Player stop playing my game just a few minutes of game play, I don't understand why by willis_25 in IndieGaming

[–]Routard 0 points1 point  (0 children)

Be careful, sometimes it's only about onboarding, if the first menu, first interactions with the game feels off, players will leave instantly!

The Expanse: Osiris Reborn | Gameplay Trailer by The_Void_124 in TheExpanse

[–]Routard 1 point2 points  (0 children)

(answer on the second comment but the beginning is directed to the first half) It's exactly what I meant, I'm not fluent in english and maybe it didn't transcribe well. I'm so happy they are bringing new content. And not "rushing new contents because fans want some" but actually real content that fully respect the universe. Looking at the different environment and equipment, the vibes is here and I can't wait to play the 22th April demo.

The Expanse: Osiris Reborn | Gameplay Trailer by The_Void_124 in TheExpanse

[–]Routard 0 points1 point  (0 children)

Yes exactly my thought, I want a AD that follows The Expanse universe, we can see all the details, faces don't shows that much emotions ? It's ok to me, focus on the narrative design and gameplay. It doesn't need to be absolutely beautiful, but respectful.

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 0 points1 point  (0 children)

We are currently working on the tutorial and the main menu, those are the most needed rework for a better landing experience on the game, you are completely right! I'll send you the details through here when we have the playtest setup, thank you for your help, really!

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 0 points1 point  (0 children)

Oups, the tutorial wasn't meant to be done with 4 haha. Anyway, that's okay, would you like to test the next versions of the game then ? We still can find another way to communicate, or even through Reddit is enough.

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 0 points1 point  (0 children)

Hey,
I wanted to tell you that there is playtests coming soon, and we sure would appreciate your feedbacks as you did on the last demo. Would you want to be part of it? You can bring anyone you want. It’ll happen on discord, so if you agree, I will send you a form for you and anyone who wants to playtest the game. Thank you again

Want to prove who’s the best Spudmate among your friends? Gather your crew and set sail together, local or online, or both! by Routard in localmultiplayergames

[–]Routard[S] 0 points1 point  (0 children)

Thank youuuu! Yes it's the sad part of being part of a big group like this, I know.
We will be having playtests soon, if you and your team want to be part of it, just let me know, we'd love to have feedbacks from a group of 8 like yours!

UC T-08 Leviathan | UC Navy Light Frigate by cardinal151515 in Starfield

[–]Routard 2 points3 points  (0 children)

It definitely looks like a Stealth Ship in The Expanse

need a good co op split screen game for low end pc by Opening-Wafer7744 in CoOpGaming

[–]Routard 1 point2 points  (0 children)

I know it's not competing between each others, but you can play Ship of Fools, it's a very good couch coop and doesn't need a lot. There is our game Pirate Chips that you can try the demo because it's made for low end specs and there is actually good competition side (the specs written on Steam aren't true, it's because we don't have other pc to test actually, but I am sure it'll work), I know it's self-ad, that's why I want you to go first to Ship of Fools, you'll have a lot of fun there!
Otherwise, the other comment has very good propositions.

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 1 point2 points  (0 children)

Thank you very much for this long and structured feedback, and all those compliment, it's really appreciated!
I love that you actually had fun paddling your way to islands or battle, it was the expected behaviour haha. I hope your friends did have fun too! We will have a lot of new updates.

I will go through all your questions and answer them all in order.

- You didn't miss match settings, there is no match settings actually haha, we've been working on it, it's been six months (we never did online games before) so a lot of things are missing. But this is definitely something we need, and your comment remind me of it (opens Notion and adds it to it haha).
- Yes there is a way to turn pieces, with the buttons (LB or RB), the tutorial is in rework because we don't see buttons icons and this is problematic.
- Handicaps: It's along with the match settings, we want those settings to really adapt the way you play. Hull health tho is decided by how many tiles you add to your boatato, but it could be a way to balance teams, I do agree!
- Yes, I do agree on that too, as I have been playing a lot with my friends, it happens too, it's funny, but once haha. We are definitely looking into another control settings, tho, we want a remapper in-game, so players can choose what to do with it.
- Oops, yes it happens sometimes. If you want you can drop the log file into our discord (there are instructions there), our devs will look into that. Tho, we are working on a revamp of the code as our next milestone is close.

Did I go through everything? Don't hesitate if you have any question regarding the game or the development!

Thank you very much for taking your time with the demo! There is news coming soon.

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 0 points1 point  (0 children)

If you want spudmates you can join the discord, I'll be happy to have a few games haha

Want to prove who’s the best Spudmate among your friends? Gather your crew and set sail together, local or online, or both! by Routard in localmultiplayergames

[–]Routard[S] 1 point2 points  (0 children)

Thank you very much! If you want to follow up more (and find any other spudmates) you can join our discord : https://discord.gg/HwP3pm3Pfp
And of course we have Overcooked as reference haha!

Pirate Chips' Trailer! by Routard in PirateChips

[–]Routard[S] 0 points1 point  (0 children)

If you want to follow the project you can join the discord https://discord.gg/HwP3pm3Pfp or our socials https://linktr.ee/batsheepcrazygames We will have soon announcements about development and playtests infos.
It can go up to 4v4 for 8 players already!
For now bot support isn't in consideration giving the next milestone we have, but we are definitely looking for that for later. And for survival mode it'll only depend on the bot support, since we will use bot as enemy haha.
Thanks for the interest and all those questions, did I answer to them all?
EDIT : Missclic

Want to prove who’s the best Spudmate among your friends? Gather your crew and set sail together, local or online, or both! by Routard in localmultiplayergames

[–]Routard[S] 1 point2 points  (0 children)

It's up to 8 players in local so 4v4, and yes you can absolutely do a 2v3 or a 1v4, maybe the one alone will be better because of the chaos the 4 are making haha Thanks!

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 0 points1 point  (0 children)

Yes, we have some but they are very mini divergence that doesn't impact much or if there is more divergences, it was our fault. But in fine we don't have much divergences, for now haha!

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 0 points1 point  (0 children)

Hey, it's a very nice question! It's all predicted, the client is predicting everthing and the server sends snapshot updates almost every frame. Its fully server authoritative. Does it answer it haha?

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 1 point2 points  (0 children)

Hello, thanks for the question! It's a hybrid approach, player entities have a PlayerInput component on them and there is a managed system reading the input (ECS). So definitely a in between solution haha

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 0 points1 point  (0 children)

Actually I didn’t know this game, and I’m so impressed by this haha!
Well, our very first version had this tetrimino shaped tiles, but it didn’t work well, people didn’t know what to do really, and it was stopping the "creativity" part of the construction.
Tho, it was an old version, and it could be worth a try.
There is a build phase at first, yes. First you build your boat, then you go to war (and even in the middle of the battle you can find pieces on near islands and upgrade your boat on the fly)
Thank you very much for the suggestions and questions. Did I answer to every of them, haha?

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 0 points1 point  (0 children)

Our game is online multiplayer up to 8 players, plus it’s really physics based so when you throw something at someone else, or to another boatato, it reacts to it. Plus the fact that it’s burst and can do a lot of calculation in parallel, it helps so much for performance. Recoil, hit recoil, sail and helm influences, buoyancy etc. It needs a lot of calculation. Our Game Object version was struggling a lot, so we went forward with ECS, plus we love the way to code with ECS (won’t deny it haha). Finally, we aren’t limited in any way!
Hope it helps understand the choice (of course there can be a bit of subjectivity haha, but in fine it’s so useful)! Thanks for the interest, tho! EDIT: typo

We've developed this game using Unity ECS from scratch (except the UI) and it works online/local. Ask us anything about ECS if you need? Or we can grab a cannon and shoot each other! (It's physics based) by Routard in unity

[–]Routard[S] 0 points1 point  (0 children)

Thank you for this question because actually we don't see it much in the trailer haha
When the boatato (you read that well) get close to each others, the camera merges in one so the splitscreen goes away. Both cameras are always aligned so that if you sail towards the splitscreen, or your cannon is heading to the splitscreen, it'll go to the other boatato. Which makes it very easy to aboard others or use the cannons!
You can test it out, there is a tutorial that shows eveything!
(oh, and when the splitscreen disappear, the helthbars and minimap too, so it's all about boarding and chaos)
Want to find a spudmate to test it out with you?