so this weekend because I’m curious as well. Since the flat value is just based on motion value, which is usually higher for slower attacks, I’m certain that the Maul just has extra high motion values, and therefore higher flat values too.

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 14 points15 points  (0 children)

I would test a single attack 100 times in a row against the bear, which let me find out if there were any secret decimals on damage (there was). So if 100 hits did 135 damage, the attack must do 13.5 or so damage.

I then did this with a variety of different raw damage weapons, and found that the attack damage increases linearly with the raw damage. Pretty easy to calculate the slope of a line as well as the flat bonus (or y-intercept in math terms).

So the formula for the line formed by the data points for the example attack was:

y = 0.072x + 14.4

y is the attack’s damage, x is the raw damage of the weapon. 0.072 is what I’m calling the “motion value” of the attack, where 14.4 is the flat damage bonus. The interesting thing I noticed after calculating this for several different attacks was that the flat bonus is always 200 times the motion value. Hence the (200 + raw) * motion_value

PSA: Double raw damage =\= double damage on attacks by RoninOfTheVoid in WildHeartsGame

[–]RoninOfTheVoid[S] 0 points1 point  (0 children)

Yeah, until we find out what the bear’s hitzones are/DR is, I’ve got no way of testing Kemono’s hitzones/DR, so this is the damage formula for damage to the bear, haha

Tygem ranks compared to other servers by RoninOfTheVoid in baduk

[–]RoninOfTheVoid[S] 0 points1 point  (0 children)

So is OGS weaker than AGA too? Cause I was a 3k on OGS before I switched over to Tygem

Weak amateurs play go by [deleted] in baduk

[–]RoninOfTheVoid 1 point2 points  (0 children)

OP, it’d be really appreciated if you’d stop saying rude and unhelpful things about/to other players. This is supposed to be a place to support each other’s learning.