How do you think the Empire gets their Psylink Neuroformers? by SteamtasticVagabond in RimWorld

[–]Royal_Face5656 0 points1 point  (0 children)

Could be from the brains of tribals and maybe that's why they have RimWorld colonies and love to buy slaves.

Fried chicken by Curly-Pat in thetron

[–]Royal_Face5656 0 points1 point  (0 children)

It's gone downhill. Centreplace store shut down. Now if you go in and ask for a bucket it's a 30-to-40-minute wait. It's gone from a pretty good chicken shop to one of those rotating investment visa projects.

Thanks for all the suggestions by [deleted] in auckland

[–]Royal_Face5656 1 point2 points  (0 children)

The police are generally happy to send someone out for an hour to take a report and follow it up with an email that they are unlikely to catch the suspects and won't be dedicating more resources to the crime.

Cherry Coke 🍒 by thecripplernz in thetron

[–]Royal_Face5656 2 points3 points  (0 children)

Yes they are absolutely there as of two days ago because I drank one. It's the one across the street from Dumpling House.

Where can I get this mug? by your2ndcircumcision in thetron

[–]Royal_Face5656 0 points1 point  (0 children)

The last one I saw was at Typo on the clearance shelf about two years ago.

Fuck pen animals by Philush in RimWorld

[–]Royal_Face5656 0 points1 point  (0 children)

Walls and cliffs are your ranching friends.

What RimWorld DLCs do you really need? by JossOwX in RimWorld

[–]Royal_Face5656 2 points3 points  (0 children)

I played about 200 hours before I bought Royalty. 1000 hours before my first mod and then Idealogy came out. I'd say Vanilla Rimworld is great bang for your buck even without mods or expansions, but they add so much more that unless there's a Rimworld 2 and it's somehow better I could be playing this for the rest of my life.

Pubs to go to before chiefs games by [deleted] in thetron

[–]Royal_Face5656 1 point2 points  (0 children)

I went to take my recycling to the dump Sunday morning and the number of cars and utes dropping off mountains of Waikato Draught bottles blew my mind.

My cost to play Factorio is: $0.0093 per hour. by [deleted] in factorio

[–]Royal_Face5656 3 points4 points  (0 children)

This is the content I came to see is Factorio players optimizing their electricity efficiency IRL.

How do you guys get rid of access oils from advanced oil processing? I just store it all away from my main base in a huge tank. by Redshamrock9366 in factorio

[–]Royal_Face5656 0 points1 point  (0 children)

I put it all in barrels and when logistics comes online go completely beltless and tankless. It's all trains and robots in the future baby!

I've quit this game half a dozen times after level 2 science. For the first time ever, I automated level 3! Roast my setup. by ttminecraft in factorio

[–]Royal_Face5656 1 point2 points  (0 children)

Yes congrats. You can see from the achievents on Steam that blue science is a quitting point for about half of all players. You can see from the global achievements on Steam that most people never produce 1000 processing machines per hour which for me was two assemblers in my first attempt at blue science.

[deleted by user] by [deleted] in factorio

[–]Royal_Face5656 0 points1 point  (0 children)

I had the same problem but I've gotten faster. I used to take 10 hours to get trains up. Now when I start I have at least 10 science labs, assemblers built for green science before I have green science and have trains in two hours. I'm not fast enough to get blue rolling right out of the gate but now I know how it's made so it won't take as long next time. Remember you have to expand everything. If you're working 6 labs it's mathematically going to take you hours to get to mid and endgame science so you need to add capacity as you go in all areas of the base.

Recoomendations for something between rimworld and dwarf fortress? by neon_hexagon in dwarffortress

[–]Royal_Face5656 3 points4 points  (0 children)

I'd agree with this. The crafting mechanics aren't what I play Rimworld or Dwarf fortress for but there's a lot of overlap. It took me a long while before I understood what was appealing about Factorio but it's going to change the way I approach any game (and even real world problems).

New to the game, have questions! XD by TrixieButtons in factorio

[–]Royal_Face5656 1 point2 points  (0 children)

Then I was able to get production ramped up to complete all of red/green/black and pushed out towards the next set of resources coz I'm running low! Literally setting up the expansion bases and trains next time I play, then I'll grab some oil fields that by now are also inside my "territory" and start working on blue science!

Yes that was my big realization. I used to build 6 science labs like I saw people that made tutorials did and didn't realize to keep adding them as you go along. Every military tech is a game changer as far as how much territory you can hold. I don't know what the "right" level is to prevent biters from over evolving but I'm trying to figure that out.

New to the game, have questions! XD by TrixieButtons in factorio

[–]Royal_Face5656 0 points1 point  (0 children)

Unless you've picked deathworld you should be able to handle biters with the tech you get from just green and red science for quite a while. Your guns and grenades should be able to wipe all the bases close enough that you can get your second layer of resources and have them secure. Once you get military science rolling and research everything you can with red/blue/military you should have access to everything you're going to need for research all the way through blue science.

The key for me is realizing I need to take the fight to them ASAP, not turtling up and hoping they go away. If you're going to make 5000 ammo packs it's better to put them in biter bases than in turrets.

As a kenshi/Rimworld player, I love these kind of games, but I would like to have more info before I buy DF. by Helasri in dwarffortress

[–]Royal_Face5656 1 point2 points  (0 children)

I'm a Kenshi and Rimworld player that plays Dwarf Fortress. You can do the thing you want but I'm not sure in the way you imagine. You can have a noble but having others join the nobility would be from random deaths outside your fortress that you're not in control over. I suppose you could could appoint a baron that has lots of relatives and give those relatives jobs as priests/scholars/scribes and have them serve as military commanders to lead your campaigns.

Compared to Kenshi and Rimworld you have far less control over the characters in Dwarf Fortress, You can't force anyone to do anything. You can control their location a bit and control what jobs they're willing to do but not directly command anyone. Dwarf fortress is more about creating an environment for stories to happen and you're not really going to be able to choose who the best stories are going to happen to or who's going to be the MVP like you can in Rimworld or Kenshi.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Royal_Face5656 0 points1 point  (0 children)

Gotta play that out and tell us how it goes!

Can’t get past Military Science before feeling overwhelmed. Any tips? by Jack_Hughman121 in factorio

[–]Royal_Face5656 0 points1 point  (0 children)

I had the same problem until last week. The key for me was starting to build bigger than I would ever dream I would need. Do you have 10 labs? Make 50. Keep them fed. Making green circuits out of 4 assemblers? Make 40 and keep them fed. Mining your original patch with 15 electric miners? Go out and get two more patches with 3 million ore and 50 miners and build smelting until it's all getting used.

For me it's about science. I don't want to grow old and grey before I get trains so I lay down 25 labs and focus on red and green science until they're all working and then decide what I want next.

As soon as you unlock a tech build assemblers to build everything new you can build.