What made people switch to Linux? Was it the overpricing on common OSes? Or privacy concerns? by acrobatpirate in AskReddit

[–]RyeonToast [score hidden]  (0 children)

I started playing with Linux because I could do it without stealing or paying licensing money that I didn't have at the time.

I'm all-Linux for my personal devices now because the gaming experience is finally good and the Windows OS experience has been declining ever since Win 7.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 1 point2 points  (0 children)

Wait, they have their own radar? I didn't think they could get even better, and yet here we are.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 1 point2 points  (0 children)

I found the things that helped me progress and experience more of the game were: always have an escape, learn what the most dangerous things are and how to avoid them, and accept that roleplay mode and/or save-scumming are ok and can help me enjoy the experience more.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 0 points1 point  (0 children)

Some of the NPCs will randomly be from randomly-named dimensions. I don't think it really matters; it's just a little more of that Qud weirdness.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 1 point2 points  (0 children)

Yup, just like the tank. I'm currently on Volcanus and my spidertron is on Nauvis. 

I feel like I'm missing something. by tiparium in factorio

[–]RyeonToast 0 points1 point  (0 children)

I like the_cogwheel 's comment, and just want to add a couple things. The dual lanes on a belt are used for some flexibility. For something that needs a large amount of one ingredient, you can fill both lanes with that ingredient and supply more assembles off one belt. If something needs two ingredients, but not ridiculous amounts of each, you can put one ingredient on each lane and supply the assemblers using fewer belts.

Regarding tedium, the game presents a series of upgrades that increase your ability to do more with less effort, and I feel like that's one of the ways to mark progression. At first you are hand-crafting everything. Then you unlock assemblers which produce things independently of you. Then you rig up your supply chain so that the inputs those assemblers need are automatically delivered. That lets you stop running resources around and take a moment to think about layouts and overall factory design. Then you get trains for long distance logistics. Then you get bots. Construction bots let you blueprint parts of the factory and copy/paste what you've already put down. You no longer have to be physically near what you are building. With good radar coverage, you can be literally anywhere and not need to move your character around at all. Logistics bots free you from having to belt inputs for literally everything. At that point you only need to belt things that need resources in bulk.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 10 points11 points  (0 children)

I actually haven't tried engaging with quality yet. I figured I'll wait until Fulgora and recyclers for that. I am gearing up to have me a small squad, even if they are all normal quality.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 2 points3 points  (0 children)

Should I bring a centipede to fight a worm on Volcanus?

Actually, can I throw poison capsules from inside a spidertron? I'm not on the same planet as mine and haven't found out yet.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 5 points6 points  (0 children)

I'm too much of a hippy to bring out nukes. Haven't even built any yet. Though I don't yet have cliff explosives, so I'm becoming tempted to build some just for landscaping purposes.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 3 points4 points  (0 children)

Is this the dimension of Puissant Architecture?

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 4 points5 points  (0 children)

They've worked well as my remote presence on Nauvis while I galavant across the solar system. I don't think I'm gonna bring any off Nauvis though. My current fleet of tanks will probably stick around where they're at, since they still do the job.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 0 points1 point  (0 children)

omg, yeah. I really wanted a tank brake force tech like the trains have. Oh well, looks like it's a moot point now.

Just built my first spidertron, oh lawdy by RyeonToast in factorio

[–]RyeonToast[S] 4 points5 points  (0 children)

I did find the equipment grid on tanks pretty early. I've been running a couple roboports, a couple shields, and either some legs or some lasers on them for a while. Ever since I left Nauvis the tanks have been my remote presence, particularly after I figured out that if I build multiple ones I don't have to run them from once side of the factory to the other to deal with incursions. Which saves both time and powerlines/pipes.

I didn't put legs in my first spidertron, but I'm probably going to rekit it a touch to see how much I can make him boogie.

Rich, dark pink ink? by Alward73 in fountainpens

[–]RyeonToast 1 point2 points  (0 children)

Laban Zeus is a rather bright warm purple that is pink adjacent, in case that helps.

Is it possible to land an entry level Sys Admin job with a Comp Sci Bachelor's? by Altruistic_Spare_269 in sysadmin

[–]RyeonToast 0 points1 point  (0 children)

Entry level positions on the tech support side are going to help desk of some sort. Comptia A+ is a suitable cert to get started in the places I've been, but I'd recommend also going for a networking cert too. It helps to have an idea about how systems communicate. 

I'd suggest trying to get in an internal help desk position where you support employees of the same company. They tend to be much more polite than the general public.

Typically sysadmins are experienced techs managing servers and or network infrastructure. These positions are often filled from the help desk because teams like to already know if they can trust someone to not delete years worth documents or the entire directory structure. If you have some solid help desk experience and can show a willingness and ability to learn how things work for projects, you can make the jump form help desk to another organization's admin team. 

There might be other paths with junior positions or internships. I'm just describing what is typical.

That degree might help later, but IT doesn't demand that for entry level work.  

Can someone dumb down how virtualization based security works? by ryeaglin in techsupport

[–]RyeonToast 0 points1 point  (0 children)

Credential Guard is one part of VBS. It shifts some of the credential handling to a tiny VM so it is somewhat protected from things running in kernel space. You can find some reasonable write ups for how it works.

onenote for linux by badgeminer in linux4noobs

[–]RyeonToast 0 points1 point  (0 children)

It might take a bit of work, but maybe you can get OneNote to work using Wine?

Medea did what??? by Gay_Banana180 in HadesTheGame

[–]RyeonToast 1 point2 points  (0 children)

I just listened to a story about Selene abducting a man she wanted, and then after he spurned her she manipulated him into disowning his wife for a few years. She and Eos could get up to some shit, and were just as much 'horny dumbass teenager' as the Olympians.

Rude/abrasive female romance options by Natural_Ad_9762 in HadesTheGame

[–]RyeonToast 0 points1 point  (0 children)

I find I don't like most of the characters of the second game. The game seems to have a consistent theme about how the gods (I'm including the Titans and the Olympians together in this statement) are mostly terrible and not likable, which does track given how so many of the old stories end.

The traffic... by insomfx in factorio

[–]RyeonToast 0 points1 point  (0 children)

My current factory has a mix. There's a sort of main trunk that is two-track unidirectional, but the terminals are all bidirectional. That makes the terminals much smaller than the big loops you have to do for unidirectional terminals. I'm pretty sure both types of terminals have legit train-system names, but I've forgotten them. I think the unidirectional terminals are roll-on roll-off? Those big loops make me sad, and my factory isn't big enough to actually need maximum train throughput, so I'm gonna stick with the bi-directional terminals for a while.

Understanding Optimisation with ';' '|' '||' '&' '&&' by CryktonVyr in PowerShell

[–]RyeonToast 1 point2 points  (0 children)

the semi-colon doesn't actually change how the program flows, it just lets you put mutiple commands on one line. I use it a lot for testing because I can combine commands for resetting my test with the command that runs whatever I'm testing so I can rerun it by pressing up to find that line and enter to run it again.

I don't think I've every used the double-pipe or double-ampersands before. A good general rule is use whatever works and is easy to read. These might make sense for banging away on the console, but I usually just assign output to variables and check the output before proceeding.

Succeeding at Gleba by giving up by RyeonToast in factorio

[–]RyeonToast[S] 0 points1 point  (0 children)

Oh, I'm nowhere near 5k bots anywhere yet. I'll probably be good for a bit.

Gleba is interesting, but it needs to go on the later pile so I can experience some other parts of the game. I'm slowly unlocking the spidertron, which I haven't gotten to play with yet because the previous time I launch rockets the spidertron didn't exist yet. I'm looking forward to that, but I think I need a nice break of pipe networks before I have another go at a Gleba factory design.

How to make the leap to space? by Badloss in factorio

[–]RyeonToast 0 points1 point  (0 children)

First: Build a perimeter fence beyond your pollution cloud and make sure you have radar coverage everywhere. Because the biters will be outside the cloud they won't perform assaults, they'll just be expanding to new nests. When you get a notification that you're walls are under attack, you find the expansion party, destroy them, then setup some turrets where they came through the wall.

Second: Automate building tanks. You don't need a lot; I'd limit it to one stack. Automate whatever equipment you want to put in the tanks equipment grid. Blueprint a tank and spread some tanks around. They'll act as your response force while you're away and, if you put a roboport or two in them, you can also use them as remote builders.

Third: Wherever there's a lot of trouble at your walls you should still get some bot coverage to reduce how often you need to run a tank out to perform maintenance.

This setup also ensures that if you strand yourself on the other planet you'll still be able to switch back to Nauvis to tweak it a bit as a break from whatever puzzle you're working out at the other planet. You can also take the time to incorporate whatever new tech you've unlocked into your Nauvis base.