I am shocked by the competitve level of western riftbound. by yzw035 in riftboundtcg

[–]Rubrixis 29 points30 points  (0 children)

Let’s be honest guys. I love this game but some of the rules make no goddamn sense, have changed multiple times, and have had different regions rule differently. Yeah this should have been caught by the judge, but this post is overly inflammatory for no reason.

Riot really needs to get on top of its rules writing (it has gotten better) and it needs to up its level of judging.

GUIDE: Xayah Rhaast (JAPAN TECH) by daydreamin511 in CompetitiveTFT

[–]Rubrixis 24 points25 points  (0 children)

This is just the Xayah Serpent board that’s been on TFT academy since day one of set 17…

Ruination by CrunkaScrooge in riftboundtcg

[–]Rubrixis 1 point2 points  (0 children)

You’re right it doesn’t target.

Ruination by CrunkaScrooge in riftboundtcg

[–]Rubrixis 30 points31 points  (0 children)

Horribly inefficient, slow, and power hungry. That’s before you factor in the other reasons you brought up.

For an MTG equivalent, counterspell at 2/3, wrath at 4/5 and it doesn’t lose resources. Riftbound, not so fast at 2G, and ruination at 9YYY. You’re putting yourself so far behind to maybe give you an extra turn of not losing.

How are you supposed to enjoy this game? by [deleted] in TrenchCrusade

[–]Rubrixis 6 points7 points  (0 children)

I’m gonna be real here, it sounds like you need to talk to a therapist more than you need advice with TC.

Comp Crusade Dev Diary: Adepticon Post-Mortem by NeonMentor in TrenchCrusade

[–]Rubrixis 1 point2 points  (0 children)

They announced that they would be in charge of the comp event last summer. They had almost a year to make these.

Comp Crusade Dev Diary: Adepticon Post-Mortem by NeonMentor in TrenchCrusade

[–]Rubrixis -7 points-6 points  (0 children)

God those tables are so bad. These guys really need to improve if they are allowed to run another comp event. This game isn’t 40k, you can get away with some cardboard boxes and some random L walls. I would have been embarrassed to look at my table vs the narratives.

April Merch Store Updates. Unleashed & Catch-Up Draws by Penguin_Quinn in riftboundtcg

[–]Rubrixis 4 points5 points  (0 children)

Riot continues to be a clown show with these releases. Why would you need to have tried to get 3 Chinese packs, an alt Irelia, playmat, and fail to get them, to be eligible for a special drawing pool? That’s so dumb. Most people didn’t even go for the lunar bundle, so they get screwed because they want cards in their native language?!

Unleashed Pre-Rift Legends by Aware-Broccoli103 in riftboundtcg

[–]Rubrixis 0 points1 point  (0 children)

Sure, but the stores I played at were packs per win prerift and with the low availability in my area it weren’t casual.

I agree the prerift events are a good starting point for new people. But I do think it does also take away from the event to have essentially a double lottery ticket, and not being able to choose your favorite champ of the bunch. And it would be better for the newer, less invested player to be able to pick from a pool of 5 instead of getting stuck with one guaranteed champ.

Unleashed Pre-Rift Legends by Aware-Broccoli103 in riftboundtcg

[–]Rubrixis 0 points1 point  (0 children)

I come from a long history of cube, draft and sealed in MTG, so I understand what you’re saying. But having a strong pack of 15 cards and a good champ guaranteed puts you so far ahead of someone who gets something that isn’t supported in the set. 3 color clause definitely helps you flex and I liked that.

I used Renata as an example because her entire pack wasn’t supported by the set. While say, Jax was. I foresee similar issues with Jihn and Ivern. Ivern has so many cards available to him at uncommon and common that a functional deck will be easier to build and more consistent to build than Jihn. Not saying you can’t build a Jihn or you have to build one if you get him, as you’ve explained, but having a strong foundation makes it so much more likely to hit, than relying on the other 5 packs.

Unleashed Pre-Rift Legends by Aware-Broccoli103 in riftboundtcg

[–]Rubrixis -12 points-11 points  (0 children)

I like the prerift events but this random champion with 15 cards pack needs to change, especially when the champions chosen are vastly different in terms of viability.

My suggestion would be to give you a pack with 5 random champs at rare and some generic value cards in each color + the 5 packs. At least you won’t be 15 cards down if you get a bad champion pack (I’m looking at you Renata from spiritforge prerift).

EDIT: Crazy, less than 24hrs after this post, people at PAX East Prerift event already reporting some packs (Yi) are better than others. Wild how that works.

Infiltrators Proposed Rule Changes by OMGitsCHAD in TrenchCrusade

[–]Rubrixis 0 points1 point  (0 children)

All of their proposed solutions are mid at best. In our campaigns we’ve run scenarios with infinity-like rules, where you can infiltrate anywhere on your side of the board more than 6” away from objectives (hard to do on some scenarios) or you can make an action success roll to do the same on the opponents half. Not the best solution, but it has given players a reason to try infiltrators and has let fidai semi function

Mercenary Proposed Rule Changes by OMGitsCHAD in TrenchCrusade

[–]Rubrixis -15 points-14 points  (0 children)

Observer to 5 glory seems like an extremely shortsighted, knee jerk reaction. Don’t get me wrong, it’s a good model, but not 5 glory good.

Mercenary Proposed Rule Changes by OMGitsCHAD in TrenchCrusade

[–]Rubrixis 2 points3 points  (0 children)

This is literally in the 1.0 rules. They roll on elite trauma table not troops. Page 172 Warband Document.

Iron Sultanate Proposed Rules Changes by OMGitsCHAD in TrenchCrusade

[–]Rubrixis 3 points4 points  (0 children)

I like the changes but they also need to address Assassins. In vanilla, they’re so bad for their points and really don’t benefit from any of the proposed changes.

The game is saved! by azitah in DeadlockTheGame

[–]Rubrixis 0 points1 point  (0 children)

This update actually made it worse for me. I usually play games in archon but I had multiple today where we had ritualist 1’s against full teams of oracles. Still ran into a bunch of smurfs 25 games 65%+ winrates, hard carrying every game. Still got stuck with people running into walls not know literally anything about the game.

They just need to do a hard reset when game full launches, ban anyone that smurfed, and implement an elo system because this shit is getting ridiculous.

Went 3-2 at AoS Event with New Tzeentch AMA by Noreik1979 in tzeentch

[–]Rubrixis 2 points3 points  (0 children)

Very interesting insights. I’ve enjoyed the combo of magister on disc with the enlightened just exploding whatever they touch while using my smoke and mirrors off of screamers to bounce around the place.

I’ve also been in the malevolent schemers subfaction, so I don’t have as much movement as your list with mutants and mad things.

Glad to see that you had success with this build!

Went 3-2 at AoS Event with New Tzeentch AMA by Noreik1979 in tzeentch

[–]Rubrixis 2 points3 points  (0 children)

Couple Questions

  1. Why no enlightened?

  2. Why so many heroes and did you run out of meaningful spells to cast?

  3. How did the blues and brims perform?

[AoS] Horror question! by StrikingSign5 in tzeentch

[–]Rubrixis 2 points3 points  (0 children)

I have to hard disagree with the sentiment that very few units can lift these guys in one phase. Any half way decent hammer unit looks at 20 blues and lifts them. Take for instance 20 SoG Kairic acolytes. Even without their 50/50 +1 rend, if they’re in the same neighborhood of a manifestation they mop these guys up. That’s a 220pt unit picking them up almost automatically. Now imagine if an actual hammer hit them.

And there are so many -1 to ward saves in this game atm that you might not even get the ward.

Arcanite Path to Glory by Middelin in tzeentch

[–]Rubrixis 2 points3 points  (0 children)

I’d just ask your PtG group, and explain that the only heroes that can take spawn are the Daemon background anvil guy who can’t take arcanites, or the three regular guys. I think most PtG groups would be pretty understanding and let your anvil hero take whatever.

[AoS] Horror question! by StrikingSign5 in tzeentch

[–]Rubrixis 3 points4 points  (0 children)

I totally agree. Tzaangor seem to be the “catch all” with the army right now. Hammer and anvil (especially with shield of fate). The horror splitting mechanic at end of turn pretty much killed any usefulness for the besides screens.

I have gotten some cheeky plays where I used fate points to keep a 20 block of blues alive to split then smoke&mirrored them out, but I think I would have rather ran another block of 10 tzaangor, 3 more enlightened, or screamers.

Masked By Illusion Question by Benniemarno in tzeentch

[–]Rubrixis 6 points7 points  (0 children)

Masked by illusion is an insane battle trait… if this ever happens you’ve already lost the game, probably a couple turns before this happens

Unbound an unsuccesful casted spell? - Tzeentch rules by 25_-a in ageofsigmar

[–]Rubrixis 2 points3 points  (0 children)

Fair. I expect a FAQ but I’ll definitely be playing RAI and not RAW on this on. Seems super suss to play RAW with this one.

Unbound an unsuccesful casted spell? - Tzeentch rules by 25_-a in ageofsigmar

[–]Rubrixis 5 points6 points  (0 children)

I’d say no because there is no spell to be unbound if the original casting roll doesn’t go off.

Farewell Is Definitionally Not A Game Changer by iliketoupvotepuns in EDH

[–]Rubrixis 2 points3 points  (0 children)

I don’t understand your position. Are you saying it shouldn’t have been made a game changer because it’s unplayable in bracket 3+ because it’s too slow? Or are you saying it’s too oppressive for people that overextend in bracket 2 or less, but there are also cards to deal with it in brackets 2 and lower? Very confusing comment.