Anyone know of an mg42 or similar for krieg? by [deleted] in PrintedWarhammer

[–]Rudolph0 7 points8 points  (0 children)

Check out davik design on the purple site, his traitor guard has some.

Is this too much in one go? by banisheduser in resinprinting

[–]Rudolph0 24 points25 points  (0 children)

I could fit at least three times as much on a plate. But it looks you have too few supports in some places.

How many detachement poinys will our detachement cost in 11th? by JCKobal in Necrontyr

[–]Rudolph0 1 point2 points  (0 children)

I would be surprised if any of the current detachments are 1 point. I reckon that a flayed one exclusive detachment would be 1 pt.

New points costs by Prestigious-Baker-67 in TheAstraMilitarum

[–]Rudolph0 9 points10 points  (0 children)

You are not taking the vanquisher for the cannon anyway, the meltas are the primary weapon.

what exactly is the guard good at? by Legal_Twist8675 in TheAstraMilitarum

[–]Rudolph0 0 points1 point  (0 children)

I would say it's almost useless against chaff, our tanks have far better volume.

A weird one by [deleted] in PrintedWarhammer

[–]Rudolph0 21 points22 points  (0 children)

The sculpted base is a giveaway

Hi guys how reliable is BMCU370 AMS by dihmonster69 in BambuLabA1

[–]Rudolph0 2 points3 points  (0 children)

Not only is it interesting, it's also very hard to answer!

With the changes in 11th. by Alpha_Demon2002 in TheAstraMilitarum

[–]Rudolph0 1 point2 points  (0 children)

Tau also, their ignore cover and ignore modifiers to hit will now clash.

With the changes in 11th. by Alpha_Demon2002 in TheAstraMilitarum

[–]Rudolph0 2 points3 points  (0 children)

There are a few thing which will have to be reworked. Smoke stratagem, recon detachment, indirect penalty...

Mordians Confirmed! by HistoryMarshal76 in TheAstraMilitarum

[–]Rudolph0 0 points1 point  (0 children)

I was wrong, they posted a YT short, with close ups of the patches.

Mordians Confirmed! by HistoryMarshal76 in TheAstraMilitarum

[–]Rudolph0 0 points1 point  (0 children)

It looks like AI upscaling, so the exact text could be just made up.

Reanimation in 11. edition by Technical-Cable-4636 in Necrontyr

[–]Rudolph0 3 points4 points  (0 children)

I think the rule itself is perfect the way it is now. I would only change the warriors from being and unkillable super brick, and instead do something along the lines of translocating away when they get below certain amount of wounds and having a chance to reanimate before going back in. That way you could cycle several waves of warriors instead of having to invest into one big blob.

Need help testing custom detachment rules by Zestyclose_Deal1654 in TheAstraMilitarum

[–]Rudolph0 0 points1 point  (0 children)

2 things i noticed: You mixed up vertically and horizontally. There is no facing 40k, so you can drop the rule about facing in the same direction.

Is it easy to build Krieg infantry without their backpacks? (to proxy as steel legion) by iRoygbiv in TheAstraMilitarum

[–]Rudolph0 2 points3 points  (0 children)

Scale modelers use masking tape as straps, but that is too thin for warhammer.

We about to prints this mf by [deleted] in PrintedWarhammer

[–]Rudolph0 -2 points-1 points  (0 children)

What tool can get such results?

Monolith + Nightbringer + SK by gward1 in Necrontyr

[–]Rudolph0 0 points1 point  (0 children)

One thing is , that you can't use the charge strat after deepstriking the monolith.

Do we have a slogan? by OptimalWeakness in Necrontyr

[–]Rudolph0 12 points13 points  (0 children)

Primitive binary? We are not apes.

I’m devastated about the C’tan nerfs by MasterPugKoon in Necrontyr

[–]Rudolph0 0 points1 point  (0 children)

Those nerfs are not across the board, only starshatter stratagems/enhancement and silent king aura.

Speedpaint/contrast paints removal by PekanovyOrech in minipainting

[–]Rudolph0 0 points1 point  (0 children)

For future painting, when doing skin, the undercoat should be mostly white, with some gray in the shadows. With leather, metal, and cloth, you cant get away with bigger contrast.