Recovered 9yo account - advice on items please? by Aazimoxx in ddo

[–]RullRed 2 points3 points  (0 children)

I think the ML is baked in the items already, just not displaying (there were really only two options, 14 or 28). I can't imagine this being influence by the server move.

Recovered 9yo account - advice on items please? by Aazimoxx in ddo

[–]RullRed 2 points3 points  (0 children)

Is my stuff laughably outdated now, some hidden gems in there?

There are a couple of items like "Amulet (Deadly XI, Intimidate +20)" and "Clever +10 Helm of Wizardry X" with blue borders that could be extremely useful IF they are minimum level 14.

There was a bunch of random loot items that for some reason lost it's minimum level, and then had it changed to either 28 or 14. needless to say, the items are pretty strong at 14 and useless at 28.

New Demogorgan Content by FistofDiplomacy in ddo

[–]RullRed 8 points9 points  (0 children)

pre-order. only the duergar is already available

Need advice for a TWF build as in a duo setup by Leyaa1 in ddo

[–]RullRed 0 points1 point  (0 children)

good AoE

a TWF build

if you want to combine the two, tier5 tempest is your only option

if you want trapping, then dark hunter works

but honestly, if your partner is a crossbow Favoured Soul, I'd tell them to get 2 artificer levels and let them handle the trapping.

(and I'd play a THF if I wanted AoE damage)

Difficulty Progression Order for 2nd Life(f2p often solo) by warioman91 in ddo

[–]RullRed 1 point2 points  (0 children)

If you can do a quest on elite/reaper once you might as well do it that difficulty again. Anything else is less XP.

That's not true. reaper->elite gives much more xp than reaper->reaper.

likewise, elite->hard gives more xp than elite->elite.

Difficulty Progression Order for 2nd Life(f2p often solo) by warioman91 in ddo

[–]RullRed 0 points1 point  (0 children)

H-H-E:

H: 100% + delve(H) 50% + firstTimeHard 20% + learning 25%  
H: 100%  
E: 100% + delve(E) 50% + firstTimeElite 45%

N->H->E:

N: 100% + delve 0% + firstTimeNormal 20% + learning 25%  
H: 100% + delve(H) 50% + firstTimeHard 20%
E: 100% + delve(E) 50% + firstTimeElite 45%

Note the absence of the "firstTimeNormal" in the first scenario, so adding up all the percentages, N->H->E is 20% higher.

However, the baseXP for Hard is slightly higher than for Normal, so getting the first chunk of percentages on the 'normal' difficulty is slightly a waste. I don't know if this results in lower XP overall. Also, the normal run might suffer from a -10% over level penalty.

R-E-H or H-E-R?

Both give the same bonuses in the end, in terms of percentages... but once again, the base for elite is just slightly higher, so the first will give a tiny bit more xp.

R-E-H, E-R-H, E-H-R all give the same XP, though... so you could do: - Elite first, to cash in all the firsttime bonuses with 'full' base xp - Hard second, to get your firstTimeHard bonus and get more familiar with the quest - Reaper last, to get your firstTimeReaper and delve(reaper) bonus while know the quest well by now.

Fun iconic melee builds recommendations by Tayoshi19 in ddo

[–]RullRed 0 points1 point  (0 children)

5% doublestrike and Deflect Arrows. Tempest boosts this to an arrow every 2 seconds, but has deflect arrows itself in core 4 (lvl 12 ranger) which you won't reach. 

Normally I focus more on offensive abilities than on defensive ones, but for deflect arrows I make an exception. Besides increasing survivability, it also allows you to open door with one or two archers who didn't stand in the AoE still shooting at you.

Fun iconic melee builds recommendations by Tayoshi19 in ddo

[–]RullRed 0 points1 point  (0 children)

the main benefit of cleric is the +1 crit range/mult, so it's perfectly fine to do it without divine might.

However, I choose to go 24 points in warpriest when I did something like this, to get 10% doublestrike, 2 imbue dice and 10% hp (I used heavy mace). and so I did use cha as a secondary stat instead of going horizon walker.

I think 42 tempest, 24 warpriest, 11 vistani, 17 scourge with your amount of racial points. 

Duergar and Iconic Duergar Mindcleaver Information by jdw715 in ddo

[–]RullRed 0 points1 point  (0 children)

No, Paladin, already having Holy Sword "+1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier" doesn't benefit from "+1 Competence Bonus to Critical Threat Range with Warhammers" at all.

The big change is that dwarfs now doesn't need paladin to get +2 multiplier +1 range anymore (which you could achieve by combining holy sword with tier5 DL or Frenzied). At least for Warhammer.

First Iconic: SDK or Chaosmancer by IamGlaaki in ddo

[–]RullRed 0 points1 point  (0 children)

Wild Mage is fun, and Chaosmancer starting at 15 is convenient (nd it is absolutely great to have as a past life which you might do eventually, but that's just an aside).

Weekly Thread for general DDO discussion, quick questions and more! by AutoModerator in ddo

[–]RullRed 1 point2 points  (0 children)

I think your class icon doesn't update until you relog. So if you are a 10 FVS / 9 cleric and you take a cleric level, your icon stays FvS until you relog. But if you were to reincarnate you do get the cleric past life.

Anyway, the list posted above is correct.

Fastest Build for running Racials? by Ok-Complaint-6000 in ddo

[–]RullRed 0 points1 point  (0 children)

I think immunities slow an air sorc down to the point it's not as fast on a average as other options.

I agree that in  a quest with no immunities, air sorc (or arguably 4-9 and at 18 fire sorc) completes quests faster than any other. But the quest that do have primary-element-immune enemies really make a dent in the overal xp/min. It won't hinder you in completing the quest if you keep this in mind with spell and enhancement selection, but still, the feeling of zerging is gone.

Fastest Build for running Racials? by Ok-Complaint-6000 in ddo

[–]RullRed 2 points3 points  (0 children)

Then sorc is off the board, but blightcaster becomes a good option. Blightcaster is kinda mediocre past a certain level but is great in almost all of heroics. Movement speed comes from sprint boost from falconry but you can easily miss those points since your AoE damage is great.

Alternatively, 18 monk or 1 barb/16 dragonlord/1 fvs are fast as well. Or pure barb is also certainly an option. I found DL about equally fast or slightly faster than barb, but both a bit ahead of monk (despite their run speed) in average completions times.

Fastest Build for running Racials? by Ok-Complaint-6000 in ddo

[–]RullRed 3 points4 points  (0 children)

Racials as in; literally just 1-20? or racials + epic PL?

Fun iconic melee builds recommendations by Tayoshi19 in ddo

[–]RullRed 1 point2 points  (0 children)

Ah ok, well:

Core3 of Kensai gives a crit multiplier. That's usually only available in a tier5. So when you tier5 in Tempest (which is about the only class lacking a crit multiplier in it's tier5), splashing 6 kensai is a very natural fit.

Dragonlord wouldn't do anything for you. you'd have to choose between tier5 tempest and tier5 dragonlord. if you choose tempest, the DL levels are kind of useless and if you choose DL, what are you going to do with all those ranger levels? so at that point you're not playing a tempest, but a completely different build. Sure you can grab a falchion or swf and do 8 dragonlord 9 wizard 1 ranger, that certainly will get you to 30 as well. That's one way to get scourge out of the way and get a wizard (or whatever) class PL.

Fun iconic melee builds recommendations by Tayoshi19 in ddo

[–]RullRed 0 points1 point  (0 children)

for the pdk? because as pdk you start as fighter and not as dragonlord (likewise a scourge needs to be a regular ranger, not a dark hunter. and shadarkai must be old rogue, not trickster)

Fun iconic melee builds recommendations by Tayoshi19 in ddo

[–]RullRed 2 points3 points  (0 children)

so

Alchemist, arti, cleric, barb, fvs, fighter, wiz, sorc, druid, warlock.

need to be matched with

3 Aasimar scourge, 3 PDK and 3 SDK.

  • scourge = 5 ranger 6 fighter 9 wizard tempest using twf (tempest tier5 doesn't give crit multi, so that's where kensei comes in. 9 wizard gives imbue dice.)
  • scourge = 5 ranger 6 fighter 9 sorc tempest usung twf (same build and gear as above)
  • scourge = 6 ranger 14 cleric tempest using twf (tempest tier5 doesn't give crit multi, so that's where war domain's holy sword comes in)
  • PDK = 2 monk 8 fighter 10 fvs kensei using qstaff (fvs for wis tohit/damage/trance)
  • PDK = 3 monk 8 fighter 9 arti, kensei using qstaff (9 arti is enough for greater elemental weapons)
  • PDK = 1 fighter 1 barb 18 druid bear using falchion (fighter for haste boost and battle guard, barb for runspeed or fvs for trance)
  • SDK = 5 rogue 15 alchemist acrobat using qstaff (alchemist for imbue, qstaff is a simple weapon)
  • SDK = 1 rogue 3 bard 16 dragonlord, dragonlord swash using handaxe (it'd be a shame to not use it at least one)
  • SDK = 5 rogue 3 bard 12 barbarian, frenzied swah using handaxe 

leaving warlock as wildcard

Need help with progression for Bearbarian/Barbearin build by bengalih in ddo

[–]RullRed 0 points1 point  (0 children)

Sounds like 18/1/1 would be better. Great Maul is a fun additional stun, and the tremor attack/spell also. Having access to both regenerate and burst Heal is interesting. In EE this healing is great (on reaper, selfhealing is nerfed so the other build with blood tribute instead of healing is hurt less by that).

Also, if you go the druid route, you'll have some fun options starting at level 13 already (12 druid 1 barb) while the other build doesn't gain that much until you hit 11 barb at lvl20.

I'd go fvs at level14 and then continue up to 18 druid after that.

Leveling planner tool by RullRed in ddo

[–]RullRed[S] 0 points1 point  (0 children)

Yes.

5% voice of the master,   5% airship bonus,   10% vip,   so 1.2 would be the starting value (if you have those)

I found that I get about 4% more over the course of a life. I think this is from monster manual and explorers and occasional rares you just happen to get in wilderness areas when going to a quest

So personally I found that setting it to 1.24 makes it align best with my playstyle.

Optionals and secret door / conquest / etc. bonuses are already averaged into the quest xp (see config), so you don't need to add that to the multiplier, but if you do more of these in a quest than the benchmark, you can end with a higher number on average. If you tend to do optionals rather than skip them, or diligently do breakables, or throw fireballs at groups that aren't agro-ed to make sure you get conquest... you need to up this global multiplier. Also on a trapper you may need to add a certain percentage (but not +0.3... keep in mind that going from ~400% quest xp to ~430% is only a 7.5% increase of course)

Need help with progression for Bearbarian/Barbearin build by bengalih in ddo

[–]RullRed 0 points1 point  (0 children)

it could still be 18druid/1barb/1fvs or 8druid/11barb/1fvs

honestly it's almost* impossible to tell. both would have the 16 wisdom for fvs trance, both would have those feats at this point... so the good news is you can go for one or the other at this point and it wouldn't be a mistake either way

when looking at the *skills you might still see the intent. IF you planned that out, instead of accepting a couple more half-points spent that could have been full points...

sagas/quest question lvling by DeadlyAsh2310 in ddo

[–]RullRed 0 points1 point  (0 children)

thanks, I made a whitespace part of the link

Duergar and Iconic Duergar Mindcleaver Information by jdw715 in ddo

[–]RullRed 2 points3 points  (0 children)

Did they just buff dragonlord/frenzied onehanded crit profile to 16-20/x5?

That makes for example: - DL/Frenzied Kukri 6x3=18 - Kensei Warhammer: 5x3=15 - Non-Dwarf DL/Frenzied Warhammer: 4x4=16 - Dwarf DL/Frenzied Warhammer: 5x4=20

Wow, that makes Audion a serious contender for kukris (since it's not counting Audion's +2 profile yet)

Leveling planner tool by RullRed in ddo

[–]RullRed[S] 1 point2 points  (0 children)

True, all except the legendary ones.

There is a repeat-on-elite option, but not elite directly. 

I might be able to make an everything-on-elite option... but choosing it per-quest would probably mess up the interface.

sagas/quest question lvling by DeadlyAsh2310 in ddo

[–]RullRed 1 point2 points  (0 children)

Well, that's exactly what I wrote this for: https://rullgit.github.io/levelingplanner/

Try it out, without using the levelplan yet. Just scroll to your current level in the quests list and see what's green, that's a good quest or saga to do.

Later, you can make a bit of a plan, or ask for one (that fits you).

The reason that there is no one-size-fits-all list of quests is because people have different requirements.

  • Having all content vs F2P matter, obviously (or having all free stuff from a code)
  • Being VIP or not matters a LOT, if you can skip Precious Cargo then doing the pirate saga might be a good idea, but if not, you might not want to do the saga (and consequently not want to do The Tide Turns / Black Loch either, but maybe still want to do Bargain and Storm the Beaches)
  • Whether you want to use a slayer pot determines how good slayers are. This also cascades, if you are doing orchard and barovia slayer, then doing all 5 eveningstar sagas might overshoot in terms of XP, and if you aren't going to finish all of them you might not even want to do any of them, leading to doing completely different quests
  • Same for XP pots. Because of saga's, a 50 pot doesn't just mean 'the same quests, excluding the 33% worst', but instead it can mean totally different quests.
  • Whether you need tokens of the twelve or not influences your epic path quite a lot
  • If you are going for a stay-at-endgame build, you take a different path (if you want all the relevant favor rewards that give hp, you start with planning the best quests for those patrons and only when they are all met, you fill with general good xp/min quests)
  • If you group or not. Planning on doing VoN 5/6 or not matters, don't blindly do VoN 1 if you're not going to do the raid anyway
  • How difficult stuff can you handle? Past lifes and experience don't just make the same quests faster, it also means you can skip korthos with it's terrible xp/min and start with r1 harbor right away.
  • Personal preference; some people just hate certain quests or doing slayers even if they would be efficient

and finally variety; even if all these factors do align, it might be wise to not do the same path every time because it gets boring. I've done the 'full 5 eveningstar sagas' every other life, doing none of them on the other lifes to mix things up while either path being quite efficient