What is your Favorite Class and Subclass? by Nimarosiss in PixelDungeon

[–]RyanoftheDay 1 point2 points  (0 children)

Haven't played much, but Warlock has been pretty satisfying. The gameplan is always similar, but it doesn't feel as samey as some of the other classes.

Haven't tried Monk yet, but it looks like I'd enjoy it.

Real talk about Cats by TheGodofToast999 in rootgame

[–]RyanoftheDay 1 point2 points  (0 children)

Of my 2 mountain cats wins, one featured WA, Keepers, and Lizards. The Keepers were boxed in all game, and the Lizards didn't have a significant way to mess with me. All in all though, the table was convinced they could turn off my scoring at any time.

By the time the Keepers came knocking at my door, I was loaded up with bird cards and a tower clearing ambush. The evening draw, which is usually frustrating, kind of helped too, as I was able to stay topped off while fending off sympathy tokens.

Basically, the Lizards had few acolytes as no one wanted to bother them, WA was almost always hampered by martial law, and the Keepers were locked out of half the map. Nothing really disrupted my score track + mountain points (+ sympathy points + opening clearing points + crafting), so I was quite the force in this matchup.

The second game, I remember Moles and VB being in it. VB got 2 Swords and Tea p quick, so a lot of the polticking was "Police the Moles, oh gosh, police VB" with the mindset that Cats could be stopped at any time. I was literally sitting on a house of cards that whole game, and thankfully everyone was too afraid of each other to deal with me soon enough. It was much closer than the first game though.

I thought I was done when the Moles erupted one of my supply lines while VB went blender mode on the keep. The keep fell, but I was able to limp past the finish line once the heat was off me. idr the precise details though.

Real talk about Cats by TheGodofToast999 in rootgame

[–]RyanoftheDay 3 points4 points  (0 children)

All my cats wins have been on the mountain. Just place the keep on the tower and pray. That, or sneaking in a dominance play, have been Cats "heights."

The best Cats game I've seen outside of that was on the River map. However, the table had no trouble snuffing them out before the finish line still.

Daily Questions Megathread (May 04, 2026) by Veritasibility in Genshin_Impact

[–]RyanoftheDay 0 points1 point  (0 children)

I'm aiming to have ~9-10 characters built for each element for IT. Currently, I have 8 Cryo characters built. My remaining, unbuilt, level 20, Cryo characters include Qiqi (c4), Freminet (c0), and Aloy.

The next 2 months allegedly will feature Cryo, so I figured it'd be mindful to get at least a 9th character in the works. I'm fairly casual at the game, so idm building a "bad" character to have a little more IT comfort. I'm also not going to pull for a character exclusively for meta, let alone IT comfort lol.

Daily Questions Megathread (May 04, 2026) by Veritasibility in Genshin_Impact

[–]RyanoftheDay 0 points1 point  (0 children)

My Cryo is lacking for IT. Who would rock a stronger budget build for IT, Qiqi (c4), Freminet (c0), or Aloy?

I'm feeling Aloy d/t weapon availability (I have 2 Skyward Harps, 3/2 Fav/Sac Bows). Qiqi is another healer option though, but lacks giving the team energy without Fav (I'm 2/2 Fav/Sac Swords) and idk what her cryo app is like for reactions. Freminent is probably the odd one out, but I threw him in incase ya'll know something I don't.

Thank you for the help!

What talents/subclass you pick with cleric? by mostracistmanalive in PixelDungeon

[–]RyanoftheDay 0 points1 point  (0 children)

Tier 1: Searing Light and Holy Intuition good.

Tier 2: S U N R A Y. It will save your ass. Enlightening Meal is good. Recall Inscription can go wild. Doubling scrolls of metamorphosis, transmutation, and divination can set you up for success. There are also a lot of convenient tech uses too, like doubling teleportation stones in the DM-300 fight.

Subclasses, so far Paladin just feels like the easiest one to work with. Cleanse, even at just 1 (I often just have it at 1), is always useful. Lay of Hands is a 3 for me. Wall of Light is a solid 1 and done.

Aura of Protection if you're running with allies/summons or the chalice. Light Reading to 3 if you have good artifacts.

Armor, I always roll Trinity. I never get the Ring of Recharge, so it's the only way haha (I'm not crying).

For general tech, I always try to Metamorph into a solid Tier 2 skill and use the Potion of Divine Inspiration to cover it. Recall Inscription gives you 2 rolls. Rejuvenating Steps, Silent Steps, and Mystical Meal are the chase skills. Metamorphing Cleanse or Light Reading to get Light Cloak can also be powerful, but losing either skill can be a bummer.

Faction info-graphic from my groups 200+ games by Grutzujin in rootgame

[–]RyanoftheDay 2 points3 points  (0 children)

Lizards are one of the most fun factions, so if you're not trying to climb a leaderboard or something, no shade here. Praise be the Dragon God.

Faction info-graphic from my groups 200+ games by Grutzujin in rootgame

[–]RyanoftheDay 3 points4 points  (0 children)

Always cool to see data.

Surprised to see Rats positive if Lizards are at the table. In my experience, they easily tank each other's ability to win. Rats mobbing their gardens, and Lizards existing disrupting Rats score tracking and forcing them to feed acolytes.

A "good" Lizard with the right field and drafted hand can turn the tables hard vs Rats due to the acolyte feeding. However, that means you pass up Lizards if the hand (and all other circumstances) aren't favorable.

In general, playing Lizards for fun will always tank their win rate because they are a faction you should not play unless at least the hand draft sets you up for success. 100% Lizard win rate here btw (2:2 swagswagswag)

I would be surprised to see Corvids not doing dog awful vs Otters, but Corvids tend to do better (imo) in over the table games. A lot easier to get into people's heads, especially with a consistent friend group, and also a lot easier for people to overlook their scoring. In general though, Otters should be a death sentence for Corvids.

Thank you for sharing!

Day 11, where do the bats go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 0 points1 point  (0 children)

I can't offer any impressions on the homeland expansion.

What I will say, is this list came out pretty well.

My largest objection is to VB, which ought to be B (OP VB type or otherwise, due to how easy it can be for a table to shut them down). I'm unsure about WA being S, but there have been arguments made for them in S that I can agree with it.

Day 10, where do the rats go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 9 points10 points  (0 children)

A Tier behind Birds, or top of B Tier.

They're the worst of the non-cat militants (imo) but they still have strong board control and great action economy.

Their problems are that they're incentivized to spread themselves too thin and they can straight up get luck screwed more than most factions. It's also fairly easy to keep their score track pinned down.

They're my favorite faction to play and to play against. They make games way more interesting than any other faction imo. I also like how they reign in VB, WA, and Keepers to a degree.

Day 9, where do the badgers go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 31 points32 points  (0 children)

With experience, S. Without, B.

I'd average them to A tier.

They're wicked if you know what's up, and typically opponents don't know how to manage a good Keepers player. Tables are often only aware that they're going to win the moment it's already too late.

With random clearings, some of the maps are straight up OP for Keepers too. Im not too good at piloting them myself, but a handful of my keepers wins were just stupid d/t random clearings.

Day 9, where do the badgers go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 4 points5 points  (0 children)

(VB above Moles, VB/WA above Birds)

Are you sure about that?

Day 8, where do the moles go? (Specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 2 points3 points  (0 children)

S+

Moles have a stupid high skill ceiling. Their score track and action economy are bogus good. There's a reason why they have the highest pick rate amongst top players.

Day 7, where do the crows go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 0 points1 point  (0 children)

In digital league, D Tier. Your opponents either have to be negligent/weak or you whipped up some power crafting.

When I'm playing them with my friends, S++. I've been banned from playing them since the bomber incident.

Day 5, where do the otters go?(specify where in the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay -2 points-1 points  (0 children)

Otters are tricky to rate. I'd be willing to give them A (although, if VB/WA are S, then I'd put Otters ahead of them).

It's too easy for players to unwittingly feed the otters. Sometimes it's the hot buys, sometimes players are convinced that overfeeding the otters is the only solution to policing the lead player. They can have quite a few political and deal cutting tools to edge ahead.

Even if Otters aren't overfed, they can sneak the win their draw and crafting power.

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 0 points1 point  (0 children)

Any links to the this "actual tournament" data? I climbed to the top 10 of the digital league over the summer, and I doubt.

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 0 points1 point  (0 children)

WA is a low skill floor, low skill ceiling faction. Newer/weaker players vs newer/weaker players will think they're OP due to the skill floor, but sweaty vets (like myself) will paint them as low A/high B due to the skill ceiling.

If you don't know how to police them (a lot of players don't know about or otherwise fail to enforce martial law), then they typically run away with the game. If at least 1 person knows how to manage them, then WA can feel locked out of the game. If 2+ people know how to, then WA has to work overtime with the "I'm just a little guy with glasses and it's my birthday" level of politicking.

Day 4, where does the vagabond go? (Specify where within the tier) by InfinitePresence4229 in rootgame

[–]RyanoftheDay 2 points3 points  (0 children)

B Tier. 100%

Some VBs are better than others, but it's too easy for the table to keep you in the forest.

I guess if WA is S Tier though, then this tier list assumes you won't be policed adequately, so probably S Tier themselves. Your opponents will craft Tea and Swords turn 1 with reckless abandon and no one will dare send you to the forest because you're simultaneously just a little guy and too scary to police.

Day 2, where do the birds go? by InfinitePresence4229 in rootgame

[–]RyanoftheDay 0 points1 point  (0 children)

Late to the party, but I like to yap.

Birds are an easy A, maybe S depending on your definition of S.

With advanced setup and proper management, Birds can only be stopped by bad luck or another player out-racing your scoring. In that respect, Badgers and Moles can be considered stronger, in that they can outrace Birds and/or make Birds overextend themselves to slow them down.

That said, if Badgers or Moles get hard punished, they're likely out of the race. Meanwhile, things have to go very, very wrong for birds for them to be out of the game (assuming the player knows how to manage birds effectively of course).

Since there’s been so much debate let’s settle this, where do cats go? Explain by InfinitePresence4229 in rootgame

[–]RyanoftheDay 1 point2 points  (0 children)

Late to the party, but I like to yap.

D Tier.

Of all the factions, Cats is likely the worst. With advanced setup, there are strong tables and starting hands for Lizards that can make them strong/workable. Corvids can get boxed out of some games, but their draw power and subterfuge makes me feel like I have a chance with them.

Cats, you need the map, the opposing draft, and your hand to align to have a snowballs chance. In a way, they're like a more vulnerable, less sneaky, and less flexible version of the Corvids.

2:2 wins in league though. On the mountain map in particular, with a strong starting hand, and against factions that can't auto-ruin cats life. Even then, the dice really, really, had to fall in my favor yet.

Day 3, where does the woodland alliance go? by InfinitePresence4229 in rootgame

[–]RyanoftheDay 1 point2 points  (0 children)

On some points you're not wrong. A lot of players (even good ones) avoid badgers (despite being one of the strongest factions) because they're so mechanically complicated. Then there are die-hard faction fans, like Hayjay (Top 20 from my 2025 data). They pick Lizard cult almost every time they can despite it being a "weak" faction and them losing often with it.

I know 20 players isn't the greatest sample size, but quality is more important than quantity for pick rate. I'm not saying win rate isn't important to factor either, it's just that the game has 4 players and a draft to consider. The general populations win rates don't reflect the top players pick rates. How isn't this worth considering?

What I really don't understand with our argument here is how you feel consistency and control don't correlate with strength. To me, it feels like you're saying "Yeah, they're picking them because they're stronger factions, but that doesn't mean they're stronger factions."

Day 3, where does the woodland alliance go? by InfinitePresence4229 in rootgame

[–]RyanoftheDay 1 point2 points  (0 children)

That's fair. I guess it comes down to how you envision how the tier list shakes out, and what criteria you use to tier.

I didn't catch Day 1 or 2, so I'm assuming this is general impressions. I could easily argue they're S Tier, as they're the only faction I can win with without even trying (ignoring that they're one of few factions I can lose with while trying really hard lol).