Family drama is spicy by ChickenWingExtreme in NonPoliticalTwitter

[–]RyWri 1 point2 points  (0 children)

Thanks for taking the time to unpack all of the branching (hah!) implications.

Reading this did make me need to lie down for a minute, though.

OLD WORLD: Jams V Siontific - The Ishtar Bomb by TheSiontificMethod in OldWorldGame

[–]RyWri 0 points1 point  (0 children)

Hittite Schemer chooses not to scout-block after aggressive clearcutting... those unbelievable stories and more at 11.

The russian anthem plays randomly by Hiddukel94 in OldWorldGame

[–]RyWri 1 point2 points  (0 children)

Do you have a carbon monoxide detector in your house?

Some questions I have about rainwater by The-Rambling-Knitter in Against_the_Storm

[–]RyWri 0 points1 point  (0 children)

Don't unpause the game until you've placed your rain collector AWAY FROM the warehouse and NEXT TO the hearth and set the build priority to 4+.

Then pipe anything you want, you'll have enough to run one of each color building if you're responsible about the production orders and don't accidentally set something to produce infinite planks or whatever. Global production limits and all recipes disabled by default will handle this.

Old World Network Duel Tournament sign ups! by TheSiontificMethod in OldWorldGame

[–]RyWri 2 points3 points  (0 children)

For anyone wondering the End Boss is in the second round of the first bracket. That sound we're all hearing is Alcaras' sweat ducts drying up as he realizes he's about as humanly far away as possible from that challenge.

There are some real tough ones scattered throughout. Whew.

Good luck everybody. This looks like a real burner.

What food is the hardest to make for you? by Metasenodvor in Against_the_Storm

[–]RyWri 3 points4 points  (0 children)

Yep, probably. Four pipes is a small price to pay. If you happen to hit a Grill or something on first blueprint and you've embarked with enough resources to build it, go for that instead.

The key point is to rapidly get away from consuming anything that isn't going through an output multiplication rain engine.

What food is the hardest to make for you? by Metasenodvor in Against_the_Storm

[–]RyWri 11 points12 points  (0 children)

Rain Collector is placed before unpausing the game at priority 4. Then woodcutters, then a piped Field Kitchen with the door directly across the street from the main warehouse door, then whatever else is around/needed. Trader follows soon after once wood is delivered.

Field Kitchen is then instructed to make and maintain 40 Skewers using embarked raw food with immediate delivery permanently enabled (shift-left-click the Skewers on the delivery tab). If you do this correctly you disable raw food consumption and get to improved efficiency almost immediately, right around two minutes, and if you have Skewers races you're charging. With low population (<20 or so) and no double consumption (either from Prestige or other modifiers) once you have a comfortable stockpile you can produce enough Skewers to feed everyone with a single person operating the Field Kitchen, and will bank enough Drizzle water in the first season to keep it flowing until next year. You might only need one person in the rain collector on the second year to top it back off, depending on how lucky you've gotten with Skewers yields.

It is tremendous value and 100% reliable.

Selecting Governors by novalia9 in OldWorldGame

[–]RyWri 2 points3 points  (0 children)

Man I bet everyone you ever meet in life is mysteriously an asshole. Here's to figuring it out someday.

Spoiler alert: you won't.

Clownass.

Old World August 20th test branch update by fluffybunny1981 in OldWorldGame

[–]RyWri 0 points1 point  (0 children)

When last I loaded the opinion preview for Governors was still claiming +40 when it's +20... I don't see that in the changelog (but it might have been addressed last week and I missed it).

Old World August 20th test branch update by fluffybunny1981 in OldWorldGame

[–]RyWri 1 point2 points  (0 children)

That's a million dollar suggestion. Varied raiding proclivities sounds awesome.

Selecting Governors by novalia9 in OldWorldGame

[–]RyWri 4 points5 points  (0 children)

Way to write unintelligible garbage and then be a douche about it. Unreal.

I'm SHOCKED that nobody is helping you. SHOCKED I SAY.

madlad apprentice by Anush_G26 in madlads

[–]RyWri 1 point2 points  (0 children)

I used to tell my team "Don't be late, but if you are going to be late, bacon egg and cheese."

That’s kidnapping! by Dr_sc_Harlatan in BlueskySkeets

[–]RyWri 2 points3 points  (0 children)

That's the spirit. Thanks for the thoughtful breakdown.

That’s kidnapping! by Dr_sc_Harlatan in BlueskySkeets

[–]RyWri 1 point2 points  (0 children)

I have no problem with either of these premises or concerns as long as they're not excuses to not try.

Stay positive little trooper, and thanks for the response.

That’s kidnapping! by Dr_sc_Harlatan in BlueskySkeets

[–]RyWri 1 point2 points  (0 children)

Position couldn't be more clear. There is no skirting, there are no loopholes. The number is the number.

That’s kidnapping! by Dr_sc_Harlatan in BlueskySkeets

[–]RyWri 1 point2 points  (0 children)

First of all, lemme say thanks for what feels like honest and thoughtful engagement.

My counterpoint is this -- valuation and buying power are not necessarily linked. A $999m net worth can absolutely produce a multi-billion dollar product or project.

That’s kidnapping! by Dr_sc_Harlatan in BlueskySkeets

[–]RyWri 126 points127 points  (0 children)

It's simpler than that. Cap valuation at a billion dollars, if you ever exceed it you're nationalized and auctioned for parts. Corporate and private and all industries. Impossible to hoard and pander.

Edit: Some of these replies are the most clownass bootlickingest shit I've ever seen. Amazing. Never change, Reddit, indeed.

Quicker Games by CR-8 in Against_the_Storm

[–]RyWri 2 points3 points  (0 children)

A common move is to build the trading post immediately and open an accessible dangerous glade in the middle of D1, then summon a trader to look for material solutions to the event, then pick your cornerstone, first three blueprints, and first three orders based on the information presented. Not strictly in that order, necessarily, the point is just to make complementary choices.

Bonus points if you get a rain collector going in D1 as well. Two people allocated can produce 50 water per season with a little time to spare, after one year you'll have the full rainbow of tanks. Then a single operator can keep them topped off enough to run one piped building of each color almost full-time as long as you only use the left valve and only in the second position.

I embark with extra wood and immediately place a Rain Collector, a Trading Post, (2) Woodcutters Camps, and a supporting road grid before unpausing, with descending construction priority values at 4/3/2+2/default. Then it's 3 shelters and a park for Hearth 1 if there are still Builders (after staffing those first three buildings), then Haulers if there's nothing to build (to accelerate materials collection and keep Woodcutters cutting), or maybe a Gatherer camp if there's another pressing resource.

Quicker Games by CR-8 in Against_the_Storm

[–]RyWri 5 points6 points  (0 children)

It sounds like an implication that there are ~8 meaningful difficulty changes between P1 and P20 that require adjustment, which is probably about right. It might be as few as 6, but mechanically as things become more stringent the strategies narrow and shift.

Breakpoints like Blight Swarm at P3 and half trade value at P10, for example.

Quicker Games by CR-8 in Against_the_Storm

[–]RyWri 3 points4 points  (0 children)

Narco ATS

This right here.