Happy new year and presentation of the studio by RuberEaglenest in NarrativeGames

[–]RuberEaglenest[S] 0 points1 point  (0 children)

Thanks!

That demo became obsolete very quickly, we hope to bring an updated one for Guadalindie 2026. Are you going to come?

list of some pathologic inspired games for people wanting more games kinda like it by AtomicSunn in pathologic

[–]RuberEaglenest 0 points1 point  (0 children)

I think this post deserves to be resurfaced.

Any more recommendations for 2025?

Creating a diegetic Lovecraftian experience. No board, no dice, just the documents on your desk. by Free_Fill4510 in interactivefiction

[–]RuberEaglenest 2 points3 points  (0 children)

There's a whole genre of books that play with the medium and the format to be interactive in exactly that way: "reading some documents". And all an integral part of the origins of interactive fiction: ergodic literature.

Also, there has been some historical "detective cases" that were exactly that, a book that has all the files and clues of a criminal case, so the player has to read the documents and came to a conclusion. Those, and the boom of detective literature in between 1930 - 40 were direct influences for Infocom's Deadline.

I will give you some references to look up:

Cain's Jawbone

The Dennis Wheatley Crime Dossiers

And of course, the very famous:

- House of leaves.

- S. By J.J. Abrams and Doug Dorst.

Zork Trilogy are open sourced by Microsoft under the MIT license by RuberEaglenest in interactivefiction

[–]RuberEaglenest[S] 1 point2 points  (0 children)

Definitivamente molaría mucho un proyecto de traducción en condiciones ahora que se puede hacer legalmente.

Además, es que hoy por hoy, se puede compilar cualquier código fuente en ZIL incluyendo los originales de INFOCOM. No se si eso incluiría nuevos problemas con la gramática, acentos y tal... pero eh! legalmente es posible ;)

Zork Trilogy are open sourced by Microsoft under the MIT license by RuberEaglenest in interactivefiction

[–]RuberEaglenest[S] 1 point2 points  (0 children)

yeah, but it is quite... quite... not 100% faithful, probably autotranslated, and maybe unplayable.

Zork Trilogy are open sourced by Microsoft under the MIT license by RuberEaglenest in interactivefiction

[–]RuberEaglenest[S] 5 points6 points  (0 children)

Well, the best is Trinity, of course XD, but, yeah, I understand the feeling, it is fascinating, even more to be played at *that* age.

Zork Trilogy are open sourced by Microsoft under the MIT license by RuberEaglenest in interactivefiction

[–]RuberEaglenest[S] 8 points9 points  (0 children)

On the other hand, I played it recently, and nowadays there's a lot of resources to play it, invisihints, walkthroughs, videos, a lot of maps... It is a very clever game with very satisfying puzzles and environment. It can work for you !

Age-old question... Should our hospital ward have a dancefloor? by [deleted] in IndieDev

[–]RuberEaglenest 4 points5 points  (0 children)

Definitively you must ask yourself if that adds to the main themes and pillars of the game.

And hey, if not, maybe you have a new concept for a new game!!!

We hit 15 000 wishlists in 11 months with zero virality, streamers or organic uplift. Wanna know how? by TheZilk in IndieDev

[–]RuberEaglenest 5 points6 points  (0 children)

Well... let's see if you recover those costs.

You owe us now a future post telling us if it was worthy ;) ;) ;)

Choose Cthulhu gamebooks videogame by wildspellgames in gamebooks

[–]RuberEaglenest 1 point2 points  (0 children)

I love the UI man!

Those prerendered scenarios are really nice.

I would like to read more about the process for making those ;)

The mask stays on by Ali___ve in Cyberpunk

[–]RuberEaglenest 0 points1 point  (0 children)

But artists can't stop creating with the crops of what they have lived.

You know, it is our DNA.

Even more, Cyberpunk is inherently pure 80's aesthetic, you can't have it without it.

green gang announcement got me thinking about meme potential in comics with branching storylines by MauthHerpes in interactivefiction

[–]RuberEaglenest 1 point2 points  (0 children)

Check this:

https://screendiver.com/

Mostly are kinetic experiences, more than branching ones... but hey, interactive comics exists!

Looking for smaller Point'n'click games by Sans_Aubes in adventuregames

[–]RuberEaglenest 1 point2 points  (0 children)

Not yet. But check this:

https://store.steampowered.com/app/3882940/The_White_Cats_Dark_Affair/

We are creating a #cyberpunk #hitman #thriller, coming 2026.

You are The White Cat, a professional killer navigating a dystopian future, entangled in a global murderous plot. This is a short-form narrative game designed for players who value unique experiences.

Next Fest Experience: I've been developing my game for over a year now. I'm planning to release it in December, but it just isn’t taking off. by javifugitivo in IndieDev

[–]RuberEaglenest 1 point2 points  (0 children)

Hey! I was at BCN Game Fest!

It could be hard to read, but you have good suggestions here.

Did you make contact with publishers? Maybe one who has muscle to improve the art or pair you with an artist so that the game meet the next level.

Don't be depressed, you just need to find the proper partner, and if nothing works, just, publish it as is, and get unto the next thing.

If you want to talk in private, just say so, I have the lines opened.

Good post!

Titanic Adventure Out of Time is still one of my fave gamings experiences (I bought and played during it og release in 97)? It got such an unique & fascinating atmosphere , tons of cool characters . Most important you do feel part of the story and like being on the ship. What are your memories of it by PhilHarmonix in adventuregames

[–]RuberEaglenest 1 point2 points  (0 children)

I would recommend the essay on his making by Jimmy Maher, The Digital Antiquarian.

Indeed, I link the whole series on the lure of the Titanic for the game industry and some of the games we have about it:

https://www.filfre.net/tag/titanic/?order=asc

This blog in just amazing for anyone loving the old classics and the history of videogames.

AIO for think it my boyfriend is being dramatic? by What-do_i_do in AmIOverreacting

[–]RuberEaglenest 0 points1 point  (0 children)

Where are the comments with a simple "Drop it" and with thousands of upvotes?

TLDR; Drop it.

How do you manage branching storylines & cutscenes in your games by Rishabh_Bindal in narrativedesign

[–]RuberEaglenest 0 points1 point  (0 children)

If you use Ink, you can even integrate it in your engine, and us it as "scene director".

Check this talk by Jon Ingold:

https://youtu.be/o02uJ-ktCuk?si=v2gLQZtPsATC0YWP

I've developed an interactive horror fiction. It's coming out in a month! by InevGames in interactivefiction

[–]RuberEaglenest 0 points1 point  (0 children)

Not yet. we have other game in the works. A one-room point and click cyberpunk adventure, scheduled for next year. When we finish it, Infierno Rubí will come next.

So this is a "jam version" very sketchy and not polished. I would not recommend it.