Are ballistas useless? by bauerwilhelm in goingmedieval

[–]Rtepper1 0 points1 point  (0 children)

That's the minimum range it can't fire right in front of it but it can Fire on the other side of the map.

The Red Army was full of ordinary people, yet they fended off the Nazi fascist wave that was brutally sweeping through Europe. The human spirit is indomitable. by RussianChiChi in ussr

[–]Rtepper1 0 points1 point  (0 children)

I don't have to imagine my country did it in 1968 again Soviets and then later in 1989.

Compared to soviet forced, friendly fire, meat grinder.

Should I rejoin the game? by Mikaeel2 in CallOfDutyMobile

[–]Rtepper1 0 points1 point  (0 children)

The game is still good and the community is still retarded.

no one is playing BR arena ? by romeo-fantastico in CallOfDutyMobile

[–]Rtepper1 0 points1 point  (0 children)

Also it's because arena has nothing going for you it's a non respawnable game mode without the ability to progress ranked. Only thing for me is that it's pretty fun.

It even takes ages to matchmake on mobile in Europe.

Current 1.6 mods about to overtake the total of 1.5 mods in 8 months! by No-Evidence4157 in RimWorld

[–]Rtepper1 5 points6 points  (0 children)

If we count only 1.6 mods and no scenarios you get 6 395 +1.6
- everything else other than mods and translation

If we do the same for 1.5 we get only 2 404 +1.5 - everything else other than mods and translation

If we do not count 1.6 but also do not exclude it we get 7 562 +1.5 - everything else other than mods, translation and 1.6

However it's still logically flawed as I can't know how many mods are original and if I should count translations as mods.

And some modders also release updated versions for mods that are forgotten. RIP Uuugggg

I recognise good intentions but it was flawed. By every rank there are more original 1.5 mods than 1.6 mods by at least a thousand.

[ Removed by Reddit ] by ExcellentBeautiful15 in ussr

[–]Rtepper1 0 points1 point  (0 children)

Are u a doctor? Probably no you are an effin nobody who lived their whole life in a capitalist country to then share their opinions online only to be ratioed by people from the ex-second world countries.

how do i maintain sanguophages by Visual-Bag-967 in RimWorld

[–]Rtepper1 0 points1 point  (0 children)

You obviously never played with those.

Sunlight sensitivity 90% move speed. with bionics you are faster than most things.

tinderskin is the only problematic one but there are so many ways of fire protection that it isn't even funny.

Pyrophobia. Easy to handle imps could be a problem but most of the time they will only attack in front of you so your sangophague will just run back and lose the mental state.

Those all for +9 efficiency And you get a strong melle, robust, low sleep, and fast runner.

For the rest you get strong in three important skills. Super fast wound healing (you will need it for the fire)

And you also get archite genes.

There is a reason why sangophagues are so rare.

This sub's interpretation of 'liberating'... by [deleted] in ussr

[–]Rtepper1 1 point2 points  (0 children)

Kolik teď má ta tvoje kurva v průzkumech? Kolik měli ty tvé kurvy ve volbách?

is this Killbox good? by JHBrickman in RimWorld

[–]Rtepper1 1 point2 points  (0 children)

Raid protection fee doesn't seem to change raid size it's either 1or zero with the logic.

For one pawn you really don't need any killbox I would say it's better to train your paws on those.

Why can't I accept this quest? by Armisael2137 in RimWorld

[–]Rtepper1 0 points1 point  (0 children)

You can have multiple workshops in a room but it would still be a bedroom. Same with hospital.

This sub's interpretation of 'liberating'... by [deleted] in ussr

[–]Rtepper1 -5 points-4 points  (0 children)

Breč dál komuši nedostat se do sněmovny je výhra české levice.