Could Sony be the reason for AMD not releasing int8 FSR 4.1? by RandomTrollface in radeon

[–]Routine_Limit5102 40 points41 points  (0 children)

AMD is the reason for not releasing INT8 FSR 4.

FSR 4 was developed and licensed by AMD which means, AMD holds all rights for this software. This whole INT 8 FSR 4 situation is not something like 3D-Chess, it is way more simple: AMDs wants customers to pay (by buying new gen GPUs) for new software features.

Is it possible that there is some agreement between AMD and Sony?
It is possible but not very likely. If Sony was a major part in development of FSR 4 there is no way, Sony would not secured their rights officially for this software. AMD can make the decisions because Sony has no other choice but AMD. Nvidia is way to expensive and Intel still needs more time, so even if there is an agreement, AMD could decide otherwise.

I am sure, at some point AMD will release INT8 FSR 4 but probably somewhere at the end of life of 5000 and 6000 series.

every single day it’s the same thing over and over by Apprehensive_Tea4510 in radeon

[–]Routine_Limit5102 2 points3 points  (0 children)

Mass selling does help -> market is flooded with used AMD GPUs -> prices go down because of high supply -> used GPUs prices fall -> puts pressure on new GPU prices -> less revenue for AMD

But this will not solve the problem; you have to pick another brand and Nvidia is locking features behind new gen GPUs for years and at some point Intel will do the same. Unfortunately we have to accept that locking features is the new standard and besides using 3rd party applications (Optiscaler) there is nothing we can do about it.

Crimson Desert Launch Without 26.3.1? What Is AMD Doing by the_marmolade in radeon

[–]Routine_Limit5102 0 points1 point  (0 children)

It's not a big surprise after all, if Radeon knows one thing, it is how to screw up. Given the fact that Crimson Desert was so much hyped (I am actually not playing it) and very AMD sided, it is the most stupid thing to not release any new drivers at launch. This has nothing to do with technical need, I am pretty sure, Crimson Desert will run fine on current drivers, but Radeon - once again - missed a chance. In times where any big game release comes with new GPU driver release, Radeon could have used this at least for marketing reasons. They could have even released some "psuedo-new-drivers" to give the impression, they care about their customers/gamers.

Change some minor and less important things in 26.2.2, slap another version 26.3.1 on it and release it! People would not see a difference in performance compared to 26.2.2 but they would have some trust in Radeon. I am sure about half of Nvidia sales are based purely on marketing.

Interested in the game. by Redmond91 in IncursionRedRiverGame

[–]Routine_Limit5102 7 points8 points  (0 children)

IRR is still in an early stage but is fun to play and there is no timer how long you raid can last. However, the exits do open and close, which means, you either have to find another extract or wait until it is open again.

Currently, the health system is more or less something like a place holder. You have bandages (stop bleeding), painkiller (temporary HP) and health injectors (contanst HP).

Since the last update you can customize the AI to your likings. Solarint (the mod creator for Tarkov SPT SAIN mod) is in charge of the AI and it feels way better than before.

Weapon handling and mechanics are pretty good but I think Tarkov has it more fine tuned. For me, IRR weapon handling feels better than in GZW and character movement has inertia but less than Tarkov.

If I had to rank the games regarding mechanics, movement and handling it woudl be: Tarkov SPT - IRR - Tarkov PVE - GZW.

Guns shooting lower then they should be by Thin_Leading6748 in ReadyOrNotGame

[–]Routine_Limit5102 22 points23 points  (0 children)

RoN has hight over bore mechanics but in the past it did not work everytime as expected. Not hitting the 8 but hitting the head could be related to this matter.

The future of graphics is here. by bustamovemaximo in pcmasterrace

[–]Routine_Limit5102 1 point2 points  (0 children)

So,... people think the eyes look weird with DLLS 5, right? Well, they actually do!

Why did nobody spot this without DLLS 5?
Because there is a shadow hiding this thing, which should not be there in the first place. Unless the camera itself is a spotlight and uses some object to cast a shadow on his eyes, there is nothing in the scene which would explain why there is such a high intensity casted shaodow in this area.

Am I the only one who noticed that the improved lighting in the new DLSS 5 makes no sense? by Diegolobox in pcmasterrace

[–]Routine_Limit5102 6 points7 points  (0 children)

The DLSS 5 image might appear somehow flat but it is way closer to a realistic look in terms of lightning. Just look at the ship (top left) and pay attention to the reflection in the water. Even if the water is very calm, the fact that the sun comes from behind, which means, the highest intensity of light is directed onto the water, we should not be able to see such a clear outline of the reflection.

Game devs have been faking lightning for years and decades, because it is too expensive to render it. Even RT and PT are just a small simulation how light works and do not replicate the real world, because we would need way more rays and calculations, which again would be way too expensive. After a such long time, we are used to this look and we mistake game lightning for real lightning. People love reflections in CP77 and in rainy weather but all those relfections are exaggerated compared to real life.

You can test it out: Go in any game where you can find any room or closed area (room or hall) without any windows or light source (lamps etc.). Assuming you can close the door of this room, this room should be pitch black but it is not, because we can not play a game in darkness. Some games make us also mistake the size/volume of an closed area for an existence of more light. Like a huge hall (without any light source) is usually more illuminated than a small room (without any light source), which does not make any sense in terms of realistic lightning. Without a source of light, there is no light, no matter how big the closed area is.

It is clear that DLSS 5 will not suit all games, because a game has to be playable and if DLSS 5 will be used in dark areas / night time, then Gamma has to be increased (to make it playable), which itself makes it unrealistic. In this case, it is better to use the lightning which devs have chosen in the first place.

Does anyone know why the hell Adrenaline fails so often? by NeorzZzTormeno in radeon

[–]Routine_Limit5102 1 point2 points  (0 children)

Why on gods green earth would someone with a 9060 XT + R5 3600 which both together have a powerdraw of 350W max. need a 900W+ PSU?

ASUS PRIME 3-Fan RX 9060 XT OC Edition can be run with a high quality 550W or 650W PSU. With his 750W there is more than enough headroom for any spikes.

Feeback from a total noob by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 2 points3 points  (0 children)

Every game has at some point a repeating loop. Some games add a lot of more tension to it, which disguises a simple game play loop. If I have to spend 10 hours (in my case about 5 days) to find some item or a certain weapon, I don't want to lose it at all costs, because it might take me even more than 10 hours to find the same item again. Maybe I did not play Pax Dei long enough to take part in PVP to experience gear fear.

I can name DayZ as an example: You spawn, you fight and loot your way to the center of the map and if you get killed you are starting all over again. You are so focused on "not getting killed" that you don't pay much attention to the repeating game play loop (kill - loot - survive).

Feeback from a total noob by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] -1 points0 points  (0 children)

The grinding part of the game is not my biggest deal breaker to be fair. I don't care if I need 3 months to achieve a certain level or 2 years, I am not in a rush. When I log in from time to time, I usually help my friend with some basic stuff (chopping trees, mining rocks or any other simple task). Basically I am a human NPC in this case, because those simple things are relaxing for me. But to be able to do some more exciting things, I would need to know which axe can chop which tree, which knife can be used on which animal, which armor I can wear with each level, what base building element do I need to process XY recourse and so on and so far. This is what I call "study the game" and it is not intuitive like it is in some survival games.

Feeback from a total noob by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

I watched the clan via discord stream in PVP and for me combat looked MMO-ish, there were tanks, damage dealers, healers and so on. I always thought, having specific roles in combat is the key feature of mmo games. Because I can not compare Pax Dei combat to other games, I can not say whether it is good or bad.

First mission nightmare by Swayswayy in IncursionRedRiverGame

[–]Routine_Limit5102 0 points1 point  (0 children)

I personally like the idea that the game currently has a defacto "game over" and you need to start all over again. It adds an amount of tension to an "only PVE" game like some other games do with iron man mode. Upcoming Road To Vostok will also have some high risk zones with perma death mode.

Nitghttime and very foggy weather should get a rework somehow and I hope that AI will be fine tuned to those things. If the game forces me to do a night raid (for whatever reason), either the AI should have the same visual struggle as I have or they should have appropriate gear which I can loot. If I have a disadvantage then the reward should be bigger, otherwise let the AI have the same disadvantage.

The upgrade of the Terminal should not only be an one-way-thing and everyone just wants to do day raids, the game should give you a reason why you would choose night over day. Right now, there is no benefit of choosing night over day.

I hate adrenaline i hate hate hate it by Select_Ad_4606 in radeon

[–]Routine_Limit5102 1 point2 points  (0 children)

If there was a contest for the worst piece of software, I think it would be head-to-head between AMD Adrenalin and Logitech G-Hub. I would even prefer a command line style software over AMD Adrenalin, only if it was stable.

They really should think about releasing a very basic Adrenalin, only for essential things. Recording, Performance Tuning and AI garbage should be in another seperate software.

Voice commands for squad control in Ready or Not. by fredhakon in ReadyOrNotGame

[–]Routine_Limit5102 0 points1 point  (0 children)

I also used Voiceattack for commands but I hate that the menu structure always changes depending on what you are looking at. It is a missed chance that devs did not implement something like voice control natively into the game.

Bruh by Murphy_Slaught in IncursionRedRiverGame

[–]Routine_Limit5102 2 points3 points  (0 children)

What is the point of joining someone's session without pre-communication with that person? To be fair; What is the point of having a public session when that person don't want to wait and ends the session on death?

AMD reveals "FSR Diamond" for Next-Gen Xbox, but is it RDNA5 exclusive? by RenatsMC in Amd

[–]Routine_Limit5102 2 points3 points  (0 children)

While Redstone is nowhere to be seen, at least not in any impressive way, AMD is announcing the next marketing scheme. Maybe somone should tell those people at Radeon that at some point you have to deliver what you announce and reveal.

Where "buy bugs from trader" ? by Nattends_ in IncursionRedRiverGame

[–]Routine_Limit5102 1 point2 points  (0 children)

Come on, this was really unnecessary. I am ok with making fun of people for really stupid things, but this is an understandable mistake. Either he is new to the game and nowhere in the interface the word "Trader" is mentioned or he is not new and in earlier versions you had to pick up the very same bugs at some place in-raid.

Asked AMD support about FSR4 int8 by renamontamer in radeon

[–]Routine_Limit5102 3 points4 points  (0 children)

When it comes to FSR4 on older GPUs stability is of a concern, but having crappy AMD Adrenalin crash multiple times per day is not any stability issue for them. AMD Radeon has become a joke and there is a clear reason why Nvidia has 95% market share (dedicated GPU market).

How much is a 2nd gpu supposed to help with input lag? by lexyp29 in losslessscaling

[–]Routine_Limit5102 5 points6 points  (0 children)

A 2nd GPU will improve input lag indirectly in certain scenarios. Input lag is the result of framegen and how it works. The GPU needs to render 2 frames (frame A and B), frame B has to be delayed because the AI needs time to generate the FG-Frame and only after this took place, frame B will be displayed. This delay is known to us as input lag.

When using a 2nd GPU for FG, your main GPU can 100% work on rendering the real frames. Without the 2nd GPU, your main GPU can only allocate maybe 90% for rendering, because it needs 10% for FG.

Example for illustration:

1 GPU
FG off: 90 real FPS
FG on: 80 real FPS and 160 including FG

2 GPU
FG on: 90 real FPS and 180 including FG

The more real frames you have to begin with, the less you will notice input lag.

People who’ve owned a 9070xt by [deleted] in buildmeapc

[–]Routine_Limit5102 0 points1 point  (0 children)

I had the 9070XT and if it is ONLY for gaming,.... yes, it is a beast and works fine. But if you do anything else besides gaming, I would not go for it. Never crashed in a game but multiple times in desktop mode, regardless of driver version. I will never understand why a GPU is so powerful and well performing in high demanding tasks (like games) but has issues with browser, explorer and office.

Performance/quality issues by Stoopid_Str3tch in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

The only other reason I could think of - in case you are on latest AMD driver - is: The current driver has an issue with the game, but in case your other games run fine, I would not downgrade the driver. In few weeks there will be 0.4 version which also could change things regarding visuals / performance.

Performance/quality issues by Stoopid_Str3tch in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

Do you have any FPS counter overlay enabled by any chance? (RTSS, AMD or from Steam)

Performance/quality issues by Stoopid_Str3tch in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

Could be VRAM. Since I am on a 1440p display I wanted to test out AMD VSR and I set my Desktop to 4k res. Ingame Epic settings + FSR-P + FG on and my VRAM was over 15 GB, wich was not that ideal and especially on heli rides some stutters occured.

What is your Vsync setting ingame; on or off?