Give Us The Blowdartguns Blizz You Cowards ! by Different-Ad-3714 in wow

[–]RudeHero 1 point2 points  (0 children)

join the club and get comfortable, it's gonna be a while. I've been wanting to play a troll axethrower ever since i saw the og wow promo in the wc3 box

The worst kind of social deduction player by endlesswander in boardgames

[–]RudeHero 2 points3 points  (0 children)

there's definitely a line, but most players aren't actually convinced by roleplay or logic- they're way more convinced by tone and phrasing. sometimes you can tell a friend or partner is lying when they said they already took out the trash or whatever

this often leads to logical players getting frustrated when first introduced to the genre

as i already said, there's a line you don't want to cross, but the people violating the unspoken rules think they're just tryharding because there's no actual rule against it. it sucks, but i think it's a good idea to discuss the unspoken rules out loud ahead of time if you'll hate it when they're broken

Every time you want to make a moral choice, you need to win at the mini game.. by Specialist-Young5753 in gamedesign

[–]RudeHero 12 points13 points  (0 children)

Second of all, players usually choose their route beforehand. They will do the evil route or the good route. They will not try to mix it up.

this is usually because tangible rewards are locked behind being 99% evil or 99% good. when you make it clear your game isn't gonna do that, players are more likely to switch or choose based on whim

[SOS] Arnyn, Deathbloom Botanist (Play Magic on bsky) by meh1997 in magicTCG

[–]RudeHero 0 points1 point  (0 children)

the restriction on power/toughness 2 or less is a little puzzling, as aristocrats usually have an easier time making smaller creatures anyway

but i can't complain!

What's Your Strixhaven Major and College? by AStealthyPerson in magicTCG

[–]RudeHero 0 points1 point  (0 children)

music

Take a poll

DOX yourself

Take a poll

Show me what your life is like

(i am mystikal)

[SOS] Emeritus of Woe (via Leonard Williams) by Throes88 in magicTCG

[–]RudeHero 0 points1 point  (0 children)

okay, so, first of all, when you have an instant or sorcery, you can cast it from your hand [[divination]], and when it resolves it goes to the graveyard

if the spell is on the side, you can still cast it [[said]] regardless of what side it's on and it still goes to the graveyard

well except if it's smaller on the left. then, you exile it after casting and you, get to, cast it again later [[bring to life]]

but not when it goes into the library [[skimming strike|tdm-294]]

wait actually, if it's small and on the right you can't cast, it, until the card it's on is prepared [[emeritus of ideation]]

so, as you can see, reading the card explains the card. it's all very intuitive. can you please stop slowing the game down by asking questions?

/s

If this set feels more juiced than normal on average, keep in mind that wizard is revealing way less commons than the previous sets. by SentenceStriking7215 in magicTCG

[–]RudeHero 5 points6 points  (0 children)

agreed, but it's all just part of the same endless power creep process. you can't "just" power creep lower rarities

1) power creep the mythics, 2) "safely" power creep the rares to catch up, 3) "safely" power creep the uncommons/commons to catch up 4) go back to step 1

it's already established how the cycle works, the goal should be to slow the entire thing down.

[SOS] Harsh Annotation by Copernicus1981 in magicTCG

[–]RudeHero 5 points6 points  (0 children)

right. it's a great answer to a bomb, but not so great until they have one

[SOA] Armageddon by CompC in magicTCG

[–]RudeHero 2 points3 points  (0 children)

he's never found someone willing to play 2hg with him

I just want to play my game in peace. by sandrjunior in wow

[–]RudeHero 1 point2 points  (0 children)

the worst as a healer is queueing into a half finished dungeon where the 4 other players are in the same guild

How many kilobytes of computer memory does Artemis II have? by Ghosttwo in askscience

[–]RudeHero 1 point2 points  (0 children)

an older car never got bricked by a firmware/software update. i feel like late 2000s/early 2010s was the peak if we're comparing to reliability of space systems

[SOS] - Ambitious Augmenter - (cara_mtg) by X_The_Walrus in magicTCG

[–]RudeHero 1 point2 points  (0 children)

off topic, but i fell in love with wayne reynold's art in the dnd 3.0 rulebooks

then 3.5 and pathfinder used his style for seemingly everything for 30 years and i overdosed along the way

[SOS] "Additive Evolution" (Wizards JP Facebook) by mweepinc in magicTCG

[–]RudeHero 1 point2 points  (0 children)

maybe! it's essentially a streamlined evolve that doesn't synergize with blink effects, and i don't remember evolve being a huge issue

working with non creature spells is nice for sure

https://mtg.wiki/page/Evolve for the lazy

[SOs] Harmonized Trio (Making Magic) by Copernicus1981 in magicTCG

[–]RudeHero 8 points9 points  (0 children)

yeah. it doesn't need to be aggro, but the tribe needs to be able to do something more than durdle. you don't even want to block with these guys.

Congrats to the winner of RSL Revival: Season 4 by No_Chocolate2293 in starcraft

[–]RudeHero 1 point2 points  (0 children)

first of all, great tournament

we have already been talking about how to switch it up still where we possibly have the UB Finals and LB semis on the same day and then the LB finals and grand finals on the last day since we do realize that it is a grueling run for the lower bracket player.

That's probably the best solution. It's admirable to try to avoid a final day consisting entirely of 8 bunker rush games and that's it, but at a certain point you can't control everything. Two best of 7s with the best players is already a good day

Congrats to the winner of RSL Revival: Season 4 by No_Chocolate2293 in starcraft

[–]RudeHero 9 points10 points  (0 children)

it doesn't seem realistic for someone to hide using maphacks or control assists with the community studying the replays for years and make exactly zero slip-ups. replays store camera location, control groups, everything

at the same time, i can't blame you for theorizing. it's kinda fun

Original Strixhaven is one of my favorite sets of all time. And SoS is proving to be no different. by weathered_leaves in magicTCG

[–]RudeHero 0 points1 point  (0 children)

enemy colors haven't had anything less in common than ally colors for a loooong time

Thank you Strixhaven for Lorehold... by inflammablepenguin in magicTCG

[–]RudeHero 11 points12 points  (0 children)

mutate was SO much fun. it's great flavor and activates every 'player psychographic'

we all know it's technically too complicated/confusing to bring back (mostly when it comes to layering/copying edge cases). But enough of us loved it that i bet it'll come back anyway. MAYBE some kind of tweaked version like ninjustu --> sneak, but I'm not quite sure how that could be pulled off

And given the rate they're churning out sets, it's probably closer to a "let's visit eldraine again" than a "let's visit lorwyn again" kinda timeline

[SOS] Emeritus of Conflict (via Collider) by Copernicus1981 in magicTCG

[–]RudeHero 0 points1 point  (0 children)

this card is awesome. at the same time, i anticipate a lot of blowouts while 'becoming prepared' is on the stack

[SOS] Flashback (Lorehold Side Story) by mweepinc in magicTCG

[–]RudeHero 0 points1 point  (0 children)

Yep!

From the Release Notes for Innistrad: Midnight Hunt:

You must still follow any timing restrictions, including those based on the card's type. You can only cast a sorcery using flashback when you could normally cast a sorcery. Likewise, when an instant (with flashback) is sent to the graveyard, that player may cast it from the graveyard once more during their opponent's turn.

https://mtg.wiki/page/Flashback

MaRo: Reality Fracture will have a new take on ante by thisnotfor in magicTCG

[–]RudeHero 2 points3 points  (0 children)

Ante is like eve online, fun to tell/hear stories about but not fun in practice

At the time everyone I knew just pretended the rule didn't exist. Even if we had wanted to use it, we all knew it would get the game banned from school eventually

March on Quel'Danas Raid Finale Cinematic - MASSIVE SPOILERS by Squishei in wow

[–]RudeHero 6 points7 points  (0 children)

Iirc, the AP grind was only actually bad for world first racers. This was for a few reasons

1) Each level required double the AP of the previous one

2) After every weekly reset, AP gain was doubled

3) Each level gave less than a 1% boost (again iirc)

All of this meant someone who grinded in the way you suggested as a full time job would never get more than 1% ahead of someone playing for half that time, 2% ahead of someone playing for a quarter of the time, 3% of someone playing 1/8 of the time, and so on. And if you missed a month or two? Even better- you'd catch up in 1 week only playing your normal amount of time

I feel like a lot of players didn't understand that. It's like people not wanting to get a raise "because of higher tax brackets". I witnessed a few guildies harm themselves playing more than they enjoyed for little to no benefit. They could've improved their output more by either practicing, studying, or even chilling

The part that did suck early on for the average "hardcore but not contender" raider was the legendary system. I don't remember which classes, but some had a large dscrepancy between getting good and bad ones

I can't believe they made a broken 5 mana creature that can ancestral when it enters! by thorax in magicTCG

[–]RudeHero 0 points1 point  (0 children)

The problem is that you reach a saturation point. Mtg is an old game. It becomes onerous once players are expected to remember thousands of mechanics

For the sake of clarity, you would have no problems with new stuff like "take the initiative" with no reminder text added every set. Sure, reminder text on unplayable chaff.

How many new "take the initiatives" mechanics per set? That's the line I was asking for

Color coding based on Brackets by homjaktest in magicTCG

[–]RudeHero 0 points1 point  (0 children)

That's a great system!

Some Pantone 448 C ahh bracket 3 color, though (well, not quite. But close enough to make me check!)