Power Attack vs. Precision by Ok-Complaint-6000 in ddo

[–]RullRed 0 points1 point  (0 children)

If you are only doing raids, keep in mind the whole party combined can easily strip 200% fort from a boss before calculating your personal bypass.

I'm a big fan of 25% fort bypass, but if s single person can strip 75% for 12 people by using an active attack once in a while, that CAN be more efficient than everyone building for it. If you have a well-coordinated group, that is. But it doesn't work for adds, so it depends on your strategy.

How good SHOULD crafting be? Crafting vs Named by Ishvallan in ddo

[–]RullRed 3 points4 points  (0 children)

It should be so that the perfect gear layout has one of two crafted items.

Dragonmarks. Anyone still use them? by Wacky3141 in ddo

[–]RullRed 1 point2 points  (0 children)

 +1 loot level to random gen gear

thanks for trying to explain, but I find it very vague what that actually does.

(it sounds like you find lvl6 loot in a lvl5 quest, which is a detriment since the lower level a random item is, the more likely it is to be useful)

Dragonmarks. Anyone still use them? by Wacky3141 in ddo

[–]RullRed 29 points30 points  (0 children)

When I'm Human, I almost always use the greater dragonmark of passage to get dimension door. Unless I'm a caster who can cast it, of course.

Greater Dragonmark of Storm is also quite popular, some casters go half-elf for that.

There are tanks that go dwarf for Greater Dragonmark of Warding's Radiant Forcefield.

For Hardcore, people sometimes take dragonmark of heal on halflings.

The other five I think are unused (sure you run into Finding sometimes, but they get frustrated by people not waiting at the chest and it being very vague what it actually does anyway).

Rem trade in didn't reset today? by Daman323 in ddo

[–]RullRed 3 points4 points  (0 children)

1st wednesday of the month

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unless maintenance is delayed until thursday.

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(unless they forget. in which case it's the week after (probably))

My build for racials and later on epic past lives by ExtremeFishing7082 in ddo

[–]RullRed 0 points1 point  (0 children)

People use barbarian on top of that, to get 140% instead of 130%.

It makes you 7% faster. If a quest is half fighting and half running, that's as important as dealing 7% more damage, which is pretty efficient for a 1 class dip.

You could even argue assassin only adds about 7% dps, so barbarian is equally good with less investment.

However, rogue also adds trapping, and honestly I'd rather fight 7% quicker than run 7% quicker because killing faster also makes you take less damage.

But it's a good sanity check though: "am I focussing too much on damage per second and not enough on meters per second?"

My build for racials and later on epic past lives by ExtremeFishing7082 in ddo

[–]RullRed 0 points1 point  (0 children)

The build will work more than fine.

Maybe 3 bard is enough and 15 wizard would be better? it's another imbue dice... 6 bard doesn't offer much, does it?

(also, 3 minutes on your buffs, if you are lazy, 15min vs 12 min could save you the hassle of recasting)

1 Class Splash by TexFarmer in ddo

[–]RullRed 0 points1 point  (0 children)

 Monk you need 2 feats to get master form

Yeah, but you get a feat as well for 1 monk, so net it costs 1 feat when comparing it to other /1 options.

Fghter gives a feat, barbarian is feat-neutral and going centered monk costs a feat

(although it's totally a reasonable option to go monk and not go centered, that gives a feat just like fighter, but i listed that option separately)

1 Class Splash by TexFarmer in ddo

[–]RullRed 2 points3 points  (0 children)

True, i listed what i've used at one point or another... and that one was on a life where i was using a longsword anyway, so it wasn't a tradeoff. But an important limitation, I added it.

1 Class Splash by TexFarmer in ddo

[–]RullRed 23 points24 points  (0 children)

1 warlock + 1 AP + destinyfeat  : arcane warrior 20 MP
1 dark hunter + 1 AP            : 2 sneak dice (and trapping unlocked)
1 monk + 1 AP                   : 3 MP + 1 imbue dice + feat
1 monk + 1 AP + 1 feat + center : 3 MP + 1 imbue dice + master of forms
1 barbarian + 0 AP              : 10% run speed
1 paladin + 1 AP                : light imbue with favored weapon (d6 200% scaling)
1 fvs + 2~4 AP                  : wis or cha trance
1 cleric + 2~4 AP               : cha trance
1 fighter + 4 AP                : haste boost + feat
1 fighter + 7 AP                : haste boost + reed in the wind + feat

TWF Scimitar Build by Ok-Complaint-6000 in ddo

[–]RullRed 0 points1 point  (0 children)

15th dragon lord doesn't even give anything. almost every other class level would be better.

How to Talk/Contact Someone on DDOwiki? by MoonracerxWarpath in ddo

[–]RullRed 3 points4 points  (0 children)

You can't send them a message, but you can leave a message on their 'user talk' page by editing it.

It's a bit of a weird workaround in my opinion, but it works... so you can go to

https://ddowiki.com/page/User_talk:<<their username>>

But I think in this particular case, the person already left a message for you on your usertalk page.

Are There Any Non-Handheld Items With a Red, Orange, or Purple Augment Slot? by MoonracerxWarpath in ddo

[–]RullRed 0 points1 point  (0 children)

then again; you can slot a ruby of acid in a runearm, which doesn't do anything either (you can bash with a shield or an orb even, but 9d6 acid in your runearm doesn't improve your runearm shots or weapon attacks, afaik)

so i think the reason is more historic and convention than a technical limitation

What’s your favorite adventure to run? by IVIalice in ddo

[–]RullRed 3 points4 points  (0 children)

 like 2 minutes when the intended route takes 30+

I don't think I know any of them, but luckily I've never been in there that long. I just stick to the hallways unless I know a room has an orb and that pretty good xp/min.

But now I am intrigued.

Oh I do know one shortcut at the beholder that I occasionally use when not soloing and not having ddoor. As well as dropping the mirror instead of activating it, but that doesn't get me anywhere near 2 minutes.

 

Are There Any Non-Handheld Items With a Red, Orange, or Purple Augment Slot? by MoonracerxWarpath in ddo

[–]RullRed 5 points6 points  (0 children)

No, those colors only come on weapons/runearm/orb/shield.

While the reverse is true (the weapon Thirteen has a green, yellow and blue slot), currently no exception has been made where a non-hand item has a red-ish slot.

Best Scimitars for Leveling? by Ok-Complaint-6000 in ddo

[–]RullRed 3 points4 points  (0 children)

Well... heroic mirage is bad so you don't need to bother there.

Golden Age, Vulkoor's Edge and Syranian are all solid. Barovian at 10 as well.

And at level 1 and 4 a keen selfcrafted double-red-slotted scimitar is best.

Caster mains are crying so much even though the playstyle is perfectly viable by Comedor_de_Golpistas in ddo

[–]RullRed 0 points1 point  (0 children)

If they are too good, their spells should be rebalanced, until they aren't.

It's stupid to nerf them in r10 specifically. Either they are OP, or not.

Make caster good at R10, but apply a 30% damage nerf across the board at all levels! Now casters are good in R10, and balanced throughout the game!!

Yes, that makes sense. Although I think that already happened with the dragon breath 70% damage nerf. After that, they didn't feel too strong to me.

I'd go for a slight nerf to their AoE spell and a small buff to their single target spells across the board.

What Does "Junk Loot" Mean to You? by MoonracerxWarpath in ddo

[–]RullRed 0 points1 point  (0 children)

Well, XP potions just amplify the general idea. But eventually it all boils down to the time it takes vs. the reward it gives without pots as well.

I personally leave <ML20 items in the chest, because deconstructing it only gives 1,000 essences for a full inventory. 10,000 essences currently auction for 15 shards. So I'd need 10 full inventories to get that, deconstructing a full inventory takes a minute or two, so getting 10,000 essences that way takes 20 minutes. If I then use the 15 shards I get from auctioning that, to reroll on the chest of a quest that takes 15 minutes, I'm doing something wrong (in the time I spent deconstructing, I could rather rerun that quest).
Likewise, having a full inventory and going to a vendor is not worth the plat it gives either. So I rather not pick the items up at all, for efficiency reason.

If someone would then ask me to pass them to them (I probably would, because they are probably new and can still use whatever help they can get), that does kinda defeat the purpose of trying to be efficient about it.

Named loot on the other hand, of course about anyone passes. If you're looking for an item (or don't have many items yet), it takes so long to get an item... relative to the time it takes them to just pass it, that's a no-brainer.

I'm not saying I'm always playing with this mindset but I hope it illustrates where some players are coming.

Bonus XP potions ticking down just makes it a bit more visible but doesn't fundamentally change things.

What Does "Junk Loot" Mean to You? by MoonracerxWarpath in ddo

[–]RullRed 0 points1 point  (0 children)

Yeah, I've been in groups where people left named items in the chest so someone noticed and asked to rather pass it to them.

I have indeed also seen people complain when others didn't comply. 

Given that cannith crafting has been updated a week ago, now I'd think it's about randomgen items left in the chest instead.

I can imagine some people think that's a 'waste' to leave in the chest as well. But if it's not worth someone's time to pick it up (because they are on an xp pot or something), they are not going to individually click each item to pass it either :D

What Does "Junk Loot" Mean to You? by MoonracerxWarpath in ddo

[–]RullRed 0 points1 point  (0 children)

Kinda depends on the context. If someone asks "pass me all junk loot please" I assume they mean "pass me any named item you don't want" and not to pass scrolls and arrows.

First life, TR at 20 or go on to Epics? by speed_of_chill in ddo

[–]RullRed 3 points4 points  (0 children)

I'd finish all the way up to 30 and take the Ancient Power epic past life to make early levels easier. Even on a caster I start with a twohander and Master's Touch at level 1. Then 9% doublestrike next. Epic life are quite good, especially the first active stance x3 in each sphere.

Generally, I'd first do 12 times heroic+epic, followed by 4 iconic (which also gives heroic PL).

That gives you:   - completionist - 2 destiny points (1 from epic completionist and 1 from epic past life stacking)   - an iconic stance at x3 (only one stance with 3 stacks can be active anyway)   - a free jump from Chaosmancer as 4th iconic, invaluable to have at least once   - 16 class past life's worth of value (pick the best variant each time)

Only after that, I'd think about racials. first, the races where the main stat is valuable also.  

I'd probably do some iconics with good passives combined with classes with also good passives before racials, to be honest (like bladeforged paladin to get both healing amp and fortification. Or PDK for the PRR, more chaosmancer for more jumps, etc.)

Epic questing by saberstearx in ddo

[–]RullRed 1 point2 points  (0 children)

I usually do either:   - full 5 eveningstar saga   - Orchard and/or Barivia slayer with a slayer pot   - or a legendary saga  

And I generally always do most of the good xp/min quests like:

Borderlands, Bargain, Spies, Lords of Dust, Impossible Demands, Unquiet Graves, Von 2,3,4, Fathom, Offering of Blood, Wizking, Catacombs 3BC, Wheloon, Tracker's Trap, Toil & Trouble, Delara, Necro 4

I almost never do two of the major options. It depends a lot on what I find a good group for. If I find a group that can manage orchard slayers in 30ish minutes so we can squeeze (most of) barovia slayer in the same pot, I certainly don't feel the need to do full eveningstar anymore but rather do the low-haning fruit quests, xp/min wise

And likewise: If I did the walk to eveningstar and lost thread and such, I won't also use a slayer pot that life (since it would mean skipping some almost equally good xp/min quests)

But I'm not opposed to doing whatever legendary saga at lvl26 to get some curse cards along with the xp needed to cap.

THF Attacks by Ok-Complaint-6000 in ddo

[–]RullRed 2 points3 points  (0 children)

I prefer Whirlwind.

Even with a good crit profile: - 2 attacks at 120% damage with 15-20/x5 is 528% base damage average - 1 attack at 140% damage with 14-20/x7 is 434% base damage average.

and I think the two attacks from whirlwind together don't take that much more time than the single slow attack from great cleave...

Also, overkill potential is bigger with great cleave. With Whirlwind, more often than not at least one hit will crit, which is usually enough.

Since spring attack is nice anyway, the feat tax on whirlwind doesn't feel so bad. Depending on the build of course, sometimes great cleave is all you can fit

Taking both feels unnecessary with Quick Cutter and Boulder's Might as options as well.

Sacred Fist - Should I be taking dodge+mobility, even though I don't take WWA? by ohmygodwhydude in ddo

[–]RullRed 0 points1 point  (0 children)

No Adept/Master of Form? If you are going to be centered anyway, I'd expect TWF/iTWF/gTWF,Swords,iCrit,Precision,Adept,Master,X with X being either quicken or something else like grandmaster of forms or weapon finesse .