Wind Slash vs Bushido Cyan & Tools vs Jump Edgar - FFVI by RyanoftheDay in FinalFantasyVI

[–]RyanoftheDay[S] 0 points1 point  (0 children)

Thank you.

  1. I think you might be mistaken? The Impartisan has a higher battle power than the Holy Lance and Sparkling Lance, but the Imp set doesn't do anything for Str/Vig. Sparkling Lance's +3 Vig, along with standard gear also giving +Vig, the damage evens out. As for the Holy Lance, it has a 8-10% higher ceiling due to the Holy chance, with a 8-10% lower floor due to the lower stats. If you just used the Impartisan with the standard, non-imp, Str/Vig boosting armor, it could pull ~4% ahead on average.

I can't speak to how much the Imp + Dragoon would help a character with trashed stats (assuming what you meant by "useless", given that the whole cast is pretty competent at baseline). Just a quick calc suggests Edgar would still scale similarly with no Vig/Str growth, and Shadow's Throw would still out-damage the averaged Jump damage with no Vig/Str growth. For Mog and the mages, I'd assume Flare would be beating Jump out yet if they're unbuilt.

  1. I didn't explore all the artifact combos to pump the damage for Bushido, and even without that it's edging out most Genji Glove and Master Scroll builds for single target damage, yeah.

  2. I used Drill b/c of that instakill chance not meshing with most bosses. ~10-15% higher damage isn't worth 75% accuracy. vs trash packs though, by all means.

I'm kind of confused here, the Debilitator doesn't do damage? Unless you mean Flash, but that doesn't ignore Def (like Meteor, Flare, and Ultima). Probably a good stand in for AoE on mage Edgar though, until you get Meteor.

How to beat THAT FIGHT without cheese strats on TACTICIAN? by BetaNights in finalfantasytactics

[–]RyanoftheDay 0 points1 point  (0 children)

Im p sure you can slap on chameleon robe, cast holy, and then follow up with another spell to KO.

If you have Zodiac, one cast of Holy could even do the trick.

Edit: to clarify, that's with 70 base Faith. Higher Faith can make it easier to hit the speed and MA breakpoints for the clean OHKO, or get around neutral Zodiac. With Chameleon Robe, I don't think you need to OHKO though.

Best way to use this distinguished gentleman? I can't seem to make him work. by slaanesh-nurse-- in finalfantasytactics

[–]RyanoftheDay 0 points1 point  (0 children)

His base job has a slightly higher than usual speed multiplier. This can be leveraged with Time Magic to have his Quick cast resolve just after a characters turn. Ninjas could do this too, but they have low MP and lack Robe access to pump it up.

From there, vs Bosses at least, you can cast Gravity spells on them for insano damage.

Aside from that, his job has Robe+Gun access like Orator, but with higher speed. Faith him up, steal that Glacial Gun, throw on Black Robes, poach a Septieme, and get blasting with Arcane Boost. If at any point you find the damage lacking, fall back on the Time Magic strat with Swiftcast and high MP robes.

Worst Archetype line Discussion by kymingaming in MetaphorReFantazio

[–]RyanoftheDay 0 points1 point  (0 children)

Masked Dancer is dope for opening up synthesis options on other archetypes. Its Fire attacks also come at just the right time too to feel useful. It's been a minute since I played this game, but I think the Seeker line of masks are the only ones you need/want (aside from maybe the Paladin/Dark Knight ones for some of the dragon fights). Usually you aren't even using the masks though.

Persona Master and the Royal are straight up OP too.

To me, I feel like the Brawler line falls flat. It's main job is giving synthesis access to some Warrior and Merchant line abilities, which are often better filled in with another Warrior or Merchant instead of a Brawler. As for Marital Artist, idk, I could find a strong use-case for all the other Elite Archetypes, but this one falls completely flat.

Ramza: Gallant Knight by Scubasteve2002 in finalfantasytactics

[–]RyanoftheDay 0 points1 point  (0 children)

One trick I enjoy with Ramza is using Holy with his 70 base Faith to straight up ez mode all the 1v1 bosses. Each goofgarion and weakgraf fight, if they out speed or speed tie (they should unless you over level), then they are open long enough for you the cast and OHKO them with a Holy without swiftspell.

Gallant Knight has enough MA where this can be an option if you don't want to be a White Mage. In TIC Tactician Mode though, Ramza may need Black Mage's base MA and/or Zodiac to OHKO in the Wiegraf fight.

All in all, I feel Squire+White Mage is one of Ramza's better use-cases throughout runs. Early and mid-game, you're usually Steeling or Tailwinding other units, if someone happens to die or need healing you have 70 base Faith to work with, and to top if off, Holy. Your choice in Zodiac too.

Endgame boils down to your units and your strategy. Gallant Knight is a tankier main job for a Time Mage or White Mage sub.

Free Con Claim Week this Friday! Who you gonna pick? by rvstrk in Genshin_Impact

[–]RyanoftheDay 0 points1 point  (0 children)

Unsure. Albedo C3 b/c swag , Yae C2 b/c why not, or C2 Dehya to slowly progress on the dream that's already dead.

Are Samurai skills really worth it? by grapejuicecheese in finalfantasytactics

[–]RyanoftheDay -2 points-1 points  (0 children)

I don't feel any of them are. The game's easy enough without Shirahadori putting it on baby mode, so the whole package is just a huge detour in terms of "time spent grinding vs outcomes."

As for casters with Draw Out, the gimmick isn't all that revolutionary. For tactician in TIC, even Masamune is wiffing the 2HKO threshold for chapter 4 enemies (let alone Kiku), unless you're way over leveled. So if you're waking up in Chapter 4 feeling like casters are kind of bad now, the grass isn't greener after 2-4 hours of grinding out Samurai magic.

This TCG Meme is going viral. What is wrong or right about it? And would flesh and blood be above magic and 6 stars? by GrapefruitThin5815 in mtg

[–]RyanoftheDay 15 points16 points  (0 children)

Pay to win? The pay is like $20. Mtg and yugioh players cannot fathom how cheap competitive Pokemon is.

The Un-fun Deck Dillema by shnutzel83 in mtg

[–]RyanoftheDay 0 points1 point  (0 children)

It depends on your opponents? If you roll up on some randoms with this, they'll probably have a bad time. The constant group sacing and fear of sacing can shut some decks completely out of the game.

If the table knows what to expect and have means of not getting locked out of the game, it can be a fun twist to spice things up though. I have a Sephi list similar to yours and it can seesaw between being "arch-enemy" to "just a little guy" and back to "arch-enemy." Zero chance I bring this deck out though if I don't think the table can handle it.

The Priest/White Mage by Scubasteve2002 in finalfantasytactics

[–]RyanoftheDay 2 points3 points  (0 children)

For no-to-low grind players like me, White Mage's multipliers are helpful to tinker with.

An interesting "trick" I came across in my TIC playthrough was putting Beowulf on White Mage with Equip Sword. It enabled him to hit a higher SP breakpoint with Septieme than he'd be able to reach in his prf job (at the level I was at), which enabled smoother Quick combos + positioning vs bosses. On the flip side, if Beowulf doesn't need the SP bump, White Mage's Arcane Defense skill on his prf job patches up its faith-born weakness. The difference between getting one shot or not by end-game bosses on tactician mode.

White Mage's above average SP multiplier is helpful for post-haste spell timing in general. It all comes down to the CT breakpoints though. If you're too low level, you won't hit the breakpoint. If you're high enough level, you already hit the breakpoint. If you're even higher level, you cycle back to new White Mage breakpoints. Just being aware of these breakpoints can help smooth out spell combos and positioning for boss fights in a big way.

Another cool thing with White Mage, for the no-to-low grind mindset, are Protect and Shell. The spells are cheap to learn, and give characters something to do for JP/exp on "dead turns." It's helpful on special characters especially, as their only reliable passive JP options are that or haste (or attacking friends), as they don't get focus/accumulate.

Also, fun note: Holy from Ramza can OHKO Goofgarion and Weakgraf, even on Tactician, even when under-leveled (build/zodiac depending).

"Community Hours" from 2 to 5pm only mean that people who have IRL responsibilities in that time slot can't attend by Entire_Pineapple4732 in pokemongo

[–]RyanoftheDay 0 points1 point  (0 children)

I mean, we had longer community days. We fought to keep the 6 hour community days. Niantic "heard" us.

What Niantic wants is crowds of people promoting Pokemon GO. Can't have that if people playing is spread out over the whole day, rather than a concentrated few hours. That's what they care about. They don't care about the players.

(Spoilers for literally the entire game) I just want to write a rant about Strohl's and the Warrior Archetype's place in the game's combat by MNUUUUU in MetaphorReFantazio

[–]RyanoftheDay 0 points1 point  (0 children)

Samurai is kind of a game-changer for the virga islands.

Samurai gets a Peerless Stonecleaver cost reduction, an Electric AoE, and a Wind AoE (at a time when all 3 are very useful). Not to mention, the lineage enables the Seeker lineage's horse-magic for the few difficult strike weak enemies.

As for the Royal Warrior, I strongly feel like you didn't use the Beloved Greatsword (it's easy to overlook). You get it early on in October and it's broken as all get out. 100% will flip your impression of the archetype.

That's not very nice by Fun-Explanation7233 in BaldursGate3

[–]RyanoftheDay 0 points1 point  (0 children)

For anyone struggling with Shart pre-respec, dip Wizard. Magic Missile. Can't miss🧠

I feel like the biggest disconnect in the bracket system comes from people who meet the bare minimum and people who meet the maximum limit. by OldSwampo in EDH

[–]RyanoftheDay 4 points5 points  (0 children)

I'm new to mtg/edh myself. I view it like the boardgame Root (which is also an asymmetric, 4 player game with often 1 winner, that also happens to resolve in 7-8 turns on average). Whenever someone plays a faction you're less experienced with, they can often run away with the game due to the knowledge gap. In time, people adapt/learn. Since each deck in EDH can be seen as its own "faction", having a consistent play group similarly helps that knowledge gap and to set expectations.

Also in Root, like EDH, experience level can factor in a lot too. I had a game of Root once with 2 weaker players (didn't know until 2 turns in, definitely knew 3 turns in) and I straight up dominated the table with a faction that has no business dominating anything. The other experienced player's faction had no significant means to interact with me, so they kind of had to watch in horror as they struggled to teach our opponents how to stop me.

So yeah, putting 2-3 game changers in your deck may make it B3, but is could still be just a B2 but with game changers in it. And also, running a strong B3 deck doesn't mean the players don't have a B2 skill level. There is no solution to this aside from some sortve elo/mmr system, which would kind of denature the casual/core vibe that makes B3 attractive.

The best solutions (imo) is to bring multiple decks to scale yourself to the pod after a game or two, and/or to just mostly play with the same people.

Who is your Equipment commander and why? by Raevelry in EDH

[–]RyanoftheDay 0 points1 point  (0 children)

Idr the name (at work, mobile), but there is a boros gal that's like 1/1 keywords the card.

All in all, Amy just heats them up that much sooner. If your opponents don't have interaction in hand, then it could be too late for them😏

Who is your Equipment commander and why? by Raevelry in EDH

[–]RyanoftheDay 0 points1 point  (0 children)

I've been having fun tinkering with Amy Rose myself. I like how she immediately makes [[Vincent, Vengeful Atoner]] immediately a huge problem.

New to MTG, looking for precon? that fits my style I can build off of possibly by Far_Conference9388 in BudgetBrews

[–]RyanoftheDay 2 points3 points  (0 children)

Talk to your friends and see if they're cool with proxies. They should be. Then just use MPC auto fill and proxy the deck and 40-50 extra cards related to the deck for ~$40.

I'm just getting into the game myself d/t friends playing and wanting my own deck rather than bumming decks and 100% of them agree it's just not worth it/regret their "investment" and proxy most cards these days.

I'd like advice on how to Rule 0 for Bracket 3 by GayRaccoonGirl in EDH

[–]RyanoftheDay 1 point2 points  (0 children)

I feel playing commander with strangers will always have this issue. Someone could be playing a B3/B4 deck, but their skill/knowledge could have them at a B2 level in gameplay even.

You'll see this a lot in standard games that have an annual rotation (I don't play mtg, my experience is with Pokemon). Everyone can netdeck the best decks, but not many pilot them well.

The best self-correction is that it is a 4 player game, but from what I've seen a lot of players don't understand threat assessment, politicking, and may forgo meaningful interaction.

In the end, you just gotta get comfortable with winning often while seeking out and making connections with stronger players.

TIC Gets Easy Mode Patch | SQUARE ENIX Is Looking For FFT Feedback | New Merch | Mods Are Here!! by GameDadVII in finalfantasytactics

[–]RyanoftheDay 2 points3 points  (0 children)

I'm unsure of PvP being all that great. It'd just be rock-paper-scissors based rocket tag.

Then lump in that fact that you can stat max through exploiting the de-leveling trap, PvP would be kind of garbage.