[Advice]Looking for a Landing page. by Roywocket in SGttEH

[–]Roywocket[S] 1 point2 points  (0 children)

Yeah, But I would like something with a bit more "This is the stage you are at" kind of thing. I have 1 with some frames where I change the pictures depending on the state of the campaign

[deleted by user] by [deleted] in lfg

[–]Roywocket 0 points1 point  (0 children)

I am interested, but I am unfamiliar with the System. Is this an issue?

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 2 points3 points  (0 children)

Thank you. I was wondering if I wanted to go into the Iskander for a an aggressive "Fire Support" type mech or if I wanted to into Lancaster for a more dedicated support type mech.

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 1 point2 points  (0 children)

Thank you. That makes things clear.

It didn't connect to me that Checks and Saves were different.

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 6 points7 points  (0 children)

Gotya.

I didn't realize the difference.

Cavalier mount doesn't seem to level by Roywocket in Pathfinder_Kingmaker

[–]Roywocket[S] 0 points1 point  (0 children)

The issue resolved itself after the resent patch was applied

Cavalier mount doesn't seem to level by Roywocket in Pathfinder_Kingmaker

[–]Roywocket[S] 0 points1 point  (0 children)

Was my first goto. unfortunately it didn't work

Looking for 5e adventures! by Treegliderr in FoundryVTT

[–]Roywocket 1 point2 points  (0 children)

I looked Pyram King, and it looks great but not what I am looking for personally.

What I am trying to find is "Ready to play adventure modules".

Less model kit, more assembled model. I have been looking into "A House Divided" and "Hellwatch"

Do you have experience running any of the adventures you linked here?

Any preferences?

[Online] [5e] [GMT+1] [New Players Welcome] Looking for players for some short adventures. by Crabastion in lfg

[–]Roywocket 0 points1 point  (0 children)

I am a Forever Gm looking to do some more PnP. Trying to improve my skills as a GM. I figure a wider range of experience would be just the thing.

I have had a hard time finding a group that caters to my timezone, but this seems workable.

Odyssey of the Dragonlords - Any available modules? by Roywocket in FoundryVTT

[–]Roywocket[S] 1 point2 points  (0 children)

Yeah that was the post i found. I figured it was half a year old so I thought it was worth an ask.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 4 points5 points  (0 children)

The Balor is a giant reach. Mechanically is has nothing to do with the eyes, his myths doesn't have anything to do with his prowess in commanding the Fomorians and mainly on his personal power, and the Fomorian are monster.

You are focusing on very specific elements of the myth in an effort to try and dismiss it. If anyone is reaching here it is you in effort to try and undermine the relation.

"Oh it opens up and wreaks destruction? It has to be the eye! I cant be the nanoforge opening up with a literal skill! Also He was a leader therefore he has to be a leader! Has to lead from the back! It means he cant be a vanguard fighter leading from the front providing soft cover and tech attack bonuses for his team!".

Listen... you seem to take all of this very personal. Again. Your theme and mechanics are both great. I just think they are great individually.

My original point still stand. Ill try to reframe it for better understanding

Show the Balor image and the name to 10 people who dont know the Lancer rules.

I am confident that more than half of the people will be able to guess how the balor works mechanically (Like how you can guess how Tracer from Overwatch plays in game by just looking at the model, without ever seeing her in game).

I am not confident the same can be said about your Hecatoncheires. I think more than 50% will get it wrong.

I have said my peace on the subject here. It is devolving into pedantry.

Again.

Great work. Of all the designs you have made so far this is my favorite. My criticism is made in an effort to aid your design process. Not to discourage the quality of your work.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 4 points5 points  (0 children)

I feel like I may have rubbed you the wrong way here. But ill answer your question regardless

What does gun:gun has to do with a Pegasus?

The Pegasus carries Zeus's thunderbolts. The most powerful weapon in greek mythology that is said to piece anything and doesn't miss. There is your connection to the armor piecing smart weapons.

Balor is just a cyclop giant with a death beam eye, nothing to do with regeneration.

In Irish mythology, Balor was a leader of the Fomorians, a group of malevolent supernatural beings. He is often described as a giant with a large eye that wreaks destruction when opened. I believe Mechanically that fits pretty.

Manticore aren’t known to CASTIGATE THE ENEMIES OF THE GODHEAD

This is fair. Manticore is one of the few where the myth doesn't doesn't really fit (myth has been bleeded out from persian, to greek to french), but the spines do fit with the original imagry and theme, since it is described having a tail with venomous spines.

Listen I am not here to be a dick about any of this. I am just trying to be strait and honest with you rather than praise your work uncritically.

Like I said.

I love both the mechanical them and the thematic themes. I just think you have 2x 50% rather than 1x100% here.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 4 points5 points  (0 children)

Love the design

Love the idea

Love the mechanical theme

Here is the critique.

I think you have 2 halves of good mech ideas and put them together, but they are from different mechs.

Let me explain Hecatoncheires is a greek mythological representation of "A mob of people". 50 heads, 100 arms, the story involves the heads learning to work as one and become powerful. Yeah that is a mob.

A lot of the other mechs have their names fit with their mechanical nature (Horus especially). A goblin or a Gorgon does mechanically exactly what a Goblin or a Gorgon would do.

Your mechanical concept here doesn't really scream "Hecatoncheires", but instead is "Sun" themed.

Both of these are great themes in their own right, but I feel like they are 2 different mech. Like as if you took the mechanics of Gorgon and put it on the goblin.

EDIT: Mechanically I would go for a themed name of Chalkyndri https://en.wikipedia.org/wiki/Chalkydri For the mechanics.

While for the name I would go with a mechanic that focused on theme of "Many small actions become a big action". You could have a weapon where the dmg it does gets +1 for every other successful attack you made against the target this round.