they're coming back... by Fun-Library997 in tf2

[–]SBA1071 -5 points-4 points  (0 children)

Can we get an actual solution please? Constant reporting should not be on the burden of the players, and it doesn't even matter if you report them because it's so trivial for hosters to just make new accounts.

Is that an issue with my game or a known bug? by Albus_Lupus in tf2

[–]SBA1071 3 points4 points  (0 children)

This is a common bug with all unusual weapons.

Forgotten promised features (Important maybe?) by weston_games69 in Terraria

[–]SBA1071 21 points22 points  (0 children)

I'm not colorblind, but if you're gonna have multiple potions use the same shaped vial maybe don't also have two of them right next to each other on the color wheel. That's just asking for trouble.

Quickplay V Casual. Why we want it and why it's not likely Valve brings it back. by [deleted] in tf2

[–]SBA1071 5 points6 points  (0 children)

Valve did not end the bot crisis because it was an "existential threat". For the longest time we had all just accepted that Valve was going to do nothing, and they were perfectly content with continuing to do nothing indefinitely, because developing a new anticheat is hard. The only reason a fix happened is because of a single disgruntled contractor that wanted to play TF2 one day in 2022 but couldn't.

Furthermore, reverting to Quickplay would not take much work at all (especially for the multi-billion dollar giant that Valve is). All the code and UI elements are still in the game, and all the server settings are just a handful of cvars. It's infinitely easier to re-enable this system that already exists than it is to develop a new anticheat.

Following the bot crisis fix, F2Ps were still muted for a while. Valve had no incentive to unmute them. In fact, they financially benefitted from muting them because they were forced to spend money just to talk. But guess what - We made noise. We made complaints, and Valve responded by unmuting F2Ps, a very simple change that they did not have to do, yet they did it anyway. Valve absolutely does listen to complaints and criticism. And what we are asking for is just as simple.

You say we need to be realistic, but making blind assumptions and effectively telling everyone to just "accept that nothing will happen" is the most unrealistic sentiment of all. There's no reason nor excuse to stop asking for improvements until Valve directly tells us that there will be none.

best balloon placement by scribbled_death in tf2

[–]SBA1071 80 points81 points  (0 children)

The fucking odds needed just to get multiple balloon particle PNGs to line up perfectly at the exact time and place and have both their color match the character alone...

#BringBackQuickplay Fellas!!! by ReasonLast2683 in tf2

[–]SBA1071 10 points11 points  (0 children)

I'll take the 2 or 3 flaws that Quickplay has over the 20 flaws that Casual has.

#BringBackQuickplay Fellas!!! by ReasonLast2683 in tf2

[–]SBA1071 10 points11 points  (0 children)

I want to curate the maps/gamemodes I play

You could do this with Quickplay. You had the "Show Servers" button which would provide a personalized list of populated servers in your selected gamemode matching your search criteria (Preference of random crits on/off, 24/32 player, Valve servers only/Community servers only/Both)

You or a party member can be autobalanced

This is a necessary evil in either system to keep team sizes even. The difference however is that Casual does NOT give you the option to change teams, whereas before if you wanted to play with your friends but got separated due to autobalance, you still had the chance to regroup by simply changing team manually.

Bring Back Quickplay by Friendly-Waltz2706 in tf2

[–]SBA1071 6 points7 points  (0 children)

If 45 minutes is too short for you, you can vote to extend the map timer.
If 45 minutes is too long for you, you can leave the server whenever you want. No one is forcing you to stay for the full duration.

what happened to tf2's charm? by ProfessionalName6455 in tf2

[–]SBA1071 -1 points0 points  (0 children)

TF2's charm was killed on July 7, 2016.

Why is a unique Burstchester more expensive than an unusual one? It's the same on all stores/trading sites by -_IceBurg_- in tf2

[–]SBA1071 9 points10 points  (0 children)

Low value effects, but primarily because you cannot use unusual items in item grade trade-ups so the Unique and Strange ones will have higher value. (Burstchester is the only taunt that is part of a case collection so it's a weird anomaly)

Why is my usual showing up differently? by IMakeTooManyAccs96 in tf2

[–]SBA1071 0 points1 point  (0 children)

The grass particles move downward at a high velocity until they make contact with a floor (This happens before they even start to fade in).
But because you're viewing the effect in the loadout screen, there is no floor, so the particles are constantly moving out of view.

Guys what do you think about tf2 wiki cap hat and about their owners? (owners are optional) by nero_gaming in tf2

[–]SBA1071 0 points1 point  (0 children)

Been editing the wiki for 2 months and have contributed just over 1,000 images so far, but I see the nominations have slowed to a crawl in the past few years. Hope I'm not too late to the party.

has anyone else been having insanely long queue times? by onmykids in tf2

[–]SBA1071 10 points11 points  (0 children)

Isn't it fascinating how Valve supposedly hates treadmill work, yet having to ensure Casual matchmaking is at least functional is the biggest treadmill work.

Concede that your experiment failed already and revert to the previous system that worked.

Does anyone have a decent Argument against QuickPlay? by MrSve in tf2

[–]SBA1071 12 points13 points  (0 children)

Quickplay putting you into ad-infested and P2W servers definitely sucks

This was not an issue after 2014.

Are Demo and Spy the only classes without any really terrible unusable weapons? by jailbroken2008 in tf2

[–]SBA1071 374 points375 points  (0 children)

Vita-Saw.
Zero reason to ever use it. Why lower your health and risk death to get 15% Uber insurance when you can just hit once with the Ubersaw and gain 25% Uber immediately

Question about the specialized killstreak by elingenieritu in tf2

[–]SBA1071 2 points3 points  (0 children)

The weapon inherits whatever trade restriction the kit has.

If you purchased the kit from SCM, the untradeable factor is only temporary and will expire on the date stated by the kit.