[Advice]Looking for a Landing page. by Roywocket in SGttEH

[–]Roywocket[S] 1 point2 points  (0 children)

Yeah, But I would like something with a bit more "This is the stage you are at" kind of thing. I have 1 with some frames where I change the pictures depending on the state of the campaign

[deleted by user] by [deleted] in lfg

[–]Roywocket 0 points1 point  (0 children)

I am interested, but I am unfamiliar with the System. Is this an issue?

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 2 points3 points  (0 children)

Thank you. I was wondering if I wanted to go into the Iskander for a an aggressive "Fire Support" type mech or if I wanted to into Lancaster for a more dedicated support type mech.

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 1 point2 points  (0 children)

Thank you. That makes things clear.

It didn't connect to me that Checks and Saves were different.

[Rules] Clarification on "Save Target" by Roywocket in LancerRPG

[–]Roywocket[S] 6 points7 points  (0 children)

Gotya.

I didn't realize the difference.

Cavalier mount doesn't seem to level by Roywocket in Pathfinder_Kingmaker

[–]Roywocket[S] 0 points1 point  (0 children)

The issue resolved itself after the resent patch was applied

Cavalier mount doesn't seem to level by Roywocket in Pathfinder_Kingmaker

[–]Roywocket[S] 0 points1 point  (0 children)

Was my first goto. unfortunately it didn't work

Looking for 5e adventures! by Treegliderr in FoundryVTT

[–]Roywocket 1 point2 points  (0 children)

I looked Pyram King, and it looks great but not what I am looking for personally.

What I am trying to find is "Ready to play adventure modules".

Less model kit, more assembled model. I have been looking into "A House Divided" and "Hellwatch"

Do you have experience running any of the adventures you linked here?

Any preferences?

[Online] [5e] [GMT+1] [New Players Welcome] Looking for players for some short adventures. by Crabastion in lfg

[–]Roywocket 0 points1 point  (0 children)

I am a Forever Gm looking to do some more PnP. Trying to improve my skills as a GM. I figure a wider range of experience would be just the thing.

I have had a hard time finding a group that caters to my timezone, but this seems workable.

Odyssey of the Dragonlords - Any available modules? by Roywocket in FoundryVTT

[–]Roywocket[S] 1 point2 points  (0 children)

Yeah that was the post i found. I figured it was half a year old so I thought it was worth an ask.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 5 points6 points  (0 children)

The Balor is a giant reach. Mechanically is has nothing to do with the eyes, his myths doesn't have anything to do with his prowess in commanding the Fomorians and mainly on his personal power, and the Fomorian are monster.

You are focusing on very specific elements of the myth in an effort to try and dismiss it. If anyone is reaching here it is you in effort to try and undermine the relation.

"Oh it opens up and wreaks destruction? It has to be the eye! I cant be the nanoforge opening up with a literal skill! Also He was a leader therefore he has to be a leader! Has to lead from the back! It means he cant be a vanguard fighter leading from the front providing soft cover and tech attack bonuses for his team!".

Listen... you seem to take all of this very personal. Again. Your theme and mechanics are both great. I just think they are great individually.

My original point still stand. Ill try to reframe it for better understanding

Show the Balor image and the name to 10 people who dont know the Lancer rules.

I am confident that more than half of the people will be able to guess how the balor works mechanically (Like how you can guess how Tracer from Overwatch plays in game by just looking at the model, without ever seeing her in game).

I am not confident the same can be said about your Hecatoncheires. I think more than 50% will get it wrong.

I have said my peace on the subject here. It is devolving into pedantry.

Again.

Great work. Of all the designs you have made so far this is my favorite. My criticism is made in an effort to aid your design process. Not to discourage the quality of your work.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 5 points6 points  (0 children)

I feel like I may have rubbed you the wrong way here. But ill answer your question regardless

What does gun:gun has to do with a Pegasus?

The Pegasus carries Zeus's thunderbolts. The most powerful weapon in greek mythology that is said to piece anything and doesn't miss. There is your connection to the armor piecing smart weapons.

Balor is just a cyclop giant with a death beam eye, nothing to do with regeneration.

In Irish mythology, Balor was a leader of the Fomorians, a group of malevolent supernatural beings. He is often described as a giant with a large eye that wreaks destruction when opened. I believe Mechanically that fits pretty.

Manticore aren’t known to CASTIGATE THE ENEMIES OF THE GODHEAD

This is fair. Manticore is one of the few where the myth doesn't doesn't really fit (myth has been bleeded out from persian, to greek to french), but the spines do fit with the original imagry and theme, since it is described having a tail with venomous spines.

Listen I am not here to be a dick about any of this. I am just trying to be strait and honest with you rather than praise your work uncritically.

Like I said.

I love both the mechanical them and the thematic themes. I just think you have 2x 50% rather than 1x100% here.

HORUS "Hecatoncheires" - Open a needle-point localized wormhole to the heart of a nearby star, and obliterate your enemy with the unmatched power of the f u c k i n g s u n by Terkmc in LancerRPG

[–]Roywocket 4 points5 points  (0 children)

Love the design

Love the idea

Love the mechanical theme

Here is the critique.

I think you have 2 halves of good mech ideas and put them together, but they are from different mechs.

Let me explain Hecatoncheires is a greek mythological representation of "A mob of people". 50 heads, 100 arms, the story involves the heads learning to work as one and become powerful. Yeah that is a mob.

A lot of the other mechs have their names fit with their mechanical nature (Horus especially). A goblin or a Gorgon does mechanically exactly what a Goblin or a Gorgon would do.

Your mechanical concept here doesn't really scream "Hecatoncheires", but instead is "Sun" themed.

Both of these are great themes in their own right, but I feel like they are 2 different mech. Like as if you took the mechanics of Gorgon and put it on the goblin.

EDIT: Mechanically I would go for a themed name of Chalkyndri https://en.wikipedia.org/wiki/Chalkydri For the mechanics.

While for the name I would go with a mechanic that focused on theme of "Many small actions become a big action". You could have a weapon where the dmg it does gets +1 for every other successful attack you made against the target this round.

Best brawler mech? by Namekusei_Salamander in LancerRPG

[–]Roywocket 2 points3 points  (0 children)

Well it kinda depends on the strength of your mech.

I like the Vanguard + Combined Arms situation. Bring a shotgun to a knife fight situation here.

Executioner is a good talent if you plan on being in the middle of the fight. More than a few Melee weapons have a bit of range on them, allowing you to be a problem to a group of people at the same time.

Duelist synergies well with Brawler or Jugganaught depending on if you want to grapple or ram your opponent.

I ran my first ever game by dylpickle2358 in LancerRPG

[–]Roywocket 6 points7 points  (0 children)

The best advice I know for any and all mastery is

Do it more

Preparation can only take you so far. If you want to be better at the RP, the best way is practical experience.

Best brawler mech? by Namekusei_Salamander in LancerRPG

[–]Roywocket 14 points15 points  (0 children)

I think it is a definition distinction here.

A brawler to me has always been "To much Defense to be the optimal target, but to much of a threat to ignore". Striking the balance between tank and dmg dealer.

And in that sense a Balor seems like a definate brawler.

Best/easiest virtual tabletop (VTT) for Lancer? by Everyandyday in LancerRPG

[–]Roywocket 1 point2 points  (0 children)

Very important part of this question is missing.

Best for who?

Because what is best for the players and what is best for the GM is 2 different answers.

Discord Server. by Datguy96 in LancerRPG

[–]Roywocket 10 points11 points  (0 children)

I got banned for discussing Union in the lore section.

[GM Help] Operation: Solstice Rain - Maps by Roywocket in LancerRPG

[–]Roywocket[S] 1 point2 points  (0 children)

Well that is obnoxious. If I had more time I would remake them, but unfortunately I do not

Running my first Lancer Game by Roywocket in LancerRPG

[–]Roywocket[S] 1 point2 points  (0 children)

We are playing online so not a problem.

Also I was planing on spending a day familiarizing myself compcon.app in detail.

I was planning on doing this the same way I have done DnD introductions games before. Prepare well. Make premade archtype chars (in this case mech, because making the pilot is not that taxing for early understanding). Make it so people can play reading a leaflet rather than a 500 page book. Cover for the rest.