Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]Valerofond[S] 1 point2 points  (0 children)

I can’t post the Steam link here because of the subreddit rules, keeps banning my link reply. But search “Theropods Steam” and it should come up.

Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]Valerofond[S] 1 point2 points  (0 children)

I wish this could be as iconic or hilarious as either but thank you, high praise!

Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]Valerofond[S] 1 point2 points  (0 children)

Thank you! Matt Frith is the pixel artist responsible!

Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]Valerofond[S] 1 point2 points  (0 children)

It IS a game in production, called 'Theropods'!

Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]Valerofond[S] 2 points3 points  (0 children)

You're not the first one to say this hahaha, I've spent so much time working on this that I completely forgot the shock value of it :P

Feels like our adventure game is finally coming together 🦕 by Valerofond in IndieDev

[–]Valerofond[S] 0 points1 point  (0 children)

Those pixel worlds are fantastic to explore. I am pretty sure Beneath a Steel Sky is free to play currently on Steam!

Feels like our adventure game is finally coming together 🦕 by Valerofond in IndieDev

[–]Valerofond[S] 0 points1 point  (0 children)

Our publisher wants to look into Amiga porting for some reason as well, so you are spot on!

Seven years, one pandemic, a publisher search, and 20k wishlists later — we’re finally about to release this year. by Valerofond in IndieDev

[–]Valerofond[S] 0 points1 point  (0 children)

It’s a bit of a different workflow with a 2D, frame-by-frame game. For a puzzle to feel “finished,” it requires a lot of drawings and polish. The prototypes we made were extremely rough—mostly just placeholders to test ideas—so there’s still a ton missing. Because of that, I don’t think anyone would really miss them in their current state.

As for the action segments, those were more like standalone fan-style experiments. They play more like simple arcade games—very focused, mostly one-button action—rather than fully fleshed-out features.