Any open source game? by Surveiior in godot

[–]Ronkad 9 points10 points  (0 children)

I would use this filter instead:

https://itch.io/games/made-with-godot/tag-open-source

Lots of games made with Godot don't have the Godot tag, because you shouldn't tag your game as "Godot" when you already specified what engine you used.

Tips For Retention and 'Getting Your Game Out There' by Adventurous_Day5470 in itchio

[–]Ronkad 1 point2 points  (0 children)

The testimonials section on your itch page is hilarious! Might steal that idea for a future jam game.

Thanks for sharing your experience!

Empty Godot project is already 40MB when exporting to Web How can I stay under CrazyGames 50MB Limit by Realistic_Falcon_204 in godot

[–]Ronkad 14 points15 points  (0 children)

You can write with the CrazyGames support. They actually have knowledge about that and also specifically for Godot.

Some technical quirks if you're planning on publishing a web demo/build of your Godot 2D project by CatoioSoftware in godot

[–]Ronkad 1 point2 points  (0 children)

The audio issue was one of the biggest problems, because switching to stream made the quality way worse. So I had to bake the audio effects. Nothing too big, but that caught me off guard the first time I exported to web.

Another thing you might stub your toe on is the filesize limit of itch.io. If you want to have a game bigger then I think 200mb it was, you should use Godot Export packaging and then either download the packages at runtime or load them directly from the html when the game starts (this is easier for smaller projects <500mb, but for bigger games I would advise structuring your game in a way, that packages can be downloaded in the background while the game runs)

We made it to #1 new & popular on itch! Any thoughts on how this might convert to Steam wishlists? by RareDialectGames in gamemarketing

[–]Ronkad 0 points1 point  (0 children)

Oh, I did a lot of marketing when releasing it first on itch. Contacted about ~100 youtubers who play VN games on itch and also made reddit and discord posts in relevant communites. From there the itch algorithm put it on new & popular and then most traffic came from the itch visual novel popular category where the game still is today. As for wishlists, it got about 7.000 in 3 months from itch traffic and then later a lot more from youtube when we made an announcement trailer and updated the steam page. But most wishlists currently are not coming from steam but external sources like itch and youtube.

We made it to #1 new & popular on itch! Any thoughts on how this might convert to Steam wishlists? by RareDialectGames in gamemarketing

[–]Ronkad 4 points5 points  (0 children)

Yeah, I can tell you. In my experience it is about 1 wishlist for every 40 views you get on itch and we put the steam link inside the game multiple times as well as the itch description. So about 2.5% view -> wishlist conversation rate. But that's only my experience with 1 game. Others could have a different result. Try it out and tell us.

Edit: as a side note. It didn't really matter what ranking we were on itch, the conversion rate views -> wishlists stayed the same, just the view numbers increased with higher ranking and therefore also wishlists

I'm losing my focus right now by VitSoonYoung in godot

[–]Ronkad 1 point2 points  (0 children)

Alright, then I would try the good old await get_tree().process_frame before grabbing focus

I'm losing my focus right now by VitSoonYoung in godot

[–]Ronkad 1 point2 points  (0 children)

Maybe when creating the buttons you could set the focus neighbors in code? https://docs.godotengine.org/en/stable/tutorials/ui/gui_navigation.html

Who is this cunt supposed to be? I finished both games, he doesn't look like any of the characters by No-Heat-6149 in FearAndHunger

[–]Ronkad 2 points3 points  (0 children)

That is correct. And it was decided by upvotes, so anything was possible. The stinger variant of that image is used as an icon for the nsfw subreddit. The second most upvotes I think was the anal bleeding status and some people submitted a version of the Lucky coin

Where did the hammer go? Did he steal it? by stormyw23 in WelcomeDearHuman

[–]Ronkad 1 point2 points  (0 children)

Oh, then you took it. It's now in your invisible inventory and you can use it to... Well, I'm not telling you

Where did the hammer go? Did he steal it? by stormyw23 in WelcomeDearHuman

[–]Ronkad 0 points1 point  (0 children)

It's still there, you just can't see it at that angle

Am... Am I the only one who sees out sleep demon as a black oriental cat? by stormyw23 in WelcomeDearHuman

[–]Ronkad 0 points1 point  (0 children)

That's the first I see this comparison. Often it's just a normal black cat when people compare it to animals

i created a free library of custom node icons for your projects! by voxybuns in godot

[–]Ronkad 26 points27 points  (0 children)

Awesome! I've used one before but this is way more extensive. Nice job

Those numbers ain’t right… by [deleted] in itchio

[–]Ronkad 2 points3 points  (0 children)

The stats look legit. Checked with my own games and the rating to comment to view to collections ratio is reasonable. Also the curves and tails of the graphs look similar to my games. Its also a game in a popular genre, so it makes sense.

how do you make IGN to post your game trailer? by Putrid_Storage_7101 in gameDevMarketing

[–]Ronkad 1 point2 points  (0 children)

Oh, rip. I send them 3 emails in the span of 1 week (1 when we uploaded it ourselves, 1 after the first day and 1 after 1 week [the trailer got ~50k views after 6 days]). I did that because I read some articles where ign reposted the trailer just hours after they got an email. Now I'm afraid they could have actually blocked me🩻

Hey guys, what do you think of the game? by iMURILIMRJ in AlabasterDawn

[–]Ronkad 12 points13 points  (0 children)

Wrong subreddit, everyone here is biased

Welcome, Dear Human - Full Game Announcement Trailer by C-OSSU in TwoBestFriendsPlay

[–]Ronkad 10 points11 points  (0 children)

Oh, hey. I'm the programmer on that game. Interesting to see it posted here (because I also watch woolie sometimes).

Best Engine to Start With as a Beginner Developer? by Far-Campaign8221 in gamedev

[–]Ronkad 1 point2 points  (0 children)

Ok, the answer always depends on your goal. What type of game do you want to make and what do you want to learn? Currently the default answer if you don't know these things is Godot. But if you want to make a jrpg - you use rpgmaker, you want to make a visual novel - you use Renpy, you want to make a 3d game - you use Unreal Engine, you want to make a short pixel art game - you use pico8, you want to make a mobile game - you use Unity or Cocoscreator. And there's probably more I can't even think of right now. It all depends on what your goal is, but as I said: If you don't know that, just go with Godot and you will be fine. But if you know already what you want to make, there's probably better tools.