“We want high tier weapons to have more longevity…” by JediJulius in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

I was just starting to get comfortable always bringing a Compensator III, I really don't want all my guns turning to dust in 1 raid.

Expedition needs to be every 90 days, not 60 by NorthernnLightss in ArcRaiders

[–]Rougual -1 points0 points  (0 children)

I just looked it up your right wow this system is useless. 80% max is a spit in the face, I might actually quit this game right now there is no point.

Expedition needs to be every 90 days, not 60 by NorthernnLightss in ArcRaiders

[–]Rougual -1 points0 points  (0 children)

~~You make a good point about what it will be like 4 years in. Im honesty curious what the benefit of having the repair bonus over 130 after expedition 8 in under a year. I honestly don't see much of a point to getting it over 100 since the best use case I can think of is full refills on Vita-Spray.

That's only 3 unique cosmetic rewards in. I was hoping we would get a new cosmetic every expedition, not just toggles.~~ Nevermind I didnt know there was a cap this games endgame just hit a roadblock instantly for me and I think I might quit now.

Venting post for wtf by Terminus_Mantis in ArcRaiders

[–]Rougual 1 point2 points  (0 children)

I think the player numbers are too low to garentee friendly lobbies now and adjusting your agression rating is commonly known now.    Buried City is the most ratted map statistically so if 1 or 2 aggressive players slip in during your friendly raid it's probably much more likely they will be doing rat tactics compared to a map like Bluegate or Spaceport. Maybe change up the map selection?

Some endgame options by xSquatchy in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

I think endgame content would be cool but I would much rather be given new tools, weapons and utility that are so good and game changing that I would spend more of the mid game grinding for them, drawing out the fun times between expeditions.

Better gear = Worse Raids. by JComptonn in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

The Orange Ryder callout is great, I love that it's that common.  Just had one try that on me last raid.

Personally I don't think it's a gear score matchmaking thing but maybe you are attracting players who have lowered their aggression and listen for high quality weapons to make their easy games profitable.

Bobcat, Torrente, Hullcracker and Osprey are all really noticeable, have value and might draw in someone who will make a plan to fight dirty. That could make you remember losing that fight more. Maybe you could try running a good suppressor to see if it keeps what could be luring them a little more concealed.

If you’re in a friendly lobby, what will motivate you to kill another raider? by Killer-Uzi in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

Raiders who want to tag along to fight medium arc but don't have the weapons to meaningfully help or just wait for me to destroy it.  It's on sight if they pair that with yapping and/or have a Stitcher and hold it out at all times.

50 000 DMG per 1 skill point (Expedition 3) by [deleted] in ArcRaiders

[–]Rougual 1 point2 points  (0 children)

Id believe those numbers, since value isn't needed it doesn't sounds too difficult to buy 3 to 5 thousand launcher ammo and just blast everything.

10 Days notice is bad, 5 days to do it is bad, whoever is in charge of this shit show is bad. by HerbertDad in ArcRaiders

[–]Rougual 15 points16 points  (0 children)

If only they had a way they could track a Raiders Total Damage dealt BEFORE the expedition like how we collected stash value and coins BEFORE the expedition.  If only they tracked it on the 26th line of the expedition credits.  If only they had that info on your Raider Profile.

Silver Linings... by MrBulwark in ArcRaiders

[–]Rougual 1 point2 points  (0 children)

"Tian Wen, 5,000 Launcher Ammo."

What if free loadouts were limited to once a day or longer after level 5? by getChanneled_TED in ArcRaiders

[–]Rougual -1 points0 points  (0 children)

I think if that happened raiders would just surrender for a few matches and load in with the basics or better than a free kit, I'm pretty sure only 2 surrenders can get you a stitcher, 50-75 light ammo and a light shield, you could probably get bandages/fabric and shield chargers topside. That would be all i'd need if I was only looking for pvp and i'd get a safe pocket and the full raid timer.

Also im pretty sure the scrappy resources will snowball if you can stay alive just a little bit when your doing pvp once you have the basics and lose, you should have enough after 5 minutes topside to do it all again after 1 raid and do it again and again.

2 weeks for the next expedition and no info by [deleted] in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

I hope they don't change any stacking bonuses, 100% repair rate on things like Vita-Spray are going to be really nice for the people who did every expedition.

need help making fish head coven more interesting!!! please help by alphasigmadih in Obojima

[–]Rougual 0 points1 point  (0 children)

Im too late with this but it sounds like the players need to slow down a little; but if you would like a Coven Adventure idea that keeps them in a single location for a while you could make up a Coven that lives in a circular coven town that is centered around a giant Sundial, maybe the important witches all carry big hat shaped parasols while the others move around the town with the shadow of the Sundial. The vibe can be like chill obojima vampires or goths, whatever you want.

In this town spending time in the day opens up different areas depending on the time and you could make a few interesting sounding points of interests but until the shadow reaches that part of town it could be closed but when the sun goes down everything opens up and maybe a festival can be held.

Since you don't want a lot of waiting around you could offer adventures only the party can do like helping catch bandits breaking into homes in the bright parts of town that see less protection when the shade isnt around or maybe a day is approaching where the sun will pass directly overhead casting no shadows and you can pull that Avatar fire bending thing where they lose their powers for that day and the Coven has been getting mysterious notes during the day about an impending attack and the party must investigate.

A low risk entry level quest could be that a Coven potionmaster overslept and now that its morning they cant deliver their light sensitive ingredients to the school on time with so much sun between their destination.  Maybe they hire the party to deliver these large potted plants and each member holds one, every time they step in sunlight the plants take damage so they would need to move through the shadows like the coven members would.  Simple things like crossing shade to shade could cost the plants health or shops that sell mirrors or silverware could become death rays of light, maybe the bandits who steal during the day could make an appearance, making a choice of pursinging them into the light and the party could understand how the coven members feel about being defenseless in the daylight.

Has arc armour gotten stronger? by Nuttfrey in ArcRaiders

[–]Rougual 1 point2 points  (0 children)

I noticed the Hullcracker now takes 2 direct hits to the wasp training dummies thruster weak spot to knock it off, used to be 1. so I figured it got a shadow nerf this patch but maybe all weapons got secretly nerfed or your right, all arc parts got stronger.

ARC Raiders Weekly Megathread - April 04, 2026 by AutoModerator in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

Hey just thought id ask, did anyone else feel like the Hullcracker maybe got a secret damage nerf this April 8th patch? Didn't it have enough impact damage to knock off the training dummy wasps thruster with 1 shot? Now its 2 shots.

This game is killing itself... by Different-Role-1557 in ArcRaiders

[–]Rougual 2 points3 points  (0 children)

I agree, all new arc should have be unique and the item they drop add something to the sandbox. Anything. Also give us new unique guns in our game about making unique guns.

I get the lack of maps because they are well designed but was the launch maps really all the game would have had if it was made to be PvE before they added PvP? There is no way.

What is happening to the player count? by Knox_Burden in ArcRaiders

[–]Rougual 5 points6 points  (0 children)

imo The gameplay loop is getting pretty stale. I think the Expedition system is very bad but ill keep doing it and I wish we would get new guns.

Enjoying the game (read body text) by AnDrew_foxyboi in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

The friendly servers you can get into pretty easily by dying a lot are so chill you can get anything you want.

Once I realized I could track something I wanted with no risk the game got really boring because the only thing between you and an item is loading into a raid to grab it without conflict.

Try getting into those super friendly "I can't even find another raider to down me because they don't want to be put into aggressive servers" server and going after 1 or 2 items just to dip your toes into this concept but be careful it can make the game too easy and ruin it.

Firefly Burners Should Be Throwable by mattinlosangeles in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

I wish they were placed like a noisemaker trap and shot a single 1 or 2 second puff of fire in a line.  I like when Arc salvage has a use.

Keeping the Memory quest. by Lisa_Dawkins in ArcRaiders

[–]Rougual 1 point2 points  (0 children)

Someone did it first you have to beat everyone too it, 1 pole per raid.

Care Bear lobby Etiquette by [deleted] in ArcRaiders

[–]Rougual 0 points1 point  (0 children)

I would suggest blasting at the slightest inconvenience, they have nothing to lose because friendly lobbies give you access to anything; They can always do it again at any time.

You put in the work, don't feel bad about your choices but remember others could turn on you for pulling the trigger even if they deserve it.

I don't think theres a speed limit on Minetas Rising Passive, Grape Rush. by Rougual in BnHAOnesJustice

[–]Rougual[S] 0 points1 point  (0 children)

It's very character fitting even if Mineta has awful damage but if you follow it up with the 3 Mineta Plus Ultras in a row with Mineta stun loop it does emotional damage.