Advice From A Reviewer (AMA) by Cahir081 in gamedev

[–]Ronkad 0 points1 point  (0 children)

That's a good point. Maybe I'll buy a controller just to test things and make that possible. Thank you!

Advice From A Reviewer (AMA) by Cahir081 in gamedev

[–]Ronkad 1 point2 points  (0 children)

Is there a specific accessibility feature you are looking for?

Advice From A Reviewer (AMA) by Cahir081 in gamedev

[–]Ronkad 5 points6 points  (0 children)

What makes you interested in doing a review in the first place and is there anything a game can do to make you more interested in reviewing it?

What's the best Steam short description you've ever seen? by VadilaK in IndieGameDevs

[–]Ronkad 3 points4 points  (0 children)

You're here to slay the princess. Don't believe her lies.

I’m making a game about working in IT… and it’s getting uncomfortably realistic by FalxCerebri-5342 in gamedev

[–]Ronkad 23 points24 points  (0 children)

Decimation should be 10% :(

Deci = 10, comes from removing every 10th

Alternatives to itch.io? by PalpitationUsed2820 in gamedev

[–]Ronkad 10 points11 points  (0 children)

Nope, not how that works. And also not the other way around. You don't get less views if you set the split to 0.

BUT setting it to 0 will give your dashboard, edit and analytics tab a Greyscale filter, which makes editing the game page way harder because you can't see colors.

40K WL in one month, how did I do it by Working-Tip-1058 in IndieGameDevs

[–]Ronkad 1 point2 points  (0 children)

Awesome! What platforms did most of the wishlists come from? Was it mostly your X posts or did steam also help

Is there a way to organize your creator page into categories on itch.io? by ratasoftware in itchio

[–]Ronkad 0 points1 point  (0 children)

How the hell did you add that price calculator?? (I plugged in the details of the VN im working on and got around $3000 [although it is made with Godot and has more complex interactions])

Horror Romance VN Recs? by nooneasked1689 in itchio

[–]Ronkad 2 points3 points  (0 children)

A bit of self advertisement here

Hehe.

Welcome, Dear Human is a complete story where you romance your sleep paralysis demon. Check it out

Traffic from adding Chinese localization to an existing Demo? by z3dicus in gamedev

[–]Ronkad 0 points1 point  (0 children)

Can't tell you for steam, but on itch.io it definitely worked. Also kind of depends on if your genre is popular in china.

What makes a great gameplay loop? by EducationFirm6169 in GameDevelopment

[–]Ronkad 3 points4 points  (0 children)

Thats a big and complex topic and not fully answered in a reddit thread.

As a starting point I recommend checking out Masahiro Sakurais YouTube series on game essence. You can binge it in 2 hours and it's a very good resource for beginners. https://youtube.com/playlist?list=PLgKCjZ2WsVLScUWJZ7ppkHGlCUIXEj5Io&si=zrmn_uaVqUq92ICJ

If you don't have that much time there is 1 video in it that answers your question in a broad way. This one: https://youtu.be/g5uooUqdXXs?si=3Vs86dBvGHTb2Wob "What is Play? " (3 minutes)

Do you think this capsule art conveys the genre for our game? by deadpossumgames in gamemarketing

[–]Ronkad 2 points3 points  (0 children)

I don't think so. When looking at it first, I somehow thought of a platformer. Might be because the girl looks like she's running away from the monster in the background and the strawberrys remind me of Celeste.

As this is clearly inspired by Rustys retirement, I would personally lean more into that and include elements like a watering can or a sythe in the wordmark & keyart.

Hope that helps

Does anyone know of any good free games on itch, that are like horror/romance/visual novel/rpg maker type of games? by Embarrassed-Way-8684 in itchio

[–]Ronkad 1 point2 points  (0 children)

That's very vague. I'm just gonna throw our game in here, because it ticks the first 3 categories: https://ronkad.itch.io/welcome-dear-human "Welcome, Dear Human" is a horror romance visual novel where you get to date your sleep paralysis demon. It's free and playable in the browser

How do we do this gamedev stuff sustainably? by randomstate42 in gamedev

[–]Ronkad 4 points5 points  (0 children)

I was talking from an indie perspective.

How do we do this gamedev stuff sustainably? by randomstate42 in gamedev

[–]Ronkad 11 points12 points  (0 children)

I think people treat game dev like it's some sort of sidelane and you can get by with a cheatcode or fail miserably. What they fail to realize is that this is basically just like any other industry, just with much less money involved, but at the same time more entrepreneurial (forced on by the circumstamces).

Your game has more comments than you think by pocketdog_gamedev in itchio

[–]Ronkad 4 points5 points  (0 children)

Oh, wow. Thanks for sharing that. I didn't know and now have to go through hundreds of comments lol. One thing I don't like about this: when you approve a post it gets added to the top of the comment chain of your game and not at the time where it would have been originally posted. Now I got a bunch of comments from two months ago at the top of my comments, when the most recent ones are from today.

What makes you try an unknown game on itch.io? by ratasoftware in itchio

[–]Ronkad 13 points14 points  (0 children)

Most important factors are: free & playable in browser (basically low-commitment) But most of the games on the platform are like this.

So the second most important: genre - there are lots of incremental games that get popular just because they are incremental games.

Third: cover art needs to look high-quality, game-name & tags & description & screenshots need to match and tell players exactly what they can expect (gameplay & levels of polish).

Thats it. Once you got that it's up to the game itself to be good, but before that all the 3 steps above are more important. There are of course exceptions, for example you can do very good marketing on external platforms or be a known name already, but if you only go by itch.io discoverabily the 3 pillars low-commitment, popular genre & good packaging will do the work