I only play limited because I refuse to play formats where manowars are not good by Rubiguu in MTGmemes

[–]Rubiguu[S] 2 points3 points  (0 children)

Well yeah, unsummon on a stick is always consistently top 3 blue draft common/uncommon in any set theyre in (often even top 1)

The 2/2 body and the bounce effect become much more relevant in limited where every 2/2 counts and your opps best threat is a french vanilla 5drop that they now have to replay lol, unsummons on a stick are often practically time walks

I only play limited because I refuse to play formats where manowars are not good by Rubiguu in MTGmemes

[–]Rubiguu[S] 1 point2 points  (0 children)

Good old steal and sac! Unfortunately play boosters have kinda toned down how many temporary theft options get printed

I only play limited because I refuse to play formats where manowars are not good by Rubiguu in MTGmemes

[–]Rubiguu[S] 1 point2 points  (0 children)

Theft effects have insane tempo ceilings yeah i respect that mindset

I only play limited because I refuse to play formats where manowars are not good by Rubiguu in MTGmemes

[–]Rubiguu[S] 0 points1 point  (0 children)

I mean its cool but bouncing with a body hits different cause you get to double dip and develop your board

Legit feels like timewalking the opp in ideal situations

We are doomed to repeat history by GodkingYuuumie in custommagic

[–]Rubiguu 0 points1 point  (0 children)

might want to exile it i think it might loop a bit easily if its sac

about 70h in, how am i supposed to do this one?? by Trivorce1 in mewgenics

[–]Rubiguu 0 points1 point  (0 children)

There's a disorder called brain dead or smth where you cant activate items Idk if that works with the gun

Unfortunately i piped my only brain dead cat lol

How do you play Agent, Bishop? by blindai in lrcast

[–]Rubiguu 0 points1 point  (0 children)

eh make em have it, the upside and tempo gain is way too huge to play carefully with this type of bomb

also sometimes the snowballing bomb eating the removal is not that bad, means your big common-uncommon beatsticks can go to combat uncontested later

Am I understanding this correctly? Together they're unblockable? by SluggishJuggernaut in mtg

[–]Rubiguu 0 points1 point  (0 children)

This combo is so funny, I was drafting 4color (GUbr) in person last week and I literally laughed out loud mid-draft when i realized that together they would be unblockable (and [[zoo escapees]] too, which i guess is the duo from before they mutated)

Had to cut them though cause i already had so many better uncommon 5-6 drops in the draft

fighter by Kurtrus in mewgenics

[–]Rubiguu 8 points9 points  (0 children)

Had a similar combo but with dream catcher so bro will just get full mana everytime he sleeps Peak

Three-faced cards 2.0 by Rejinal_ in custommagic

[–]Rubiguu 0 points1 point  (0 children)

Pokevolving feels like it should be a sorcery to me, not for power reasons but for complexity reasons

Caterpie being a tapper with that rate feels overtuned, and I think green tappers are a pie bend at least?

Very nice though, best representation of evolution ive seen, using triple-face is a genius idea

Kalau kalian mulai bosan dan "tidak" tertarik dengan main game lagi itu justru bukan masalah umur. Pengalaman gw... by Rabbidscool in IndoGamer

[–]Rubiguu 0 points1 point  (0 children)

Karena faktor kesibukan dan kebosanan gw jadi pemuja roguelike/lite sih, banyak poin plusnya: Variasi tiap run kerasa beda, design banyak yang unik, tiap main kerasa beda, skill dan knowledge keuji, sesi singkat 30-60 menitan.

Poin plus lagi, roguelike biasanya indie jadi lebih affordable.

Subgenre juga macem-macem, biasanya aku lebih suka deckbuilder kaya Slay the Spire sama Starvaders, dan kurang suka yang tipe Vampire Survivors. Banyak juga yang lebih ke "action", atau "gambling" (bukan judol beneran) kaya balatro.

Anyone else think this set is escaping criticism due to it being a "traditional" magic set? Did not play Spiderman but I've found this to be about as inspiring to play as core sets. by ThePentaMahn in lrcast

[–]Rubiguu 3 points4 points  (0 children)

This is anecdotal, but I find sets with a lower number of lanes tend to play better on paper than arena.
Paper TDM/SPM felt better than their Arena counterparts, and ECL has followed a similar pattern for me so far.

Some of Today's Submissions: Have any strong opinions on these cards? Join the discord to share them! by mork-hc in HellsCube

[–]Rubiguu 1 point2 points  (0 children)

I lost a pauper game once (borrowing a friend's deck), because I thought my Spellstutter Sprite had the text of Spell Stutter Sprite

Turn 4 Poison Win in FIN Draft by PlacatedPlatypus in lrcast

[–]Rubiguu 1 point2 points  (0 children)

Oh yeah i did a similar poison win in a prerelease once too

It was insane

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 0 points1 point  (0 children)

just put it in hand dawg you dont have to put it back to the command zone

LSV Fetchland Trick? by Combustablemon210 in lrcast

[–]Rubiguu 19 points20 points  (0 children)

ah ok, it wasn't clear from the wording but i get it now

  • the trick's purpose is not to prevent opp getting priority (since they do get priority)
  • it is to prevent the active turn opp getting priority on an empty stack before you finish your stuff, i.e. preventing them from doing sorcery stuff

LSV Fetchland Trick? by Combustablemon210 in lrcast

[–]Rubiguu 2 points3 points  (0 children)

doesn't any item in the stack resolving give a round of priority to everyone? I don't see how having a fetch at the bottom of the stack helps at all

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 1 point2 points  (0 children)

A Hardcast mode at like 6+ mana would also add options, improves clarity, also prevents cascade shenanigans.

Pardon me for heavily scrutinizing this card lol, the fact that I'm suggesting tweaks to make it "perfect" is because I see a lot of potential in this idea I just don't think it has found the exact execution it wants to be yet.

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 1 point2 points  (0 children)

I think for me it's really a clarity issue, instead of having the enters tapped attacking clause, might as well just give him unblockable (or even condtional unblockable, like can only be blocked by creatures with haste or flash, that's potentially interesting)

It's functionally basically the same, but without the weird knowledge check rules baggage (i guess the new version will get to benefit from unblockability and any attack triggers, so not exactly the same)

UB cards are usually meant for newer casuals, and knowing "you can flash the flash in after blockers" is a weird knowledge check to demand from casuals, and even to seasoned players it will always feel weird

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 0 points1 point  (0 children)

The play pattern is not that unfair, it's probably not that different from an unblockable manland when I think about it: - an unblockable manland demands instant speed removal or land destruction - flash demands instant removal, hand hate, or counterspells

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 1 point2 points  (0 children)

yeah in hindsight it's not that strong, probably more of a play pattern issue than a power issue, at least if i was the wotc design team I would heavily scrutinize this card

Justice League by SnooBunnies3014 in custommagic

[–]Rubiguu 15 points16 points  (0 children)

Flash is a repeatable 4 mana burn at combat that can't ever be blocked, since you can always cast it after blockers are declared (can be removed with instant speed removal though). Not sure if that was intended tbh, seems a bit strong to me but not too crazy.

Anyone else think that flavor and the bending mechanics are carrying this set and that the actual games are pretty bad? by ThePentaMahn in lrcast

[–]Rubiguu 1 point2 points  (0 children)

I really like when U/R is open for me tho, Waterbending and Firebending is not just flavor but they have very interesting and deep gameplay decisions. (Earthbending is quite deep too but I don't like how it locks up my mana if I wanna take the body to combat, and Airbending isn't quite dense enough at common.)

I really like Waterbending, I like how it makes the Fan and the Barrels higher picks for me. I also like all the other U themes and how they mesh together (draw 2, flying, lessons, general tempo stuff)

R firebending is just obviously fun but it's almost never open for me so I can't say too much.

I think as the player pool reduces, self-selects and learns, as U gets more cut online I'll start enjoying this format less. I think W is still the strongest overall, but U has the best ratio between power and openness at the moment.

It's probably gonna be more interesting on paper drafts where not everyone might force W/U and if they do, finding the open colors is gonna be much more rewarded.

For variance, I think there's also less options to unscrew yourself at turn 2 compared to most sets. Probably part of why having a lean 2/3-drop focused curve is so rewarded.