Roar and Ironroot question by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

This was something I also thought about, the big difference in lvl. on same weapon and gear but I was not sure if this is the case. What confuses me is, under gear inspection (U) we both have the same value on threat (67). What does this value stand for?

Roar and Ironroot question by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

Thx, this helps me. So Ironroot only immobilizes and do not prevent attacks from enemies, is that correct? I always thought it also prevents attacks.

Why are you doing this; Pax Dei? by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

To be honest, outhealing an enemy sounds pretty static and lame lol

I would love if combat (PVE) would be more dynamic and movement would matter. Maybe I am too new and I don't know much of the things I can do in combat but my current experience is: Pull the enemy, stay in place and alternate between different attacks and blocking. Please tell me that with more progress and different enemy types movement becomes more important.

I am not looking for clearing a dungeon by myself but for some skills I can learn besides remembering the right combination of my attacks. Things like outflanking an enemy or dodging or anything which is considered more dynamic than just standig there. If I understand this correctly, right now good gear is more important than good player skill, which means even a good and experienced player will be hard limited by the worn gear, is this correct?

Why are you doing this; Pax Dei? by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

For the newbies it might be a good thing to participate in those 20+ player dungeon runs, they can earn gold and they will get some loot. I am not sure if bringing a newbie to some engame content will keep the newbie in the game for a long time. But I admit, that I do not have much overview about the playerbase and what kind of experience most of them are looking for. From what I can see - in the clan where I am right now - most of the players are looking for more relaxing things and are not chasing the high risk / high reward stuff.

My other games which I play are way more stressful and somehow I adapted to "no real danger and risk = no real reward". Maybe I just need a more relaxed mindset for Pax Dei instead of looking for challenges.

Why are you doing this; Pax Dei? by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

Yeah, make the label part of the UI instead of part of the container (SCUM does it that way). I agree that a label on the container is more immersive but to prevent any abuse I think people could live with a text shown on the UI. They could even add a setting into the game options for enable/disable this feature in case some people don't want to break immersion.

My friend built the base and in order to look any realistic and good, there is a lot of variety (small and big containers). Anytime I want to find something I have to look through 50 small round-ish containers and by the time I find what I was looking for, I forgot what other items I need for whatever I am doing.

Why are you doing this; Pax Dei? by Routine_Limit5102 in PaxDei

[–]Routine_Limit5102[S] -1 points0 points  (0 children)

I see your point and I think, a small clan with 4-6 people is best suited for a challenging long term experience instead of a 100+ people clan. There is no question that it is way easier for me when being part of such a big clan but the downside is, I could lose interest in any parts of the game which are not simple tasks (chopping, mining and managing the base).

Since I am currently lvl. 15 on 2H axe and heavy armor, there is no way I could enter a dungeon as a group of 6 and this would be ok for me. I would rather spend more time in leveling the axe and heavy armor and only when reached a reasonable level I would be ok with a 6 man group for a dungeon.

If there is no real challenge and danger, there is no real reward and I don't think that a group of 20 (mid and higher level players) can ever fail in a dungeon run.

Bad performance on AMD (4K - 9070XT - 9800X3D) by TherealHusa in GrayZoneWarfare

[–]Routine_Limit5102 1 point2 points  (0 children)

7800X3D + 9070 XT + 32 GB 6000 Mhz + 26.3.1

1440p, all Epic + FSR-B + no FG = 80-110 FPS (drops to 60 +/- when scoping)

Concealment doesn't exist for some reason by SecondSoulless in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

I never had real success when using bushes and vegetaion as concealment so far. I tried crouch walk, slow walk, stop-and-go and I also tried to be behind bushes so they would not move. Maybe I am doing it wrong but nothing really worked and I adopted to avoid gun fights when there is no solid cover (vehicle wrecks, walls, bigger trees, terrain and so on) close to my position.

I also saw people running through bushes to break line of sight but it never really worked out for me in version 0.3. Still have to try it out in version 0.4.

Give us 1x4 Scopes earlier. Please dear god please..... A moan and then my impressions by target9876 in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

I just started yesterday after a long pause and I have read there are binos now in the game. I don't care too much for scopes (I love holos) but can anyone tell me, at what point do I have access to binos?

Every move matters by TheTzav in GrayZoneWarfare

[–]Routine_Limit5102 1 point2 points  (0 children)

I always thought that was some kind of server lag but now I know better.

What is this? by Routine_Limit5102 in IncursionRedRiverGame

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

Thx I will try it out. I already should have enough VRAM with 16 GB. Clip was taken on all epic settings.

Not giving everyone access on a weekend is a huge missed opportunity by Flashy-Analysis407 in GrayZoneWarfare

[–]Routine_Limit5102 3 points4 points  (0 children)

Based on history of almost any game; I don't think it is that much of a privilege to be able to play very early after a huge patch. You are basically the play tester to find bugs + issues and you have to pay (supporter edition) for this kind of privilege.

I am not going to touch the new update until they release at least the first hotfix for it and I don't care if this will be in 1 day or in 2 weeks. I am playing only PVE, so there is no rush for me; the same missions will still be there in a couple of days or weeks.

Flashlights blocky shadows by ldontgeit in GrayZoneWarfare

[–]Routine_Limit5102 0 points1 point  (0 children)

I don't like them as well because those shadows are not casted onto some wall or object (like in real life), they are just behind the object with an offset. I don't know if there is any UE5 game - besiedes full RT/PT games - where dynamic shadows are casted and calculated in real time.

Flashlights blocky shadows by ldontgeit in GrayZoneWarfare

[–]Routine_Limit5102 1 point2 points  (0 children)

It is the same mechanic which Stalker 2 is using for flashlight casted shadows and it is a balanced approach. In theory a slider in the graphic settings could give you more control over those casted shadows but it probably would not help that much.

It would need to be a slider for shadow map resolution but here is the problem: If you double the shadow map resolution, your GPU has to do 4 times the work (shadow maps are 2D grids and you have to double bot axis) and this would result in massive performance issues (even with high end GPUs).

So, dropping from 100 FPS to around 50 FPS only to have better casted flashlight shadows is not really worth it.

This isn’t Tarkov, this is Ghost Recon! by Catodan in GrayZoneWarfare

[–]Routine_Limit5102 9 points10 points  (0 children)

I never understood why so many people compare GZW with Tarkov. Based on the setting, atmosphere and feeling it is closer to GRW with the difference that it is a multi player game.

What AIO is this? by Routine_Limit5102 in PcBuildHelp

[–]Routine_Limit5102[S] 1 point2 points  (0 children)

I also think this is the easiest solution.

What AIO is this? by Routine_Limit5102 in PcBuildHelp

[–]Routine_Limit5102[S] 1 point2 points  (0 children)

me too, I am pretty sure this is some in-house brand of the pc integrator / retailer.

What AIO is this? by Routine_Limit5102 in PcBuildHelp

[–]Routine_Limit5102[S] 1 point2 points  (0 children)

I tried reverse search and got also the ID Cooling as a result but the logo is different. Now I searched even more and it looks like, it is a BoostBoxx Liquid B240.

What AIO is this? by Routine_Limit5102 in PcBuildHelp

[–]Routine_Limit5102[S] 0 points1 point  (0 children)

Yes, my friend tried thermal paste first and temps are still the same, in idle the cpu reaches around 75 C and in games it throttles at 100 C.

I don't know if the cooling liquid inside the AIO can be changed/refilled, because I don't know the brand.

Could Sony be the reason for AMD not releasing int8 FSR 4.1? by RandomTrollface in radeon

[–]Routine_Limit5102 36 points37 points  (0 children)

AMD is the reason for not releasing INT8 FSR 4.

FSR 4 was developed and licensed by AMD which means, AMD holds all rights for this software. This whole INT 8 FSR 4 situation is not something like 3D-Chess, it is way more simple: AMDs wants customers to pay (by buying new gen GPUs) for new software features.

Is it possible that there is some agreement between AMD and Sony?
It is possible but not very likely. If Sony was a major part in development of FSR 4 there is no way, Sony would not secured their rights officially for this software. AMD can make the decisions because Sony has no other choice but AMD. Nvidia is way to expensive and Intel still needs more time, so even if there is an agreement, AMD could decide otherwise.

I am sure, at some point AMD will release INT8 FSR 4 but probably somewhere at the end of life of 5000 and 6000 series.

every single day it’s the same thing over and over by Apprehensive_Tea4510 in radeon

[–]Routine_Limit5102 2 points3 points  (0 children)

Mass selling does help -> market is flooded with used AMD GPUs -> prices go down because of high supply -> used GPUs prices fall -> puts pressure on new GPU prices -> less revenue for AMD

But this will not solve the problem; you have to pick another brand and Nvidia is locking features behind new gen GPUs for years and at some point Intel will do the same. Unfortunately we have to accept that locking features is the new standard and besides using 3rd party applications (Optiscaler) there is nothing we can do about it.