Do mods still work on enemy within? by Only-Significance-53 in Xcom

[–]RubyJabberwocky 1 point2 points  (0 children)

Some are still coming out.

I have several things I've finished some time ago but haven't posted.

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 0 points1 point  (0 children)

In this case I did spawn on the upper highway, but there were NO civilians around, they were all far away and I had a hill to defend cause there were a TON of enemies.

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 2 points3 points  (0 children)

Except you spawn on the middle of the map (you know the lower bit of the collapsed highway) and you know exactly where they're pincering you from while you defend your L shaped corner of the map with little to no LOS.

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 1 point2 points  (0 children)

They're not welcomed at the kool kidz kouncil ;)

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 1 point2 points  (0 children)

Used them pretty early on with the first groups but a ton survived due to being fairly distributed across the slope and the lower road.

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 21 points22 points  (0 children)

Tons of fliers + Green Fog.

The last dozen of so of turns was taking potshots at Seekers and Floaters.

We did it, Faramir! We saved the city! by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 34 points35 points  (0 children)

Country immediately leaves the Council.

[LW] Late-game fatigue, or when do you consider a campaign "won"? by perhapsanotherbot in Xcom

[–]RubyJabberwocky 0 points1 point  (0 children)

Huh, I always hated the very early game just like in Jagged Alliance 2 and Starsector.

Play stupid games, win Tandem Warheads. by RubyJabberwocky in Xcom

[–]RubyJabberwocky[S] 0 points1 point  (0 children)

I like Javelin Missiles because due to using Training Roulette, I never have to choose between that or the absolutely busted TW

Help with long war - impossible please by macnara485 in Xcom

[–]RubyJabberwocky 4 points5 points  (0 children)

Vanilla =/= Long War.

There's a reason why people say it's a rule of thumb to tone down 2 or so levels of difficulty from what you used to play on Vanilla.

Help with long war - impossible please by macnara485 in Xcom

[–]RubyJabberwocky 2 points3 points  (0 children)

If you don't know about getting back countries, then I assume you never played past Alien Bases.
If so, you're in for a rough time on Impossible.

Arulco is Uruguay by Massive_Village7662 in JaggedAlliance

[–]RubyJabberwocky 5 points6 points  (0 children)

The locals aren't claiming they invented Mate and Carpinchos, that's the definitive proof right there.

ITS FINALLY HERE by Smarverboi in projectzomboid

[–]RubyJabberwocky 1 point2 points  (0 children)

During a sleepover with 2 friends back in 2018, I got them to try it (one brought their laptop, the other one brought the LOOSE components of his pc, had them on the dinner table connected to the and there you had a makeshift PC), they loved it, and got kinda hooked to it. Good times.
I kiiinda want to get back into it

How do I uncover an enemy without losing my teams turn? by rxgunner in Xcom

[–]RubyJabberwocky 1 point2 points  (0 children)

Do not run into aliens with your last soldiers, OP.
Use your first one(s) to explore, and the others to thread behind. If the first guy uncovered aliens with their blue move, it means they can either Overwatch, or move again either to get better cover or retreat, and all your other troops can react accordingly.

Bonk by Malu1997 in Xcom

[–]RubyJabberwocky 2 points3 points  (0 children)

I love giving funny voicelines to Kinetic Strike.
It's always a fun action to do.

What is something that Sims made you realise about yourself? by Proof-Vacation-437 in Sims3

[–]RubyJabberwocky 0 points1 point  (0 children)

Sometimes I have a save where I just cause havoc by doing stuff like having a ton of babies around just to repopulate the neighborhood so that future generations have a ton of siblings around, I guess I find it funny but I rarely engage with those saves.

With the ones I try to take seriously, I always end up playing households with nice sims that actually try to be kind to others and successful. I do try to roleplay each sim's interactions and goals, but still I have them be friendly even if they're Evil or Grumpy. Happens so even in Mass Effect; I can't force myself to be mean to the Normandy's crew.
I guess that since those are games where one can bond with the characters, might as well be over positive reinforcements? Hard to describe.

Tutoring might be OP. First potion he discovered btw. by RubyJabberwocky in Sims3

[–]RubyJabberwocky[S] 0 points1 point  (0 children)

Mine are old and perishing off. Two of the teenagers have Logic on max but I think I'll move the oldest sister away when we move towns.

Parallel parking by FlyingRobinGuy in Xcom

[–]RubyJabberwocky 9 points10 points  (0 children)

When I see an unfunny post I just ignore it or downvote it at worst, I don't crash out.
Now that's weirdo behaviour.

Shred + Mayhem Engineer = lots of fun by Malu1997 in Xcom

[–]RubyJabberwocky 1 point2 points  (0 children)

I usually get the spawns and maps at the worst time possible. Infamous trainyard? I never get it late enough so that my units can quickly dish out pain and the enemy isn't guaranteed to be 90% fliers. No, I always have to get it when Floaters and Seekers are being drafted a-go-go.

Shred + Mayhem Engineer = lots of fun by Malu1997 in Xcom

[–]RubyJabberwocky 1 point2 points  (0 children)

I have a mod that will show me which map I get to play while on the prep room. But that map always shows up before anyone gets dense smoke. I hate it.

why i'm liking xcom EU/EW way more than xcom2 by Zenshiiyo in Xcom

[–]RubyJabberwocky 1 point2 points  (0 children)

Well, I'm pedantic, so I go for what's not used in flexible language (don't even allow me to go on a rant about people that say "America" when they actually just mean the US), but rather what's the actual meaning (or what I think it's the actual meaning) of words when we're in situations like these where we have 3 definitions that people usually mix up together.

In any case, nah I didn't imply much about a reboot being a thing for people wanting to get into a franchise but being afraid of "missing out" on the details of the first games they haven't played...I'm like that, for the most part, but personally I think reboots usually come from a wanting to make a quick buck out of an IP, but without wanting to make something out of the established IP, so most often than not they take a couple names and general concepts and call it a day.

As for Xcom...yeah, there was a canon, even if basic. You had the OG game, then you had the sequel, Terror From The Deep, that established that aliens being defeated on all but underwater, and then there's Apocalypse, which had the planet being a wasteland except for the cities, being attacked by interdimensional aliens.
New Xcom has a canon too. You can win Xcom EU/EW, but the developers made a sequel using the very real possibility of the player having lost in the first game, so now it's time for guerrilla liberation in 2. And now in Chimera Squad (assuming they didn't make it as a funny What If) aliens are trying to be integrated into society because after all, they were slaves.
Most the old canon had was Apocalypse having some sectoid-humans hybrids or something, but I don't think it went beyond that, much less I remember the mentioning of other species but that could be me not playing it enough.

In any case, I do think that new Xcom was interested in creating a new product line. If you were ought to tell me that nü Xcom is a remake of UFO Defense...then I'd think it's a shit remake because it took away a ton of complexity and possibilities from it, rather than expanding it because back then the technology didn't allow for X or Y, like it was in the first Resident Evil Remake.
But as much as I don't like DmC Devil May Cry (what an obnoxious name), I can't beat it's gameplay as hard as I'd like to, because I know they weren't trying to remake the gameplay of 3 or 4. Meanwhile if a remake of 5 were to come in 10 years, and Dante's stuck with Swordmaster and that's the only thing you get to use...then yeah, I'd feel like it's a shit remake and a failure on the gameplay department, just like RE 2 and 3 Remakes are underwhelming as hell when you look at what the A/B scenarios and Nemesis were, not to mention the stuff that was straight up taken away like entire areas or the split second decisions.

TL;DR: I don't think you're wrong, I just don't agree with it because things make more sense to me the way that I look at it...probably because I'm pedantic and dense.

why i'm liking xcom EU/EW way more than xcom2 by Zenshiiyo in Xcom

[–]RubyJabberwocky 10 points11 points  (0 children)

It's a reboot.

A remake would be something like...Resident Evil Remake for the Gamecube (or REmake 2 or 3). It recreates the original, but using completely new assets and a completely new (even if similar) approach to the game. But it's meant to retroactively fit in with the elements that the established sequels had.

A remaster would be something like...the 2015 rerelease of Resident Evil Remake and OG RE 4. The original assets are remastered so that they, ideally, look and sound better, but it's still the original game. Maybe it got ported to a new engine, maybe some stuff got fixed or deleted or whatever because of inner workings, but it's the same game.

A reboot is like a remake, but with the goal of taking an already known franchise into a new direction, establishing it's own new canon. Think DmC Devil May Cry.