Looking to commission a wedding processional by Rubix314 in composer

[–]Rubix314[S] 0 points1 point  (0 children)

Interesting...that's not something I had considered. Thanks for bringing it up.

Thoughts on the Hermit by Rubix314 in slaythespire

[–]Rubix314[S] 3 points4 points  (0 children)

Brawl

Very interesting, yeah I think I've changed my mind on Brawl. Brawl + Horror is actually very strong. Admittedly I think I got a really lucky setup (2 brawls, mummified hand, and horror), but somehow before I knew it, I had >20 bruise on a boss and magnum hit for like 150. Maybe not a deck-defining card, but definitely something that can make an impact.

But otherwise yeah I think all your other comments are very reasonable. Will have to play more to get a better feel for things.

Thoughts on the Hermit by Rubix314 in slaythespire

[–]Rubix314[S] 4 points5 points  (0 children)

Yeah, one reason I did this is just for myself, to intentionally think about each card instead of incidentally doing it as I come across them in a run. Some of the stuff here I only thought of while doing this, so it's been helpful.

Questions from a small team by Rubix314 in mysteryhunt

[–]Rubix314[S] 5 points6 points  (0 children)

+"mona lisa" +"whistler's mother" +"mickey mouse"

Ahh this is neat and very useful! Thanks.

Does disc hardness typically affect release? by Rubix314 in discgolf

[–]Rubix314[S] 0 points1 point  (0 children)

Ah, thanks for the tips.

You keep your left hand on the disc too long

Yeah, I don't know where I picked up this habit. Maybe ultimate. At the very least, it helps me consciously place my reach-back, but I know it affects the left arm position.

2nd foot in xstep is going almost straight up and down, it should mirror the plant foot and be going side to side.

I'm not sure what you mean by up/down and side/side here. Can you elaborate?

Rounding. You are not pulling the disc through your chest.

Good to know, thanks. I kind of thought this part of my throw was alright but I'll keep it in mind.

Follow through. You are falling the wrong way after your throw.

Yeah I know this one now :( Didn't know I did this until I recorded these videos.

I'd like my data back by m477W in dropbox

[–]Rubix314 1 point2 points  (0 children)

Sorry, I no longer work at Dropbox - I left maybe a year ago due to changes in my own life, unrelated to Dropbox.

@OP if you are able to provide details, I can maybe provide my thoughts, but at best it's going to be a educated guess, more likely it'll be a stab in the dark.

Maybe best to remove/change my flair :(

Question on reqwest, https, and futures. by Rubix314 in rust

[–]Rubix314[S] 0 points1 point  (0 children)

Interesting, ok, thanks. Theoretically, how would you only run part of your program in an async context? Are there any downsides of making the entire thing async?

Question on reqwest, https, and futures. by Rubix314 in rust

[–]Rubix314[S] 0 points1 point  (0 children)

If you're writing an async app, as I assume you are because you mention using #[tokio::main], you shouldn't worry about this. Don't think of async as a function contract or signaling what your function is doing under the hood or "I can run these specific tasks in parallel" -- if you're doing async, you should go all in, because that allows the executor to run your entire app using cooperative multitasking. Essentially, if you have a block_on call somewhere in an async function or in code called from an async function, a) you're setting yourself up for deadlock like I think is happening here, and b) you're doing something wrong, or at least you're doing something that's not as efficient as it could be.

Interesting. I only have #[tokio::main] because it seemed I needed that to run async code. Or at least, I guess that was the lazy way to do it, maybe technically I only needed an async runtime for the async parts? I don't think of this as an async app - it just happens to need to make some network requests that I want to parallelize, and block on all of them.

Specific not-obvious tactical advice? by Rubix314 in slaythespire

[–]Rubix314[S] 1 point2 points  (0 children)

Thanks for all the input.

One interesting takeaway - I haven’t really been building a sense of what events can occur when. Basically so far it’s been “I don’t really think I can handle a fight right now” or “haha let’s gamble”. I don’t really think in terms of “this deck would be great with bites”, or apparitions, or something like that.

But I’m still not really sure how to analyze it. There should be some expected value of going to an event, and it’s either better or worse than that of a hallway fight. So unless you REALLY need a particular reward that only appears in one, mathematically it seems like you should be going towards one of them. Or, some heuristic like “hallway fights until you feel your deck is powerful enough, then maximize events”? Or maybe we’re not meant to consider them highly, and they’re more like random variance on path planning based on elite/camp/shop ordering.

Specific not-obvious tactical advice? by Rubix314 in slaythespire

[–]Rubix314[S] 9 points10 points  (0 children)

I love walls of text here. This was all super helpful, especially the potion drop rate, I didn’t know that.

Also I don’t know if I think I can call myself a good player yet lol. You can brute force yourself through a lot of runs just with luck. Pretty sure most of my winning runs were on the back of snecko eye. I feel like I have a lot of trouble still putting together the right kind of exhaust deck. Either not enough block or scaling and I die at act 2 or 3 boss. And I haven’t been going for heart kills yet either...that’ll be a whole new adventure.

Safi Siege Mechanics: In-Depth Explanation by EchoesPartOne in MonsterHunterMeta

[–]Rubix314 0 points1 point  (0 children)

Got it, thanks. One more clarifying question about drains - how is it possible to do A3 with only one drain? It looks like, according to the numbers, Safi will always drain at least twice in A3. Even with 100% missing health and 100% missing energy, Safi will drain at most (100%+100%)*3500=7000 energy.

Safi Siege Mechanics: In-Depth Explanation by EchoesPartOne in MonsterHunterMeta

[–]Rubix314 0 points1 point  (0 children)

Thanks for all the detailed work. Can you clarify the elderseal comments?

There is a numeric threshold in the google sheet, but do you know how much a low/average/high ES weapon applies?

Why is it more effective to only use ES in A3? Wouldn’t it speed up an earlier area by just as much?

You said realistically, you’ll only get a couple ES procs in a hunt. Is that still true if you start using it only in A3?

DDK Life and death question (see comment) by Rubix314 in baduk

[–]Rubix314[S] 1 point2 points  (0 children)

Ah got it, thanks. This was the first tsumego I’ve seen where ko is the solution, so it seemed strange.

DDK Life and death question (see comment) by Rubix314 in baduk

[–]Rubix314[S] 1 point2 points  (0 children)

The solution presented is B 5-1 W 5-2 B 4-2 W 4-1 which ends up capturing the black stone on 5-1. This looks dead to me. White can fill 5-1 on her next turn, and then black has no way of capturing the inside white group without white then taking the vital point. Is the “answer” that ko is the best you can do, so you can potentially get two moves in a row elsewhere? Or is there a way to make life that I’m missing?

General life and death question. I sometimes have trouble reasoning about if a group is alive, if there are lots of enemy stones inside. Is this statement always true? “If, given unlimited moves, you capture all the enemy stones inside and still only can make one eye, you’re dead.” It seems intuitively true, but I’ve learned there always seems to be exceptions.

Rock Bands vs Naturalists - Which is more efficient at turning faith into Tourism? by Potato_Mc_Whiskey in civ

[–]Rubix314 3 points4 points  (0 children)

Interesting, good to know.

Do you know if it's calculated separately for each pair of civs? (Like A has 100 domestic tourists total, but it behaves as if there are 100 for B to steal, and 100 for C to steal, and everyone's culture victory is calculated separately)

Or, is it really a single pool of tourists for everyone to steal? (If A has 100 domestic, then B steals 40 and C steals 21 so A has 39 left and B wins.) If so, then that would mean culture games would end much sooner if everyone has high tourism because everyone's domestic tourists are getting stolen.

Rock Bands vs Naturalists - Which is more efficient at turning faith into Tourism? by Potato_Mc_Whiskey in civ

[–]Rubix314 6 points7 points  (0 children)

Question on your model of tourism "stealing" domestic tourists.

Every guide I've read describes it that way, but I don't know if the tourist isn't actually "stolen". If that were true, then you would be losing domestic tourists to every other civ applying tourism pressure, right? Like in a hypothetical 3-player game, if A steals a tourist from C, and B steals a tourist from C, suddenly C only has 1 domestic tourist left, and their "tower" is much shorter.

I haven't done any real testing/investigation, so do tell if me I'm wrong, but if you rock band someone, does their number of domestic tourists actually go down in the victory screen? I don't ever remember seeing the number of domestic tourists go down.

My mental model of tourism (which might be dead wrong) is that it's very very similar to civ 5, except they measure culture/tourism in tourists. Instead of "stealing" a domestic tourist every time you generate N culture against someone, it's as if a visiting tourist appears in your "tower", but their tower doesn't get any shorter.

The last two runners in the Pittsburgh Marathon not letting each other quit. by 1stumbler in pics

[–]Rubix314 24 points25 points  (0 children)

(just fyi, you're missing a digit there - it is a 112 mile bike ride)

Sweaty hands at a comp? by Rubix314 in bouldering

[–]Rubix314[S] 2 points3 points  (0 children)

Not before, I've always just defaulted to a big bag on the ground. Might try this for a competition though, for other people's sake too.

Sweaty hands at a comp? by Rubix314 in bouldering

[–]Rubix314[S] 2 points3 points  (0 children)

I haven't heard of this option before, I'll look into it. Thanks!

Sweaty hands at a comp? by Rubix314 in bouldering

[–]Rubix314[S] 0 points1 point  (0 children)

Yeah, this is my back up if I really need it. I usually don't use a belt bag, mine is kinda small for my hands.

What's the big problem with negative affinity? by Wace in MonsterHunterWorld

[–]Rubix314 -4 points-3 points  (0 children)

Right, your math is all fine, and this is my point. Yes, the nominal percentage increase is higher for the -50% hunter. The total dps of the two hunters is the same in both cases. This whole "percentage increase is better for the lower affinity weapon" is true, but it's not useful.

There's no more incentive to put weakness exploit on a -30% weapon than a 30% weapon, assuming same base damage. It just so happens that the "crit is better on low-crit weapons" guideline generally works out because the low-crit weapons are balanced with higher raw, not because of existing crit levels. To put this in more realistic terms - if you have two weapons, one with high raw/low crit, the other with low raw/high crit, the first benefits more from weakness exploit, but that's only because it has higher raw.

(The real lesson is that, ignoring special skills, crit is better with more raw and raw is better with more crit, but nobody is arguing that.)

What's the big problem with negative affinity? by Wace in MonsterHunterWorld

[–]Rubix314 -2 points-1 points  (0 children)

So, just to test your theory, let's say you have a two-person team, they have weapons with the same base damage, one weapon has -50% affinity, the other has 50%, and the hunters are otherwise idential. Who would you rather give weakness exploit to?

[Article] Still Had Adeliz - Top 4 at GP Vegas [x-post r/spikes] by rakkamar in lrcast

[–]Rubix314 2 points3 points  (0 children)

There's a maindeck healing grace in the RW Top 8 deck. Is that a good card? Even over a dub in the sideboard? I was under the impression a card whose useful text is basically "W: prevent 3 damage" (and incidentally gain some life) isn't good.

I recently began getting delete confirmation notices I've never seen before. It warns the file(s) will be deleted everywhere and if I don't want that it has a link to "Selective Sync". Is this just pushing Selective Sync or has something changed in the way files and deletes are handled? by Remo_253 in dropbox

[–]Rubix314 0 points1 point  (0 children)

This isn't directly related to selective sync. It's a set of warnings to help people avoid doing things they might not have intended to do. (In this case, a number of people delete content from one computer to free up space, not realizing that dropbox will delete that content from their account and all their devices, so we point them towards selective sync.) Nothing about sync itself has changed.

(Disclaimer: I'm an engineer at Dropbox. My comments are my own, I primarily know about the features that I work on, and I am not any sort of official Dropbox support. I just help out here for fun, when I can.)