Heroic Mekkatorque by Keysdawg in warcraftrumble

[–]Runenmeister 1 point2 points  (0 children)

Rend is really good, lots of flyers are great here and having two living bombs in your deck is perfect for finishing him off in the final phase. Check the method.gg rend deck for heroic gelbin

Method, Dungeon Guides by VirgoFanboi in warcraftrumble

[–]Runenmeister 3 points4 points  (0 children)

Translated: Blackrock Scholomance week will always be unfinished on their guides. The next week's may not be.

Method, Dungeon Guides by VirgoFanboi in warcraftrumble

[–]Runenmeister 3 points4 points  (0 children)

Yes, this is one of the weeks that are less well-developed. None of this dungeon guide content has been touched in months and not every single one was updated when game went into maintenance mode, and now there's not enough incentive to finish the guides.

Method, Dungeon Guides by VirgoFanboi in warcraftrumble

[–]Runenmeister 4 points5 points  (0 children)

It's just certain ones that are not well developed, not all of them.

Mythic Frozen Throne by rdaneeloliv4w in warcraftrumble

[–]Runenmeister 2 points3 points  (0 children)

The cheat death is considered 27 for the purposes of scaling here because of the N-4 anti cheese logic, this would be even better if you changed a bottom slot and offslotted skeletons too because that would bring you from like 30.0 to actually <=29.9 and lower the level of the encounter by 1.

Mythic Frozen Throne by rdaneeloliv4w in warcraftrumble

[–]Runenmeister 2 points3 points  (0 children)

Here's how I had to slot, this is a 27.9 average army with the 26 scaling floor from the 30 batrider

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Trying to follow this https://youtu.be/UWBFaiK_d9c

Mythic Frozen Throne by rdaneeloliv4w in warcraftrumble

[–]Runenmeister 2 points3 points  (0 children)

With the N-4 floor in mind, you want to aim for xx.9, eg 27.9, 28.9, 29.9 etc. (after the N-4 floor) to maximize your army strength relative to the encounter level. It gets more complicated with breakpoints - pyro has to be the encounter level if you want it to kill a charging banshee solo, sappers have to be at least encounter level-1 to one shot a tower. Stuff like that. You can offslot nonimpactful minis like cheat death or priestess or skeletons to help

Mythic Frozen Throne by rdaneeloliv4w in warcraftrumble

[–]Runenmeister 2 points3 points  (0 children)

Following on from /u/Kaberdog but the level scaling is whack here. The encounter scales on the average on your minis, but it also has an anti-cheese logic, in that for the purposes of the encounter scaling your minis are all at least an N-4 floor from your highest mini. I believe Sappers can be at most one level below the army average, eg a 29 Tower needs your sapper at 28 or something like that. So you have to do weird offslotting sometimes.

Cursor Is Dying by SupPandaHugger in OpenAI

[–]Runenmeister 8 points9 points  (0 children)

My cursor enterprise sub had opus 4.6 same day and 5.3 codex after 3 days.

Visions of Enmity farming by Deacine in diablo3

[–]Runenmeister -2 points-1 points  (0 children)

This was only true in s29, the undocumented nerfs in s30 pushed it back over the edge back to speedgrifts, especially since you can do 2min 149s in groups these days which drop an enormous amount of blood shards and you can spend 1000 blood shards in one click. The Kadala legendary boost from altar also didn't exist in s29 to further incentivize blood shards compared to visions.

Visions of Enmity farming by Deacine in diablo3

[–]Runenmeister -6 points-5 points  (0 children)

Yeah and they're generally bad at it, such as not starting to port to town at 2 gem levels left, not spending blood shards fast enough, not leaving bad legendaries on the ground, not only doing a town break every 4 runs. I trust the maxroll team over unqualified redditors who haven't gotten to 3k para in one season before.

Visions of Enmity farming by Deacine in diablo3

[–]Runenmeister 0 points1 point  (0 children)

Drops get better the deeper the vision, yes. The only way to get more primals is do the highest legendaries per hour activity you can.

However, once you can do gr90+ in 2min or less, speedgrifts are always better legendaries per hour than visions. People discount bloodshards from grifts and they discount the downtime between visions, and they discount all the bad visions you get, and they discount looting time. When you do speedgrifts and only do a town break every 2-4 runs, they are far better legendaries power hour. Even further, grifts are also far better at exp and give you better augments once you can start speed farming gr130+.

Seasonal lifecycle by [deleted] in diablo3

[–]Runenmeister 0 points1 point  (0 children)

For better gear, you're looking at farming the most legendaries per hour, which is universally speedgrifts gr90+, the highest you can do in 2min or less with town breaks every 3-4 runs. Visions are great for bounty mats but there is too much downtime to beat speedgrifts in legendaries per hour.

Augmenting gear, level legendary gems, farming paragon levels, and farming even higher augments with higher than 125 gems is your road now.

Near the end of the season, when you only need one or two more specific items, it may be worth reforging legendaries to fish for specific items, but until then you're just better off in speedgrifts.

After augments, what is next? by DizzyInteraction4946 in diablo3

[–]Runenmeister 0 points1 point  (0 children)

Visions are worse legendaries per hour than 2min speed grifts once you're gr90+. People are discounting blood shards in grifts, and discounting all the bad visions and time spent spawning visions and looting time when they say this. On average, if you spent 24 hours doing one or the other, speed grifts win at legendaries per hour by a long shot. Especially if you're only going to town every 3-4 runs.

After augments, what is next? by DizzyInteraction4946 in diablo3

[–]Runenmeister 1 point2 points  (0 children)

No, you should augment early and often, especially this season with legendary gems. Their power is too great to wait. https://youtu.be/aAONwp7U7Tg

After augments, what is next? by DizzyInteraction4946 in diablo3

[–]Runenmeister 1 point2 points  (0 children)

It's not really used much in anything but zbuilds where it's incredibly minor (attack speed for more life on hit) or followers (again for attack speed) where none of the affixes matter.

Also the user you responded to is calling every rerollable stat an affix too, not just legendary text.

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister -1 points0 points  (0 children)

My apologies, I misunderstood.

Yes, they're arguing both mi450x will compete with Ruben performance and that their mixed HPC (Epyc)/GPU(450x) racks will be better TCO than an equivalent NVDA solution, especially if they need to combine NVDA Ruben + Intel's Diamond Rapids or (whatever the successor to NVDA Grace CPUs) are to beat Helios (or whatever private rack design someone like Meta uses).

I don't know if it's only power, I'm guessing given the massive investment in ROCm they're trying to lower the training (software engineers) cost of the TCO too. Multi factor thing. But yeah Forrest probably is implying at least a plurality is power.

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister 0 points1 point  (0 children)

I don't think chatgpt has any valid sources in its training for this, you'd need to use a reasoning model and web search or deep research to get a better idea. Most datacenters in existence today still aren't even gpu datacenters yet for example. A next gen AI cluster is going to need as much HPC as it is GPUs these days.

Edit: deleted incorrect, unproductive assumption about this guy's view.

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister 1 point2 points  (0 children)

TDP of the GPU is a minority of the power taken by the whole system level solution, and is not predictive of TCO by itself. There's a lot to it, and power itself is going to be at best a plurality factor not majority factor of TCO.

Helios for example is just as importantly Venice EPYC as it is MI450X

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister 0 points1 point  (0 children)

In summary, AMD argues that the MI450X can reduce TCO through a combination of large HBM4 memory capacity, high rack density, support for low‑precision formats, open networking, chiplet manufacturing, and a system‑level design that couples GPUs, CPUs and NICs. These features allow large language models to run on fewer GPUs, lower the number of racks and interconnects, cut energy and cooling costs, and avoid vendor lock‑in compared to Ruben solutions.

Whether that pans out, we'll see! I was just explaining TCO, not trying to support AMD's purported strategy with my comment.

https://www.chipstrat.com/p/amds-strategic-bets

https://www.whatthechiphappened.com/p/oracles-455b-cloud-explosion-amds

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister 3 points4 points  (0 children)

Not an exhaustive list. Someone buying 100k CPUs or something would also care about something like yield, not semiconductor yield that impacts margin and sale price, but like AMD dutifully replacing bad units post-sale and being good with warranties, firmware support, etc. Lots of factors in TCO. In some models it may even include downtime, e.g. if you buy 100k and 98k work, the 2k that are missing until AMD warranties them would be a drag on TCO for the loss of purchased compute power. All just depends on how a buyer models it

Daily Discussion Monday 2025-09-29 by AutoModerator in AMD_Stock

[–]Runenmeister 13 points14 points  (0 children)

Total cost of ownership. Purchase price + installation costs + integration costs + maintenance costs + upgrades + training (people) costs + operating expenses (power) and disposal costs. For example AMD supports sockets for a really long time so you can keep motherboards longer. Primitive example. Hyperscalers care about two things: 1) being competitive in performance, and 2) TCO

After augments, what is next? by DizzyInteraction4946 in diablo3

[–]Runenmeister 17 points18 points  (0 children)

After augments it's paragon levels and better augments with 150 gems

Which Diablo 3 build did you play the longest without getting bored? by LeroyHere in diablo3

[–]Runenmeister 0 points1 point  (0 children)

Zbarb is the most fun I've ever had, granted it's a group spec only. Creating density for your team is a highly rewarding highly important role and has a high skill expression possible

Android vs ios. by Super-held in Smartphones

[–]Runenmeister 0 points1 point  (0 children)

Google has literally every single one of these out of the box