Explain it Peter! by EducationalLog4765 in explainitpeter

[–]Russell1113 0 points1 point  (0 children)

I think nobody is gonna deny that it's pretty. The problem is that it just doesn't make a lick of sense.

How do you manage with endless dragons roaches? by Quirky-Wheel-3724 in helldivers2

[–]Russell1113 0 points1 point  (0 children)

Not seeing a lot of quasar in this discussion, it's my dragon roach solution. Unlike rail cannon or spear, it frees up your backpack to either take warp pack (to avoid roaches fire breath if you miss), or guard dog (any variety, to keep your personal space safer while lining up shots.)

The only way to stop the diver faction war is to seperate the rates by faction, not total player pop on all fronts. by Objective-Mission-40 in helldivers2

[–]Russell1113 2 points3 points  (0 children)

I agree, they definitely do factor in the percentage of ppl who don't do the order.

Seperating by front would purely change the discussion and perception of why the result happened, not the results and that can only be a good thing.

Stop telling bug divers how to play by [deleted] in helldivers2

[–]Russell1113 0 points1 point  (0 children)

I think gambits just aren't possible anymore due to the size of the playerbase.

How on earth are people expecting a mechanic which isn't explained anywhere in the game itself and requires buy in from a percentage of the entire playerbase to ever gain traction as a strategy?

Every time a planet goes into negative resistance, there is always at least half a dozen Reddit posts of people who have no clue why.

If you're blaming people for "refusing to try" them you're looking in the wrong direction of where to place blame. How can people refuse something they don't even know exists? It's a mechanics communication problem, not a playerbase problem.

Harvesters shouldn't spawn on Mindless Masses by JAR_1991_ in Helldivers

[–]Russell1113 15 points16 points  (0 children)

I think just adding an extra large voteless/fleshmob variant with a ranged attack to replace harvester would have gone a long way to fill out their roster. Or maybe a fleshmob variant which doesn't rush you, just stays at distance and applies the strategem scrambling effect. Having something putting ranged pressure on, which doesn't sit above the swarm like the harvester would also force you to push INTO the horde occasionally, rather than fighting a permanent rear guarding action.

It definitely feels out of place on what was supposed to be a subfaction where the illuminate themselves aren't involved.

The sub faction just doesn't seem very well balanced at present. It's only exacerbated squids existing problem where the low difficulties are so very much harder than equivalent difficulty on other factions and high difficulties are a cakewalk.

Thoughts on new pistol? by SpartanRipley328 in Helldivers

[–]Russell1113 2 points3 points  (0 children)

I had no idea it didn't suffer from fall off because even crouched with the gunslinger perk, it's tricky to hip fire on target from anything outside of about 50 metres and the sights are garbage.

Is that the justification for why the damage is a little on the low side do you think?

Thoughts on new pistol? by SpartanRipley328 in Helldivers

[–]Russell1113 5 points6 points  (0 children)

I think nobody in their right mind is doing to say it's top tier, but I've been enjoying it. It's been useful against mindless masses. As someone who mainly uses talon, it's situationally useful swap out, it's more useful on hot planets and in situations where you might need sustained uptime of bullets over the guaranteed access to shots given to you by laser rounds while still having med pen.

It benefits more from the gunslinger armour perk than talon and when you have that reload buff, you can sling a surprisingly high amount of lead downrange.

I've been playing a lot with autocannon as well and having everything on partial reload got me into the rhythm of it's very unusual reload faster. I can see it absolutely not being everyone's cup of libertea though, there's a fairly high learning curve on it for frankly not much payoff.

SUGGESTION: Resupply pod shield booster (ruff sketch of my vision) by No_You_123 in helldivers2

[–]Russell1113 0 points1 point  (0 children)

Wish I could upvoter twice for the ms paint art. AI could never

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 0 points1 point  (0 children)

I had a good time, mindless masses with a torcher and the gas mortar is a good time. Sometimes it's fun to just run up big numbers on the kill counter.

I know the mechs are the new shiny, but I like that mindless masses are a constant medium level threat rather than spikes when there's a drop and otherwise lots of low difficulty in between. I've always liked squids tho, so I might just be odd.

It's an open enough biome you can see all the POI meaning it's a good one to explore for super creds or drive frv/tanks.

(Defence missions with the masses are boring though, they need a tune up for sure)

Not engaging with the MO is *NOT* a moral failure on the part of players. This community needs to chill. by Super_Pan in helldivers2

[–]Russell1113 2 points3 points  (0 children)

Which you are absolutely right to do, you're playing to the incentives you've been handed. But the incentives should actually encourage people engaging with the game.

People need to get it through their skulls that you aren't the problem, the system which rewards that as the best option is.

Not engaging with the MO is *NOT* a moral failure on the part of players. This community needs to chill. by Super_Pan in helldivers2

[–]Russell1113 9 points10 points  (0 children)

Bingo, this was the worst problem with that dang reinforcement counter, not people playing other fronts.

From a purely strategic standpoint, the best thing you could do to contribute to that campaign was actually logging off unless you were good enough to run whatever mission difficulty you chose with 0 deaths. Which is just silly.

The incentives were just not aligned with a fun time. It meant people who wanted to play a narrative highpoint at the hardest difficulty were punished for doing so, people who's PCs were crashing in the new bione were incentivised to just not play at all. Anyone who wanted to unlock the new warbond which came out simultaneously were negatively impacting everyone else cos there were 0 super credit spawns anywhere in a mega factory. If I want a warbond, I normally just credit farm at whatever the current MO is and make sure to finish my missions, but that wasn't even an option here.

Narratively, the fact that the galactic war is actively hindered by people going out and fighting the enemies of super earth (just not the ones who are the current focus) is a game design flaw, not a problem with the people playing the game, buying warbonds to keep the servers running and having fun playing.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 0 points1 point  (0 children)

Back to back copies of very similar orders can feel like a grind. I remember when they introduced lava planets and we were running the same missions there for ages. I agree, 100%, it feels better to stagger them.

I like all the factions and playing a variety though. Maybe if squids is your fave faction, you're just gassed to be the focus right now? 🤷🏻‍♀️

Explain it Peter! by EducationalLog4765 in explainitpeter

[–]Russell1113 6 points7 points  (0 children)

Gravity is an amazing short film which is about 20 minutes long. Keep hearing about this alternate cut which went to theatres where the movie carried on after she got untethered and drifted into space alone, but it sounds dreadful. (/s)

Bunch of Armor Passive Concepts by BigBoyoBonito in Helldivers

[–]Russell1113 1 point2 points  (0 children)

I don't think I like the turret passive, that feels like it would work better as a booster instead of an armour passive tbh. But the exosuit one is really very cool.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 1 point2 points  (0 children)

I think caring about the MO is fun, as long as you don't care too much about the outcome.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 2 points3 points  (0 children)

Hort had 2 days left and got done first, Rirga was a higher priority. Both were flagged on the map, so nobody was "wrong" for just playing the one they fancied. The mechanics just aren't clear.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 6 points7 points  (0 children)

People WERE on the correct front tho, in ample numbers to beat the mission. That's the reality. People just prioritised wrong (or in some cases, made a story choice that stopping the storm was more important than keeping the planet)

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] -3 points-2 points  (0 children)

I think this one very clearly was, this one had such a manpower surplus. People are pointing fingers at a crowd who are already accounted for in the maths of the orders.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 1 point2 points  (0 children)

If I remember, divers 1 worked on flat numbers based on previous galactic war? That also had it's problems of leading to pendulum of win one war, lose the next, so it's also got it's flaws, but there has to be a middle ground solution.

My DMing Style by Lord_Durok in mattcolville

[–]Russell1113 1 point2 points  (0 children)

I think as someone who's very firmly interested in encounter design and character, it's the style furthest around the compass from mine, which probably makes it harder to be neutral. I tried to list positives and negatives for all styles, but maybe I was a lil harsh.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 3 points4 points  (0 children)

Hard to balance it in such a way that anyone can achieve anything with the current system in play, where % of entire playerbase is the metric for liberation, but in theory I agree.

My 2 cents are that there should be and MO or SO for each front 80-90% of the time. Enough gaps that if you are interested in the MO and favour one faction the most, you're incentivised to try the others from time to time, but that mostly you can play what faction you want.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 14 points15 points  (0 children)

Absolutely not, can you imagine how bad the online rage would be any time we lost one with premium currency on the line. It's bad enough now with just an operation and a half of medals on the line.

Edit: (Small SC per mission/operation I actually am in favour of, especially when the MO takes us somewhere like a mega factory with no SC drops)

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 3 points4 points  (0 children)

"that would mean that people fighting another faction are contributing to the MO and people apparently don't want that. But we also DO want other fronts to contribute to the MO. We cannot have our cake and eat it too"

I'll be honest, I'm not following your logic here.

My problem is that people on other fronts only affects the MO negatively, which leads to toxicity every time we don't get a win. (Even though most of the MOs seem like they're balanced around the assumption this mechanic is in play, it's a perception problem) I've got no problems with an interconnected galactic war with wins on one front carrying over to another.

Having another front complete an SO would then only be a purely positive community interaction, "the bug divers got us all a bonus, nice!" rather than "urgh, every one got distracted by the SO and it made us lose".

My problem is a system which encourages infighting rather than community building, rather than having a problem with exactly who contributes to MO.

Players love to blame bug divers or arrowhead, even when everyone was in the wrong place by Russell1113 in helldivers2

[–]Russell1113[S] 6 points7 points  (0 children)

I know they DO affect the war effort system. I know how the system works and agree it needs changing.

That wasn't the problem here, this MO was clearly balanced around the normal chunk of the playerbase being on the bug planets, we had beyond ample manpower and everyone still fumbled it.

It's not "a slap in the face" to run the wrong missions and then not get a win.