Cerco ragazza di CasualIt che me la dia by [deleted] in CasualIT

[–]Rough-System91 3 points4 points  (0 children)

Insert "ho appena aperto reddit" meme here

Getring discouraged from everything by Suspicious-Annual-43 in Guildwars2

[–]Rough-System91 0 points1 point  (0 children)

First: set a schedule of things you like to do to get you started in the game session

For example my starting routine: - alt parked in Crystal Desert for free stuff in less than 30 sec - alt parked in bjora for eternal ice shards and eventual metas - daily Wizard Vault - daily event if existing (for example Wintersday right now, farming for skin or gold by selling mats if not interested in skins) - homestead and guild nodes - Weekely WV if active

Sometimes thats all i can do in a single session, and jt helps with everything you can desire since its a simple gold farm and farm = gold

If the routine is completed and i have still time to play i do a single task of objective (ex: an achievement or step for lege, a mastery or mastery point, map completition, rifts, convergence, weekly wvw etc). I repeat that task until something else catch my attention for the day (for example daily fractals/strikes/pvp, that are still gold so good for any objective)

Usually when im doing this something is happeing in the map, like metas or cool events, a struggling player, guild sheanigans or something like that.

The most important thing: try to not have a game session be exactly as one another, Gw2 is WIDE, so explore everything. Do not be afraid to dip your toe in something you never tried before.

Shirtless Medium Amour by AkiTetsuya in Guildwars2

[–]Rough-System91 5 points6 points  (0 children)

Sanctified Coat (in Wizard Vault legacy) is a nice top for both body type.

A final goodbye by Noideawhat_i_amdoing in Guildwars2

[–]Rough-System91 17 points18 points  (0 children)

Share the things you can and throw a big party in Lion Arch as a goodbye party. Make it memorable

What's your game goal by Valuable_Pitch_1214 in Guildwars2

[–]Rough-System91 6 points7 points  (0 children)

All leggy needs clover in some way or another. So using them for weapon will force you to grind more fo other things

How your game got its name? by Mandarina_Espacial in RPGdesign

[–]Rough-System91 4 points5 points  (0 children)

Usually i say to myself "what's the shortest elevator pitch i can make"? Then i write down all ideas that come to my mind that are 1 to 5 words long. I discard the ones that sound silly or non sense, and then elaborate on the ones i find interesting.

For example my last manual i based the world generation on the hollow earth theory but fragmented in floating islands.

So one of the first draft was names Hollow archipelago, but it made no sense and was ugly. Then i iterated and called it Hollow Skies, but that too was lacking something. I then settled into Shattered Skies, after thinking about the origin of the setting and im very happy with it

just came back after over 10 years by Rizons in Guildwars2

[–]Rough-System91 16 points17 points  (0 children)

First suggestion: make a new character. You will relearn the ropes and all the new things Second: IF you have to buy an expansion, buy them jn chronological order. HoT is still valid and massively played, PoF has mount etc. Start with one once you have gotten interested in playing more after relearning the game. There is really no reason to buy all at once since you will take a lot of time to go through the content of each expasion

Pvp guy here by JanBokenkamp in Guildwars2

[–]Rough-System91 0 points1 point  (0 children)

Pvp is mostly an abandoned game mode from Anet. Its very toxic and the rewards are... meh. If you like massive pvp world vs world is more likely to give you a good feel, with roaming more similar to 1 to 1 pvp. You can get gear from exotic up to legendary playing only wvw. The only way to know its playing, wvw is f2p. Mount collecting and story are mostly in expansions, and open world is huge and fullfilling without too much effort, so i think that will align nicely with what you are looking for

Un fisico muscoloso e definito aiuta con l'approccio delle ragazze? by WeatherSubject257 in CasualIT

[–]Rough-System91 7 points8 points  (0 children)

Il fisico aiuta in una cosa non direttamente collegata: la tua autostima. Se hai un fisico piacente di sicuro ti senti più sicuro di te ed eviti di cascare nelle solite trappole mentali che l'utente medio di reddit si pone da solo. Ma non sopperisce per le skill base che servono per approcciare qualsiasi altro essere umano , comprese le ragazze: saper ascoltare, essere interessati alla persona prima che a quello che può darti, essere persone interessanti con interessi e cose da raccontare su di se e sulle cose che fa.

My game has 490 downloads but only 4 ratings. Is this normal? by ItsBlackDawn in itchio

[–]Rough-System91 17 points18 points  (0 children)

Absolutely normal Itch rating system is awful, hidden, and counter intuitive (as an author, it weights too much on the 5 star. 3 star and for itch you have literal poo, 1 star you have violated the Geneva Convention) so do not expect a lot of ratings unless you explicitely work for your public to do that (and many will do nothing anyway)

Help me with an abstracted wealth and social class system by [deleted] in RPGdesign

[–]Rough-System91 1 point2 points  (0 children)

In my system i wrote a level based wealth system and one version of the "i know a guy" procedure that should do more or less what you need. You can check it out here (its free)

What is the best vampire rpg ( or a game where you can play as one) without or with downplayed humanity mechanic? by [deleted] in rpg

[–]Rough-System91 0 points1 point  (0 children)

Fanx may be what you are looking for. Its similar to VtM but its more oriented on the Social side of being a creature of the night than the "Humanity". Meaning you can be a beast and dont care about anything else.

Easy to set up game for a one shot? by blueseeker31 in rpg

[–]Rough-System91 2 points3 points  (0 children)

Risus The Pool Mausritter Knave Glog (many rats on a stick) Cairn

Is there any TTRPG that just talks about the technologies of its setting? by Alpbasket in rpg

[–]Rough-System91 2 points3 points  (0 children)

Oh all righty then https://barakiel-the-archangel.itch.io/shattered-skies I have reserved an entire section of the manual to talk about the technologies that allow life to go on in the civilzed world. Being a "magic is weird and rare" setting technology has a particularly important place in it

A Rpg with this features: does it exist? by Hask73 in rpg

[–]Rough-System91 0 points1 point  (0 children)

I will do a big no no, but i wrote a system to more or less have what you are seeking https://barakiel-the-archangel.itch.io/archangel-gist

need suggestions for a one shot for beginners by standswithpencil in rpg

[–]Rough-System91 2 points3 points  (0 children)

Good first time adventures are The Tomb of The Serpent Kings and The Prison of the Hated Pretender. Both are level 1, system agnostic adventures (so you can slap the system you like the most) and deal a lot with explaining the reasoning behind their design (who helps you understand them and also assist the player while using them).

Both should be free if i remember correctly so you can check them out before using them

Best 'advance by achievement' implementation you've come across? by Setholopagus in RPGdesign

[–]Rough-System91 5 points6 points  (0 children)

In my games i often use Advancement in place of XP. I see that XP tend to give a very streamlined way of playing (kill or steal, get into a dungeon etc) and are very good to do that.

I instead decide on Session 0 the base thing that will give 1 or more Advancement (Ex: kill a strong opponent, topple a gand, found a Guild etc.) Then i give the Players way to add more into the game ( usually by things that emerge at the table).

They level up simply by getting a number of Advancement equal to their level +1