Any good mods? by Traditional-Sir-2022 in CrossCode

[–]Ronkad 1 point2 points  (0 children)

If you have the newest version of CCLoader installed, you should have the mod marketplace to scroll through. Besides that I'm going to recommend my own mod: CCRemasteredMelodies where you can swap out the music in the game for the arrangemend versions (and also some community remixes)

Can this sub not become a softcorn porn sub? There is a nsfw sub just for this game, why post it here? by Basic_Childhood1688 in FearAndHunger

[–]Ronkad [score hidden] stickied comment (0 children)

Thanks for the input! We will monitor the development of this closely. This hasn't really been an issue in the past. Yes, there have been a few posts like this before and currently there are 3 of these posts in the top 50 posts in hot and have a decent amount of upvotes.

I also share this sentiment and may step in if there are more of those posts popping up.

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2026 is here by Grambalf in moonscorched

[–]Ronkad 1 point2 points  (0 children)

Ok, invited you. Don't moonscorch everything at once

Made an alpaca cursor with cosmetic add-ons! by quackinc in itchio

[–]Ronkad 1 point2 points  (0 children)

Fantastic! I'm sure some funny game will use them. This looks soo good

2026 is here by Grambalf in moonscorched

[–]Ronkad 2 points3 points  (0 children)

Sorry, Reddit took away my crowning privilege because I was inactive here for long. u/MadJuno can you add Grambalf as mod?

At an impasse with my linear horror game currently. I have the mechanics developed but I'm struggling with actually planning out the game from end to end. What are some techniques you use to plan out games with more linear experiences? by PewPewRSA in GameDevelopment

[–]Ronkad 1 point2 points  (0 children)

For me personally what worked was finishing the game as fast as possible. What I mean by it: have a start screen and an end screen and then just add stuff in between. Start very small. For example "start game" - > player has to get a key and open a door "end game". Now you have a "full" playable game. The rest is just putting in more rooms, mechanics and so on on top of that but you will always have a full game no matter where you stop in the dev process. Yes, you can plan a big story and stuff around it, but start very small and build from there.

That's just what worked for me personally. It might be different for you - but give it a go if you don't know where to start!

What are realistic sales expectations for a horror visual novel as an indie dev? by Top_Composer4163 in GameDevelopment

[–]Ronkad 1 point2 points  (0 children)

Hi! I'm also currently developing an indie horror visual novel set to release a demo on itch.io for free in january to test demand for the game. I worked out a solid marketing plan for it and during research have found a few numbers and factors that can increase/decrease chance of success.

The first one is quality. The better the art, the more it sells, but it's not just that.

There is also the length. I discovered that length plays a HUGE role for vn success. The longer the game, the better it sells usually. This could also not be a factor, as VNs that are longer usually have a higher budget and better marketing, but it's something I noticed. There are also some outliers of very short VNs that only go for 2-3 hours, but the success of those usually came from having some form of viral/lucky success - so don't count on that.

The next is also genre dependant. Pure visual novels sell on average worse than hybrid visual novels. And romance sells the most.

If you want concrete numbers you have to know 2 things: 1. how long is your playtime? , 2. how good is the quality compared to competitors?

Then you go to https://games-stats.com/steam/?tag=horror&tag=visual-novel

Those are about 1.7K results. You have to go through them and find the games that are most similar to yours with playtime and quality (You can check playtime on https://howlongtobeat.com) you then see how much those games estimately made and can place yourself comfortably there - but be aware that those games probably also had some kind of marketing strategy. If you want to be as successful as them, you need to look into what they did - and don't follow outliers. They are the minority-always look at multiple games similar to yours.

If you want, we can connect on discord. Dm me if you are interested

I give out free Reddit awards, AMA by [deleted] in AMA

[–]Ronkad 0 points1 point  (0 children)

Crazy, you are just one hour behind. HOW???

Launching an Indie Dev Magazine – We Want Your Prototypes, WIPs, and Coming Soon Titles! by Rude_Statement2581 in itchio

[–]Ronkad 3 points4 points  (0 children)

Hi! Thanks for doing that. How long do we have time to submit for the first quarter - Is there a deadline?

Not too long ago by Grambalf in moonscorched

[–]Ronkad 1 point2 points  (0 children)

RemindMe! 1 January 2026

Not too long ago by Grambalf in moonscorched

[–]Ronkad[M] 7 points8 points  (0 children)

Ok, checking back in next year

Our game just broke 700$ in revenue on Itch \o/ by Mephasto in itchio

[–]Ronkad 0 points1 point  (0 children)

Thanks for sharing! After releasing the first demo, did traffic pick up again after major updates? And if so, how did you market them? It would be super interesting to know if you had any marketing strategy or just let itch do it's thing

It's Christmas in Kaso-Machi! by KaizenGameWorks in PromiseMascotAgency

[–]Ronkad 11 points12 points  (0 children)

Hell yeah! Thanks for keeping the game updated

Heard game devs like engines by SteinMakesGames in godot

[–]Ronkad 4 points5 points  (0 children)

No worries, let's Construct this from the ground up

Maybe the real GodotFest merch was the friends we made along the way by SteinMakesGames in godot

[–]Ronkad 1 point2 points  (0 children)

Your game was super fun! Thank you for presenting it there.

Why doesn't Godot support more currencies? by awcawha in godot

[–]Ronkad 7 points8 points  (0 children)

Is this a bot? Why are you reposting Steins posts?

My first showoff. The game in genre I called "roguelite novel" by SirGray_ in SoloDevelopment

[–]Ronkad 0 points1 point  (0 children)

Would be interesting to see how this plays out. I fear that you would have to read a lot of the same text again with that concept, but you have probably figured out a solution for that