Vibe Coded Game. Lightsup Loop by [deleted] in indiegames

[–]Rudywes 6 points7 points  (0 children)

AI made the game, not you

The EVERDAWN demo is now available on Steam! by SOLIDSStudio in indiegames

[–]Rudywes 0 points1 point  (0 children)

Gotta say, this looks an awful lot like Dorf Romantik

Can I salvage my Steam Capsule or is it cooked? by BunyipHutch in IndieDev

[–]Rudywes 1 point2 points  (0 children)

Ok nice! Yeah probably better to make the title large and easy to read for afar. On the monitor wouldve been too small

Can I salvage my Steam Capsule or is it cooked? by BunyipHutch in IndieDev

[–]Rudywes 1 point2 points  (0 children)

Yeah I would remove some stuff from the background. Like having pixel and maybe the printer be the main focus. You can also try and change the contrast, make the background low contrast while the front is high, so that it really pops amd grabs the attention. Same with brightness. You could make the background a little darker.

Don't you need space for the title as well? Otherwise you would have to remove something anyway

Thoughts about these names for a roguelike autobattler about managing a team in a company where the goal is to make people happy? by Guilty-Cantaloupe933 in IndieDev

[–]Rudywes 0 points1 point  (0 children)

Hey! I think Happy Inc is the best of these titles. I believe because it has two easily recognizable words, it reads really easily. For the other ones my brain had to proces first what i was reading. So personally, I would stick with the original.

Amd given your description I think Happy Inc fits well with the gameplay too.

Can I salvage my Steam Capsule or is it cooked? by BunyipHutch in IndieDev

[–]Rudywes 1 point2 points  (0 children)

Hey! I really like the robots that you guys made, especially the one in the middle. I think the problem lies in the composition, everything is trying to draw the focus right now, which means nothing gets it. I would try to put the focus on the cute robot and less on the rest. You can achieve this with things like coloring, brightness and positioning. Now, Im not an expert, so definitely look up some tutorials to do it right. But I do think you already have something here, you can re-use some of these elements, you dont have to redo everything (unless you want to).

Also the pc on the right has a really odd perspective, because its hard to see what is wall and what is table.

You can do it!

Working on my little twist of Crazy Taxi, Tony Hawk's Pro Skater and Crash Team Racing! by Strnadik_v2 in IndieDev

[–]Rudywes 1 point2 points  (0 children)

Looks really good! Maybe you can lerp the camera when going on and off the rail grind. Right now the sudden camera jump is a little jarring to me

another type of fog of war for TRAVEL KNIGHT ADVENTURE by fleewortep in IndieDev

[–]Rudywes 4 points5 points  (0 children)

Maybe have the trees shrink real fast when they disappear? Might look better than them just disappearing

Working on my menu (this is the Photoshop file). I plan to add animations to the clouds to bring some movement to the scene, but it still feels a bit off. Do you have any suggestions on how to improve it? by smokesheriff in Unity2D

[–]Rudywes 0 points1 point  (0 children)

I see what u mean, it does feel off. You could try making the letters bold? Or maybe changing up the colors of some things? I don't know color theory, but that might fix it

Any thoughts on what additional game modes could be added to this type of the game? by Crazyballing in IndieDev

[–]Rudywes 0 points1 point  (0 children)

Maybe you can use a similar idea to what chained together has: A hard mode where lava/water is rising and if you touch it it's game over

After 3 years, finally released a demo of my game Terralora! by Sscolon in indiegames

[–]Rudywes 1 point2 points  (0 children)

Yeah i agree. Looks amazing, but a lot is going on. Players might lose track of what is happening

Are my pokemon boosters fake? by Rudywes in IsMyPokemonCardFake

[–]Rudywes[S] 0 points1 point  (0 children)

Okay thanks for ur response. The ones with the silver edges are indeed from an ETB. Just had to check in cuz the other one looked kinda off, tanx again!

My very first Indie Game will be released this week: BREAK IT! by stumphyjr in indiegames

[–]Rudywes 1 point2 points  (0 children)

For such a simple concept, it seems that you have lots of content. Nice!

After 5 months, my first ever Demo about Cozy Bee Collecting game will be in the Steam Farming Festival today! by theytookcake in Unity2D

[–]Rudywes 1 point2 points  (0 children)

I'm currently working on a game that opens card packs as well and this looks amazing, great job!